Suikoden Creators Announce Spiritual Successor, Eiyuden Chronicle

Key members of the develoment team behind cult classic RPG series Suikoden have announced a Kickstarter for a spiritual successor, Eiyuden Chronicle: Hundred Heroes. Eiyuden Chronicle will take the form of a JRPG with a 2.5D visual style, 100 heroes to recruit (all rendered in pixel-art form), and a 'fortress building system' underpinning the story. As you might expect, it's drawing heavily on the style that won Suikoden its fans in the first place, but with a few modern twists. Battles will be turn-based with parties of six characters, and boss battles will see the camera angle shift based on the environment - which you can see in a short teaser below: [ignvideo url="https://www.ign.com/videos/2020/07/24/eiyuden-chronicle-hundred-heroes-gameplay-teaser"] Eiyuden Chronicle's story will be written by Suikoden 1 and 2 writer Yoshitaka Murayama, with character design, system design, and direction all handled by other ex-Suikoden team members. Developers from the likes of Castlevania, Wild Arms and Tales series are also part of the team. The collective of developers have joined under a new studio banner, Rabbit & Bear. The Kickstarter begins on July 27, and runs until August 28, and is looking for $500,000 USD in funding for a PC release, with a stretch goal for PlayStation 5, Xbox Series X, and Switch versions. Ahead of the Kickstarter, the Eiyuden Chronicle website has character profiles and more information. You can check out early screenshots and illustrations below: [widget path="global/article/imagegallery" parameters="albumSlug=eiyuden-chronicle-hundred-heroes-16-images&captions=true"] If you're not familiar with Suikoden, it might be worth checking out our article on why Suikoden 2 is the best game you've never played. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Brie Larson Asks Nintendo to Cast Her as Samus in a Metroid Movie

Captain Marvel's Brie Larson has once again confirmed that she would love to play the bounty hunter Samus Aran in a Metroid movie. Brie Larson appeared on Gary Whitta's Animal Talking talk show, and his producer Adam Nickerson asked Larson why he's hearing so much "Brie-Samus talk?" Whitta chimed in and said "They all want you to play Samus, Brie. They all want you to be in a Metroid movie." Larson took the question in stride and discussed how much she would love the opportunity to play the iconic Nintendo character.
“I would love that so much," Larson said. "So, I was Samus for Halloween two years ago… It was literally a $20 costume I bought off of Amazon, it was like nothing. I was so excited about it, and so I posted a picture of it on Instagram of me and the costume and it turned into this thing of people being like “woah!” She was always my character that I played in Super Smash Bros. and I just loved her. So that whole thing started and I’ve definitely not put a squash to that story and I definitely want to make that movie, I definitely want to participate in that. So, Nintendo, once again, I would love to do it!"
[ignvideo url="https://www.ign.com/videos/2020/01/23/captain-marvel-2-finds-screenwriter-from-wandavision-series"] This whole Brie Larson-Samus Aran talk began, as she mentioned above, when she dressed up as Zero Suit Samus for Halloween in 2018. Back then, she responded to a tweet that asked if this image was the closest we would get to actually seeing a Metroid movie with her in it, saying "I hope not. I want to make that movie." There was once more hope for a Metroid movie, as John Woo was attached to direct a film based on the Nintendo property back in 2004. IGN spoke to a former producer of this potential film back in 2012, and they discussed what happened to the project that never made it to theaters. While we may not be getting a Metroid movie quite yet, Larson will be returning as Captain Marvel in the sequel that is set to be released in theaters in 2022. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phases-1-3-the-mcus-infinity-saga-ranked&captions=true"] Additionally, we are still waiting on more news for Metroid Prime 4 for Nintendo Switch, which restarted its development in early 2019. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Thor: Love and Thunder – Taika Waititi Has Almost Finished His ‘Insane, Romantic’ Script

Taika Waititi is almost finished with his Thor: Love and Thunder script. Waititi recently sat down with BBC News for a virtual interview where he and BBC's Alex Stanger spoke on a number of topics, including the next Thor movie. The director couldn't reveal much, but he did tell Stanger that he's almost finished with the script, and he gave insight into the direction the story will take. [widget path="global/article/imagegallery" parameters="albumSlug=thor-love-and-thunder-6-characters-christian-bale-could-play&captions=true"] "I think it's going really good," he said when asked about Love and Thunder's writing process. "We've been writing the script off and on for over a year and...actually, this week, doing another pass on it." Waititi continued and said the script is, "so insane" and "also very romantic." He said he's very into romances now and just wants to make a romance movie. Considering it's an MCU movie, Love and Thunder will likely feature plenty of action alongside the romance Waititi is referring to. As for why the injection of romance into the script, he said he's never made a romance and wants to tackle that. "I want to make something that I've never done or never cared for," Waititi said, referring to a romance narrative. "I would like to attack something like that." [ignvideo url="https://www.ign.com/videos/2019/07/26/thor-love-and-thunder-jane-foster-as-thor-explained"] That's all the director could say about the movie, but just before dropping these details he briefly touched on Star Wars. It was announced a couple of months ago that Waititi is making a Star Wars movie and all he could say about it during the BBC interview was "we're writing." Thor: Love and Thunder was originally slated for 2021 but has since been bumped back a number of times. It now has a release date of Feb. 11, 2022. If you're clamoring for more Love and Thunder, read our breakdown of the hints Waititi has dropped about the movie so far and then read about Christian Bale's role in the movie. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Red Dead Online to Receive a ‘Massive’ New Update Next Week

Red Dead Online is set to receive a “massive” update next week that adds a new Frontier Pursuit as well as “tons” of community-requested features. [ignvideo url="https://www.ign.com/videos/2019/09/05/red-dead-online-frontier-pursuits-trailer"] The update will land on Tuesday, July 28. The Frontier Pursuit has yet to be detailed, but Rockstar promises that it’s an all-new role focused on naturalism. In addition, the update adds a new Outlaw Pass, a variety of community requested features and fixes, as well as a vague promise of more to discover in the months to come. The update comes in the wake of in-game protests by players upset by the lack of updates for Red Dead Online. Earlier this week players gathered en-mass dressed as clowns to signal their disappointment in the amount of content support for the game offered by Rockstar. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-rockstar-game-review-ever&captions=true"] As well as Red Dead Online, Rockstar is promising a summer update for GTA Online, too, as well as the game’s largest ever update coming later in the year that will take Heists to a new location. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Jurassic World 3 to Use More Animatronic Dinosaurs Than Past Two Films

Jurassic World: Dominion director Colin Trevorrow has claimed that the final installment in the reboot trilogy will feature more animatronic dinosaurs and practical effects than the previous two films. Speaking on Collider's Comic-Con@Home 'Directors on Directing' panel, Trevorrow revealed that he had made a conscious effort to continue to build upon the practical effects of the franchise by adopting the latest technologies to bring the animatronics to life. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/04/20/jurassic-world-may-feature-dinosaurs-in-the-snow-for-the-first-time] "We've actually gone more practical with every Jurassic movie we've made since the first one, and we've made more animatronics in this one than we have in the previous two," he said. "And the thing that I've found, especially in working in the past couple months, is that we finally reached a point where it's possible to... digital extensions on animatronics will be able to match the texture and the level of fidelity that, on film, an animatronic is going to be able to bring. And you didn't use to be able to really mix them. You could really see the seams. And so that part of it is very exciting for me." Trevorrow also revealed that he was taking things back to basics with "really simple puppetry" while at the same time borrowing ideas from J.A. Bayona's work on Fallen Kingdom in order to make the animatronics appear more realistic in their surrounding environments. "[Jurassic World: Fallen Kingdom director] J.A. Bayona really, he found the value in creating really photo-real, just beautiful lighting references that could be articulated just slightly," he explained. "Just a head and a jaw that could move, but painted beautifully, hand-painted. And we do it for all of the dinosaurs now, so when we put it into a space, you can see how the light reacts to the skin. And even if they ultimately do make that a digital animal, there was always something there reacting to the light in that environment... just puppetry in general, just really simple puppetry is proving to be amazing." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] Trevorrow previously shared a photo of one of the pint-sized prehistoric stars set to appear in the Jurassic World trilogy-capper. He credited John Nolan Studios for the animatronic dinosaur, which bears a striking resemblance to the baby Nasutoceratops that stomped onto the scene in 2019's Battle at Big Rock, a short film created to help bridge the story between Fallen Kingdom and its upcoming sequel. Jurassic World: Dominion is currently scheduled to be released on June 11, 2021, though that date could yet change, as production has only recently started back up after an almost four-month shutdown due to the coronavirus pandemic (COVID-19). [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Ghost of Tsushima Is PS4’s Fastest-Selling First-Party Original IP Debut

Ghost of Tsushima has become PlayStation 4's fastest-selling first-party original IP debut with over 2.4 million units sold through globally in the first three days following its July 17, 2020, release date. PlayStation's Twitter revealed the news, marking the milestone for Sucker Punch's first game since inFamous Second Son and First Light. For comparison, Horizon Zero Dawn sold over 2.6 million units in its first two weeks of sale. [ignvideo url="https://www.ign.com/videos/2020/07/14/ghost-of-tsushima-review"] Ghost of Tsushima and The Last of Us Part 2, which recently became the fastest-selling PS4 exclusive ever with over 4 million copies sold in its first three days, have both proven to be worthy investments for Sony and are giving PS4 owners two impressive games before the launch of PlayStation 5 this Holiday. Ghost of Tsushima is doing more than just selling well, as Sucker Punch has partnered with the Nagasaki Prefecture and Tsushima Island tourism associations to give real-life context of Tsushima Island and its major landmarks, as well as more info on the history of the Mongol invasions of Japan and Komoda Beach event. While Tsushima became the focus of Sucker Punch's latest game, the studio revealed that early on the game could have been about pirates, Rob Roy the Scottish folk hero, or the Three Musketeers. Additionally, Sucker Punch's cancelled project, codenamed Prophecy, leaked and has given another glimpse of what could have been. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] In our review of Ghost of Tsushima, we said it "is an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghost of Tsushima Is PS4’s Fastest-Selling First-Party Original IP Debut

Ghost of Tsushima has become PlayStation 4's fastest-selling first-party original IP debut with over 2.4 million units sold through globally in the first three days following its July 17, 2020, release date. PlayStation's Twitter revealed the news, marking the milestone for Sucker Punch's first game since inFamous Second Son and First Light. Ghost of Tsushima and The Last of Us Part 2, which recently became the fastest-selling PS4 exclusive ever with over 4 million copies sold in its first three days, have both proven to be worthy investments for Sony and are giving PS4 owners two impressive games before the launch of PlayStation 5 this Holiday. [ignvideo url="https://www.ign.com/videos/2020/07/14/ghost-of-tsushima-review"] Ghost of Tsushima is doing more than just selling well, as Sucker Punch has partnered with the Nagasaki Prefecture and Tsushima Island tourism associations to give real-life context of Tsushima Island and its major landmarks, as well as more info on the history of the Mongol invasions of Japan and Komoda Beach event. While Tsushima became the focus of Sucker Punch's latest game, the studio revealed that early on the game could have been about pirates, Rob Roy the Scottish folk hero, or the Three Musketeers. Additionally, Sucker Punch's cancelled project, codenamed Prophecy, leaked and has given another glimpse of what could have been. In our review of Ghost of Tsushima, we said it "is an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat." [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Halo Infinite’s Planned Public Beta Testing May Not Happen

Halo Infinite's planned public flighting program may be reduced in scope, or not happen at all due to the "unprecedented challenges" to development this year. When announced in 2018, developer 343 Industries said it intended to run an "early flighting program" for Infinite, in a similar way to how the community has been able to test early versions of updates to Halo: The Master Chief Collection. In an update posted to the Halo Waypoint blog, Halo Infinite Studio Head Chris Lee noted that the beta program for Halo Infinite has been changed as the studio reacts to current circumstances. "With Halo Infinite, we are also committed to building the game in partnership with our community but given the unprecedented challenges of this year, we’re not quite where we expected to be in terms of broader public flighting," Lee's statement reads. "While not the full program we had envisioned, we have been working very closely with the community on nearly every facet of the project." [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-2-wont-be-happening-says-343-industries-ign-news"] This means that we may not see as many public flights of Halo Infinite via the Halo Insider Program as we approach the game's launch later this year. 343 could also shelve the program entirely if it doesn't fit with the studio's development schedule. Lee says that the team "is still working and assessing options for broader hands-on opportunities before launch," and 343 Industries will be sharing updates about potential public flights when they can. Lee does make clear that, "this process doesn’t stop with launch. In fact, in many ways, feedback and community flighting will be even more important after launch as we partner together to continually evolve and update the game into the future." That fits with 343's wider plans, which place Infinite as something more like a platform for future Halo content than a single game. The public flighting system was used extensively throughout the development of Halo: The Master Chief Collection, most recently for the PC ports of the older games in the series. In other Halo Infinite news, check out these promotional cans of Monster Energy that have been spotted in the wild. The game's box art was also revealed earlier this week, bearing a striking resemblance to the cover of Halo: Combat Evolved. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Halo Infinite’s Planned Public Beta Testing May Not Happen

Halo Infinite's planned public flighting program may be reduced in scope, or not happen at all due to the "unprecedented challenges" to development this year. When announced in 2018, developer 343 Industries said it intended to run an "early flighting program" for Infinite, in a similar way to how the community has been able to test early versions of updates to Halo: The Master Chief Collection. In an update posted to the Halo Waypoint blog, Halo Infinite Studio Head Chris Lee noted that the beta program for Halo Infinite has been changed as the studio reacts to current circumstances. "With Halo Infinite, we are also committed to building the game in partnership with our community but given the unprecedented challenges of this year, we’re not quite where we expected to be in terms of broader public flighting," Lee's statement reads. "While not the full program we had envisioned, we have been working very closely with the community on nearly every facet of the project." [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-2-wont-be-happening-says-343-industries-ign-news"] This means that we may not see as many public flights of Halo Infinite via the Halo Insider Program as we approach the game's launch later this year. 343 could also shelve the program entirely if it doesn't fit with the studio's development schedule. Lee says that the team "is still working and assessing options for broader hands-on opportunities before launch," and 343 Industries will be sharing updates about potential public flights when they can. Lee does make clear that, "this process doesn’t stop with launch. In fact, in many ways, feedback and community flighting will be even more important after launch as we partner together to continually evolve and update the game into the future." That fits with 343's wider plans, which place Infinite as something more like a platform for future Halo content than a single game. The public flighting system was used extensively throughout the development of Halo: The Master Chief Collection, most recently for the PC ports of the older games in the series. In other Halo Infinite news, check out these promotional cans of Monster Energy that have been spotted in the wild. The game's box art was also revealed earlier this week, bearing a striking resemblance to the cover of Halo: Combat Evolved. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Halo Infinite Demo Was a Work-in-Progress Build, But Running on a PC as Powerful as Series X

The Halo Infinite demo debuted during last night's Xbox Games Showcase was a work-in-progress build, running on a PC with equivalent specs to the Xbox Series X. In an interview with Inside Gaming, Xbox Marketing GM Aaron Greenberg responded to criticism about Infinite's graphics, saying: "Listen, we're in the middle of a global pandemic. It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game." He continued by saying that the stream itself may be part of the response: "It's very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Go back and look at it in 4K 60," referring to the fact that the stream was delivered live in 1080p, but the gameplay premiere can be viewed in 4K 60 FPS on the Halo YouTube channel. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"] That said, many have pointed to flat lighting and low-resolution textures in official screenshots of the game, but Greenberg reiterated that the looks will improve: "The other thing I'll just say is: it is a work-in-progress. I can tell you, because we see build check-ins every week, and they make progress week after week, so between now and Holiday it's just going to get better and better." Some had wondered what hardware was being used to run the demo, given that the game is coming to Xbox One, PC and Xbox Series X. In a Q&A with 343 Industries, PCGamesN was told that the footage "was captured from a PC that is representative of the experience that players will have on Xbox Series X." We've learned more about Halo Infinite than was announced yesterday, from brand new story details, to how the game will evolve as a platform, rather than with sequels, and that you can't pet the wildlife in the game's open world. If you missed yesterday's showcase, you can read up on everything announced during the event. If that doesn't sate you, here's our list of every confirmed Xbox Series X game. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.