“Off-World Vehicles” Found, Claims Former Pentagon UFO Scientist

Welcome to Earf! An astrophysicist and former consultant to the Pentagon's UFO program recently disclosed to U.S. government officials that "off-world vehicles not made on this earth" had been retrieved, according to the New York Times. That former consultant, Eric W. Davis, said he told a Defense Department agency this past March about the retrieval of materials of an undetermined origin. “We couldn’t make it ourselves," Davis said according to the Times. Davis previously briefed both the Senate Armed Services Committee and staff members of the Senate Intelligence Committee in late 2019 about the retrieval of unidentified materials. It should be noted, though, that the Times report doesn't specify how or where these strange materials had been obtained. Are we talking old school Roswell crashed spaceship stuff? Or did the Skrulls really assimilate among us back in the '90s? Perhaps military aviators shot down something they thought was a Russian or Chinese spycraft but it turned out it came from Uranus instead? We just don't know ... yet. [widget path="global/article/imagegallery" parameters="albumSlug=every-major-alien-race-in-the-mcu&captions=true"] The U.S. government program at the center of all this, the Unidentified Aerial Phenomenon Task Force, appeared in a Senate committee report last month earmarking spending on national intelligence agencies for the coming year. (The task force succeeded a previously covert UFO program that was disbanded.) The Intelligence Authorization Act for Fiscal Year 2021 requires the Unidentified Aerial Phenomenon Task Force "to standardize collection and reporting on unidentified aerial phenomenon, any links they have to adversarial foreign governments, and the threat they pose to U.S. military assets and installations." The act requires the task force to make a public report of some of its findings within 180 days of the act's passage, which means we might know more about all of this soon. However, rather than aliens, the task force is most concerned with UFOs that are possible foreign aircraft, any new aviation tech that gives rival nations or possible enemies an advantage, or aircraft used to spy on U.S. military installations. [ignvideo url="https://www.ign.com/videos/2020/04/27/pentagon-officially-declassifies-and-releases-3-navy-videos-purportedly-showing-ufos"] While completely logical explanations for some of these curious materials have already been ascertained, that's not always been the case. Some retired officials who had been part of the initiative, including former Senate majority leader Harry Reid, believe that proof that some materials are of a more cosmic origin has already been obtained. “After looking into this, I came to the conclusion that there were reports — some were substantive, some not so substantive — that there were actual materials that the government and the private sector had in their possession," Reid told the Times. For more coverage of flying saucers, watch these now-declassified US Navy videos purportedly showing UFOs. And in lieu of being abducted by aliens during quarantine, check out Comic-Con@Home's Star Trek Universe panelthe best sci-fi movies on Netflix right now and why you need to binge-watch the classic anime Star Blazers.

The Walking Dead Season 10 ‘Finale’ Release Date Revealed

The long-awaited Walking Dead Season 10 finale finally has a release date. During The Walking Dead Comic-Con@Home panel, moderator Chris Hardwick announced that the Season 10 finale premiere date is October 4 at 9 p.m., followed by the delayed series premiere of The Walking Dead: World Beyond at 10 p.m. Both The Walking Dead finale and the new spinoff series, World Beyond, were delayed due to the COVID-19 pandemic. While this will be the only new Walking Dead episode to air in 2020, all 10 episodes of World Beyond have been filmed and will air without any impact from the pandemic. The Walking Dead Season 10 finale was originally supposed to release on April 12, with TWD: World Beyond intended to premiere immediately following the finale, also on Sunday, April 12. Watch Comic-Con's 2020 Walking Dead panel in full below: [ignvideo url="https://www.ign.com/videos/2020/07/24/amcs-the-walking-dead-official-panel-comic-con-2020"] Showrunner Angela Kang confirmed that The Walking Dead Season 11 won't premiere in October 2020, despite most previous seasons sticking to a fall debut. This is no surprise, as production has been delayed while the country has been in lockdown due to the virus. However, Kang did say that the writers' room is already working on new episodes, and the plan is to extend Season 10 by six episodes, which will air in early 2021. "The writers' room for Season 11 has been going remotely for the past few months. We haven't been able to start production, but we'll get back to work as soon as we safely can," said Kang. "We will not be airing Season 11 episodes this year as we normally would in October, but we're excited to announce an extended Season 10, which will be six extra episodes to follow the finale which will air in early 2021 if all goes well. We're working on those now, and we'll have more to share soon. It's an extension of episodes beyond the finale." This episode extension makes The Walking Dead Season 10 the longest season of the show to date; with the addition of six new episodes, it will be 22 episodes in length. [ignvideo url="https://www.ign.com/videos/why-the-walking-dead-season-10-finale-is-delayed-ign-now"] Of the Season 10 finale, director Greg Nicotero teased that "the last five minutes of the episode take it to a whole other place." We know the Season 10 finale marks the return of Lauren Cohan's Maggie to the series after her departure in Season 9, and Kang revealed what else she is excited for fans to get to see. "I'm excited for people to see what happens with Beta, what happens with Carol and her revenge arc, Daryl and his leadership role. I'll say that Seth [Gilliam's Father Gabriel] has some amazing scenes in this episode. The Commonwealth group, we will get to what I think is a really cool point for them for their journey. Everybody's at play," said Kang. "We see the return of Maggie, Negan has a key role to play -- every person in the cast, they are an important part of the puzzle. I'm really excited for everybody to see our whole group doing their thing, working together to face what's in front of them." Be sure to tune into Comic-Con@Home on IGN Live for an exclusive interview with The Walking Dead stars Norman Reedus, Jeffrey Dean Morgan, and Lauren Cohan, as well as with World Beyond showrunner Matt Negrete, to preview everything you have to look forward to in The Walking Dead universe. And be sure to check out our full Comic-Con 2020 panel schedule for all the latest and greatest from Comic-Con@Home. [widget path="global/article/imagegallery" parameters="albumSlug=comic-conhome-2020-9-panels-and-exclusives-were-excited-to-see&captions=true"] [poilib element="accentDivider"] Terri Schwartz is Director of Content Strategy and Partnerships at IGN. Talk to her on Twitter at @Terri_Schwartz.

Marvel’s Darth Vader Will Crossover With Star Wars: The Rise of Skywalker

Though the Skywalker Saga is over and done with as far as the movies are concerned, Marvel’s line of Star Wars comics are still exploring that era. The Darth Vader comic series takes place between Empire Strikes Back and Return of the Jedi, and it’s in that space that series writer Greg Pak and artist Raffaele Ienco will create a connection between the iconic villain and The Rise of Skywalker, as revealed during the Comic-Con@Home Lucasfilm Publishing panel, featured as part of IGN's Comic-Con@Home livestream. The first arc of the series sees Vader on the hunt for those who knew about the birth of his children and helped hide Luke away from him. This personal quest sees him cross paths and team up with Sabe, one of Padme Amidala’s former handmaidens and body doubles. Once that story wraps up in Issue #5, the next story will reveal how this series ties into Episode IX. “At the end of our first arc, Vader claims to have settled all of his previous business, but the Emperor knows better. He knows Vader hasn’t settled anything! Vader is going to suffer a terrible punishment and undertake a new journey-slash-quest, and there are key elements that will tie into Episode IX in a huge way,” Pak said during the panel. “There are some doors that have been thrown wide open, which dig into some great unexplored territory and also dig deeply into the heart of Vader. Once again, I can’t believe they’re letting us do it.” [widget path="global/article/imagegallery" parameters="albumSlug=the-big-reveal-in-darth-vader-1&captions=true"] Darth Vader #6 will kick off this new arc that will somehow connect to The Rise of Skywalker, so we’re left to speculate on just how that will happen. Obviously the Emperor makes his big return in Episode 9, and Pak said this story will involve the Emperor punishing Vader and sending him on a quest, so perhaps the connection has something to do with Palpatine. It could be that the arc will shed some light on the opening scene of The Rise of Skywalker that took place on Mustafar, the planet Vader calls home. We saw Kylo Ren mowing down Vader’s cultists to obtain the Sith Wayfinder, so maybe we’ll learn more about that relic. It’s even possible we’ll get to meet the being known as the Eye of Webbish Bog, a new character that was cut from the opening scene. Other story ideas that might be worth exploring include Vader learning about the cloning technology the Emperor will one day use to return from the dead, Vader meeting the failed Palpatine clone that eventually becomes Rey’s father, or Vader traveling to the hidden Sith base on Exegol. If Vader does learn about the Emperor’s cloning technology, one can only imagine he would be tempted to clone the love of his life, Padme, to bring her back. After the Lucasfilm Publishing panel, IGN spoke with Pak about what he has in store for this crossover arc. While he kept all of the story details to himself, he did offer a small tease. “It’s going to be a huge, hopefully deeply disturbing and entertaining and satisfying epic by the time it’s all done,” Pak said. “We got permission and the green light to do some stuff I never thought we’d be able to do.” Watch our full video interview with Pak below: [ignvideo url="https://www.ign.com/videos/2020/07/24/darth-vader-comic-will-crossover-with-star-wars-the-rise-of-skywalker"] Speaking of Star Wars, be sure to check out our list of the best Sci-fi movies of all time and the best Disney Plus movies available on the service, and check out IGN's IGN's full Comic-Con 2020 panel schedule. [poilib element="accentDivider"] Joshua is Senior Editor and Producer of Features at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Oscar Isaac and Legendary Comics Reveal Head Wounds: Sparrow

Legendary Comics has joined forces with Star Wars icon Oscar Isaac for a new graphic novel called Head Wounds: Sparrow. The project was revealed during Legendary's Comic-Con@Home panel. Find out the full panel schedule for Comic-Con@Home and figure out how to watch Comic-Con 2020 from home. This supernatural noir project was created by Bob Johnson, turned into a story by John Alvey and developed by Isaac and Jason Spire for Isaac's production company Mad Gene. The book is written by Brian Buccaletto (The Flash) and drawn by Christian Ward (Black Bolt). HeadwoundstypetreatmentSDCCimageHead Wounds looks to be a very personal project for Johnson, Alvey and Isaac, who have been friends since childhood. The premise came about when Johnson battled stage 4 non-Hodgkin lymphoma, inspiring the main protagonist, crooked cop Leo Guidry (who, based on the cover above, seems to be modeled physically after Isaac). Alvey helped Johnson expand the mythology of the story before turning to Isaac to develop the project. Head Wounds follows Guidry's strange journey as he suffers a psychic head injury and becomes aware of a spiritual war waging outside the boundaries of human perception. Guidry will have to find a way to save humankind while overcoming his own inner demons and lack of empathy. “Head Wounds: Sparrow is an exceptionally powerful tale as it draws from the creators’ own life experiences, as well as their passion for the medium,” said Robert Napton, Senior Vice President of Legendary Comics in a statement. “Sometimes things come together so effortlessly, and this is one of those projects.” [widget path="global/article/imagegallery" parameters="albumSlug=comic-con-2020-24-must-have-exclusive-collectibles&captions=true"] “Bob Johnson has a mind and a soul like no one else,” said Isaac. “Our friendship and creative collaboration has spanned nearly three decades. I couldn’t be more excited to bring his unique and singular vision of Head Wounds: Sparrow to life with the incredible group of artists we’ve assembled.” Head Wounds: Sparrow will be released at some point in early 2021. Isaac isn't the only Hollywood star diving into the comic book realm. Keanu Reeves is co-writing a new series called BRSRKR with Matt Kindt (Mind MGMT) and artist Alessandro Vitti (Secret Warriors). Isaac will return to the big screen in December 2020 for Denis Villeneuve's Dune remake, which is headed back for reshoots in Hungary. Isaac's character Duke Leto Atreides will also be the subject of a graphic novel prequel called Dune: House Atreides. [ignvideo url="https://www.ign.com/videos/2020/04/15/dune-photos-reveal-stillsuits-and-weapons-ign-now"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

How Ghost of Tsushima’s Open World Changed During Development

Ghost of Tsushima’s open-world island offers an expansive, varied landscape, from its wintery north to the Golden Forest to seaside cliffs and more. Balancing forests and more open fields became a key component of Ghost of Tsushima’s design, but the world didn’t always start out that way. Speaking to IGN on an episode of our PlayStation show, Podcast Beyond! Creative Director and Art Director Jason Connell explained how, during its development, Ghost’s titular island featured a lot more forestation. Watch the Podcast Beyond! episode below. [ignvideo url="https://www.ign.com/videos/2020/07/24/ghost-of-tsushima-creative-director-interview-podcast-beyond-episode-658"] “When we had the game built for the first, maybe, two years, it was a lot of forests,” Connell said. “It was a ton of trees and...you always felt like you were in this claustrophobic tunnel. [It was] beautiful, but really deep, forestation, which does a couple of things. “It is very cool, but it makes it hard to know where you are without a compass or a mini map, something giving you that extra information your brain is really needing. What we did was we started opening up fields, and I definitely pulled some Shadow of the Colossus photos out, and [said], 'Fields!' as reference because it just feels so spic when you're going through a massive field.” [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] And Ghost of Tsushima’s world strives to have that balance, with some more dense areas, closed off by trees, bamboo thickets, and other vegetation, as well as open fields, which Connell explained played to one of the core design philosophies behind Ghost of Tsushima. “Our content director, Jeff, talks a lot about content density and what is the correct density, Connell said, explaining that it’s the idea of “Thinking about if you were currently doing something, you're going across the world and you run into something, how much further would you have to ride your horse before you might find the next thing? Or, can you see the next thing from where you currently are? How dense is it? “And I really enjoyed that conversation because it let us think about what's the right philosophy for our game. If we want to stand in one place, you just completed something, you should be able to, generally speaking, look around and find one more thing on the horizon, or see the shrine you on top of the mountain.” [ignvideo url="https://www.ign.com/videos/2020/07/14/ghost-of-tsushima-review"] For more on Sony's latest PS4 exclusive, check out our Ghost of Tsushima review, read about Ghost of Tsushima's launch sales success, and if you're playing be sure to keep track of your progress using our interactive Ghost of Tsushima map. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and will judge you if you don't pet the fox in Ghost of Tsushima. Talk to him on Twitter @jmdornbush.

Adventure Time: Distant Lands Producer Says There’s a Potential for More HBO Max Adventure Time Shows

Adventure Time could continue to grow on HBO Max, depending on the success of the Adventure Time: Distant Lands specials. Speaking to IGN during Comic-Con@Home, executive producer Adam Muto was asked what's next, if anything, after the Distant Lands specials have all been released. "It's kind of been opened up by being on HBO Max," he explained, "just because it's a venue that has different concerns than linear series. So there is a possibility that, if these [specials] go well enough, that they might expand it." Watch the Adventure Time: Distant Lands panel below: [ignvideo url="https://www.ign.com/videos/2020/07/24/adventure-time-distant-lands-official-panel-comic-con-2020"] The Distant Lands specials are four hour-long episodes set in the Adventure Time universe, each following different characters from the original show. They mark the first new Adventure Time shows since the series ended in 2018 with a near-perfect finale. Muto was careful to say that the creation of further Adventure Time shows will be based on more than simply HBO Max wanting more, however: "I think it just depends on a lot of things, like how well these do, and whether there's enough ideas before it feels like we're diminishing returns. Because that's something we're always worried about; you can come back a little too often, and then that was the one time that you should haven't have come back. So you're trying to find the right spot to just say, 'That's good, right there.'" The next Distant Lands special will be Obsidian - centered on Marceline and Princess Bubblegum - followed by Wizard School and Together Again. IGN has an exclusive look at the first official poster for Obsidian, along with information about Glassboy, the new character who will cross paths with Marceline and Princess Bubblegum to kickstart their next adventure. [ignvideo url="https://www.ign.com/videos/2018/08/31/how-adventure-time-inspired-a-new-generation-of-animators-writers-and-creators"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adventure Time: Distant Lands Obsidian Poster Art Revealed

IGN is pleased to exclusively reveal the poster art for the next installment of Adventure Time: Distant Lands. The upcoming second hour-long special, titled Obsidian, features Princess Bubblegum and Marceline the Vampire Queen, both of whom can be seen in the art below. Obsidian_FinalRender01_2020.07.09-2(1) Adventure Time: Distant Lands - Obsidian will see Princess Bubblegum and Marceline head out on a mission to the Glass Kingdom to prevent a catastrophe. There they’ll meet Glassboy, who will be voiced by Michaela Dietz (perhaps best known as Steven Universe’s Amethyst), who moderated the show's Comic-Con@Home panel, which was featured as part of IGN's Comic-Con@Home livestream. The panel only reveals a few key details about Glassboy, who is a new character for Obsidian, but we can exclusively reveal the official character description: "Glassboy is a young bookworm living in the pristine Glass Kingdom. Taunted by his fellow Glass People for the sizable crack in his head, he seeks a remedy to his condition and ends up accidentally waking an ancient enemy. To save the day, Glassboy seeks out the hero who once defeated the monster, the legendary Marceline the Vampire Queen." In the panel, executive Producer Adam Muto describes Glassboy as being like Adventure Time’s protagonist Finn, but “amped up.” Dietz notes that during recording sessions, she was told to increase the amount of “fanboy” energy in her delivery. Glassboy is somewhat of an analogue for Finn in this adventure, and is the instigator for Bubblegum and Marceline’s journey. Watch the Adventure Time: Distant Lands panel below: [ignvideo url="https://www.ign.com/videos/2020/07/24/adventure-time-distant-lands-official-panel-comic-con-2020"] Adventure Time: Distant Lands is a four-part series of hour-long specials on HBO Max. The first episode, BMO, aired in June, and Obsidian is due to release sometime this year. The final two episodes will focus on Peppermint Butler and Finn and Jake. For more of our animated favorites, check out our rankings of the 25 best adult cartoon TV shows and check out our Comic-Con 2020 panel schedule. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Halo Infinite Multiplayer Is Not Delayed, Devs Say

Following rumors that Halo Infinite's multiplayer would not be ready by its launch in Holiday 2020, 343 Industries has spoken up and said that is not true. Brian Jarrard, Halo's community director at 343 Industries, took to Twitter to clear up any confusion that Halo Infinite's multiplayer was delayed, saying "nothing to see here folks, this is not true." This rumor followed the gameplay reveal of Halo Infinite's campaign during the Xbox Games Showcase. 343 did not show any multiplayer and said that reveal would be coming at a later date, which is when the rumors began. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"] Halo Infinite's reveal gave fans of the series that began in 2001 a look at the future of Halo and Master Chief, showcasing the games open world that will encourage exploration. Halo Infinite, according to studio head Chris Lee and associate creative director Paul Crocker, will also be a great starting point for new fans. While Halo lore knowledge will be rewarded, this new entry ditches the numbering scheme and is more of a "spiritual reboot." Furthermore, Halo Infinite is meant to be the start of a "platform for the future" for Halo games. This means there most likely won't be a Halo Infinite 2/Halo 7 of sorts for quite some time, and that Halo Infinite is "the start of the next ten years for Halo." That doesn't mean it will be a live service game, but there will be new story experiences told through this new game. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] For more on Halo Infinite, be sure to check out more details on its story and villain, how the most recent demo was a work-in-progress build running on a PC as powerful as the Xbox Series X, and how Halo Infinite's planned public beta testing may not end up happening. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who really hopes 343 brings back the Hunt The Truth podcast for Halo Infinite. You can follow him on Twitter @AdamBankhurst and on Twitch.

Earthlock 2 Announced for PS5 and Xbox Series X + First Open-World Gameplay Details Revealed

Snowcastle Games has announced Earthlock 2, an open-world RPG sequel to the cult-classic turn-based RPG original. It will be released on PlayStation 5, Xbox Series X, PC, PS4, and Xbox One in 2022. If you're not familiar with the original Earthlock, Snowcastle CEO and co-founder Bendik Stang says that "Earthlock 2 takes place in the same world, but will be a completely different experience compared to the first Earthlock, which was a turn-based RPG. Earthlock 2 will have real time combat, and without revealing too much, fans and newcomers alike can expect a dynamic and unique experience providing the player with meaningful choices that will allow them to leave their mark on the world. [ignvideo url="https://www.ign.com/videos/2020/07/24/earthlock-2-reveal-trailer-ps5-xbox-series-x-pc-ps4-xbox-one"] "For those who haven't seen Earthlock before, the game takes place on the planet Umbra which has stopped spinning. This means half of the world is perpetually scorched in sunlight, while the other half is completely shrouded in darkness. Along the center where the two zones meet, is another area that gets the best of both worlds." Earthlock 2 will use Unreal Engine, which is new to the series. "We were using Unity for Earthlock 1, and for the team it was a massive decision to leave the eight years invested in that engine behind," Stang explained. "It took the team quite some time to get up to speed with the new engine but no one on the team now regrets that decision." Furthermore, he said, "Earthlock 2 is a much more ambitious project than Earthlock 1, and we want to make use of the next generation consoles as best we can." [widget path="global/article/imagegallery" parameters="albumSlug=earthlock-2-announcement-screenshots&captions=true"] Check out the announcement trailer above, and for more on Earthlock 2 in the coming months, stay tuned to IGN. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

G4 Teases a Return in Some Form

G4, the video games-focused TV network, has teased a possible return in some form in 2021.

A teaser video that debuted during Comic-Con@Home on IGN Live alluded to the network’s return. The teaser included a number of references to the running jokes from the network’s shows, including the Golden Mullet Award, Sessler’s Soapbox and Rot Gut. It ends on a game of Pong (the game played at both the beginning and end of the network’s lifespan), before being interrupted by the appearance of the G4 logo, the date 2021, and a tagline, “We never stopped playing”.

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What that actually means isn’t fully clear at this point. The original G4 network ceased broadcasting in 2014 - it could be that the network itself will return, it could be an online channel, or it may be taking a different form altogether.

The G4TV Twitter account has seemingly reactivated, simply to post the trailer. Ex-host Adam Sessler has called it a "curious turn of events," while former X-Play host Morgan Webb joked "I'm just impressed someone remembered the password to the twitter."

Attack of the Show host Olivia Munn referenced her time on the show in response to the tease, as did fellow AotS host Kevin Pereira, who wrote:

int main() {

    // WTFBBQOMGGKTHXBYE

    printf("Hello, World!"); 

    return 2021;

}

Other former hosts like Alison Haislip also commented on the return, saying "(Also, there are legitimate tears in my eyes hearing those 3 notes right at the end...)," which Tiffany Smith responded in solidarity with to the teaser, while Jessica Chobot teased "WHAT DOES IT MEAN!?

G4 opened in 2002, and went on to broadcast shows such as X-Play, G4tv.com, and Attack of the Show! The network helped launch the careers of Geoff Keighley, Olivia Munn and other notable figures in gaming coverage.

Check out our full Comic-Con 2020 panel schedule for all the panels, interviews, and previews you can expect during IGN's Comic-Con@Home livestream.

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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.