Bulletstorm Dev Announces Next-Gen Action-Adventure Game Led By Just Cause 3 Director

Bulletstorm developer People Can Fly has announced that it is working on a next-gen action-adventure game led by Just Cause 3 director Roland Lesterlin. The game is currently untitled but it will be a AAA "highly ambitious, groundbreaking action adventure title" set to release on next-gen consoles — presumably Xbox Series X and PS5 — as well as streaming platforms and PC. This game is being led by People Can Fly head David Grijns and Lesterlin, who is serving as the creative director on the game. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] "There is electricity in the air at People Can Fly," studio CEO Sebastian Wojciechowski said in a press release according to Gematsu. "Last year, we announced the opening of our New York Studio and revealed Outriders for the first time. Today, we have surpassed 250 staff and are excited to announce the next chapter in the development of our company." The New York-based studio is currently working to hire dozens of new staff members over the next year for this untitled project. People Can Fly will be working with studios in Newcastle, Rzeszow, and Warsaw alongside a soon-to-be startup studio in Montreal. [ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"] "Our intention from the beginning has been to expand People Can Fly into a multi-project studio and continue to build a global presence for our brand," Wojciechowski said. "We are making this unique moment with the presentation of PCF's refreshed visual identity. With the launch of the next-generation consoles later this year, we are incredibly excited about the future of People Can Fly and the games industry as a whole." People Can Fly is not only busy with this untitled AAA project but it's hard at work on its forthcoming game, Outriders, set to release this holiday season. In the meantime, read about how People Can Fly would love a second life for their Bulletstorm series. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Cyberpunk 2077: CD Projekt Red Says There’s No Beta Following Email Scam Attempts

CD Projekt Red has made clear that it has no plans for a Cyberpunk 2077 beta, after scam emails appeared to offer recipients the chance to join one. On Twitter, the Cyberpunk 2077 account made clear that recent emails promising beta access were not legitimate. The developer also made clear that any official communication to fans or content creators would come from a CDProjektRed.com address, never from a third-party. It's not clear what the scammers were hoping to gain from unuspecting Cyberpunk fans, but it seems likely that it would have asked for login details for gaming accounts. It goes without saying that you should be vigilant for anyone trying the same in your email inbox. When asked if there were official plans for a Cyberpunk 2077 beta, the account replied: "We do not have plans for that. Sorry!" [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-night-city-wire-episode-1-full-broadcast"] We shouldn't have to wait too long for more Cyberpunk information, even if we aren't getting a hands-on for ourselves – at the end of June, it was said that we'd be getting a second episode of Night City Wire (the game's digital news broadcast) in "just a few weeks". Some of our number were lucky enough to play 4 hours of Cyberpunk 2077, and we offered rundowns of both what the prologue holds for us, and what secrets the open world of Night City holds in its darker corners. Cyberpunk 2077 will be released for Xbox One, PS4 and PC on November 19 (following a delay), and will get a "robust" next-gen upgrade for PS5 and Xbox Series X in 2021. [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-how-2-ign-editors-played-it-differently"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Disney Pixar Announces New Animated Film Luca

Disney and Pixar have announced a new original animated film called "Luca," which will open in theaters next summer. As the official Twitter announcement reveals, the film will tell the story of "a boy named Luca as he experiences an unforgettable summer in a seaside town on the Italian Riviera." Variety reports that Luca is set to leap into theaters on June 18, 2021. The coming-of-age film is set to be directed by Enrico Casarosa, who previously directed the 2011 Pixar short La Luna about a young boy who helps his father and grandfather harvest stars from the moon. Andrea Warren will serve as a producer on the upcoming feature-length film, which will celebrate the bond that is formed between Luca and his newfound best friend one summer, until their adventures are threatened by Luca's dark secret: he is a sea monster from another world below the water's surface. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-and-pixar-animated-movie&captions=true"] "This is a deeply personal story for me, not only because it's set on the Italian Riviera where I grew up, but because at the core of this film is a celebration of friendship. Childhood friendships often set the course of who we want to become and it is those bonds that are at the heart of our story in Luca," Casarosa said in a statement. "So in addition to the beauty and charm of the Italian seaside, our film will feature an unforgettable summer adventure that will fundamentally change Luca." Luca joins a long line-up of animated movies currently in the works at Disney. Pixar's Soul was originally scheduled to hit theatres this summer, but it was pushed back from its original June 19, 2020 date to November 20, 2020 following the coronavirus (COVID-19) outbreak. This shift in the theatrical release schedule prompted Disney to postpone the release of Raya and the Last Dragon from November 25, 2020 to March 12, 2021. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Animal Crossing: New Horizons’ New Update Has Turned a Glitch Into a Feature

The Version 1.4 Summer Update of Animal Crossing: New Horizons has turned one of the game's most useful glitches into a feature. As spotted by the @ACWorldBlog Twitter account, you can now remove the HUD when using the NookPhone Camera App by clicking in the right analogue stick on your Joy-Con. Earlier in July, a glitch that allowed players to remove the HUD was itself removed, leading to a backlash from fans and content creators, who were using the tweak to capture footage and screenshots of the game without the visually busy elements of the interface. Now they'll be relieved that Nintendo has been listening, and has brought the glitch back into the game as a feature. We reviewed Animal Crossing: New Horizons upon its launch in March of this year, scoring it a 9 and calling it "an expanded, polished, next-generation reboot of a classic." In other New Horizons news, here's the full skinny on the latest content update, which has brought fireworks and dreaming to the game. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Microsoft Flight Simulator Is Coming To Steam, VR Support Coming Later This Year

Microsoft Flight Simulator will launch on Steam, and VR support is coming later this year as part of a free update. "Microsoft Flight Simulator for PC will support VR via the HP Reverb G2. This will be available later this fall," head of Microsoft Flight Simulator Jorg Neumann revealed during a press briefing. In an accompanying post on the Xbox blog, it was announced that the game will be coming to Steam on launch day as well as Windows 10 and Xbox Game Pass for PC, which is currently in beta. [ignvideo url="https://www.ign.com/videos/2020/07/30/microsoft-flight-simulator-san-francisco-to-las-vegas-full-flight-gameplay"] Neumann has told Eurogamer that VR support will come to other headsets beyond the Reverb G2 later down the line. "We're going to bring it to all the devices - all the common ones," Neumann told Eurogamer. "It's just going to take a few more months after that." During the same briefing, Neumann described Microsoft Flight Simulator as "an ever-changing, ever-evolving platform" with more features and more planes arriving in the years to come. Following the game's launch, the team at Asobo is "aiming to release something meaningful every month." [widget path="global/article/imagegallery" parameters="albumSlug=32-of-microsoft-flight-simulators-37000-airports&captions=true"] Free world updates will arrive every two to three months and focus on a specific area of the globe, with custom airports and missions. Free sim updates will address community wishlist features in between. Asobo is also planning paid DLC for Microsoft Flight Simulator, and Neumann mentioned helicopters and heliports as a potential focus. Our preview of Microsoft Flight Simulator arrived earlier today - check out why we're calling it "the perfect quarantine game" here. If you're still not sated, check out 6 epic landing challenges from the game that will make any seasoned pilot quake with fear. Microsoft Flight Simulator launches on August 18th for PC. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Panzer Paladin Review – Mech It So

Retro throwbacks that take inspiration from classics of a bygone gaming era can be found all over the various download storefronts that exist in today's console landscape. Taking inspiration from past masterpieces is one thing, but doing it well--and making a game that feels fresh and fun in the process--is another. Panzer Paladin borrows ideas and aesthetics from a variety of NES classics ranging from Blaster Master to Zelda II, but it mixes them all (with a dash of mech anime styling for flavor) into a curious new concoction. The result is a fun and engaging adventure that 2D action fans old and new would do well to check out.

Panzer Paladin's premise and visual style feel lifted straight out of a cult-classic retro game from the early '90s. As spunky, jump-suited android lady Flame, you are tasked with piloting your giant sentient mech exosuit buddy Grit in an effort to fight off a massive race of bloodthirsty, war-hungry interstellar monstrosities called the Ravenous. You trek through seventeen stages, some on Earth and some in the Ravenous's stronghold, filled to bursting with enemies, hazards, hidden treasures, and lots of weapons from the aliens' corrupted forge.

And by lots of weapons, I really do mean lots of weapons. Hammers, knives, lances, daggers, swords, staves, hockey sticks, giant bones, ultra-hard frozen ice pops--every level in Panzer Paladin is rich with a variety of implements to cut, poke, and smash with. While Grit's fists pack a mighty punch, weapons are the way to go for any serious combat, adding range and power to the mech's strikes. However, the intensity of battle wears weapons down, and all of them will eventually break--but that's okay, because there are always plenty of new and unique armaments to be found from defeated enemies and hidden away in walls and crevices that you can stockpile.

Continue Reading at GameSpot

Panzer Paladin Review – Mech It So

Retro throwbacks that take inspiration from classics of a bygone gaming era can be found all over the various download storefronts that exist in today's console landscape. Taking inspiration from past masterpieces is one thing, but doing it well--and making a game that feels fresh and fun in the process--is another. Panzer Paladin borrows ideas and aesthetics from a variety of NES classics ranging from Blaster Master to Zelda II, but it mixes them all (with a dash of mech anime styling for flavor) into a curious new concoction. The result is a fun and engaging adventure that 2D action fans old and new would do well to check out.

Panzer Paladin's premise and visual style feel lifted straight out of a cult-classic retro game from the early '90s. As spunky, jump-suited android lady Flame, you are tasked with piloting your giant sentient mech exosuit buddy Grit in an effort to fight off a massive race of bloodthirsty, war-hungry interstellar monstrosities called the Ravenous. You trek through seventeen stages, some on Earth and some in the Ravenous's stronghold, filled to bursting with enemies, hazards, hidden treasures, and lots of weapons from the aliens' corrupted forge.

And by lots of weapons, I really do mean lots of weapons. Hammers, knives, lances, daggers, swords, staves, hockey sticks, giant bones, ultra-hard frozen ice pops--every level in Panzer Paladin is rich with a variety of implements to cut, poke, and smash with. While Grit's fists pack a mighty punch, weapons are the way to go for any serious combat, adding range and power to the mech's strikes. However, the intensity of battle wears weapons down, and all of them will eventually break--but that's okay, because there are always plenty of new and unique armaments to be found from defeated enemies and hidden away in walls and crevices that you can stockpile.

Continue Reading at GameSpot

Riot Games Ends LEC Partnership With Saudi City After Backlash

Update: Riot has announced in a statement that it will end its partnership with the Saudi city of NEOM "effective immediately" following community outcry. You can read Riot's full statement below:
“As a company and as a league, we know that it’s important to recognize when we make mistakes and quickly work to correct them. After further reflection, while we remain steadfastly committed to all of our players and fans worldwide including those living in Saudi Arabia and the Middle East, the LEC has ended its partnership with NEOM, effective immediately. In an effort to expand our esports ecosystem, we moved too quickly to cement this partnership and caused rifts in the very community we seek to grow. While we missed our own expectations in this instance, we’re committed to reexamining our internal structures to ensure this doesn't happen again.”
[poilib element="accentDivider"] Original Story: Riot Games is facing criticism after announcing that the League of Legends European Championship (LEC) will partner with Neom, a $500 billion, smart-city founded by Saudi Arabia’s crown prince Muhammad bin Salman. Although touted as a city of the future in a press release announcing news of the partnership, Neom has been reportedly built atop forced evictions. This is on top of existing criticism against the Saudi Arabian government in regards to its treatment of LGBT peoples, as well as bin Salman’s links to the assassination of a Washington Post journalist. All of this has led to the swift condemnation of the sponsorship from high-profile voices in the League of Legends community, as well as from Riot employees. “Incredibly disappointed in Riot today and am baffled at how we could possibly support this,” tweeted Alex Shahmiri, brand lead for Arcane, Riot’s upcoming animated series. “[The partnership] does not reflect the company that I started at six years ago and goes against so much of the progress we’ve been trying to make in the last few years.” The Rioters Against Forced Arbitration group, which was started following the allegations that Riot fostered a toxic and sexist workplace, also tweeted out against the partnership. IGN has reached out to Riot for a comment. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Scientists Resurrect 100 Million Year-Old Underwater Lifeforms

Scientists have revived microbes that were found in 100-million-year-old sediment, giving us another glimpse at what life was like in the far past. As reported by Gizmodo, an international team of scientists led by geomicrobiologist Yuki Morono from the Japan Agency for Marine-Earth Science and Technology revived these microbes that are actually from 101.5 million years ago. Once the microbes, which are a type of bacteria, were put in laboratory conditions, they came back to life and began eating and multiplying, as living things tend to do. Even though these microbes are over 100 million years old, they were living in low-energy conditions that allowed them to "retain their metabolic potential," according to a new research study published by Nature Communications. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-sci-fi-movies&captions=true"] “Once again, this new study extends our view of the habitable biosphere on Earth and the ability of microbes to survive under suboptimal conditions,” Virginia Edgcomb, a geologist from the Woods Hole Oceanographic Institution who wasn’t involved in the new study, said in an email. “It also extends our view of where viable microbial life contributes to carbon and other nutrient turnover in the deep biosphere.” There was a previous study of bacterial spores that were supposedly from 250-million-year-old salt crystal in the Permian Salado Formation in New Mexico, but not all experts agreed these were really from back then. One of the issues brought up was that the samples were contaminated. Using DNA and RNA gene profiling, these 101.5-million-year-old microbes were identified as aeorbic, or oxygen-loving, bacteria and the "lack of permeability between the thick seafloor layers" ruled out contamination. Jennifer Biddle, who is an associate professor from the School of Marine Science and Policy at the University of Delaware agreed with these findings and praised Morono. [ignvideo url="https://www.ign.com/videos/2019/04/10/scientists-have-revealed-the-first-photo-of-a-black-hole"] “In fact, were I given a precious sample of Martian material with which I could conclusively prove evidence of life on another planet, I would give it to Yuki Morono,” said Biddle, who wasn’t involved with the new research. Luckily, Morono says the health risk of reviving ancient bacteria is very low as “subseafloor sediment is regarded as at low risk for health, since no infecting host, like a human, exists in this environment.” Phew. [ignvideo url="https://www.ign.com/videos/2020/02/12/new-tyrannosaur-species-discovered-dubbed-reaper-of-death"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: What Happens When Darth Vader Returns to Naboo?

Marvel's ongoing Darth Vader series continues to show us a very different side of the Dark Lord of the Sith. Star Wars: Darth Vader #3 chronicles a journey we never expected to see, as Vader returns to Naboo and relives the most tragic moments of his life as Anakin Skywalker. What happens when Darth Vader travels to the last place in the galaxy he wants to revisit? Read on to find out, but beware of full spoilers for Star Wars: Darth Vader #3! [widget path="global/article/imagegallery" parameters="albumSlug=the-big-reveal-in-darth-vader-1&captions=true"] Vader would like everyone to believe the man known as Anakin Skywalker is dead and buried, but we know that's not the case. This new series seems to be devoted to exploring how Vader went from the ruthless tyrant he is in The Empire Strikes Back to the redeemed father of Return of the Jedi. A key part of that process has involved reuniting Vader with a woman who looks just like his late wife Padmé. Of course, Vader quickly learned this Padmé lookalike is actually her former handmaiden Sabé, but this unexpected reunion has dredged up all sorts of emotions and memories Vader would just as soon keep buried. And now that their shared quest has taken them to Naboo, Vader is really feeling that Prequel nostalgia: [caption id="attachment_2386240" align="aligncenter" width="1280"]Art by Raffaele Ienco. (Image Credit: Marvel/Lucasfilm) Art by Raffaele Ienco. (Image Credit: Marvel/Lucasfilm)[/caption] Why has Vader agreed to travel to the planet his dead wife and his current master both called home? Vader is currently hunting down anyone and everyone responsible for hiding the existence of his son Luke, while Sabé and her allies are in possession of an encrypted recording they think will reveal the identity of Padmé's killer. Those twin paths have now converged on Naboo, as Sabé, Captain Typho and Captain Tonra lead Vader to an underwater Gungan temple. Given that Vader himself is the man Sabé has been hunting, it was only ever going to be a matter of time before their alliance fell apart. And as Vader discovers in issue #3, that alliance was simply a ruse to lure him into a trap. Sabé and her allies believe Vader killed both Padmé and Anakin on Mustafar, which is essentially true (from a certain point of view). Now they hope to kill him, even if it means sacrificing their own lives in the process. [caption id="attachment_2386241" align="aligncenter" width="930"]Art by Raffaele Ienco. (Image Credit: Marvel/Lucasfilm) Art by Raffaele Ienco. (Image Credit: Marvel/Lucasfilm)[/caption] This issue ends with Sabé summoning one of the massive sea monsters Naboo is so famous for, hoping the beast will destroy the temple and Vader along with it. Obviously, she's not going to succeed, but simply reuniting with the former Anakin Skywalker may have been enough to reawaken the spark of light within. However Vader gets himself out of this mess, he's in store for more surprises in the near future. At Comic-Con@Home's Lucasfilm Publishing panel, writer Greg Pak revealed the series' second story arc will connect to the events of Star Wars: The Rise of Skywalker. [ignvideo url="https://www.ign.com/videos/2020/07/24/darth-vader-comic-will-crossover-with-star-wars-the-rise-of-skywalker"] "It’s going to be a huge, hopefully deeply disturbing and entertaining and satisfying epic by the time it’s all done,” Pak told IGN. “We got permission and the green light to do some stuff I never thought we’d be able to do.” [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.