PlayStation Plus Games Announced for August 2020
Analogue Pocket Features Finalised Ahead of 2021 Launch
Destroy All Humans Review – A Close Encounter Of The Fun Kind
I love two types of sci-fi stories: the ones that are very dark and heavy with themes about humanity's failures, and the ones that are corny and feel like the product of someone who thinks space is a playground for fun. Destroy All Humans is firmly in the second category, embracing its cheesy story and dialogue, creating an entertaining sandbox for destruction that's still satisfying 15 years after its first release, even if it's bogged down by poor audio quality and shallow stealth mechanics.
The story plays out as a B-grade sci-fi movie set in the late '50s/early '60s. Over the six hours of campaign missions you'll laugh (or groan) at the majority of jokes and bad one-liners, making for an overall enjoyable experience. The premise of two aliens completely taking over America because humans are wildly incompetent is too ridiculous to take seriously, and the game embraces the absurdity well.
The voice work from the original release helps up the camp level, but the reused dialogue raises a few issues. The audio quality is flat-out bad by modern standards; its low-fidelity really sticks out when paired with the updated graphics. The characters don't have very many lines, either, resulting in annoying repetition very early on. Be prepared to hear about communists hundreds of times before you're done.
Continue Reading at GameSpotDestroy All Humans Review – A Close Encounter Of The Fun Kind
I love two types of sci-fi stories: the ones that are very dark and heavy with themes about humanity's failures, and the ones that are corny and feel like the product of someone who thinks space is a playground for fun. Destroy All Humans is firmly in the second category, embracing its cheesy story and dialogue, creating an entertaining sandbox for destruction that's still satisfying 15 years after its first release, even if it's bogged down by poor audio quality and shallow stealth mechanics.
The story plays out as a B-grade sci-fi movie set in the late '50s/early '60s. Over the six hours of campaign missions you'll laugh (or groan) at the majority of jokes and bad one-liners, making for an overall enjoyable experience. The premise of two aliens completely taking over America because humans are wildly incompetent is too ridiculous to take seriously, and the game embraces the absurdity well.
The voice work from the original release helps up the camp level, but the reused dialogue raises a few issues. The audio quality is flat-out bad by modern standards; its low-fidelity really sticks out when paired with the updated graphics. The characters don't have very many lines, either, resulting in annoying repetition very early on. Be prepared to hear about communists hundreds of times before you're done.
Continue Reading at GameSpotWorld of Warcraft Rated for Xbox Series X in Brazil
If that rating is accurate, this would be the first time World of Warcraft would be playable on a console. Since its launch in 2004, the game has only ever been available on PC and Mac. IGN has reached out to Blizzard for comment about the listing. In other Shadowlands news, we learned earlier this month that the upcoming expansion will drop the fee necessary to change your gender in-game, which used to cost players $15. World of Warcraft director Ion Hazzikostas also told IGN recently that Shadowlands is the perfect expansion for returning players. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Not sure if this is an error, but World of Warcraft: Shadowlands was rated in Brazil today for Xbox Series X + PC. https://t.co/PVcoSIn1ii@Blizzard_Ent @Warcraft Can you provide some insight? pic.twitter.com/h1n1lLUXIY
— Gematsu (@gematsucom) July 27, 2020
Fable on Xbox Series X Will ‘Balance’ Old and New Ideas
Persona 5 Scramble Officially Confirmed for Western Release
The Witcher: Blood Origin Netflix Spin-off Series Announced
A new tweet from the Netflix NX account states that the series will look at a period 1,200 years before The Witcher's protagonist Geralt of Rivia walked the lands of the Northern Kingdoms. This prequel series will focus on how the first Witcher was created. The six-part live-action show will be developed by the original series' showrunner, Lauren Schmidt Hissrich, and Declan de Barra, who wrote the season 1 episode 'Of Banquets, Bastards and Burials'. [widget path="global/article/imagegallery" parameters="albumSlug=every-monster-in-season-1-of-netflixs-the-witcher&captions=true"] No release date has been offered, but with the second series having had to delay filming until August because of COVID-19, it may potentially be some distance away. As for season 2 of The Witcher, we know that it will use a single timeline, which should hopefully rectify the main problem our review pointed out. It will also feature more Witcher characters beyond Geralt himself. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.1200 years before Geralt of Rivia, the worlds of monsters, men and elves merged into one, and the first Witcher came to be.
Announcing The Witcher: Blood Origin, a 6 part live-action The Witcher spin-off series from Declan de Barra and Lauren Schmidt Hissrich. — NX (@NXOnNetflix) July 27, 2020
The Art of Halo Infinite: Exclusive Cover Reveal

The legendary super soldier returns in Halo Infinite. 343 Industries and Microsoft are building the biggest and most visually spectacular Halo yet. Halo Infinite debuts on the Xbox family of consoles, including Xbox Series X, Microsoft's latest and most powerful game console. To take full advantage of its prodigious graphical prowess, 343 Industries built an all-new, next-generation game engine, giving their world-class artists the tools and technology to realize the worlds, war, and wonder of the Halo universe in unprecedented style and fidelity. 343 Industries have given Dark Horse access to the art and artists who've brought Halo Infinite to vibrant, vivid life. It's all here in unparalleled detail, the heroes you've grown to love--the Master Chief, the brave soldiers of the UNSC, as well as the weapons, vehicles, villains and vistas--and of course, the eponymous and magnificent environments of Halo itself.The Art of Halo Infinite is priced at $39.99 and is currently scheduled for release on December 29, 2020. You can pre-order the book on Amazon. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] We recently got a closer look at Halo Infinite at the Xbox Games Showcase. Find out more about the new story and villain details revealed, as why 343 Industries says there won't be a Halo Infinite 2. IGN's Brian Altano and Max Scoville recently unboxed another art book from Dark Horse during Comic-Con@Home. Check out the video below to see what you get with the deluxe edition of The World of Cyberpunk 2077: [ignvideo url="https://www.ign.com/videos/the-world-of-cyberpunk-2077-artbook-is-packed-with-lore"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.