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Panzer Paladin Review – Mech It So
Retro throwbacks that take inspiration from classics of a bygone gaming era can be found all over the various download storefronts that exist in today's console landscape. Taking inspiration from past masterpieces is one thing, but doing it well--and making a game that feels fresh and fun in the process--is another. Panzer Paladin borrows ideas and aesthetics from a variety of NES classics ranging from Blaster Master to Zelda II, but it mixes them all (with a dash of mech anime styling for flavor) into a curious new concoction. The result is a fun and engaging adventure that 2D action fans old and new would do well to check out.
Panzer Paladin's premise and visual style feel lifted straight out of a cult-classic retro game from the early '90s. As spunky, jump-suited android lady Flame, you are tasked with piloting your giant sentient mech exosuit buddy Grit in an effort to fight off a massive race of bloodthirsty, war-hungry interstellar monstrosities called the Ravenous. You trek through seventeen stages, some on Earth and some in the Ravenous's stronghold, filled to bursting with enemies, hazards, hidden treasures, and lots of weapons from the aliens' corrupted forge.
And by lots of weapons, I really do mean lots of weapons. Hammers, knives, lances, daggers, swords, staves, hockey sticks, giant bones, ultra-hard frozen ice pops--every level in Panzer Paladin is rich with a variety of implements to cut, poke, and smash with. While Grit's fists pack a mighty punch, weapons are the way to go for any serious combat, adding range and power to the mech's strikes. However, the intensity of battle wears weapons down, and all of them will eventually break--but that's okay, because there are always plenty of new and unique armaments to be found from defeated enemies and hidden away in walls and crevices that you can stockpile.
Continue Reading at GameSpotPanzer Paladin Review – Mech It So
Retro throwbacks that take inspiration from classics of a bygone gaming era can be found all over the various download storefronts that exist in today's console landscape. Taking inspiration from past masterpieces is one thing, but doing it well--and making a game that feels fresh and fun in the process--is another. Panzer Paladin borrows ideas and aesthetics from a variety of NES classics ranging from Blaster Master to Zelda II, but it mixes them all (with a dash of mech anime styling for flavor) into a curious new concoction. The result is a fun and engaging adventure that 2D action fans old and new would do well to check out.
Panzer Paladin's premise and visual style feel lifted straight out of a cult-classic retro game from the early '90s. As spunky, jump-suited android lady Flame, you are tasked with piloting your giant sentient mech exosuit buddy Grit in an effort to fight off a massive race of bloodthirsty, war-hungry interstellar monstrosities called the Ravenous. You trek through seventeen stages, some on Earth and some in the Ravenous's stronghold, filled to bursting with enemies, hazards, hidden treasures, and lots of weapons from the aliens' corrupted forge.
And by lots of weapons, I really do mean lots of weapons. Hammers, knives, lances, daggers, swords, staves, hockey sticks, giant bones, ultra-hard frozen ice pops--every level in Panzer Paladin is rich with a variety of implements to cut, poke, and smash with. While Grit's fists pack a mighty punch, weapons are the way to go for any serious combat, adding range and power to the mech's strikes. However, the intensity of battle wears weapons down, and all of them will eventually break--but that's okay, because there are always plenty of new and unique armaments to be found from defeated enemies and hidden away in walls and crevices that you can stockpile.
Continue Reading at GameSpotRiot Games Ends LEC Partnership With Saudi City After Backlash
“As a company and as a league, we know that it’s important to recognize when we make mistakes and quickly work to correct them. After further reflection, while we remain steadfastly committed to all of our players and fans worldwide including those living in Saudi Arabia and the Middle East, the LEC has ended its partnership with NEOM, effective immediately. In an effort to expand our esports ecosystem, we moved too quickly to cement this partnership and caused rifts in the very community we seek to grow. While we missed our own expectations in this instance, we’re committed to reexamining our internal structures to ensure this doesn't happen again.”[poilib element="accentDivider"] Original Story: Riot Games is facing criticism after announcing that the League of Legends European Championship (LEC) will partner with Neom, a $500 billion, smart-city founded by Saudi Arabia’s crown prince Muhammad bin Salman. Although touted as a city of the future in a press release announcing news of the partnership, Neom has been reportedly built atop forced evictions. This is on top of existing criticism against the Saudi Arabian government in regards to its treatment of LGBT peoples, as well as bin Salman’s links to the assassination of a Washington Post journalist. All of this has led to the swift condemnation of the sponsorship from high-profile voices in the League of Legends community, as well as from Riot employees.
“Incredibly disappointed in Riot today and am baffled at how we could possibly support this,” tweeted Alex Shahmiri, brand lead for Arcane, Riot’s upcoming animated series. “[The partnership] does not reflect the company that I started at six years ago and goes against so much of the progress we’ve been trying to make in the last few years.”This is disappointing because this is the LEC. It's my team, my product, my managers, my office.
My family. My home. This isn't someone far away in HQ that I don't know. This is devastating because I know who made these choices and I feel silenced. — Froskurinn (@Froskurinn) July 29, 2020
The Rioters Against Forced Arbitration group, which was started following the allegations that Riot fostered a toxic and sexist workplace, also tweeted out against the partnership.Incredibly disappointed in Riot today and am baffled at how we could support this, does not reflect the company that I started at six years ago and goes against so much of the progress that we’ve been trying to make in the last few years. https://t.co/R9N7d09NnS
— alex shahmiri (@RiotAstryx) July 29, 2020
IGN has reached out to Riot for a comment. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.Riot’s decision to partner with NEOM flies in the face of all the progress that Rioters have worked hard to make over the past few years. Please join us in voicing your support for ending this partnership at #NoToNEOM #RiotGames
— Rioters Against Forced Arbitration (@RiotersAFA) July 29, 2020
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