WB Games Montreal’s New Project to Debut at DC FanDome

DC has unveiled the panel lineup for DC FanDome, a 24-hour event set to begin on Aug. 22, and among its lineup will be the first look at two long-awaited, rumored, and teased games based on DC characters. As previously revealed via a single image featuring Superman in the crosshairs of the Suicide Squad, Rocksteady's Batman: Arkham follow-up will be featured in a panel on Aug. 22 at 5 p.m. PT. DC also confirmed the name for the game, a version of which has previously been leaked, to be Suicide Squad: Kill the Justice League. [ignvideo url="https://www.ign.com/videos/rocksteadys-next-game-suicide-squad"] The panel description currently reads: "Will Arnett hosts the highly anticipated video game reveal from Rocksteady Studios, creators of the Batman: Arkham franchise." Also confirmed to be at DC FanDome is WB Games Montreal's currently untitled game, the studio's first since Batman: Arkham Origins. The panel promises an announcement and first look at the game, which has long been teased and rumored to be a Batman game. The studio released teaser images for the game on Batman Day last year, followed by one additional tease of another logo and website earlier this year, only for silence to follow. After E3 2020 was cancelled, reports suggested that WB Games had been planning to show the alleged Batman game at a company-focused E3 showcase. The Montreal game panel description for now only reads "Gamers! You won’t want to miss this first look at an exciting new game, and Q&A with its developers." For several years now, speculation and some teases from the studio have led many to believe WB Games Montreal's possible Batman game will feature some form of Court of Owls adaptation, but the studio has yet to release any official details about the game. You can check out the full schedule for DC FanDome - and how to watch it - right now. [widget path="global/article/imagegallery" parameters="albumSlug=batman-court-of-owls-logos&captions=true"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and is glad that Barrett Courtney will finally know if we're getting a new Batman game soon. Talk to him about it on twitter @jmdornbush.

GTA Writer, Producer, and DJ Leaves Rockstar After Nearly 20 Years

Lazlow Jones, a veteran writer, producer and radio show host for the Grand Theft Auto series has left the studio after nearly 20 years. As spotted by Grand Theft Auto YouTuber GTAMen, Jones' LinkedIn profile details the split, noting that he left the company in April 2020 and is now working on a number of  in-development shows for Disney and Netflix and "consulting for a video game company." Lazlow Jones worked on many of Rockstar's most popular franchises such as Red Dead Redemption, Bully and Grand Theft Auto. You may know him best from his in-game work, scripting and hosting many radio shows across the Grand Theft Auto series, lending his voice to V-Rock in Grand Theft Auto: Vice City and Chattersphere in Grand Theft Auto V. [ignvideo url="https://www.ign.com/videos/exclusive-ps5-xbox-series-x-content-coming-to-gta-online-ign-now"] Jones' writing partner Dan Houser most recently left Rockstar Games in March of this year, after founding the studio with his brother Sam in 1998. Sam Houser remains Rockstar's company president. In other Grand Theft Auto news, it was recently revealed that GTA 5 will be coming to next-generation consoles in "the second half of 2021." You can also check out what exclusive content is coming to the next-gen versions of GTA Online. We also know from internal sources that a new GTA is in development at Rockstar. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter

GTA Writer, Producer, and DJ Leaves Rockstar After Nearly 20 Years

Lazlow Jones, a veteran writer, producer and radio show host for the Grand Theft Auto series has left the studio after nearly 20 years. As spotted by Grand Theft Auto YouTuber GTAMen, Jones' LinkedIn profile details the split, noting that he left the company in April 2020 and is now working on a number of  in-development shows for Disney and Netflix and "consulting for a video game company." Lazlow Jones worked on many of Rockstar's most popular franchises such as Red Dead Redemption, Bully and Grand Theft Auto. You may know him best from his in-game work, scripting and hosting many radio shows across the Grand Theft Auto series, lending his voice to V-Rock in Grand Theft Auto: Vice City and Chattersphere in Grand Theft Auto V. [ignvideo url="https://www.ign.com/videos/exclusive-ps5-xbox-series-x-content-coming-to-gta-online-ign-now"] Jones' writing partner Dan Houser most recently left Rockstar Games in March of this year, after founding the studio with his brother Sam in 1998. Sam Houser remains Rockstar's company president. In other Grand Theft Auto news, it was recently revealed that GTA 5 will be coming to next-generation consoles in "the second half of 2021." You can also check out what exclusive content is coming to the next-gen versions of GTA Online. We also know from internal sources that a new GTA is in development at Rockstar. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter

GTA Writer, Producer, and DJ Leaves Rockstar After Nearly 20 Years

Lazlow Jones, a veteran writer, producer and radio show host for the Grand Theft Auto series has left the studio after nearly 20 years. As spotted by Grand Theft Auto YouTuber GTAMen, Jones' LinkedIn profile details the split, noting that he left the company in April 2020 and is now working on a number of  in-development shows for Disney and Netflix and "consulting for a video game company." Lazlow Jones worked on many of Rockstar's most popular franchises such as Red Dead Redemption, Bully and Grand Theft Auto. You may know him best from his in-game work, scripting and hosting many radio shows across the Grand Theft Auto series, lending his voice to V-Rock in Grand Theft Auto: Vice City and Chattersphere in Grand Theft Auto V. [ignvideo url="https://www.ign.com/videos/exclusive-ps5-xbox-series-x-content-coming-to-gta-online-ign-now"] Jones' writing partner Dan Houser most recently left Rockstar Games in March of this year, after founding the studio with his brother Sam in 1998. Sam Houser remains Rockstar's company president. In other Grand Theft Auto news, it was recently revealed that GTA 5 will be coming to next-generation consoles in "the second half of 2021." You can also check out what exclusive content is coming to the next-gen versions of GTA Online. We also know from internal sources that a new GTA is in development at Rockstar. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter

Hyper Scape Review In Progress – Virtual Escape

"Well, crap," I mutter, as I begin to run. It's far too late of course. My pursuers have seen me and are now riddling my backside with bullets as I try to duck and weave among the environmental cover that's slowly deleting. And then I see it: my salvation. Around another player's corpse is a Hack pick-up with a circle on it. I quickly slide into it and pick it up, cackling with glee as I transform into a giant ball and bounce away from the squad chasing me.

My laughter stops as I turn around and realize, to my horror, that every one of my pursuers has the Ball Hack as well. I continue to flee but I can hear the quiet thumps of their murderous bounces keeping pace with me.

If you've ever played a battle royale game before, then the goal of Hyper Scape is an old song and dance by this point. Players begin each match by dropping onto a battlefield with nothing to their name, forced to survive by any means necessary--whether that's searching for the best weapons, hunting and killing enemy players, or avoiding and hiding from fights. As the match progresses, the battlefield shrinks, increasing the likelihood of firefights breaking out amongst the survivors. You win by being the last one standing.

Continue Reading at GameSpot

Hyper Scape Review In Progress – Virtual Escape

"Well, crap," I mutter, as I begin to run. It's far too late of course. My pursuers have seen me and are now riddling my backside with bullets as I try to duck and weave among the environmental cover that's slowly deleting. And then I see it: my salvation. Around another player's corpse is a Hack pick-up with a circle on it. I quickly slide into it and pick it up, cackling with glee as I transform into a giant ball and bounce away from the squad chasing me.

My laughter stops as I turn around and realize, to my horror, that every one of my pursuers has the Ball Hack as well. I continue to flee but I can hear the quiet thumps of their murderous bounces keeping pace with me.

If you've ever played a battle royale game before, then the goal of Hyper Scape is an old song and dance by this point. Players begin each match by dropping onto a battlefield with nothing to their name, forced to survive by any means necessary--whether that's searching for the best weapons, hunting and killing enemy players, or avoiding and hiding from fights. As the match progresses, the battlefield shrinks, increasing the likelihood of firefights breaking out amongst the survivors. You win by being the last one standing.

Continue Reading at GameSpot

How to Watch Star Wars: Return of the Jedi With Rahul Kohli and Sam Witwer

Welcome to Star Wars Week, where we're celebrating all things from that galaxy far, far away. From retrospectives on old favorites to explainers on timely topics to Face-Offs between beloved characters and beyond, Star Wars Week features articles, videos, slideshows and more on the beloved franchise. At this week’s WFH Theater and as part of our Star Wars Week, we’ll be watching Episode VI - Return of the Jedi. Joining us in this digital event are special guests Rahul Kohli and Sam Witwer, a returning duo with a passion for Star Wars that (almost) rivals our own. This isn’t the first time we’ve had Kohli and Witwer as guests on our show. You may remember our The Empire Strikes Back watch party in May where we celebrated its 40th anniversary. If you enjoyed the show then or if you missed it and would like to join us for their return, here’s everything you need to know to tune in. [ignvideo url="https://www.ign.com/videos/2020/05/21/the-empire-strikes-back-watch-party-w-sam-witwer-rahul-kohli"]

WFH Theater Star Wars: Return of the Jedi Start Time

The Star Wars: Return of the Jedi WFH Theater is scheduled for Friday, August 14, and will start at 5 pm PT and 8 pm ET. If you’re joining us from the UK or Australia, that changes to Saturday, August 15 at 1 am BST and 10 am AEST. There will be a 30-minute countdown leading up to the start of the movie which will run about 2 hours and 10 minutes long. The hosts will also stick around after the movie is finished to answer any questions from viewers in the chat.

Where to watch the Star Wars: Return of the Jedi WFH Theater Event

We’ll be hosting this week’s WFH Theater solely on YouTube. Our special guests will be in the chat alongside our hosts responding to viewers as they watch and talk about the movie. Here’s the list of places you can watch the Star Wars: Return of the Jedi WFH Theater event: [widget path="global/article/imagegallery" parameters="albumSlug=every-star-wars-rotten-tomatoes-and-metacritic-review-score&captions=true"]

More About our Special Guests

If you'd like to know more about our guests, take a moment and familiarize yourself with some of the projects they have worked on.

Rahul Kohli

Rahul Kohli is an actor who's starred in various British dramas such as Eastenders and Holby City. He's best known for his roles as Jack Spheer in Supergirl and Ravi Chakrabarti in iZombie, and he's also voiced characters Fahz Chutani in Gears 5 and the Scarecrow in the Harley Quinn TV series. Make sure to look for him in the upcoming Haunting of Bly Manor and check him out on Twitter.

Sam Witwer

Sam Witwer is an actor known for his role as Professor Ben Lockwood in Supergirl and his Dark Side roles in Star Wars productions such as The Force Unleashed, Solo, and The Clone Wars. He has also voiced characters in video games, some of which include Deacon St. John from Days Gone and Emperor Palpatine in the Star Wars: Battlefront series. Check him out on Twitter. [poilib element="accentDivider"]

How to Watch Star Wars: Return of the Jedi With Rahul Kohli and Sam Witwer

Welcome to Star Wars Week, where we're celebrating all things from that galaxy far, far away. From retrospectives on old favorites to explainers on timely topics to Face-Offs between beloved characters and beyond, Star Wars Week features articles, videos, slideshows and more on the beloved franchise. At this week’s WFH Theater and as part of our Star Wars Week, we’ll be watching Episode VI - Return of the Jedi. Joining us in this digital event are special guests Rahul Kohli and Sam Witwer, a returning duo with a passion for Star Wars that (almost) rivals our own. This isn’t the first time we’ve had Kohli and Witwer as guests on our show. You may remember our The Empire Strikes Back watch party in May where we celebrated its 40th anniversary. If you enjoyed the show then or if you missed it and would like to join us for their return, here’s everything you need to know to tune in. [ignvideo url="https://www.ign.com/videos/2020/05/21/the-empire-strikes-back-watch-party-w-sam-witwer-rahul-kohli"]

WFH Theater Star Wars: Return of the Jedi Start Time

The Star Wars: Return of the Jedi WFH Theater is scheduled for Friday, August 14, and will start at 5 pm PT and 8 pm ET. If you’re joining us from the UK or Australia, that changes to Saturday, August 15 at 1 am BST and 10 am AEST. There will be a 30-minute countdown leading up to the start of the movie which will run about 2 hours and 10 minutes long. The hosts will also stick around after the movie is finished to answer any questions from viewers in the chat.

Where to watch the Star Wars: Return of the Jedi WFH Theater Event

We’ll be hosting this week’s WFH Theater solely on YouTube. Our special guests will be in the chat alongside our hosts responding to viewers as they watch and talk about the movie. Here’s the list of places you can watch the Star Wars: Return of the Jedi WFH Theater event: [widget path="global/article/imagegallery" parameters="albumSlug=every-star-wars-rotten-tomatoes-and-metacritic-review-score&captions=true"]

More About our Special Guests

If you'd like to know more about our guests, take a moment and familiarize yourself with some of the projects they have worked on.

Rahul Kohli

Rahul Kohli is an actor who's starred in various British dramas such as Eastenders and Holby City. He's best known for his roles as Jack Spheer in Supergirl and Ravi Chakrabarti in iZombie, and he's also voiced characters Fahz Chutani in Gears 5 and the Scarecrow in the Harley Quinn TV series. Make sure to look for him in the upcoming Haunting of Bly Manor and check him out on Twitter.

Sam Witwer

Sam Witwer is an actor known for his role as Professor Ben Lockwood in Supergirl and his Dark Side roles in Star Wars productions such as The Force Unleashed, Solo, and The Clone Wars. He has also voiced characters in video games, some of which include Deacon St. John from Days Gone and Emperor Palpatine in the Star Wars: Battlefront series. Check him out on Twitter. [poilib element="accentDivider"]

Star Wars Squadrons’ Starfighter and Pilot Customization Detailed

Star Wars Squadrons' latest Pilot Briefing has revealed how players will be able to customize both their starfighters and pilots in this upcoming first-person space dog-fighting game set after Return of the Jedi.

Active and Passive Ship Components

This Pilot Briefing began with focusing on the ship components players can purchase by using the Requisition points they earn while playing Star Wars Squadrons. These components help change how your starfighter functions in "subtle and radical ways." Some have passive effects, like "reinforcing their defensive capabilities with different hulls or shields," while others help dictate what abilities will be available in gameplay. [ignvideo url="https://www.ign.com/videos/2020/07/22/star-wars-squadrons-hands-on-preview-narrow-but-deep-like-the-trench-run"] There are seven total component slots - Primary Weapons, Auxiliary (x2), Countermeasures, Hull, Shields, and Engines - but ships without shield generators will only have six. Starfighters can be equipped with up to three passive components and four active components. The active components are for your Primary weapons, Auxiliary components, and Countermeasures. The Primary weapons are your main canons, and components can offer many changes like a rate of fire boost for a lower damage output or a long-range cannon that uses burst fire. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-squadrons-pilot-briefing-screenshots&captions=true"] Furthermore, there are ion canons that can be equipped to cut through shields with ease, but don't do much damage to the ship's hull beyond that. Auxiliary components make up two of the seven slots and make up your starfighter's secondary abilities. Pilots can choose to add such items as a repair astromech, tractor beam, or a variety of torpedoes, bombs, and mines. It's important to know you can't choose two of the same Auxiliary components at once. Countermeasures help you survive when you need to disengage from intense fights. These components include seeker warheads that fire behind your ship and take out incoming missiles and a sensor jammer that will prevent another starfighter from locking on to yours. The passive components offer an improvement of either your engines, hull, and shields at the cost of one of the ones you don't choose. A default loadout will be very well balanced, without a major strength or weakness, but these components can help you make a starfighter for the role you want to play. [ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"]

Cosmetic Customization for Pilots and Starfighters

Whether you are playing as an Imperial or New Republic pilot, you can choose to customize each class you may be playing. These appearances will be used in both story mode and multiplayer. Most cosmetics are unlocked via Glory points that are earned while playing, and include different heads, voice styles, full-body flight suits, torso apparel, legwear, helmets, and gloves. Starfighters can also be customized, and give pilots the chance to "represent one of the classic iconic X-wing squadrons like Red Squadron, stay true to the noble values of Vanguard Squadron, or rep an entirely different paint job." While the Imperial pilots sport a more uniform look, there are still some "special customization options for Titan Squadron’s starfighters that remain true to the Empire’s aesthetic." Your cockpit can also be changed to your liking, and you can "add small knick-knacks on your dashboard, like a hologram of the galaxy, or hang a small Stormtrooper helmet from above." When you defeat an enemy, they will be able to see your crafted cockpit via the kill cam. [ignvideo url="https://www.ign.com/videos/2020/06/15/star-wars-squadrons-official-trailer"] The single-player story will feature traditional cockpits, but multiplayer allows for some creative liberties and gives pilots many more options to personalize their starfighters. "The holo-display, normally used to provide critical phase and objective information throughout the Fleet Battles doubles as a customizable image projector," Lead gameplay designer James Clements explained. "There are also hanging flairs like a miniature Millennium Falcon and dashboard-mounted objects like a severed protocol droid head or an Ewok bobblehead. Then of course there are the ship exterior paint jobs and pilot avatar customizations, all made through the culmination of months of concept art, modeling, and collaboration with the team at Lucasfilm." If it's too hard for you to decide which cosmetics you'd like for each ship, you can rest easy knowing you can unlock five loadout slots to create the perfect options for you. For more on Star Wars Squadrons, which will be released on PlayStation 4, Xbox One, and PC on October 2, 2020, check out our hands-on preview and read all about the last Pilot Briefing that focused on starfighter differences and special abilities. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars Squadrons’ Starfighter and Pilot Customization Detailed

Star Wars Squadrons' latest Pilot Briefing has revealed how players will be able to customize both their starfighters and pilots in this upcoming first-person space dog-fighting game set after Return of the Jedi.

Active and Passive Ship Components

This Pilot Briefing began with focusing on the ship components players can purchase by using the Requisition points they earn while playing Star Wars Squadrons. These components help change how your starfighter functions in "subtle and radical ways." Some have passive effects, like "reinforcing their defensive capabilities with different hulls or shields," while others help dictate what abilities will be available in gameplay. [ignvideo url="https://www.ign.com/videos/2020/07/22/star-wars-squadrons-hands-on-preview-narrow-but-deep-like-the-trench-run"] There are seven total component slots - Primary Weapons, Auxiliary (x2), Countermeasures, Hull, Shields, and Engines - but ships without shield generators will only have six. Starfighters can be equipped with up to three passive components and four active components. The active components are for your Primary weapons, Auxiliary components, and Countermeasures. The Primary weapons are your main canons, and components can offer many changes like a rate of fire boost for a lower damage output or a long-range cannon that uses burst fire. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-squadrons-pilot-briefing-screenshots&captions=true"] Furthermore, there are ion canons that can be equipped to cut through shields with ease, but don't do much damage to the ship's hull beyond that. Auxiliary components make up two of the seven slots and make up your starfighter's secondary abilities. Pilots can choose to add such items as a repair astromech, tractor beam, or a variety of torpedoes, bombs, and mines. It's important to know you can't choose two of the same Auxiliary components at once. Countermeasures help you survive when you need to disengage from intense fights. These components include seeker warheads that fire behind your ship and take out incoming missiles and a sensor jammer that will prevent another starfighter from locking on to yours. The passive components offer an improvement of either your engines, hull, and shields at the cost of one of the ones you don't choose. A default loadout will be very well balanced, without a major strength or weakness, but these components can help you make a starfighter for the role you want to play. [ignvideo url="https://www.ign.com/videos/2020/06/18/star-wars-squadrons-gameplay-reveal-and-overview-trailer-ea-play-2020"]

Cosmetic Customization for Pilots and Starfighters

Whether you are playing as an Imperial of New Republic pilot, you can choose to customize each class you may be playing. These appearances will be used in both story mode and multiplayer. Most cosmetics are unlocked via Glory points that are earned while playing, and include different heads, voice styles, full-body flight suits, torso apparel, legwear, helmets, and gloves. Starfighters can also be customized, and give pilots the chance to "represent one of the classic iconic X-wing squadrons like Red Squadron, stay true to the noble values of Vanguard Squadron, or rep an entirely different paint job." While the Imperial pilots sport a more uniform look, there are still some "special customization options for Titan Squadron’s starfighters that remain true to the Empire’s aesthetic." Your cockpit can also be changed to your liking, and you can "add small knick-knacks on your dashboard, like a hologram of the galaxy, or hang a small Stormtrooper helmet from above." When you defeat an enemy, they will be able to see your crafted cockpit via the kill cam. [ignvideo url="https://www.ign.com/videos/2020/06/15/star-wars-squadrons-official-trailer"] The single-player story will feature traditional cockpits, but multiplayer allows for some creative liberties and gives pilots many more options to personalize their starfighters. "The holo-display, normally used to provide critical phase and objective information throughout the Fleet Battles doubles as a customizable image projector," Lead gameplay designer James Clements explained. "There are also hanging flairs like a miniature Millennium Falcon and dashboard-mounted objects like a severed protocol droid head or an Ewok bobblehead. Then of course there are the ship exterior paint jobs and pilot avatar customizations, all made through the culmination of months of concept art, modeling, and collaboration with the team at Lucasfilm." If it's too hard for you to decide which cosmetics you'd like for each ship, you can rest easy knowing you can unlock five loadout slots to create the perfect options for you. For more on Star Wars Squadrons, which will be released on PlayStation 4, Xbox One, and PC on October 2, 2020, check out our hands-on preview and read all about the last Pilot Briefing that focused on starfighter differences and special abilities. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.