Mortal Shell Review – Dark Souls For The Rest Of Us

It's hard to separate talking about Mortal Shell from discussing the Souls games--Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice--because developer Cold Symmetry has obviously created a love letter to From Software's work. But Mortal Shell isn't a simple retread. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It feels tuned for more casual players--people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department--while still striking all the same essential nerves.

You play a faceless, voiceless being dubbed "The Foundling," more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you're little match for them--one hit will destroy you.

To survive, you need a better body, which is where the name Mortal Shell comes from. You're able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies--currencies you can permanently lose if you're killed and don't retrieve them from your own dead body. The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.

Continue Reading at GameSpot

Mortal Shell Review – Dark Souls For The Rest Of Us

It's hard to separate talking about Mortal Shell from discussing the Souls games--Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice--because developer Cold Symmetry has obviously created a love letter to From Software's work. But Mortal Shell isn't a simple retread. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It feels tuned for more casual players--people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department--while still striking all the same essential nerves.

You play a faceless, voiceless being dubbed "The Foundling," more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you're little match for them--one hit will destroy you.

To survive, you need a better body, which is where the name Mortal Shell comes from. You're able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies--currencies you can permanently lose if you're killed and don't retrieve them from your own dead body. The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.

Continue Reading at GameSpot

Sony Working on ‘Next Generation’ VR Headset

Sony is developing a 'next generation' VR headset, but it may well not be related to PlayStation VR. A job listing (spotted by UploadVR) explains that Sony is hiring a team to create a "next-generation VR head mounted display". However, this device is being developed "with a view to five years from now”, and the listing has been posted by the core Sony corporation, rather than Sony Interactive Entertainment, which created the original PSVR headset. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] While a PSVR 2 has yet to be confirmed, we've seen Sony working on touch-sensitive controllers, and we know that PS5 will continue to support the original PSVR model, so it seems likely that PlayStation will continue its association with VR. However, it's entirely possible that the core Sony corporation is working on VR to different ends alongside SIE's work on PSVR, and the 5-year timeline for this particular headset seems to point to a next-generation for VR itself, rather than console gaming. Hopefully, the future of VR doesn't have to include Sony's recent patents for advertisements being displayed inside your headset. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Working on ‘Next Generation’ VR Headset

Sony is developing a 'next generation' VR headset, but it may well not be related to PlayStation VR. A job listing (spotted by UploadVR) explains that Sony is hiring a team to create a "next-generation VR head mounted display". However, this device is being developed "with a view to five years from now”, and the listing has been posted by the core Sony corporation, rather than Sony Interactive Entertainment, which created the original PSVR headset. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] While a PSVR 2 has yet to be confirmed, we've seen Sony working on touch-sensitive controllers, and we know that PS5 will continue to support the original PSVR model, so it seems likely that PlayStation will continue its association with VR. However, it's entirely possible that the core Sony corporation is working on VR to different ends alongside SIE's work on PSVR, and the 5-year timeline for this particular headset seems to point to a next-generation for VR itself, rather than console gaming. Hopefully, the future of VR doesn't have to include Sony's recent patents for advertisements being displayed inside your headset. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ghost of Tsushima: Legends, a Free Online Co-Op Mode, Arriving in Fall 2020

Update: Ghost of Tsushima will be free to players, and the developers have confirmed to IGN it will not feature microtransactions of any kind. When reached for comment, developer Sucker Punch confirmed via a PlayStation representative that "There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. All of the content is unlocked through play." Original story follows: [poilib element="accentDivider"] Ghost of Tsushima: Legends, a free online co-op mode, will be available to owners of the PS4 exclusive in Fall 2020. Legends is a new experience, and doesn't feature Jin Sakai or his companions, but "instead focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] While Ghost of Tsushima's single-player campaign focuses on "an open world and exploring the natural beauty of the island," this new co-op mode is "haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action." Legends will be exclusively co-op, and it can be played with friends or via online matchmaking in groups of 2-4 players. There will also be four different classes - the Samurai, Hunter, Ronin, or Assassin - and each one will have unique advantages and abilities that will be revealed in the future. With two players, you will be able to play a series of co-op Story missions that will increase in difficulty, and will build on the foundation of Ghost of Tsushima's gameplay with new magical twists that often need you to be in sync with your partner. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-gallery&captions=true"] With four players, you will be able to take on wave-based Survival missions, and you and your team will need to work together to take on the toughest enemies Tsushima has to offer, in addition to new Oni enemies with supernatural abilities. Ghost of Tsushima: Legends will also feature a four-player Raid that will arrive shortly after the launch of this new mode, and it will send "you and your partners to an entirely new realm to challenge a brutal, terrifying enemy." For more on Ghost of Tsushima, which was July 2020's best-selling game, check out our review, how the game's weather will change based on your playstyle, and how Tsushima's island itself changed during development. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghost of Tsushima: Legends, a Free Online Co-Op Mode, Arriving in Fall 2020

Ghost of Tsushima: Legends, a free online co-op mode, will be available in Fall 2020. Legends is a new experience, and doesn't feature Jin Sakai or his companions, but "instead focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] While Ghost of Tsushima's single-player campaign focuses on "an open world and exploring the natural beauty of the island," this new co-op mode is "haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action." Legends will be exclusively co-op, and it can be played with friends or via online matchmaking in groups of 2-4 players. There will also be four different classes - the Samurai, Hunter, Ronin, or Assassin - and each one will have unique advantages and abilities that will be revealed in the future. With two players, you will be able to play a series of co-op Story missions that will increase in difficulty, and will build on the foundation of Ghost of Tsushima's gameplay with new magical twists that often need you to be in sync with your partner. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-gallery&captions=true"]   With four players, you will be able to take on wave-based Survival missions, and you and your team will need to work together to take on the toughest enemies Tsushima has to offer, in addition to new Oni enemies with supernatural abilities. Ghost of Tsushima: Legends will also feature a four-player Raid that will arrive shortly after the launch of this new mode, and it will send "you and your partners to an entirely new realm to challenge a brutal, terrifying enemy." For more on Ghost of Tsushima, which was July 2020's best-selling game, check out our review, how the game's weather will change based on your playstyle, and how Tsushima's island itself changed during development. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nintendo Indie World Showcase to Be Broadcast Tomorrow

Nintendo has announced a 20-minute Indie World online showcase for tomorrow, August 18. The presentation will take place at 9am Pacific / 12pm Eastern / 5pm UK (that's August 19 at 2am AEST). Scheduled for 20 minutes, no information's been given about what to expect from the show, but don't expect the long-awaited Mario anniversary remasters we heard rumoured several months ago - this is not a first party-focused Nintendo Direct. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] You'll be able to watch the showcase on Nintendo's Youtube channel, and we'll have all the announcements for you as soon as the show is over. The last Indie World presentation took place in March, and included the likes of The Last Campfire, I Am Dead and Exit the Gungeon. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nintendo Indie World Showcase to Be Broadcast Tomorrow

Nintendo has announced a 20-minute Indie World online showcase for tomorrow, August 18. The presentation will take place at 9am Pacific / 12pm Eastern / 5pm UK (that's August 19 at 2am AEST). Scheduled for 20 minutes, no information's been given about what to expect from the show, but don't expect the long-awaited Mario anniversary remasters we heard rumoured several months ago - this is not a first party-focused Nintendo Direct. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] You'll be able to watch the showcase on Nintendo's Youtube channel, and we'll have all the announcements for you as soon as the show is over. The last Indie World presentation took place in March, and included the likes of The Last Campfire, I Am Dead and Exit the Gungeon. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.