Sony Working on ‘Next Generation’ VR Headset

Sony is developing a 'next generation' VR headset, but it may well not be related to PlayStation VR. A job listing (spotted by UploadVR) explains that Sony is hiring a team to create a "next-generation VR head mounted display". However, this device is being developed "with a view to five years from now”, and the listing has been posted by the core Sony corporation, rather than Sony Interactive Entertainment, which created the original PSVR headset. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] While a PSVR 2 has yet to be confirmed, we've seen Sony working on touch-sensitive controllers, and we know that PS5 will continue to support the original PSVR model, so it seems likely that PlayStation will continue its association with VR. However, it's entirely possible that the core Sony corporation is working on VR to different ends alongside SIE's work on PSVR, and the 5-year timeline for this particular headset seems to point to a next-generation for VR itself, rather than console gaming. Hopefully, the future of VR doesn't have to include Sony's recent patents for advertisements being displayed inside your headset. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Working on ‘Next Generation’ VR Headset

Sony is developing a 'next generation' VR headset, but it may well not be related to PlayStation VR. A job listing (spotted by UploadVR) explains that Sony is hiring a team to create a "next-generation VR head mounted display". However, this device is being developed "with a view to five years from now”, and the listing has been posted by the core Sony corporation, rather than Sony Interactive Entertainment, which created the original PSVR headset. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-psvr-games&captions=true"] While a PSVR 2 has yet to be confirmed, we've seen Sony working on touch-sensitive controllers, and we know that PS5 will continue to support the original PSVR model, so it seems likely that PlayStation will continue its association with VR. However, it's entirely possible that the core Sony corporation is working on VR to different ends alongside SIE's work on PSVR, and the 5-year timeline for this particular headset seems to point to a next-generation for VR itself, rather than console gaming. Hopefully, the future of VR doesn't have to include Sony's recent patents for advertisements being displayed inside your headset. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ghost of Tsushima: Legends, a Free Online Co-Op Mode, Arriving in Fall 2020

Update: Ghost of Tsushima will be free to players, and the developers have confirmed to IGN it will not feature microtransactions of any kind. When reached for comment, developer Sucker Punch confirmed via a PlayStation representative that "There are no microtransactions in Ghost of Tsushima: Legends, and we have absolutely no plans to add them. All of the content is unlocked through play." Original story follows: [poilib element="accentDivider"] Ghost of Tsushima: Legends, a free online co-op mode, will be available to owners of the PS4 exclusive in Fall 2020. Legends is a new experience, and doesn't feature Jin Sakai or his companions, but "instead focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] While Ghost of Tsushima's single-player campaign focuses on "an open world and exploring the natural beauty of the island," this new co-op mode is "haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action." Legends will be exclusively co-op, and it can be played with friends or via online matchmaking in groups of 2-4 players. There will also be four different classes - the Samurai, Hunter, Ronin, or Assassin - and each one will have unique advantages and abilities that will be revealed in the future. With two players, you will be able to play a series of co-op Story missions that will increase in difficulty, and will build on the foundation of Ghost of Tsushima's gameplay with new magical twists that often need you to be in sync with your partner. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-gallery&captions=true"] With four players, you will be able to take on wave-based Survival missions, and you and your team will need to work together to take on the toughest enemies Tsushima has to offer, in addition to new Oni enemies with supernatural abilities. Ghost of Tsushima: Legends will also feature a four-player Raid that will arrive shortly after the launch of this new mode, and it will send "you and your partners to an entirely new realm to challenge a brutal, terrifying enemy." For more on Ghost of Tsushima, which was July 2020's best-selling game, check out our review, how the game's weather will change based on your playstyle, and how Tsushima's island itself changed during development. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghost of Tsushima: Legends, a Free Online Co-Op Mode, Arriving in Fall 2020

Ghost of Tsushima: Legends, a free online co-op mode, will be available in Fall 2020. Legends is a new experience, and doesn't feature Jin Sakai or his companions, but "instead focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] While Ghost of Tsushima's single-player campaign focuses on "an open world and exploring the natural beauty of the island," this new co-op mode is "haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action." Legends will be exclusively co-op, and it can be played with friends or via online matchmaking in groups of 2-4 players. There will also be four different classes - the Samurai, Hunter, Ronin, or Assassin - and each one will have unique advantages and abilities that will be revealed in the future. With two players, you will be able to play a series of co-op Story missions that will increase in difficulty, and will build on the foundation of Ghost of Tsushima's gameplay with new magical twists that often need you to be in sync with your partner. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-legends-gallery&captions=true"]   With four players, you will be able to take on wave-based Survival missions, and you and your team will need to work together to take on the toughest enemies Tsushima has to offer, in addition to new Oni enemies with supernatural abilities. Ghost of Tsushima: Legends will also feature a four-player Raid that will arrive shortly after the launch of this new mode, and it will send "you and your partners to an entirely new realm to challenge a brutal, terrifying enemy." For more on Ghost of Tsushima, which was July 2020's best-selling game, check out our review, how the game's weather will change based on your playstyle, and how Tsushima's island itself changed during development. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-photo-mode-greatest-shots-by-ign-staff&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nintendo Indie World Showcase to Be Broadcast Tomorrow

Nintendo has announced a 20-minute Indie World online showcase for tomorrow, August 18. The presentation will take place at 9am Pacific / 12pm Eastern / 5pm UK (that's August 19 at 2am AEST). Scheduled for 20 minutes, no information's been given about what to expect from the show, but don't expect the long-awaited Mario anniversary remasters we heard rumoured several months ago - this is not a first party-focused Nintendo Direct. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] You'll be able to watch the showcase on Nintendo's Youtube channel, and we'll have all the announcements for you as soon as the show is over. The last Indie World presentation took place in March, and included the likes of The Last Campfire, I Am Dead and Exit the Gungeon. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nintendo Indie World Showcase to Be Broadcast Tomorrow

Nintendo has announced a 20-minute Indie World online showcase for tomorrow, August 18. The presentation will take place at 9am Pacific / 12pm Eastern / 5pm UK (that's August 19 at 2am AEST). Scheduled for 20 minutes, no information's been given about what to expect from the show, but don't expect the long-awaited Mario anniversary remasters we heard rumoured several months ago - this is not a first party-focused Nintendo Direct. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] You'll be able to watch the showcase on Nintendo's Youtube channel, and we'll have all the announcements for you as soon as the show is over. The last Indie World presentation took place in March, and included the likes of The Last Campfire, I Am Dead and Exit the Gungeon. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nocternal: Two Classic Batman Creators Unite for New Horror Comic

Scott Snyder and Tony Daniel are two of the biggest creators in comics right now, in no small part because they've both played such pivotal roles in the Batman franchise over the past decade. But now Snyder and Daniel are joining forces for an entirely new project called Nocternal. Nocternal is a creator-owned horror comic published by Image Comics as part of Snyder's new imprint Best Jackett Press. The series is set in a world where the sun's light mysteriously vanished ten years ago. This never-ending shroud of darkness transforms humans into terrifying shades and forces survivors to hide from the monsters all around the world. The only way to travel safely is by enlisting the aid of "ferrymen" who travel in illuminated transport vehicles. The series' main protagonist, Valentina "Val" Riggs, is one such ferryman, and she takes on a new job with the promise of a true sanctuary awaiting on the other side of the Rocky Mountains. [widget path="global/article/imagegallery" parameters="albumSlug=nocturnal-new-horror-comic-from-batman-legends-scott-snyder-and-tony-daniel&captions=true"] Nocternal is written by Snyder and drawn by Daniel, and the creative team also includes colorist Tomeu Morey, letterer Deron Bennett and editor Will Dennis. While Nocternal will be published through Image beginning in early 2021, Snyder and Daniel are also offering a collector's edition of the first issue exclusively through Kickstarter. The collector's edition is printed in black and white and includes the full script printed alongside Daniel's art. The collector's edition will be offered both in unsigned trade paperback and signed hardcover editions, and higher pledge tiers will include other rewards like lithograph prints, original sketches from Daniel and even a comic writing master class from Snyder. “As a kid, I was terrified of the dark, so as you can imagine, this book hits a real nerve for me," Snyder told IGN. "That's why I wanted it to mark the start of a big return to creator-owned for me - it's personal but it's also a big, high-octane thriller." Snyder continued, “To launch, though, we wanted to do something that allowed us to reconnect with fans, an edition that was all about process, and gave access to folks, let them see the work going into the series, and also offered something personal and collectible in a time when we can't go to conventions or sign anything for them. In the end, creator-owned is all about connection - connection with fans willing to take a leap of faith with you into something new, connection with the community, connection with your own ideas and hopes and fears... This book, and this campaign are all designed around that idea and will give pretty unprecedented access to fans to jump in.” [ignvideo url="https://www.ign.com/videos/2020/07/25/dchome-day-two-official-panel-comic-con-2020"] “Scott and I have the same mission in mind for this series," said Daniel. "A large story with characters we will love and care about while living through a dark and dangerous world where there are so many unknowns. I think everyone is afraid of the dark on some level. The idea that you can’t see what’s before you, or see clearly a threat. Or that you’re being watched or followed. It’s a very real fear. Needing light for survival also represents hope, and sight, a way out of this. I get to really sink into this amazing world, create the unique outfits all of the survivors wear, the lighted adornments they have concocted, some stylishly, some very crude, and the unique ways they find to illuminate their lives. It’s a fight for survival, a flicker of light in a vast, never ending darkness. Daniel added, "Scott and I thought long and hard about how we wanted to bring this to the fans and the best way to do it under the current circumstances. We feel like we can connect with the fans with Kickstarter, especially in times like we’re living in, where we’re all feeling very disconnected. Showing our work in this way we think makes it a much more intimate experience. Scott’s script and my line art interpreting his words is really a behind the scenes look we’ve never shared before.” Nocternal looks to mark a bigger shift toward creator-owned work for both Snyder and Daniel. Daniel recently appeared in the pages of Batman with new lead writer James Tynion IV, helping pave the way for the massive Joker War crossover. Snyder, meanwhile, has reunited with artist Greg Capullo to wrap up his epic Justice League saga in Dark Nights: Death Metal. Snyder and Capullo appeared at Comic-Con@Home to tease the debut of The Robin King, quite possibly Batman's most demented villain yet. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-comics-of-the-decade-2010-2019&captions=true"] Whether Death Metal will be Snyder's swan song at DC remains to be seen. However, it does appear that major changes are in store at the publisher in the months ahead, as reportedly a full third of DC's editorial staff were laid off, including editor-in-chef Bob Harras. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Nocternal: Two Classic Batman Creators Unite for New Horror Comic

Scott Snyder and Tony Daniel are two of the biggest creators in comics right now, in no small part because they've both played such pivotal roles in the Batman franchise over the past decade. But now Snyder and Daniel are joining forces for an entirely new project called Nocternal. Nocternal is a creator-owned horror comic published by Image Comics as part of Snyder's new imprint Best Jackett Press. The series is set in a world where the sun's light mysteriously vanished ten years ago. This never-ending shroud of darkness transforms humans into terrifying shades and forces survivors to hide from the monsters all around the world. The only way to travel safely is by enlisting the aid of "ferrymen" who travel in illuminated transport vehicles. The series' main protagonist, Valentina "Val" Riggs, is one such ferryman, and she takes on a new job with the promise of a true sanctuary awaiting on the other side of the Rocky Mountains. [widget path="global/article/imagegallery" parameters="albumSlug=nocturnal-new-horror-comic-from-batman-legends-scott-snyder-and-tony-daniel&captions=true"] Nocternal is written by Snyder and drawn by Daniel, and the creative team also includes colorist Tomeu Morey, letterer Deron Bennett and editor Will Dennis. While Nocternal will be published through Image beginning in early 2021, Snyder and Daniel are also offering a collector's edition of the first issue exclusively through Kickstarter. The collector's edition is printed in black and white and includes the full script printed alongside Daniel's art. The collector's edition will be offered both in unsigned trade paperback and signed hardcover editions, and higher pledge tiers will include other rewards like lithograph prints, original sketches from Daniel and even a comic writing master class from Snyder. “As a kid, I was terrified of the dark, so as you can imagine, this book hits a real nerve for me," Snyder told IGN. "That's why I wanted it to mark the start of a big return to creator-owned for me - it's personal but it's also a big, high-octane thriller." Snyder continued, “To launch, though, we wanted to do something that allowed us to reconnect with fans, an edition that was all about process, and gave access to folks, let them see the work going into the series, and also offered something personal and collectible in a time when we can't go to conventions or sign anything for them. In the end, creator-owned is all about connection - connection with fans willing to take a leap of faith with you into something new, connection with the community, connection with your own ideas and hopes and fears... This book, and this campaign are all designed around that idea and will give pretty unprecedented access to fans to jump in.” [ignvideo url="https://www.ign.com/videos/2020/07/25/dchome-day-two-official-panel-comic-con-2020"] “Scott and I have the same mission in mind for this series," said Daniel. "A large story with characters we will love and care about while living through a dark and dangerous world where there are so many unknowns. I think everyone is afraid of the dark on some level. The idea that you can’t see what’s before you, or see clearly a threat. Or that you’re being watched or followed. It’s a very real fear. Needing light for survival also represents hope, and sight, a way out of this. I get to really sink into this amazing world, create the unique outfits all of the survivors wear, the lighted adornments they have concocted, some stylishly, some very crude, and the unique ways they find to illuminate their lives. It’s a fight for survival, a flicker of light in a vast, never ending darkness. Daniel added, "Scott and I thought long and hard about how we wanted to bring this to the fans and the best way to do it under the current circumstances. We feel like we can connect with the fans with Kickstarter, especially in times like we’re living in, where we’re all feeling very disconnected. Showing our work in this way we think makes it a much more intimate experience. Scott’s script and my line art interpreting his words is really a behind the scenes look we’ve never shared before.” Nocternal looks to mark a bigger shift toward creator-owned work for both Snyder and Daniel. Daniel recently appeared in the pages of Batman with new lead writer James Tynion IV, helping pave the way for the massive Joker War crossover. Snyder, meanwhile, has reunited with artist Greg Capullo to wrap up his epic Justice League saga in Dark Nights: Death Metal. Snyder and Capullo appeared at Comic-Con@Home to tease the debut of The Robin King, quite possibly Batman's most demented villain yet. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-comics-of-the-decade-2010-2019&captions=true"] Whether Death Metal will be Snyder's swan song at DC remains to be seen. However, it does appear that major changes are in store at the publisher in the months ahead, as reportedly a full third of DC's editorial staff were laid off, including editor-in-chef Bob Harras. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.