GoT’s Benioff and Weiss Team With Rian Johnson for Netflix’s Three-Body Problem

Netflix has announced a new original series from Game of Thrones showrunners David Benioff and D.B. Weiss, which will be inspired by Liu Cixin's award-winning book trilogy The Three-Body Problem (Remembrance of Earth's Past). Peter Friedlander, Netflix VP of Original Series, shared all of the details about the project on the company's official blog. In the post, he explained that the streamer had been granted rights from The Three-Body Universe and Yoozoo Group to produce the English-language series adaptation of the epic sci-fi novel The Three-Body Problem and its two sequels, The Dark Forest and Death's End. [ignvideo url="https://www.ign.com/videos/2020/03/19/5-great-sci-fi-movies-on-netflix-that-arent-star-wars-or-the-mcu"] The first book in the trilogy tells "the story of humanity's first contact with an alien civilization," portraying a vision of the future that sees "all of humanity vulnerable to the same external threat" and addresses "how this both unifies and divides humans." Author Liu Cixin has joined Netflix's project as a consulting producer with Ken Liu, who wrote the English translation for two volumes in the series. In addition, former True Blood scribe and The Terror: Infamy showrunner Alexander Woo has boarded the creative team for the Netflix series as a writer and executive producer alongside Benioff and Weiss, who have joined the project via their Netflix overall deal, together with executive producers Rian Johnson and producing partner Ram Bergman. Friedlander describes them all as being "fierce advocates for the source material." "David Benioff, D.B. Weiss, and Alexander Woo have experience tackling ambitious sagas over time and space. Rian Johnson and Ram Bergman have long dazzled fans with thrilling and mind-bending epics," said Friedlander. "As ardent fans, it was especially meaningful to us to get the support of Liu Cixin who created this expansive universe. We all share the same goal: to pay homage to this incredible story and take members on the adventure of a lifetime."

Author Liu Cixin said of the project: "I have the greatest respect for and faith in the creative team adapting The Three-Body Problem for television audiences. I set out to tell a story that transcends time and the confines of nations, cultures and races; one that compels us to consider the fate of humankind as a whole. It is a great honor as an author to see this unique sci-fi concept travel and gain fandom across the globe and I am excited for new and existing fans all over the world to discover the story on Netflix.” 

"Liu Cixin’s trilogy is the most ambitious science-fiction series we’ve read, taking readers on a journey from the 1960s until the end of time, from life on our pale blue dot to the distant fringes of the universe," said writers and exec producers Benioff and Weiss in a statement. "We look forward to spending the next years of our lives bringing this to life for audiences around the world.” “It’s a privilege to be adapting one of the great masterpieces of Chinese science-fiction," added Woo. "The Three-Body Problem trilogy combines so many things I love: rich, multi-layered characters and true existential stakes - all told as an elegant and deeply human allegory. I’m thrilled to kick off my partnership with Netflix with this accomplished creative team.” [widget path="global/article/imagegallery" parameters="albumSlug=netflix-spotlight-september-2020&captions=true"] Bernadette Caulfield rounds out the creative team as an executive producer, together with Nena Rodrigue, T-Street's President of Television, Lin Qi, Chairman of the rights-holders, and Zhao Jilong, Vice President of The Three-Body Universe. Plan B Entertainment will help to bring the literary property to the screen in conjunction with Primitive Streak's Rosamund Pike and Robie Uniacke. While you're waiting for this mind-bending new drama to hit your screens, check out everything that is new to Netflix this month to fill up your watchlist, take a look at our rundown of the biggest shows coming to streaming in the second half of the year, and discover more about the very best original movies on the streaming service to have a listen to that classic "ta-dum" sound again. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 Developers Discuss the Benefits of the SSD and 3D Audio

Sony has asked its developers to discuss the PS5's new high-speed SSD and 3D Audio functionality, giving us a sense of how the features will be used at launch, and in future. In a PS Blog post, developers from the likes of Insomniac (Spider-Man: Miles Morales), SIE Japan (Demon's Souls) and Guerrilla (Horizon: Forbidden West) discussed the PS5's new strengths. [ignvideo url="https://www.ign.com/videos/2020/09/01/playstation-5-breathtaking-immersion-trailer"]

PS5 SSD Benefits

The majority of developers discussed the SSD - which has previously been said to be "far ahead" of high-end PC equivalents - in terms of its pure loading speed. Spider-Man: Miles Morales director Brian Horton discussed near-instant load times, fast travel, and the ability to "quickly load and display more detailed assets". While these are fairly expected answers, other developers pointed out less obvious benefits to their games. Both Demon's Souls' Gavin Moore and Hitman 3's Mattias Engström brought up the follow-on benefits of shorter loading times in their games, from making death feel (slightly) less punishing in Demon's Souls, and encouraging multiple saves and loads in Hitman 3 to encourage experimentation. Looking forwards, other developers pointed out that the future benefits of such a fast drive are hard to predict, but exciting nonetheless. Far Cry 6's lead programmer, Neil Hill pointed out that game streaming speed should mean open world design can be pushed in new directions, while Ratchet & Clank: Rift Apart's Marcus Smith says the technology's speed and ability to load new locations, "fundamentally changes the rules and allows us to think about ideas and game designs that are only possible on PS5." Returnal's Ari Arnbjörnsson was more speculative: "A bit further into the next generation I’m expecting we’ll start seeing developers make more use of the not-so-obvious benefits of the SSD. This is what excites me the most! What does it mean for developers when everything can be loaded from the disk that fast? Will we even need the concept of 'levels' anymore?…. The possibilities for this tech are exciting for me as a developer, and exhilarating for me as a gamer.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"]

PS5 3D Audio Benefits

The PS5's Tempest 3D AudioTech engine is harder to discuss, given that it's more experiential, but PS5 devs spoke mostly about its ability to better communicate in-game location to players, even without high-cost sound equipment. For example, Returnal director Harry Krueger explained, “3D Audio is exciting because it can create a more convincing and accurate soundscape for players, and a stronger sense of place.… in a fast-paced action game with lots of verticality like Returnal, it can also help with the player’s situational awareness, and make it more intuitive for players to pinpoint the locations of nearby enemies or incoming projectiles in the heat of combat.” Guerrilla Games' Mathijs de Jonge explained specifically how it will be used in Horizon: Forbidden West: "We’ll be able to play sounds in such a way that players will be able to locate the machines around them with greater ease, which is great for situations in which you find yourself surrounded or just want to sneak on machines." Resident Evil Village's Jun Takeuchi described the tech's benefit on horror games in particular, and its accessibility: "It’s almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience.” This post follows a similar discussion last month, where developers explained how they'll the PS5 DualSense's haptic feedback and adaptive triggers, including literally jamming the triggers in Deathloop, and allowing for different weapon effects in Ratchet & Clank: Rift Apart. It's all very exciting, but we are still left wondering a few things - primarily the release date and price of the console, and when PS5 pre-orders will finally open. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Halo Infinite Concept Art Reveals New Character, Spartan Armor

Concept art from Halo Infinite has revealed a new Elite character and a first look at Mark VII Generation 3 Spartan armour. In the August edition of Canon Fodder, a Halo Waypoint blog series diving deep into the lore behind the Halo universe we were introduced to a Sangheli warrior called Jega 'Rdomnai, an Elite Blademaster whose history is "shrouded in rumour and half-truths." According to his description, 'Rdomnai was the "first recruit welcomed into the Hand of Atriox," which appears to be the inner circle of the leader of The Banished, the splinter Covenant faction who serve as Halo Infinite's primary antagonistic force. It's thought that players may find Rdomnai "lurking silently in the shadows" at some point during the Halo Infinite campaign, as he is described as one of "several new characters" that players will have to deal with as they progress through the story. [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-concept-art&captions=true"] According to the blog, each confrontation has a part to play "in Chief's continuing journey." This suggests that the Hand of Atriox may appear as boss battles as Master Chief explores Zeta Halo. War Chief Escharum, who we saw at the end of Halo Infinite's campaign reveal, is described as the commander of the local Banished forces on Installation 07 - it seems likely he'll feature in one of these encounters too. The article also introduces a new armour set called the GEN3 Mark VII Mjolnir, "designed to outfit the latest Spartan contingents with the very best in cutting-edge warfighting technology." The armour was designed with the art direction of Halo Infinite in mind, which "draws on elements both classic and modern." It's not clear in what form the GEN3 Mark VII armour will appear during Halo Infinite, as the blog makes clear that Master Chief will be wearing the Mk.VI GEN 3 Mjolnir suit at the start of the game. This could mean an armour change during the campaign, or it could be a multiplayer armour set. [ignvideo url="https://www.ign.com/videos/2018/06/28/halo-infinite-the-history-of-installation-07-by-halo-canon"] In other Halo Infinite news, Microsoft recently brought back Bungie veteran Joseph Staten to get the game "back on track." The game was recently delayed into 2021, moving away from its planned Holiday 2020 release date. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.  

Xbox Seemingly Now Openly Admitting Xbox Series S Exists Before It’s Announced

Xbox Series S is seemingly now mentioned on publicly available Xbox products, despite not having been officially announced yet. The long-rumoured console - which will apparently take the form of a lower price, lower performance variant of Xbox Series X - has never been officially announced or named by Microsoft, but multiple mentions of the console (and its internal codename, Lockhart) have been found. Now, those buying Microsoft products have found mention of Xbox Series S in their goods - as shown by this Xbox controller, which arrived with a Game Pass voucher that specifically mentions "Xbox Series X | S" (the same console name formatting found on alleged Xbox Series S controller packaging last month): It remains to be seen when Xbox will formally announce the all-but confirmed console, although rumours point to an announcement this month. If the company is now printing public-facing materials with mention of Xbox Series S, that seems increasingly likely. Hopefully, that announcement comes alongside some of the notably missing details about the new range of Xbox consoles, such as release date, price, and Xbox Series X pre-orders. We know that Xbox Series X will be released in November, and an Xbox Series S controller leak seems to point to November 6. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] While Halo Infinite has been delayed to 2021, Xbox is still touting its launch line-up for the new new console(s), with "More than 50 new games planned for this year across generations and optimized for Xbox Series X, including Assassin’s Creed Valhalla, Dirt 5, Gears Tactics, Yakuza: Like a Dragon, Watch Dogs: Legion. With Smart Delivery you only have to buy these games once to play the best versions for your console, across generations." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Resident Evil Village Will Be Shown During Tokyo Game Show 2020 Online

Capcom has revealed that Resident Evil Village will be shown during Tokyo Game Show 2020 Online, as part of its special publisher broadcast. Revealed on Twitter by the Capcom Dev 1 account, the game will feature during the virtual trade show as part of the Capcom TGS Live 2020 webcast. Broadcast in Japanese with simultaneous English and Chinese interpretation, the live show will feature Street Fighter V Champion Edition on September 26 and Resident Evil Village on September 27. The tweet also acknowledges that Capcom had previously announced that fans would receive an update on the game during August 2020 back when the game was revealed during the PS5 games conference. In other Resident Evil Village news, check out this special developer message from the game's producers to learn more details about the game. If you need a primer on the entire Resident Evil timeline ahead of the game's release, you can check out our article covering the story so far. Resident Evil Village currently has a tentative release date of 2021, and will land on PS5, Xbox Series X and PC via Steam at launch. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call of Duty: Black Ops Cold War PS4 Beta Release Date Leaked by CoD: WW2

The release date for the Call of Duty: Black Ops Cold War PS4 beta appears to have leaked, with early access for PS4 players starting on October 8. As reported by CoD Tracker, details about the Black Ops Cold War beta have been found on the in-game storefronts for Call of Duty: Modern Warfare and Call of Duty: WW2. This post on the Black Ops Cold War subreddit has all the details, noting that "early access to the Open Beta begins on October 8, first on PS4." The leak also confirms that the PS4 version of Call of Duty: Black Ops Cold War "plays on PS5 via backwards compatibility when it launches." According to the PS4 Black Ops Cold War reveal trailer, the exclusivity agreement for the beta gives PS4 players access "at least 5 days earlier than any other format," so if this leak is legitimate, it suggests that Xbox and PC players will get the beta on the 13th of September, or perhaps later that week. [ignvideo url="https://www.ign.com/videos/2020/08/27/call-of-duty-black-ops-cold-war-perseus-briefing-cinematic"] According to the listing, those who pre-order any digital edition of the game will get access, and will also receive a Frank Woods operator and assault rifle Weapon Blueprint "for immediate use in Call of Duty: Modern Warfare and Call of Duty: Warzone." We recently learned that Call of Duty: Black Ops Cold War will run at 4K 120hz on next-gen consoles. For the lowdown on all of the pre-order bonuses and edition-exclusive content, check out our Black Ops Cold War preorder guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Astro A20 Gaming Headset is Xbox Series X and PS5 Cross-Compatible

For too long gamers have had to buy multiple gaming headsets if they own more than one gaming console, but the new Astro A20 Gen 2 promises to solve that, being the first headset to work with both the PS5 and Xbox Series X. As with buying any previous Astro gaming headset, you’ll still have to pledge your allegiance to one system by first buying an either green- or blue- tinted wireless gaming headset. However, if you want to use that same headset for the other platform, all you need to do is buy a second wireless dongle designed for your desired console. Not only can you pair the Astro A20 Gen 2 with either console, doing so will unlock system-specific features. When paired with the PS5, the Astro A20 Gen 2 gains an enhanced surround sound mode via the system's Spatial Audio feature. Astro A20 Gen 2 Aside from those platform-specific features, the Astro A20 Gen 2 looks like a solid wireless gaming headset on paper. It is rated for up to 50 feet of wireless range and more than 15 hours of battery life, plus you can recharge it over USB-C. The Astro A20 Gen 2 wireless gaming headset will retail for $119.99, while the Astro A20 Gen 2 USB Transmitter you’ll need to pair to a second console costs just $19.99. The headset and transmitter are slated to arrive this October – both are available for preorder now.

Bringing your old Astro Gaming headset to the PS5

On top of announcing a new wireless gaming headset, Astro also announced a new HDMI Adapter for anyone looking to port an old Astro gaming headset to the PS5. Now this solution is only necessary if your headset required optical audio in to work, which is the majority of Astro Gaming’s older lineup including the A10, A20 Gen 1, A50, and any headset that connected through the MixAmp Pro TR Gen 3 and Gen 4. The Astro HDMI Adapter itself works as a video pass-through that includes an Optical Audio Out port. Astro also promises this adapter won’t introduce any lag or affect the PS5’s ability to put out a 4K 120Hz gaming experience at all. The Astro HDMI Adapter will also release this October for $39.99. Registered Astro users can submit their serial number and email address to receive a $15 discount on Astro’s website. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

A Short Hike Review

Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life--like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you'll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who's clearly struggling with building a sandcastle. Her problem, unfortunately, is that she's heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire--simply a charming, heart-swelling sight.

This is just one of the many minute scenes you'll embrace in A Short Hike, an exploration title about trudging across a park's hilly terrains and muddy routes. It's a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that's the only place with any cellphone reception. While this sounds scant, there are plenty of activities you'll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers--one of the most essential items in the game--or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island's fantastical plants.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

It's tempting to see these as mere side-quests to complete, but that defeats the point of these experiences--the real reward is in enjoying the plain beauty of these mundane moments. That's by no means a narrative flaw; it's these small instances that encapsulate the grandeur of traversing through A Short Hike's large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter's journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.

Continue Reading at GameSpot

A Short Hike Review

Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life--like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you'll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who's clearly struggling with building a sandcastle. Her problem, unfortunately, is that she's heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire--simply a charming, heart-swelling sight.

This is just one of the many minute scenes you'll embrace in A Short Hike, an exploration title about trudging across a park's hilly terrains and muddy routes. It's a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that's the only place with any cellphone reception. While this sounds scant, there are plenty of activities you'll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers--one of the most essential items in the game--or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island's fantastical plants.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

It's tempting to see these as mere side-quests to complete, but that defeats the point of these experiences--the real reward is in enjoying the plain beauty of these mundane moments. That's by no means a narrative flaw; it's these small instances that encapsulate the grandeur of traversing through A Short Hike's large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter's journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.

Continue Reading at GameSpot

Fortnite vs. Apple: Parody Ad Disappoints Original Director, Ridley Scott

When Epic Games launched its legal action against Apple over alleged ‘anticompetitive’ behavior in the App Store, the developers of Fortnite created a shot-for-shot remake of the famous “1984” Apple Super Bowl commercial directed by Ridley Scott. IGN spoke with Scott about Epic’s homage in a recent interview and while Scott feels the Fortnite ad was well produced, he believes the message should have been about a more powerful topic. IGN asked Scott, director of critically acclaimed films like Alien, Gladiator, and Black Hawk Down, if he has seen the Epic remake of his famous Apple “1984” commercial. “I sure have and I wrote to them because on the one hand I can be fully complimented by the fact they copied [my commercial] shot for shot,” Scott says. “But pity the message is so ordinary when they could have been talking about democracy or more powerful things… And they didn’t use it.” Scott added, “I think the animation was terrific, the idea was terrific, the message was ‘ehh’.” [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] “1984” is the name of Ridley Scott’s famous Apple commercial which aired nationally during Super Bowl 18. The commercial was based on the novel Nineteen Eighty-Four by George Orwell and was meant to convey Apple as a rebel against an oppressive regime believed to be IBM. After Epic bypassed App Store rules by implementing its own payment system on the Fortnite iOS app, Apple removed Fortnite from iOS devices. After this, Epic announced a lawsuit against Apple over anticompetitive practices and started its #FreeFortnite social media campaign. As part of this campaign, Epic released its version of Scott’s “1984” commercial, only this time Apple is the oppressive regime, and Fortnite is the rebel. There's even an in-game Fortnite event about the dispute with Apple. [widget path="global/article/imagegallery" parameters="albumSlug=games-that-came-back-from-the-brink-of-disaster&captions=true"] Apple has countered Epic’s lawsuit, claiming the company broke the App Store rules and has threatened to revoke Epic’s developer account, which will jeopardize not only Fortnite but any iOS game running on the Unreal Engine. Companies like Microsoft have come to Epic’s defense, claiming that revoking access to Unreal Engine will harm more companies and developers than just Epic. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.