Xbox’s Phil Spencer Isn’t Sure 8K Will Ever Be Standard in Video Games

Xbox boss Phil Spencer has said that he isn’t sure if 8K resolution will ever be standard for video games, calling it “aspirational technology.” Talking to Wired, Spencer said “I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we’re years away from 8K being—if it ever is—standard in video games.” [ignvideo url="https://www.ign.com/videos/2020/06/25/xbox-series-x-official-optimized-for-xbox-series-x-trailer"] Spencer’s comments come despite the Xbox Series X being able to support 8K output. However, while it may technically be able to push video at a resolution of 7680 x 4320, there are more factors to consider, chiefly being if anyone even has an 8K television or monitor to view such visuals on. According to Wired’s chat with Liz Hamren, head of gaming engineering at Xbox, Microsoft's data suggests that 4K TV adoption is less than what publishers may think, and so that suggests 8K adoption is still years away at least. If you aspire to 8K gaming, you’re best off taking a look at PCs and the new Nvidia RTX 3090 GPU, which costs a cool $1499 (and requires the rest of a PC and an 8K display, too). If that’s out of your budget, then you’re out of luck on 8K for now. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] For more on Microsoft’s new console, check out our hands-on preview of the Xbox Series X and our discussion on how expandable storage and SSDs are huge parts of the next-gen experience. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Xbox’s Phil Spencer Isn’t Sure 8K Will Ever Be Standard in Video Games

Xbox boss Phil Spencer has said that he isn’t sure if 8K resolution will ever be standard for video games, calling it “aspirational technology.” Talking to Wired, Spencer said “I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we’re years away from 8K being—if it ever is—standard in video games.” [ignvideo url="https://www.ign.com/videos/2020/06/25/xbox-series-x-official-optimized-for-xbox-series-x-trailer"] Spencer’s comments come despite the Xbox Series X being able to support 8K output. However, while it may technically be able to push video at a resolution of 7680 x 4320, there are more factors to consider, chiefly being if anyone even has an 8K television or monitor to view such visuals on. According to Wired’s chat with Liz Hamren, head of gaming engineering at Xbox, Microsoft's data suggests that 4K TV adoption is less than what publishers may think, and so that suggests 8K adoption is still years away at least. If you aspire to 8K gaming, you’re best off taking a look at PCs and the new Nvidia RTX 3090 GPU, which costs a cool $1499 (and requires the rest of a PC and an 8K display, too). If that’s out of your budget, then you’re out of luck on 8K for now. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] For more on Microsoft’s new console, check out our hands-on preview of the Xbox Series X and our discussion on how expandable storage and SSDs are huge parts of the next-gen experience. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Marvel’s Eternals Villain Seemingly Leaked By Action Figure

Marvel's upcoming Eternals movie may have seen one of its key villains leak, thanks to an action figure. If you want to know nothing more about Eternals ahead of release, mild spoilers may follow. This is your chance you turn back! [ignvideo url="https://www.ign.com/videos/2019/08/08/marvels-eternals-movie-villains-the-deviants-explained"] We already knew that the Eternals would see their mortal enemies, the Deviants appear as villains, but it seems the Deviants' traditional leader, Kro will be putting in an appearance – and we may have seen a glimpse of his MCU true form. Discovered by Instagram user dtapia22, an unreleased Marvel Legends Series action figure appears to show Kro in the form of a sinewy humanoid with an opalescent sheen. The back of the figure's box shows him with tentacle-like hands, four eyes, and a six-back to be proud of. The box blurb reads: "A powerful Deviant unlike any other the Eternals have faced over the millenia, Kro's appearance is the harbinger for a global threat." Kro is the leader of the Deviants, a race of destructive immortals created alongside the Eternals that harbours a very longstanding grudge against their sister species. We'd already guessed that Kro may be making an appearance in the movie, especially as - in the comics - he has a past relationship with the Eternals' Thena (due to be played by Angelina Jolie). It's not yet known who'll play Kro in the movie, but we know the full hero line-up for the Eternals: Richard Madden as Ikaris, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh and Angelina Jolie as Thena. Kit Harrington will also appear as Dane Whitman, who becomes Black Knight in the comics. Eternals is due to be Marvel's "most sci-fi" movie so far, and has been set up by the ending of Avengers: Endgame in some fashion. Sadly, it's a part of the huge slate of Disney movies recently delayed, now scheduled to arrive on November 5, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-marvels-eternals-movie&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Marvel’s Eternals Villain Seemingly Leaked By Action Figure

Marvel's upcoming Eternals movie may have seen one of its key villains leak, thanks to an action figure. If you want to know nothing more about Eternals ahead of release, mild spoilers may follow. This is your chance you turn back! [ignvideo url="https://www.ign.com/videos/2019/08/08/marvels-eternals-movie-villains-the-deviants-explained"] We already knew that the Eternals would see their mortal enemies, the Deviants appear as villains, but it seems the Deviants' traditional leader, Kro will be putting in an appearance – and we may have seen a glimpse of his MCU true form. Discovered by Instagram user dtapia22, an unreleased Marvel Legends Series action figure appears to show Kro in the form of a sinewy humanoid with an opalescent sheen. The back of the figure's box shows him with tentacle-like hands, four eyes, and a six-back to be proud of. The box blurb reads: "A powerful Deviant unlike any other the Eternals have faced over the millenia, Kro's appearance is the harbinger for a global threat." Kro is the leader of the Deviants, a race of destructive immortals created alongside the Eternals that harbours a very longstanding grudge against their sister species. We'd already guessed that Kro may be making an appearance in the movie, especially as - in the comics - he has a past relationship with the Eternals' Thena (due to be played by Angelina Jolie). It's not yet known who'll play Kro in the movie, but we know the full hero line-up for the Eternals: Richard Madden as Ikaris, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh and Angelina Jolie as Thena. Kit Harrington will also appear as Dane Whitman, who becomes Black Knight in the comics. Eternals is due to be Marvel's "most sci-fi" movie so far, and has been set up by the ending of Avengers: Endgame in some fashion. Sadly, it's a part of the huge slate of Disney movies recently delayed, now scheduled to arrive on November 5, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-marvels-eternals-movie&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Andy Samberg’s Next Movie Is a Superhero Comedy

Andy Samberg is teaming up with Craig Robinson and Common to develop a new superhero comedy titled Super High. According to Deadline, Samberg, Robinson, and Common are planning to produce and star in the superhero comedy in which "smoking special weed gives you superpowers." Adam Mansbach has signed on to write the screenplay based on a story that he created with Shamier Anderson, who is also on board to executive produce the film. [ignvideo url="https://www.ign.com/videos/2020/07/18/palm-springs-official-trailer"] Sources have claimed that the film was caught up in a competitive bidding war based on its premise, however, New Line Cinema eventually won the rights to the highly sought-after project in a reported seven-figure deal that includes a production commitment. Super High is still in its early stages of development, so does not yet have a release date. Samberg's most recent credits include Hulu's Palm Springs and Netflix's The Dark Crystal: Age of Resistance. In recent years, he's also starred as Jake Peralta on Brooklyn Nine-Nine, alongside Robinson who plays Doug Judy. Robinson's other recent credits include Dolemite Is My Name and Timmy Failure: Mistakes Were Made, while Common just starred as Westley in Quibi's adaptation of The Princess Bride. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-superhero-movies&captions=true"] For more on Samberg's last feature film, click to read IGN's review of Palm Springs. In our write-up, we praised the script for playing into the "dystopian fantasy of being able to reinvent yourself in a lawless world" to deliver "a clever tale about what it takes for someone who's not a part of existence to want to reengage with life." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Andy Samberg’s Next Movie Is a Superhero Comedy

Andy Samberg is teaming up with Craig Robinson and Common to develop a new superhero comedy titled Super High. According to Deadline, Samberg, Robinson, and Common are planning to produce and star in the superhero comedy in which "smoking special weed gives you superpowers." Adam Mansbach has signed on to write the screenplay based on a story that he created with Shamier Anderson, who is also on board to executive produce the film. [ignvideo url="https://www.ign.com/videos/2020/07/18/palm-springs-official-trailer"] Sources have claimed that the film was caught up in a competitive bidding war based on its premise, however, New Line Cinema eventually won the rights to the highly sought-after project in a reported seven-figure deal that includes a production commitment. Super High is still in its early stages of development, so does not yet have a release date. Samberg's most recent credits include Hulu's Palm Springs and Netflix's The Dark Crystal: Age of Resistance. In recent years, he's also starred as Jake Peralta on Brooklyn Nine-Nine, alongside Robinson who plays Doug Judy. Robinson's other recent credits include Dolemite Is My Name and Timmy Failure: Mistakes Were Made, while Common just starred as Westley in Quibi's adaptation of The Princess Bride. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-superhero-movies&captions=true"] For more on Samberg's last feature film, click to read IGN's review of Palm Springs. In our write-up, we praised the script for playing into the "dystopian fantasy of being able to reinvent yourself in a lawless world" to deliver "a clever tale about what it takes for someone who's not a part of existence to want to reengage with life." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Solitaire Conspiracy Review – Jack Of All Trades

As I played The Solitaire Conspiracy, I couldn’t help but wonder what other classics of tabletop gaming would benefit from the treatment that the solo card game receives here. Story-driven checkers? Chess with hero characters? Mancala with a leaderboard? The latest project from Bithell Games reimagines solitaire as a means of espionage. And while the FMV story that frames each hand is pretty predictable, the mechanical ramifications of this conceit make for a fantastic take on the traditional card game.

You are an unwitting spy, kidnapped and put to work by Protega, an intel organization working outside the confines of any nation’s government. Protega is represented to you by Kinda Funny’s Greg Miller as Jim Ratio, your handler and constant companion throughout the campaign. Ratio tells you that you need to take down a mysterious figure called Solitaire, who has shut down Protega’s means of communication with their operatives out in the field. It’s your mission to regain control of this spy network.

No Caption Provided
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Your spy work plays out through games of solitaire. According to the credits, the versions of the game that The Solitaire Conspiracy takes inspiration from are Beleaguered Castle and Streets and Alleys. These variants are less popular than Klondike or Spider, to be sure, but they’re intuitive enough and easy to pick up. The board is made up of three columns, each with four rows. In the central column, you place the ace for each suit that’s currently in play, then build on it until you reach the King. You draw these cards from the outer columns, where the cards are dealt in piles. Unlike in some other popular solitaire variants, you can only move one card at a time, rather than picking up the furthest consecutive card in and moving the stack. But, you can move each card to any pile, regardless of suit, as long as the numeric value on the card is lower than the topmost card on the desired pile. These core rules are fairly simple, and will be easy to pick up for anyone who’s played a hand or two of solitaire before. But that simplicity provides a solid framework for Bithell Games to use as it builds out its unique, hero-based take on solitaire.

Continue Reading at GameSpot

The Solitaire Conspiracy Review – Jack Of All Trades

As I played The Solitaire Conspiracy, I couldn’t help but wonder what other classics of tabletop gaming would benefit from the treatment that the solo card game receives here. Story-driven checkers? Chess with hero characters? Mancala with a leaderboard? The latest project from Bithell Games reimagines solitaire as a means of espionage. And while the FMV story that frames each hand is pretty predictable, the mechanical ramifications of this conceit make for a fantastic take on the traditional card game.

You are an unwitting spy, kidnapped and put to work by Protega, an intel organization working outside the confines of any nation’s government. Protega is represented to you by Kinda Funny’s Greg Miller as Jim Ratio, your handler and constant companion throughout the campaign. Ratio tells you that you need to take down a mysterious figure called Solitaire, who has shut down Protega’s means of communication with their operatives out in the field. It’s your mission to regain control of this spy network.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Your spy work plays out through games of solitaire. According to the credits, the versions of the game that The Solitaire Conspiracy takes inspiration from are Beleaguered Castle and Streets and Alleys. These variants are less popular than Klondike or Spider, to be sure, but they’re intuitive enough and easy to pick up. The board is made up of three columns, each with four rows. In the central column, you place the ace for each suit that’s currently in play, then build on it until you reach the King. You draw these cards from the outer columns, where the cards are dealt in piles. Unlike in some other popular solitaire variants, you can only move one card at a time, rather than picking up the furthest consecutive card in and moving the stack. But, you can move each card to any pile, regardless of suit, as long as the numeric value on the card is lower than the topmost card on the desired pile. These core rules are fairly simple, and will be easy to pick up for anyone who’s played a hand or two of solitaire before. But that simplicity provides a solid framework for Bithell Games to use as it builds out its unique, hero-based take on solitaire.

Continue Reading at GameSpot

PS5 DualSense Was Developed With Help From Astro’s Playroom Pack-In Game

The new technology in the PS5 DualSense controller was developed alongside Astro’s Playroom, with developer Japan Studio helping test and refine the controller through the design process. Talking to Famitsu, as detailed in an English-language report from VGC, Japan Studio boss Nicolas Doucet said that the systems they developed for Astro’s Playroom helped them provide critical feedback for the controller team. [ignvideo url="https://www.ign.com/videos/2020/06/11/dualsense-controller-features-trailer-ps5-reveal-event"] “After considering the experience of the game, we thought about what parts should be further improved and what direction should be taken,” he said. “We continued to send that feedback with the development of the DualSense. It’s really quite fun, and I think it’s an uncommon development practice, but it may lead the way to the future of gameplay, so it’s really exciting to be able to do this kind of work.” “For example, as we tested haptic feedback and adaptive triggers, we compiled personal feedback, such as ‘this has too strong of a recoil.’ We shared such thoughts with the hardware team and then shared them with our international studios,” he explained. “The DualSense received a lot of feedback and was progressively getting more cohesive and better integrated. This was quite a long process – about a year-and-a-half to two years.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Doucet explained that the design of the DualSense has “changed considerably” over the nearly two years of development, but it has always been designed with haptics and adaptive triggers. For more PS5 news, take a look at our story about Sony predicting that PS5 will sell more in its first fiscal year than PS4 did, and what you need to know about PS4 to PS5 save transfers. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

PS5 DualSense Was Developed With Help From Astro’s Playroom Pack-In Game

The new technology in the PS5 DualSense controller was developed alongside Astro’s Playroom, with developer Japan Studio helping test and refine the controller through the design process. Talking to Famitsu, as detailed in an English-language report from VGC, Japan Studio boss Nicolas Doucet said that the systems they developed for Astro’s Playroom helped them provide critical feedback for the controller team. [ignvideo url="https://www.ign.com/videos/2020/06/11/dualsense-controller-features-trailer-ps5-reveal-event"] “After considering the experience of the game, we thought about what parts should be further improved and what direction should be taken,” he said. “We continued to send that feedback with the development of the DualSense. It’s really quite fun, and I think it’s an uncommon development practice, but it may lead the way to the future of gameplay, so it’s really exciting to be able to do this kind of work.” “For example, as we tested haptic feedback and adaptive triggers, we compiled personal feedback, such as ‘this has too strong of a recoil.’ We shared such thoughts with the hardware team and then shared them with our international studios,” he explained. “The DualSense received a lot of feedback and was progressively getting more cohesive and better integrated. This was quite a long process – about a year-and-a-half to two years.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Doucet explained that the design of the DualSense has “changed considerably” over the nearly two years of development, but it has always been designed with haptics and adaptive triggers. For more PS5 news, take a look at our story about Sony predicting that PS5 will sell more in its first fiscal year than PS4 did, and what you need to know about PS4 to PS5 save transfers. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.