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Best Amazon Prime Laptop Deals
Best Amazon Prime Day Laptop Deals
[poilib element="commerceDeal" parameters="slug=best-prime-day-mac-deals"] [poilib element="commerceDeal" parameters="slug=best-prime-day-laptop-deals"] Laptops are only a small part of the many deals offered on Prime Day, so make sure to check out our main Amazon Prime Day page to keep up to date on the best deals and savings that are just waiting for you, including the Best Prime PC Mouse and Keyboard Deals and Best Prime Day Desk Deals.The Best Amazon Prime Day Deals
Right now, if you're going to spend $40 on Amazon, you can save some cash and send yourself a $40 gift card and Amazon will send you $10 in Amazon credit within 24-48 hours.
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Also, it's important to note that you'll need to have an active Amazon Prime account to score the steepest of discounts. You can sign up for Amazon Prime right here. Moreover, if you've never taken advantage of the free trial for Prime, pick up the 30-day trial right now and save money even without a subscription. You can even cancel your subscription before the first bill shows up, if you want to roll that way. If you've already used the free trial, you can subscribe for $12.99 a month, or $119 for a full year.
[poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.PS5 UI Tease Comes From an Unexpected Place: Burger King
— PlayStation (@PlayStation) October 12, 2020While this could be a tease for Sneak King 2 for a PS5 and The Burger King revealing the PS5's UI to the world (listen, it's 2020, anything can happen), this is most likely some sort of contest where patrons of Burger King will be able to win a brand new PlayStation 5 by purchasing a Whopper or something similar. Taco Bell is currently running a promotion that gives fans a chance to win an Xbox Series X by simply purchasing a medium or large drink. The PS5 and PS5 Digital Edition will be released on November 12, 2020, for $499 and $399, respectively, and we still haven't seen an in-depth look its UI and menus in action. Sony did promise that the PS5's UI would be a "complete overhaul" from the PS4, and it can't be much longer before it's fully revealed. We recently learned more about its backward compatibility with PS4, how saves will transfer between the new systems, and what PS4 games will not be playable on PS5. [ignvideo url="https://www.ign.com/videos/2020/10/09/biggest-ps5-teardown-takeaways-next-gen-console-watch"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Star Wars: Squadrons Review – Catch Me If You Can
For all the ups and downs I've had with various Star Wars media products over the past few decades, the formative space combat simulations of X-Wing and TIE Fighter on MS-DOS (or at least, my memory of them) have always been a fixed highlight. It's hard to go astray when you're focused on the minutiae of inherently cool sci-fi fantasy planes, as opposed to whatever's going on with Jedi lineages or space politics now.
There have been a few arcade-style Star Wars space combat games that filled the 20-year period since the last flight simulator, and some of them were even good. But Star Wars: Squadrons is now making a welcome return to some of the simulator intricacies, while still retaining a large degree of the approachable spectacle of the arcade-style flight games. And the balance Squadrons has settled on works very well in creating an experience that makes you feel as if you're really an active participant in a Star War.
The basic mechanics will be familiar if you've ever played any kind of flight game. You pitch your fighter up and down, you bank it left and right. You fly forward, not backward, and you can twirl until you feel sick. You maneuver your crosshairs onto an enemy and then fire lasers or missiles at them. You're locked to a first-person cockpit view of the action, but all of Squadron's missions are in space, which means maintaining altitude isn't something you have to worry about, and instead, you get the wonderful freedom of being able to fly along any axis--rolling your ship and flying upside down is a hoot. It feels like you could feasibly finish the Squadrons campaign relying mostly on those principles if you wanted to, especially on lower difficulty levels, and that's great. But Squadrons digs a little deeper with the ability to reroute power on your ship, a system that brings a nice layer of complexity in the advantages that it can open up for you and the considerations that come with that.
Continue Reading at GameSpotStar Wars: Squadrons Review – Catch Me If You Can
For all the ups and downs I've had with various Star Wars media products over the past few decades, the formative space combat simulations of X-Wing and TIE Fighter on MS-DOS (or at least, my memory of them) have always been a fixed highlight. It's hard to go astray when you're focused on the minutiae of inherently cool sci-fi fantasy planes, as opposed to whatever's going on with Jedi lineages or space politics now.
There have been a few arcade-style Star Wars space combat games that filled the 20-year period since the last flight simulator, and some of them were even good. But Star Wars: Squadrons is now making a welcome return to some of the simulator intricacies, while still retaining a large degree of the approachable spectacle of the arcade-style flight games. And the balance Squadrons has settled on works very well in creating an experience that makes you feel as if you're really an active participant in a Star War.
The basic mechanics will be familiar if you've ever played any kind of flight game. You pitch your fighter up and down, you bank it left and right. You fly forward, not backward, and you can twirl until you feel sick. You maneuver your crosshairs onto an enemy and then fire lasers or missiles at them. You're locked to a first-person cockpit view of the action, but all of Squadron's missions are in space, which means maintaining altitude isn't something you have to worry about, and instead, you get the wonderful freedom of being able to fly along any axis--rolling your ship and flying upside down is a hoot. It feels like you could feasibly finish the Squadrons campaign relying mostly on those principles if you wanted to, especially on lower difficulty levels, and that's great. But Squadrons digs a little deeper with the ability to reroute power on your ship, a system that brings a nice layer of complexity in the advantages that it can open up for you and the considerations that come with that.
Continue Reading at GameSpotApple Can’t Block Unreal Engine on iOS, Judge Rules
Apple Can’t Block Unreal Engine on iOS, Judge Rules
Researchers Found Humans Have Been Evolving Without Wisdom Teeth
Most people learn about the phenomena of evolution in their middle school and high school science classes, but researchers have recently discovered evidence of “microevolution” with noticeable differences between generations of human beings.
According to September’s Journal of Anatomy, via Sky News, more babies are being born without wisdom teeth, with an extra artery in their arm, or with smaller jaws and shorter faces as a result of microevolution.
"A lot of people thought humans have stopped evolving. But our study shows we are still evolving - faster than at any point in the past 250 years," Dr. Teghan Lucas of Flinders University said.
The reasoning behind fewer teeth in human mouths can be attributed to human faces getting shorter and mouths getting smaller, leaving less room for teeth to develop. Natural selection and humans' increased ability to chew food has resulted in fewer humans developing wisdom teeth.
[widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-sci-fi-movies&captions=true"]An additional artery in the human arm goes as far back as the 19th century. The “median artery” previously used to form in babies during pregnancy, and would normally disappear after birth while radial and ulna arteries had grown.
One in three people now keep their median artery for their entire life. Thankfully, this poses no known health issues and actually increases blood flow to the hands.
"The median artery is a perfect example of how we are still evolving because people born more recently have a higher prevalence of this artery when compared to humans from previous generations,” author Professor Maciej Henneberg said.
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Researchers determined their findings by both tracking how many subjects retained different body parts throughout the generations, as well as dissecting preserved corpses of people born throughout the 20th century.
The study also predicts that people born 80 years from now (so 2100) will all possess a median artery if the trend continues. For more historical discoveries, check out the theory on why Megalodons were so massive (hint: it's because of cannibalism in the womb).
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and his jaw is clenched.
