Hyrule Warriors: Age of Calamity Demo Released

Nintendo has announced that a demo for Hyrule Warriors: Age of Calamity will hit Nintendo eShop today. Announced in the last Nintendo Direct Mini Partner Showcase of the year, you'll be able to try a portion of the upcoming hack 'n' slash prequel to Zelda: Breath of the Wild. [ignvideo url="https://www.ign.com/videos/2020/10/28/hyrule-warriors-age-of-calamity-official-demo-trailer"] The demo will allow you to play the game's entire first chapter, and will carry save data over to the main game when it arrives on November 20. A new trailer also confirmed that the game will allow you to control Breath of the Wild's gigantic weapons of war, the Divine Beasts. Which is amazing. This was far from the only announcement in today's not-so-Mini Direct, and we've got everything announced in one handy place. And if you want to know more about Hyrule Warriors: Age of Calamity, we've made a video about 54 reasons Breath of the Wild fans will love it. [ignvideo url="https://www.ign.com/videos/2020/10/28/54-things-breath-of-the-wild-fans-will-love-about-hyrule-warriors-age-of-calamity"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Reckless: Exclusive Preview of Graphic Novel From Criminal and Fatale Creators

Ed Brubaker and Sean Phillips are easily one of the most dependable creative teams in the entire comic book industry. Their past collaborations have resulted in crime noir classics like Criminal, Fatale and The Fade Out. Brubaker and Phillips latest collaboration is Reckless, the first in a new series of graphic novels inspired by the classic pulp novels of yesteryear. IGN can exclusively debut several new pages from Reckless. Check them out, along with all previously revealed art, in the slideshow gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=reckless-exclusive-graphic-novel-preview&captions=true"] Publisher Image Comics is teasing reckless as something of a departure for Brubaker and Phillips. While most of their projects are steeped in the criminal underworld and morally compromised protagonists, Reckless is a story about a genuine hero. The book revolves around a protagonist named Ethan Reckless, a man who solves other people's problems for a fee. But when he reconnects with a friend from his days as a college student and political activist, Ethan will find his past coming back to haunt him. "Reckless is a project I've been dreaming of us doing for years," Brubaker told IGN. "Our version of the kind of paperback pulp heroes that I grew up with. And the kind of fun but grim escapism that reflects our world back at us. With the way our last graphic novel Pulp hit, selling out its print-run almost instantly, this finally felt like the right time to make a bigger and bolder move, which is just what the Reckless series is. Each book is a standalone graphic novel, a complete story, and we'll be putting out three of them over the next year. Hopefully it won't kill us." “I escaped from a drizzly English summer to an adventure in the sun-kissed valleys of California drawing this book," said Phillips. "Unfortunately for me it was only on paper, although that's also the perfect medium for you to enjoy the first in our new series of graphic novels this December.” [ignvideo url="https://www.ign.com/videos/2015/03/10/top-25-crime-movies"] Reckless is priced at $24.99 and is scheduled for release on December 16, 2020. The second, untitled volume in the series is planned for an April 2021 release. In other recent comic book news, Batman: Three Jokers just wrapped up with a major twist, legendary X-Men writer Chris Claremont is being celebrated in the form of a lavish new hardcover collection and Marvel has just added significant new layers to Apocalypse's back-story. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Microsoft Confirms Every Game You Can Play on Xbox One Will Work on Xbox Series X / S

Microsoft has said that it's performed more than 500,000 hours of testing to confirm that every game playable on the Xbox One - from the original Xbox, Xbox 360 and the One itself - will also work on its next-gen consoles, the Xbox Series X and Xbox Series S, at launch (except for Kinect-only games, sorry). A tweet from Team Xbox member Jason Ronald said that "all Xbox, Xbox 360 and Xbox One games playable on Xbox One today, except for the handful that require Kinect, will be available – and look and play better – on Xbox Series X|S at launch." Apparently, it took "500K+ hours of testing" to ensure that every Xbox game across the three generations could be played on the new consoles, though it's bad news for Kinect fans, as those games will be left on the island of misfit toys alongside the plucky peripheral as we move into the next generation. This is great news for fans of the OG Xbox classics and the Xbox One exclusives that earmarked the last console generation. It means you can play everything from Conker: Live and Reloaded all the way through to Forza Horizon 4 when you boot up your new Xbox Series console on November 10. If you want to see an unboxing of the Xbox Series X, check out our video digging into all the details. The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

No Man’s Sky: Next Generation Is a PS5, Xbox Series X / S Launch Title

No Man's Sky: Next Generation will be a launch day game for PS5 and Xbox Series consoles, bringing a graphical update, 4K / 60FPS performance, 32-player multiplayer, and more – and it's a free upgrade for existing players. The PC edition will also receive a graphical upgrade alongside the new console versions. The No Man's Sky: Next Generation update will launch day-and-date with new consoles (that's November 10 for Xbox Series X/S and November 12 for PS5), and will arrive as a free upgrade, with full save game transfers, and all of the previously released content for the game. The game will continue to feature full crossplay across all platforms, even across generations. Check out a trailer below: [ignvideo url="https://www.ign.com/videos/2020/10/28/no-mans-sky-next-generation-trailer"] You can check out full patch notes on the No Man's Sky website, but here's a selection of the improvements coming:  
  • Fuller worlds - Coming to next-gen consoles and PC, worlds will now be more densely packed, with "thousands more rocks, alien grasses, and exotic flora on screen at any time".
  • 32-player multiplayer - Next-gen console versions will now allow for the maximum player limit when playing together.
  • 4K / 60 FPS performance - No Man's Sky should have a new upper limit for performance (although it's not yet clear if Xbox Series S will hit this mark).
  • Improved visuals - PS5 and Xbox Series will see "improved shadows, greater draw distances, thousands more objects on screen and improved lighting and volumetric effects."
  • Bigger bases - No specifics are given, but next-gen consoles will now be able to create "far more vast and complex bases", presumably in line with the PC version.
  • Improved loading times - Hello Games estimates that there's been a 5-10x reduction in loading times.
  • Crossplay - All platforms can play together, including between console generations.
  • Free upgrades  Existing owners of the game will be able to upgrade to the respective next-gen version, with progress carried over.
  • Haptic controls (PS5 only) - "From the satisfying feeling of firing your boltcaster, to the gentle nudge of a building part slotting into place in a space habitat or the firm click of the trigger in your interstellar ship - haptic controls allow players to feel immersed in an alien world as never before."
  • Advanced audio (PS5 only) - "Thanks to PlayStation 5’s Tempest 3D AudioTech, players will be able to soak in the ambience of an alien planet, or feel a ship fly overhead like never before."
  • PSVR support - Through backwards compatibility, PSVR play of No Man's Sky remains supported on the PS5 version.
[widget path="global/article/imagegallery" parameters="albumSlug=no-mans-sky-next-generation-update-screenshots&captions=true"] It's been a very busy year for No Man's Sky - 2020 has already seen the release of the Living Ships, Exo Mech, Desolation, Cross-Play, GamePass and Origins updates. All of that comes alongside the fact that Hello Games has begun working on a big, ambitious new game, with studio founder Sean Murray working across both projects. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Pikmin 3 Deluxe Review

By this point, nearly four years into the Switch's life cycle, Nintendo has repackaged almost all of Wii U's most noteworthy games for the system's successor, with only a handful of holdovers yet to make the jump. Pikmin 3 is the latest Wii U gem to be dusted off and repurposed for Switch, and like other "deluxe" offerings, it arrives on the hybrid console packed together with all of its original DLC and a smattering of new content--in this case, a handful of additional missions starring series mainstays Olimar and Louie--making this the definitive version of one of the company's most underrated titles.

Although the side story missions are the biggest selling point, Pikmin 3 has actually received a fair number of other tweaks in its move to Switch as well. There are new difficulty options, a hint system that helpfully nudges wayward players in the right direction, and other additions like badges--unlockable achievements that are doled out upon completing specific tasks or reaching certain milestones. These nips and tucks don't radically alter the experience for returning players, but they do help make the game more inviting for newcomers, especially those who may not already be familiar with the series.

Even without any dramatic touch-ups, Pikmin 3 remains just as delightful now as when it first premiered more than seven years ago, thanks to its wonderfully idiosyncratic blend of strategy and adventure. The centerpiece of the package is the Story mode, which begins--just as previous games did--with a crash landing. This time around, you take control of three new explorers named Alph, Brittany, and Charlie, who embark on an expedition across the cosmos in search of food for their starving planet. En route, their spaceship is struck by a meteor, sending the crew plummeting to the planet of the Pikmin, and it falls to you to reunite the explorers, navigate the planet's perils, and retrieve enough food to save their home world.

Continue Reading at GameSpot

Pikmin 3 Deluxe Review

By this point, nearly four years into the Switch's life cycle, Nintendo has repackaged almost all of Wii U's most noteworthy games for the system's successor, with only a handful of holdovers yet to make the jump. Pikmin 3 is the latest Wii U gem to be dusted off and repurposed for Switch, and like other "deluxe" offerings, it arrives on the hybrid console packed together with all of its original DLC and a smattering of new content--in this case, a handful of additional missions starring series mainstays Olimar and Louie--making this the definitive version of one of the company's most underrated titles.

Although the side story missions are the biggest selling point, Pikmin 3 has actually received a fair number of other tweaks in its move to Switch as well. There are new difficulty options, a hint system that helpfully nudges wayward players in the right direction, and other additions like badges--unlockable achievements that are doled out upon completing specific tasks or reaching certain milestones. These nips and tucks don't radically alter the experience for returning players, but they do help make the game more inviting for newcomers, especially those who may not already be familiar with the series.

Even without any dramatic touch-ups, Pikmin 3 remains just as delightful now as when it first premiered more than seven years ago, thanks to its wonderfully idiosyncratic blend of strategy and adventure. The centerpiece of the package is the Story mode, which begins--just as previous games did--with a crash landing. This time around, you take control of three new explorers named Alph, Brittany, and Charlie, who embark on an expedition across the cosmos in search of food for their starving planet. En route, their spaceship is struck by a meteor, sending the crew plummeting to the planet of the Pikmin, and it falls to you to reunite the explorers, navigate the planet's perils, and retrieve enough food to save their home world.

Continue Reading at GameSpot

Cyberpunk 2077 Works on PC and Next-Gen Consoles Right Now

Cyberpunk 2077 is "ready" on PC, and "plays well" on next-gen consoles, with current-gen versions currently being worked on after the game's most recent delay. CD Projekt Red also says there should be no knock-on delay to the game's expansions. Speaking on a conference call after the game's delay to December 10 (reported by Pap Business), CD Projekt CEO Adam Kicinski explained that there would be no further delays, and that this most recent push back was a different situation to previous release date changes. "The game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current gen consoles." That suggests that current-gen console performance was the reason for the delay - something IGN has heard independently from sources close to CD Projekt Red. [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-delayed-for-a-fourth-time"] It's worth pointing out that the version running on next-gen consoles is almost certainly the same as the current-gen edition - true PS5 and Xbox Series upgrades aren't arriving until next year, and are likely lower down CDPR's development priorities ahead of the launch. Asked if there had been knock-on effects because of the current delay CD Projekt's SVP of Business Development, Michal Nowakowski explained that there had been no impact on planned expansions to the game. However, Kiciski said that there may be "organizational changes" in technical departments at the developer. The unexpected delay, which arrived after the game went gold, has led to Cyberpunk 2077's Twitter account having to light-heartedly reckon with some of its extremely confident old tweets. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Watch Dogs: Legion Review

Watch Dogs: Legion releases on Thursday, October 29. While we reviewed the game on PC, other outlets playing the Xbox One version have encountered overheating issues on Xbox One X. Ubisoft says it plans to release an update on October 30 that's intended to resolve the issue.


Watch Dogs: Legion takes the foundations and ideas of its predecessors and expands upon them exponentially. The core conceit of Legion lies in the old adage of "strength in numbers," which manifests in the game letting you recruit and play as nearly any character you come across, amassing a ragtag crew of freedom fighters. This open-ended stance to fighting the system is a significant change for the franchise, and it's bolstered by improved hacking and social-engineering gameplay. Legion's approach, while admirable, does have some unintended issues that make its powerful message of unity waver at inopportune times, but it still manages to make a profound statement about hope with its novel approach to player agency.

Continue Reading at GameSpot

Watch Dogs: Legion Review

Watch Dogs: Legion takes the foundations and ideas of its predecessors and expands upon them exponentially. The core conceit of Legion lies in the old adage of "strength in numbers," which manifests in the game letting you recruit and play as nearly any character you come across, amassing a ragtag crew of freedom fighters. This open-ended stance to fighting the system is a significant change for the franchise, and it's bolstered by improved hacking and social-engineering gameplay. Legion's approach, while admirable, does have some unintended issues that make its powerful message of unity waver at inopportune times, but it still manages to make a profound statement about hope with its novel approach to player agency.

Legion is set in a near-future, more technologically advanced London. Longstanding hacker group DedSec has been framed for a series of bombings in the city, and its members are branded as terrorists. This, however, was all engineered by the mysterious rival hacker group known as Zero Day. In the chaos after the bombing, London and its citizens are effectively caught in the vice-grip of encroaching fascism and suffocating capitalism due to the occupation of Albion, a private military group, as well as criminal and corporate enterprises taking advantage of the power vacuum. With many key operatives dead or missing, DedSec London starts from scratch by crowdsourcing new members made up of like-minded citizens wanting to liberate the city.

The London in Watch Dogs: Legion is presented as a more advanced and exaggerated version of the real-life London. However, this interpretation of the city still reflects the present mood of 2020, albeit with more of a cyberpunk-dystopia aesthetic. The city's history and its iconic landmarks are the backdrop for stark futurism. The majesty of Buckingham Palace and the bohemian charm of Camden are washed with parcel delivery drones, holographic advertisements, and self-driving cars that flood your line of sight. Of course, all of this also makes for an exciting playground for your hacking antics.

Continue Reading at GameSpot

Ring Of Pain Review

Ring of Pain is a roguelike card game that's too damned creepy to not live rent-free in your head long after you're finished. You play as someone trapped in darkness, unsure of who can help you out and who intends to lead you into ruin. The constant uncertainty leaves you always second-guessing yourself, while the action manages to keep you firmly in the moment as you juggle satisfying risk-reward choices. This balance of feeling both powerful and vulnerable--but in different ways depending on your choices--manages to shake up potentially repetitive attempts to navigate the rings of cards in your efforts to escape this eerie, unsettling world.

Each run in Ring of Pain starts out largely the same: It's just you and a circle of cards that probably want to kill you. Two cards in the circle are in the foreground and can be viewed and interacted with immediately. Cards feature an interesting array of spooky creatures that can be fought or dodged, items to be collected and equipped, stat boosts, potions, curses, or doors to be passed through into another new dungeon ring. There’s a menagerie of different cards to come across, which keeps you constantly on your toes and never too sure of what to expect--but there are still patterns and hints to the madness, such as themed dungeons that keep things purposeful rather than totally random. The rings cycle through depending on your actions--you might find a card that shuffles the ring, or a card might cycle itself through the ring to chase you--and how you choose to navigate them will determine your play style.

You don't have to clear a ring to move to the next stage, just to get to a door. You have your own base stats, which change based on the items and boosts you find and equip. It’s best to think of yourself as a sort of customizable creature card with slots augmented by what you find. Most of the equipment will have basic stat augments, but others will offer interesting strategies like gaining health from curses or knocking back creatures after an attack. Each little factor can greatly determine how effective you are in satisfying ways that alter available strategies. The knock-back ability can make slow but devastatingly strong enemies a total non-issue as they no longer have a chance to attack, while without it even sneaking past them can be risky business.

Continue Reading at GameSpot