GTA 5 and Red Dead Redemption 2 Next-Gen Backwards Compatibility Announced
Rockstar has announced that Grand Theft Auto 5 and Red Dead Redemption 2, as well as numerous other older games from the developer, will be backwards compatible on PS5 and Xbox Series X|S consoles.
The PS4 and Xbox One versions of GTA 5 and RDR 2 will be playable on the new next-gen consoles. Progress can be carried across, either through the use of cloud saves or manual transfer via USB storage or LAN/wi-fi transfer, for campaign save games. Progress in the Online components of GTA and RDR will be carried across via your Rockstar Social Club profile, provided you sign in with the same PSN/Xbox Live account you used previously.
[ignvideo url="https://www.ign.com/videos/2020/06/11/grand-theft-auto-5-enhanced-edition-trailer-ps5-reveal-event"]
In addition to GTA 5 and RDR 2, the most recent version of L.A. Noire (as well as the VR Case Files on PS4) will also be backwards compatible on next-gen.
Also detailed by Rockstar are the developer’s other games that will be available through backwards compatibility. On Xbox, these 360 and original Xbox games will be playable: Bully: Scholarship Edition, GTA 4, GTA: Episodes from Liberty City, GTA: San Andreas, Midnight Club: Los Angeles, Red Dead Redemption, Rockstar Games Presents Table Tennis.
As for PS5, these games available from the PS Store will carry over to PS5: Bully, GTA 3, GTA: San Andreas, GTA: Vice City, Manhunt, Max Payne, Red Dead Revolver, The Warriors.
[ignvideo url="https://www.ign.com/videos/2018/11/27/the-first-17-minutes-of-red-dead-online-gameplay"]
Rockstar has yet to announce any form of free next-gen update for these games, and so while they will likely be enhanced due to the power of the next-gen consoles, none of these games will be optimized or upgraded for PS5 or Xbox Series X right now. We do know that there will be GTA 5: Enhanced Edition for next-gen, although it's unclear if this is a paid-for re-release or a free update. There will be a standalone version of GTA Online released for PS5 in 2021, though.
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Matt Purslow is IGN's UK News and Entertainment Writer.
PS5 DualSense Can Be Used to Play PS3
We've confirmed that the DualSense controller can be used to play PS3 – so we naturally made a video of us testing that by playing the original PS3 version of Demon's Souls with it.
PS5 DualSense Can Be Used to Play PS3
We've confirmed that the DualSense controller can be used to play PS3 – so we naturally made a video of us testing that by playing the original PS3 version of Demon's Souls with it.
PT Reportedly Has PS5 Backwards Compatibility Removed By Konami Before Release
After hope for backwards compatibility, PT appears not to work on PS5 through any means. But strangely, it seems that hasn't always been the case, with Konami reportedly removing compatibility ahead of the new console's launch.
As reported by Polygon, the now-iconic horror game teaser for Silent Hills was seemingly playable on PS5 using a file transfer in October. However, after an update, the game can no longer be played on the new console - something IGN Japan has confirmed.
Polygon reports that, when contacted for comment, Sony said the change was a "publisher decision", meaning Konami would have specifically blocked the game from being played on new hardware (and effectively making it even harder for the game to be preserved, after it was made non-downloadable on the PS Store).
[ignvideo url="https://www.ign.com/videos/2020/04/25/how-pt-became-a-modern-urban-legend"]
Interestingly, Konami told us in October that it was "testing" its PS4 games for backwards compatibility, and couldn't confirm whether PT would work. We did however know that it would not be downloadable from the PS5 store, even if already owned. We've contacted the publisher for comment.
In a long, strange history, this is yet another odd turn in the tale for PT. While there was no love lost between Konami and PT creator Hideo Kojima when the game director left the company, it's not entirely clear why Konami would want to manually block players from playing one of its most striking modern games.
For more positive PlayStation news, check out our PS5 console review. We also have explainers on what its new Activity Cards are for, and how the Create button differs from the PS4 Share button. And if you're interested in the PS5's launch lineup, check out our Marvel's Spider-Man: Miles Morales review and our Astro's Playroom review
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
PT Reportedly Has PS5 Backwards Compatibility Removed By Konami Before Release
After hope for backwards compatibility, PT appears not to work on PS5 through any means. But strangely, it seems that hasn't always been the case, with Konami reportedly removing compatibility ahead of the new console's launch.
As reported by Polygon, the now-iconic horror game teaser for Silent Hills was seemingly playable on PS5 using a file transfer in October. However, after an update, the game can no longer be played on the new console - something IGN Japan has confirmed.
Polygon reports that, when contacted for comment, Sony said the change was a "publisher decision", meaning Konami would have specifically blocked the game from being played on new hardware (and effectively making it even harder for the game to be preserved, after it was made non-downloadable on the PS Store).
[ignvideo url="https://www.ign.com/videos/2020/04/25/how-pt-became-a-modern-urban-legend"]
Interestingly, Konami told us in October that it was "testing" its PS4 games for backwards compatibility, and couldn't confirm whether PT would work. We did however know that it would not be downloadable from the PS5 store, even if already owned. We've contacted the publisher for comment.
In a long, strange history, this is yet another odd turn in the tale for PT. While there was no love lost between Konami and PT creator Hideo Kojima when the game director left the company, it's not entirely clear why Konami would want to manually block players from playing one of its most striking modern games.
For more positive PlayStation news, check out our PS5 console review. We also have explainers on what its new Activity Cards are for, and how the Create button differs from the PS4 Share button. And if you're interested in the PS5's launch lineup, check out our Marvel's Spider-Man: Miles Morales review and our Astro's Playroom review
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Godfall Is a Six-Month PS5 Console Exclusive
Godfall is a console exclusive on PS5 for six months after launch, at which point it is free to head to other platforms.
The Godfall PS5 launch trailer, includes a small piece of text at the end of its runtime: "Also available on PC. Not available on other consoles until at least 05/12/21."
Godfall will be available on PC as well as PS5 at launch on November 12, but this news suggests that it may also come to Xbox or other platforms after the timed exclusivity deal is up on May 12, 2021.
[ignvideo url="https://www.ign.com/videos/2020/11/05/godfall-launch-trailer"]
In other Godfall news, the game's PC specs were recently revealed, so head over to our explainer article to figure out if your rig can run it. You can also check out our interview with the game's developers about loot, progression and more.
Godfall is just one of many big November releases, but if you're intrigued as to what else is on offer, check out our roundup of all of the games dropping around the launch of the next-gen consoles. The game will be a launch game for the PlayStation 5, and if you want to peruse our impressions of Sony's next-gen console before you buy, you can catch our PS5 review here.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Godfall Is a Six-Month PS5 Console Exclusive
Godfall is a console exclusive on PS5 for six months after launch, at which point it is free to head to other platforms.
The Godfall PS5 launch trailer, includes a small piece of text at the end of its runtime: "Also available on PC. Not available on other consoles until at least 05/12/21."
Godfall will be available on PC as well as PS5 at launch on November 12, but this news suggests that it may also come to Xbox or other platforms after the timed exclusivity deal is up on May 12, 2021.
[ignvideo url="https://www.ign.com/videos/2020/11/05/godfall-launch-trailer"]
In other Godfall news, the game's PC specs were recently revealed, so head over to our explainer article to figure out if your rig can run it. You can also check out our interview with the game's developers about loot, progression and more.
Godfall is just one of many big November releases, but if you're intrigued as to what else is on offer, check out our roundup of all of the games dropping around the launch of the next-gen consoles. The game will be a launch game for the PlayStation 5, and if you want to peruse our impressions of Sony's next-gen console before you buy, you can catch our PS5 review here.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
EA Sports to Release ‘Multiple New Franchises’ in the Coming Years
EA says its Sports division plans to release "multiple new franchises in the years ahead", adding to its existing portfolio.
In the latest EA financials, CEO Andrew Wilson discussed the continuing growth of its FIFA, NHL, Madden and UFC franchises, but added a brief mention of new series, saying, "We also have plans to add to our core EA SPORTS portfolio with multiple new franchises in the years ahead."
Wilson didn't go into more detail about those mooted franchises. It may be that he means brand new sports games, more diverse versions of existing EA sports (college football or street soccer, for example), or returns to abandoned franchises –EA Sports has previously made golf, boxing, cricket, and snowboarding games, among others.
[ignvideo url="https://www.ign.com/videos/fifa-21-review"]
EA clearly has big plans for EA Sports in general, with Wilson explaining that the division will see a "significant expansion that will span new games, more geographies and more ways to engage." He adds that the compamny has "six new soccer mobile games in development for new genres and new markets," and points out that Ultimate Team modes have grown by 25% this year.
While the division is clearly working for its parent company, EA Sports' approach to monetization and development iteration have become increasingly controversial in recent years. This year, we've bemoaned Madden 21's stagnant Franchise mode, and seen EA fined potentially millions of dollars for its loot box-like Ultimate Team packs in Europe.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
EA Sports to Release ‘Multiple New Franchises’ in the Coming Years
EA says its Sports division plans to release "multiple new franchises in the years ahead", adding to its existing portfolio.
In the latest EA financials, CEO Andrew Wilson discussed the continuing growth of its FIFA, NHL, Madden and UFC franchises, but added a brief mention of new series, saying, "We also have plans to add to our core EA SPORTS portfolio with multiple new franchises in the years ahead."
Wilson didn't go into more detail about those mooted franchises. It may be that he means brand new sports games, more diverse versions of existing EA sports (college football or street soccer, for example), or returns to abandoned franchises –EA Sports has previously made golf, boxing, cricket, and snowboarding games, among others.
[ignvideo url="https://www.ign.com/videos/fifa-21-review"]
EA clearly has big plans for EA Sports in general, with Wilson explaining that the division will see a "significant expansion that will span new games, more geographies and more ways to engage." He adds that the compamny has "six new soccer mobile games in development for new genres and new markets," and points out that Ultimate Team modes have grown by 25% this year.
While the division is clearly working for its parent company, EA Sports' approach to monetization and development iteration have become increasingly controversial in recent years. This year, we've bemoaned Madden 21's stagnant Franchise mode, and seen EA fined potentially millions of dollars for its loot box-like Ultimate Team packs in Europe.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
PS5’s Activity Cards Explained: Our Pre-Launch Experience
One of PS5’s new UI features comes in the form of Activity Cards, a series of game-specific and more general panels available in the PS5’s Control Center. While we saw some specific-use cases in the PS5 UI reveal, we’ve now had a bit more hands-on time with them in multiple games, and can better explain how they work.
Specifically, we can speak about using them in conjunction with Marvel’s Spider-Man: Miles Morales and Astro’s Playroom. And of course, you can see more of the PS5’s UI in our full PS5 review.
[ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"]
