Insomniac Details Accessibility Features In Marvel’s Spider-Man: Miles Morales
The game's cameras can also be inverted, and set to follow Miles as he swings through New York. There are plenty of subtitle options too, allowing you to adjust the size, colour and background of the text. You can also turn on an option to narrate subtitled American Sign Language. With contrast and visibility options to boot, it's a considerable package of accessibility options for the game, which should allow more users to play the game when it drops next week. [ignvideo url="https://www.ign.com/videos/2020/11/06/the-first-22-minutes-of-spider-man-miles-morales-on-ps5"] Marvel's Spider-Man: Miles Morales launches on November 12 for PlayStation 4 and PlayStation 5. You can check out our review of the game here - we scored it a 9, calling it a "fantastic follow-up" to 2018's Marvel's Spider-Man. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Accessibility is something that is very important to Insomniac Games, @PlayStation & @MarvelGames. Below is a list of some of the major accessibility features you can expect to see come November 12th in #MilesMoralesPS5 & #MilesMoralesPS4. pic.twitter.com/O94sAGG1Le
— Insomniac Games (@insomniacgames) November 6, 2020
Insomniac Details Accessibility Features In Marvel’s Spider-Man: Miles Morales
The game's cameras can also be inverted, and set to follow Miles as he swings through New York. There are plenty of subtitle options too, allowing you to adjust the size, colour and background of the text. You can also turn on an option to narrate subtitled American Sign Language. With contrast and visibility options to boot, it's a considerable package of accessibility options for the game, which should allow more users to play the game when it drops next week. [ignvideo url="https://www.ign.com/videos/2020/11/06/the-first-22-minutes-of-spider-man-miles-morales-on-ps5"] Marvel's Spider-Man: Miles Morales launches on November 12 for PlayStation 4 and PlayStation 5. You can check out our review of the game here - we scored it a 9, calling it a "fantastic follow-up" to 2018's Marvel's Spider-Man. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Accessibility is something that is very important to Insomniac Games, @PlayStation & @MarvelGames. Below is a list of some of the major accessibility features you can expect to see come November 12th in #MilesMoralesPS5 & #MilesMoralesPS4. pic.twitter.com/O94sAGG1Le
— Insomniac Games (@insomniacgames) November 6, 2020
The Medium Delayed to January 2021
It's a blow for Xbox Series, for which The Medium was one of its leading launch window titles - although it may well sell a little better when outside of Cyberpunk's considerable shadow. The statement from developer Bloober Team explains, "It wasn't an easy choice to make, but one made due to the COVID-19 situation in Poland, as well as the current schedule of other games on the market. Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date. The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror." [ignvideo url="https://www.ign.com/videos/the-medium-voice-actor-troy-baker-talks-up-this-moody-mystery-game"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3
— The Medium Game (@TheMediumGame) November 6, 2020
The Medium Delayed to January 2021
It's a blow for Xbox Series, for which The Medium was one of its leading launch window titles - although it may well sell a little better when outside of Cyberpunk's considerable shadow. The statement from developer Bloober Team explains, "It wasn't an easy choice to make, but one made due to the COVID-19 situation in Poland, as well as the current schedule of other games on the market. Bloober Team remains committed to delivering our biggest, most ambitious, fear-inducing experience to date. The additional development time will allow us to add further polish, ensuring we deliver our innovative, genre-pushing vision of interactive psychological horror." [ignvideo url="https://www.ign.com/videos/the-medium-voice-actor-troy-baker-talks-up-this-moody-mystery-game"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.We have important message to share with you#TheMedium #Blooberteam #XboxSeriesX #XboxSeriesS #PCgame #STEAMgame pic.twitter.com/XbpQUOyJj3
— The Medium Game (@TheMediumGame) November 6, 2020