Twitch to Donate $1 Million to AbleGamers to Help Gamers with Disabilities

Twitch has committed to donate $1 million to the AbleGamers charity to help "change the lives of thousands of people with disabilities." Steven Spohn, the COO of AbleGamers, had a goal for his 40th birthday to raise $1 million for The AbleGamers Charity, a group that utilizes fun to "bring inclusion and improved quality of life for people with disabilities through the power of video games." As of a few hours before the announcement, Spohn's initiative had earned over $150,000 in donations, and Dr. Lupo helped reveal that Twitch would be donating an extra $1 million to AbleGamers to help make a difference for so many around the world. AbleGamers was founded in 2004 by Mark Barlet and Stephanie Walker after Walker began having troubles controlling a mouse to play video games due to multiple sclerosis. They decided it was time to make gaming accessible for people with disabilities so they could ensure, as they say, everyone can game. AbleGamers has done incredible work since then, including working with Microsoft to help develop the Xbox Adaptive Controller. [ignvideo url="https://www.ign.com/videos/2018/09/06/unboxing-the-xbox-adaptive-controller"] Accessibility has been a much bigger focus in gaming recently, thanks in large part to the work Spohn and AbleGamers does, and it is seen as taking center stage in such games as The Last of Us Part 2. Furthermore, the first annual Gaming Accessibility Awards is taking place tonight, November 15, at 8pm PT/11pm ET, and the show is being hosted by Spohn and IGN alum Alanah Pearce. You can watch the awards show on either Twitch.TV/AbleGamers or Twitch.TV/Charalanahzard, and all proceeds will go towards charity to help make gaming accessible to all. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Into the Spider-Verse Scene Recreated in Spider-Man: Miles Morales on PS5

One of the most iconic scenes in Spider-Man: Into the Spiderverse has been recreated in Marvel's Spider-Man: Miles Morales on PS5 and the internet is absolutely loving it. @Much118x on Twitter took on the challenge of matching the leap of faith scene from Spider-Man: Into the Spider-Verse, set to Blackway & Black Caviar's What's Up Danger, and the results are... well... spectacular. As previously mentioned, the internet has fallen in love with this video, with it surpassing over one million views since it was tweeted out yesterday, November 14. In what may be the ultimate compliments, Spider-Man: Into the Spider-Verse writer Phil Lord and producer Christopher Miller quote tweeted the video showing their support and respect for @Much118x's work. Phil Lord loved it so much, he said "Let's make the rest of the movie this way." He was obviously referring to Spider-Man: Into the Spider-Verse 2, which is set to be released in theaters on October 7, 2022. [ignvideo url="https://www.ign.com/videos/2020/10/30/marvels-spider-man-miles-morales-into-the-spider-verse-suit-trailer"] The Spider-Man: Into the Spider-Verse suit is available in Marvel's Spider-Man: Miles Morales for you to attempt to recreate the scene as well, or just to swing around and feel awesome doing so. For more on Marvel's Spider-Man: Miles Morales, be sure to check out our review, learn some essential tips to excel at the game, and see how Miles Morales is the latest first-party game from Sony to become a PlayStation meme. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: Fox Execs Told George Lucas Young Anakin Would ‘Destroy the Franchise’

An excerpt from a 1999 Empire Magazine interview with George Lucas is currently making the rounds, in which Lucas recounts how 20th Century Fox executives were less-than enthusiastic about the director deciding to center the first film of the Prequel Trilogy around a 10-year-old Anakin Skywalker. The piece, which came out a few weeks after The Phantom Menace opened (to a huge box office), featured Lucas admitting that the film would have been more easily marketable if he'd started Anakin's story with him as a teenager falling in love with Natalie Portman's Queen Padmé. "I kept it as it was originally intended," he said. "You can't play too much to the marketplace. It's the same thing with the fans. The fans' expectations had gotten way high and they wanted a film that was going to change their lives and be the Second Coming. You know, I can't do that, it's just a movie. And I can't say, now I gotta market it to a whole different audience. I tell the story." "I knew if I'd made Anakin 15 instead of nine, then it would have been more marketable," he continued. "If I'd made the Queen 18 instead of 14, then it would have been more marketable. But that isn't the story. It is important that he be young, that he be at an age where leaving his mother is more of a drama than it would have been at 15. So you just have to do what's right for the movie, not what's right for the market." [widget path="global/article/imagegallery" parameters="albumSlug=how-darth-maul-went-from-supporting-villain-to-star-wars-icon&captions=true"] "You're going to destroy the franchise, you're going to destroy everything." Lucas said of the Fox execs reactions to his story choices. He also recalled telling others at Lucasfilm that he was "making a movie that nobody wants to see." If you're looking to get inside Lucas' head even more when it comes to The Phantom Menace, check out this time capsule of his first day writing Episode 1. Also, check out the secret hidden cameo on this week's episode of Star Wars: The Mandalorian, as well as an explainer on the different sects of Mandalorians. [widget path="global/article/imagegallery" parameters="albumSlug=george-lucas-would-have-killed-luke-skywalker-and-other-weird-star-wars-facts&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Fincher on Joker Being an Unlikely Hit About the ‘Betrayal of the Mentally Ill’

While speaking with The Telegraph about his new Netflix film Mank, director David Fincher ruminated about Warner Bros. Pictures' Joker and how unlikely it was that, because of its subject matter, the film became a huge hit. “Nobody would have thought they had a shot at a giant hit with Joker had The Dark Knight not been as massive as it was,” Fincher said. “I don’t think ­anyone would have looked at that material and thought 'Yeah, let’s take [Taxi Driver’s] Travis Bickle and [The King of Comedy’s] Rupert Pupkin and conflate them, then trap him in a betrayal of the mentally ill, and trot it out for a billion dollars,” he continued. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-david-fincher-movie-review&captions=true"] While speaking about Joker, Fincher couldn't help but be reminded of his own film, Fight Club, which explored the mentally ill...and was not a hit (though it grew in cult popularity over the years). "The general view afterwards among the studio types was ‘Our careers are over’," Fincher said. "The fact we got that film made in 1999 is still, to my mind, a miracle.” Fincher also noted that the confidence in Fight Club to perform well was super-low, especially when compared to the early confidence Warner Bros. had in Joker. In related David Fincher news, you can read IGN's review of Mank, as well as the news of his Netflix series, Mindhunter, probably being dead, and how the director surprised film students with a remote Masterclass. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-90s-movies&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Demon’s Souls on PS5 Has a Mysterious Door That Wasn’t in the Original

Players have seemingly discovered a mysterious locked door in World Level 1-3 of the Demon's Souls remake on PS5 that wasn't in the original PS3 version. As spotted by Twitter user @VaatiVidya, Reddit user OrganizedBonfire found this illusory wall in the Tower Knight Archstone of Demon's Souls on PS5 while exploring its tight corridors. After stumbling upon the door and trying to open it, a message appears that says "It appears to be locked." As of this writing, what lies beyond the door, and even if it can be opened, remains a mystery. Reddit user Cosmic-Vagabond discovered that, by using photo mode, you are able to see that the door appears to lead to a terrace with an item sitting on a dead knight. [caption id="" align="alignnone" width="3840"] Via Reddit (u/Cosmic-Vagabond)[/caption] They also note that, since the door says "it appears to be locked," it is "not a key door and instead has a mechanism." If you want to try to figure out the mystery, Cosmic-Vagabond notes that "at the start of 1-3 there's the alleyway that branches off between a dead end and the path to the tower where Yuria is being held. The locked door is hidden behind an illusory wall at the end of the dead end." [ignvideo url="https://www.ign.com/videos/2020/11/12/9-demons-souls-tips-to-get-you-started"] Bluepoint Games, who developed this remake for PS5, has a history of this type of thing as it previously added a new mystery to its remake of Shadow of the Colossus, which has since been solved. For more on Demon's Souls, check out our extensive Wiki Guide and nine tips to get your started on this brutal, but rewarding adventure. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Air Force Is Putting Laser Guns on Fighter Jets

Like something out of G.I. Joe, or even Star Wars, the U.S. Air Force is working with aerospace defense firm Lockheed Martin to deploy lasers on fighter jets by 2025. The program even has a super comic book-y title -- going by "SHiELD" (yes, with a lower-case 'I'), aka "Self-Protect High Energy Laser Demonstrator." It's very reminiscent of Hydra turncoat Grant Ward's quote on Marvel's Agents of SHIELD when he said "It means someone really wanted our initials to spell out S.H.I.E.L.D." National Defense explains that SHiELD is a pod-mounted laser on the fuselage or wing of a fighter jet designed to shoot down incoming air-to-air and surface-to-air missiles. [ignvideo url="https://www.ign.com/videos/2020/11/14/the-mandalorian-season-2-the-latest-huge-cameo-has-a-hidden-meaning-canon-fodder"] It's being said that the SHiEILD system might be initially used "to protect older fighters that can’t take advantage of stealth to hide from the enemy." And, just like the dogfights we've seen between the Rebel Alliance and the Empire, lasers have an almost infinite ammunition supply. Traveling at the speed of light, impossible to dodge, a laser can be powered by the airplane’s engine, removing the need for an onboard gun magazine. Popular Mechanics even states that "SHiELD, paired with existing chaff and flare defenses, could very well someday be controlled by an R2D2-type artificial intelligence tasked with defending their warplanes from missile attack." So there you go. How long before we get little robots, in a separate hatch, controlling the laser beam deployment? [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Short Circuit Getting Rebooted as Latinx Family Film

The '80s sci-fi movie Short Circuit is being rebooted as a Latinx family film, and Eduardo Cisneros and Jason Shuman will write the screenplay. Deadline says that Cisneros was a writer on Instructions Not Included and is a writer along with Shuman on the upcoming comedy Half Brothers. Spyglass Media Group and Project X Entertainment are working on the Short Circuit reboot. These two companies are also working on the new Scream movie, which is due out on January 14, 2022. [widget path="global/article/imagegallery" parameters="albumSlug=remakes-that-are-better-than-the-original&captions=true"] The original Short Circuit movie was about a military robot that was struck by lightning during a test, which caused the robot to become sentient. The robot escapes and is soon discovered by an animal caretaker. Breakfast Club actress Ally Sheedy played the role of the caretaker in the original movie, but did not return for a main role in the sequel. Short Circuit 2 came out a couple of years after the first one, but it grossed about half as much as the first movie did at the box office. No other Short Circuit movies were made until now. [ignvideo url="https://www.ign.com/videos/2018/07/26/the-10-best-80s-action-movies"] A Short Circuit remake was reportedly in the works around 2009 with the director of Paul Blart: Mall Cop and a writer from Robot Chicken. The remake resurfaced a few years later with the director of Garfield: A Tail of Two Kitties attached, but that attempt also never made it to production. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

PS5’s DualSense Is Now Supported in Steam Client Beta

For those with a brand new PlayStation 5, or even those with a DualSense waiting on one, Valve has announced that the DualSense is now supported in Steam Client Beta. As revealed in the Steam Client Beta's latest patch notes, initial input support for the PS5 DualSense controller has been added, but "features such as rumble, trackpad, and gyro are not yet supported." [ignvideo url="https://www.ign.com/videos/2020/11/06/ps5-dualsense-controller-review"] This means that, while you are able to use the DualSense, official support is not ready for its Haptic Feedback, Adaptive Triggers, or gyro motion control. It is promising that Valve chose to use the words "not yet," so there is hope that PC developers may one day get the chance to experiment with the DualSense's unique features for their games. In our DualSense review, we said "With the DualSense, Sony has both made a more comfortable gamepad for traditional gameplay, and introduced some very exciting features. The haptics and adaptive triggers make an immediately noticeable difference in games that make use of them, and they offer the exciting potential for new and interesting gameplay experiences." The DualSense is one of the four things we love about the PlayStation 5, from the way you can feel the tension by swinging from a web in Marvel's Spider-Man: Miles Morales to the way you can feel the raindrops fall on Astro-bot's umbrella in your hands in Astro's Playroom. [widget path="global/article/imagegallery" parameters="albumSlug=what-works-and-what-doesnt-about-the-ps5&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Zack Snyder Imagines Carla Gugino as Catwoman

With fans eagerly anticipating Zack Snyder's cut of Justice League on HBO Max, and Snyder himself crafting a plan for Justice League 2, the director did a livestream this past week where he mused about the idea of casting Carla Gugino (The Haunting of Hill House, San Andreas) as Catwoman. Agreeing with a fan's suggestion that Gugino would be "perfect" as Selina Kyle opposite Ben Affleck's Bruce Wayne, Snyder noted that Gugino was a solid fit for the role and then started ruminating on the part. "There's a flashback to ten years ago," he said, "where [Batman and Catwoman] were a thing. And then he had to arrest her, I don't know what happened, or he had to let her go, and it tweaked him. And now, who knows what she's doing now, she's running some sort of international antiquities or something, and he needs to retire, and they find each other. Yeah, I do think Carla is...yeah, she is good." Gugino is a frequent collaborator with Snyder, having been in both Watchmen and Sucker Punch while also providing the voice for the Kryptonian ship's computer in Man of Steel and Batman v. Superman: Dawn of Justice. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] Snyder recently revealed that he only plans on filming a few minutes of new footage for his new cut of Justice League, saying "In the four hours that is Justice League, maybe four minutes.” It's also being reported that Jared Leto will reprise his role as the Joker and Joe Manganiello is filming new scenes as Deathstroke for this new cut of Justice League. Henry Cavill has said he is not part of the reshoots, but Ben Affleck, Ray Fisher, and Gal Gadot reportedly are back for one week of filming. For more on The Snyder Cut in general, check out our deep dive into the legendary project's history. [ignvideo url="https://www.ign.com/videos/2020/08/21/the-true-story-behind-the-snyder-cut"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Demon’s Souls Review: Shield Up

There's much to praise about the remake of Demon's Souls. It's a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint's greatest achievement is that it took something I'm intimately familiar with and made me feel like I was venturing into the unknown.

Fundamentally, Demon's Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software's original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.

And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I'm cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I've bested them dozens of times, I begin to doubt my chances at victory once more.

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