Twitch to Donate $1 Million to AbleGamers to Help Gamers with Disabilities
As of a few hours before the announcement, Spohn's initiative had earned over $150,000 in donations, and Dr. Lupo helped reveal that Twitch would be donating an extra $1 million to AbleGamers to help make a difference for so many around the world. AbleGamers was founded in 2004 by Mark Barlet and Stephanie Walker after Walker began having troubles controlling a mouse to play video games due to multiple sclerosis. They decided it was time to make gaming accessible for people with disabilities so they could ensure, as they say, everyone can game. AbleGamers has done incredible work since then, including working with Microsoft to help develop the Xbox Adaptive Controller. [ignvideo url="https://www.ign.com/videos/2018/09/06/unboxing-the-xbox-adaptive-controller"] Accessibility has been a much bigger focus in gaming recently, thanks in large part to the work Spohn and AbleGamers does, and it is seen as taking center stage in such games as The Last of Us Part 2. Furthermore, the first annual Gaming Accessibility Awards is taking place tonight, November 15, at 8pm PT/11pm ET, and the show is being hosted by Spohn and IGN alum Alanah Pearce. You can watch the awards show on either Twitch.TV/AbleGamers or Twitch.TV/Charalanahzard, and all proceeds will go towards charity to help make gaming accessible to all. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.I am so shook.@Twitch donating $1,000,000 to @AbleGamers is going to *literally* change the lives of thousands of people with disabilities.
To you who supported me, my work, AbleGamers, and our lofty dream of enabling everyone to play: Thank you They did this because of you! pic.twitter.com/pxtYXs5lQX — Steven Spohn (Spawn) (@stevenspohn) November 14, 2020
Into the Spider-Verse Scene Recreated in Spider-Man: Miles Morales on PS5
As previously mentioned, the internet has fallen in love with this video, with it surpassing over one million views since it was tweeted out yesterday, November 14. In what may be the ultimate compliments, Spider-Man: Into the Spider-Verse writer Phil Lord and producer Christopher Miller quote tweeted the video showing their support and respect for @Much118x's work. Phil Lord loved it so much, he said "Let's make the rest of the movie this way." He was obviously referring to Spider-Man: Into the Spider-Verse 2, which is set to be released in theaters on October 7, 2022. [ignvideo url="https://www.ign.com/videos/2020/10/30/marvels-spider-man-miles-morales-into-the-spider-verse-suit-trailer"] The Spider-Man: Into the Spider-Verse suit is available in Marvel's Spider-Man: Miles Morales for you to attempt to recreate the scene as well, or just to swing around and feel awesome doing so. For more on Marvel's Spider-Man: Miles Morales, be sure to check out our review, learn some essential tips to excel at the game, and see how Miles Morales is the latest first-party game from Sony to become a PlayStation meme. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.#MilesMorales x Into The Spider-Verse pic.twitter.com/zB17EkQNAt
— Much (@Much118x) November 14, 2020
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Demon’s Souls on PS5 Has a Mysterious Door That Wasn’t in the Original
As of this writing, what lies beyond the door, and even if it can be opened, remains a mystery. Reddit user Cosmic-Vagabond discovered that, by using photo mode, you are able to see that the door appears to lead to a terrace with an item sitting on a dead knight. [caption id="" align="alignnone" width="3840"]There's a mysterious new door in the Demon's Souls Remake, and no one knows how to open ithttps://t.co/TdpHLuIRsR pic.twitter.com/MwYjcNy7ed
— Vaati (@VaatiVidya) November 14, 2020

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Demon’s Souls Review: Shield Up
There's much to praise about the remake of Demon's Souls. It's a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint's greatest achievement is that it took something I'm intimately familiar with and made me feel like I was venturing into the unknown.
Fundamentally, Demon's Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software's original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.
And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I'm cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I've bested them dozens of times, I begin to doubt my chances at victory once more.
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