Hulu Increases Prices for Live TV Bundles

Hulu is raising the price of its live TV bundle by an extra $10 a month. Starting on December 18 the Hulu + Live TV bundle will cost $65 per month over the current price of $55. The price hike will kick in for both new and existing subscribers according to The Hollywood Reporter. The bundle combines Hulu’s ad-enabled streaming service with access to 65 live TV channels. The cost of Hulu + Live TV is now the same as YouTube TV, which also offers live TV. The irony of these streaming services is that it would offer a cheaper cable replacement, but now have essentially become competing cable services themselves. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-november-2020&captions=true"] However, streaming services appear to be raising prices across the board as Netflix also recently announced a price hike to its standard and premium plans in the U.S. These price increases come at the heels of a record year for streamers, who’ve seen their subscription numbers rise during the COVID-19 pandemic. Hulu recently reported a 40 percent year-over-year increase to its Live TV subscription. At 4.1 million subscribers, Hulu is outpacing YouTube TV’s 3 million subscribers. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Godfall Review

Godfall makes a good first impression. Even if you're playing on a moderately powerful PC, as I did, it's clear from the opening moments that developer Counterplay Games has endeavored to show off advancements in visual fidelity, no doubt in light of new hardware such as the PlayStation 5. From the way sparks fly to the myriad particles that coat every inch of its action and the reflectiveness of its gaudy gold and marble halls, Godfall wants you to know that next gen is here. Beyond the visual spectacle, however, lies a game that's immediately familiar and over-reliant on an amalgamation of loot-driven games from the past eight years or so.

Godfall's mixture of loot progression and third-person melee combat has been described by Counterplay Games as a new type of genre: the looter-slasher. The name holds up insofar as you loot and slash things, but there's nothing about Godfall that feels intrinsically new. Diablo, Monster Hunter, and Warframe make up a portion of its overt inspirations, but it manages to avoid feeling completely derivative by pulling from so many different influences at once. There's nothing inherently wrong with this approach, especially since it mixes in a few of its own ideas as well. The issues Godfall faces occur outside of combat, where its structure and gameplay loop are decidedly uninspired.

The whole game takes place across three distinct realms: Earth, Water, and Air. Upon entering each biome, you're given a brief tour of the area before being tasked with finding some kind of door that's locked by a specific number of MacGuffins. From here, you have to return to previously visited locations and defeat a number of mid-bosses--some of which are unique, but most of which are repeats of fights you've already had. Once you've slain each of these enemies and acquired the requisite amount of MacGuffins, you can open the door and fight that realm's boss. Then you simply ascend an elevator and repeat the whole process again in the next realm.

Continue Reading at GameSpot

Godfall Review

Godfall makes a good first impression. Even if you're playing on a moderately powerful PC, as I did, it's clear from the opening moments that developer Counterplay Games has endeavored to show off advancements in visual fidelity, no doubt in light of new hardware such as the PlayStation 5. From the way sparks fly to the myriad particles that coat every inch of its action and the reflectiveness of its gaudy gold and marble halls, Godfall wants you to know that next gen is here. Beyond the visual spectacle, however, lies a game that's immediately familiar and over-reliant on an amalgamation of loot-driven games from the past eight years or so.

Godfall's mixture of loot progression and third-person melee combat has been described by Counterplay Games as a new type of genre: the looter-slasher. The name holds up insofar as you loot and slash things, but there's nothing about Godfall that feels intrinsically new. Diablo, Monster Hunter, and Warframe make up a portion of its overt inspirations, but it manages to avoid feeling completely derivative by pulling from so many different influences at once. There's nothing inherently wrong with this approach, especially since it mixes in a few of its own ideas as well. The issues Godfall faces occur outside of combat, where its structure and gameplay loop are decidedly uninspired.

The whole game takes place across three distinct realms: Earth, Water, and Air. Upon entering each biome, you're given a brief tour of the area before being tasked with finding some kind of door that's locked by a specific number of MacGuffins. From here, you have to return to previously visited locations and defeat a number of mid-bosses--some of which are unique, but most of which are repeats of fights you've already had. Once you've slain each of these enemies and acquired the requisite amount of MacGuffins, you can open the door and fight that realm's boss. Then you simply ascend an elevator and repeat the whole process again in the next realm.

Continue Reading at GameSpot

PS5 Saves Can Only Currently Be Moved Off Console If You’re a PS Plus Subscriber

As players continue to discover more about the PlayStation 5's feature set now that it has launched in some territories, with others to see debut on November 19, we've learned about some great PS5 features and some that need improvement. But all players should know that, for the time being, if they want to move PS5 game saves off console, they can only do so via the cloud - and only if you're a PlayStation Plus subscriber. Currently, PlayStation 5 game saves can only be either deleted off of your console's storage, or uploaded to cloud saves. That second option, however, is only for PS Plus subscribers, so those who don't, for the time being, have no way of moving their saves off-console. This is different from PS4 saves on but PS5 and PS4 consoles, which can be both moved off to the cloud or onto USB storage. That USB storage appears unavailable for PS5 game saves. [caption id="attachment_2439265" align="alignnone" width="720"]PS5 Save Data Option PS5 saves can only be copied to cloud or deleted currently[/caption] [caption id="attachment_2439267" align="alignnone" width="720"]PS4 Save Data Option on PS5 The USB Drive option is available for PS4 game saves.[/caption] IGN has reached out to Sony for comment about whether there are plans to allow consumers to move PS5 saves off onto USB drives. But as listed on the official PlayStation Support website, currently only PS4 game save data and screenshots and video clips can be moved onto USB drives. We do know that Sony is currently looking into a future update that would allow PS5 games to be installed on or played on external drives, as that is not possible at the moment, though PS4 games can be stored on extended storage options. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] If you're curious to know more about how to use your PS4 data on PS5 and more, be sure to check out our guide on how to transfer data and much more.[poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Wonder Girl TV Series In the Works at CW

CW is developing a show based on the newly announced Wonder Woman from DC’s Future State comic event, Yara Flor. Deadline is reporting that CW is working on a Wonder Girl show from Greg Berlanti’s Berlanti Productions and Queen of the South executive producer and co-showrunner Dailyn Rodriguez. The CW series is notable for both starring the first Latina superhero, and also being based on a character who hasn’t officially debuted yet in DC comics. Yara Flor is the new Wonder Woman in the upcoming Future State series. Flor is an Amazonian Warrior and Brazilian River God who takes up the mantle of Wonder Girl. Diana is still around in the future as Immortal Wonder Woman in a separate comic series. [widget path="global/article/imagegallery" parameters="albumSlug=future-state-all-of-dcs-superman-family-comics-in-february-2021&captions=true"] Wonder Girl will join existing DC shows at the CW including Batwoman, Legends of Tomorrow, The Flash, Black Lightning, Superman and Lois, and the outgoing Supergirl. Check out IGN’s full rundown of DC’s Future State, coming in early 2021, which shakes up the DC universe by venturing into the, well, future. This means new and returning characters who will take up the names of Superman, Batman, and more. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Halo Infinite ‘High-Level’ Update Coming Soon, But Not at The Game Awards

A big Halo Infinite community update is in the works, but there are currently no plans for the game to be at The Video Game Awards, 343 Industries confirmed. In the weekly discussion thread on the Halo subreddit, 343 Industries community director Brian Jarrard stopped by to share that plans for a community update are in the works, but not in time for the VGAs. “Full disclosure we don’t have anything planned for the VGAs but are hoping to offer at least a high-level update within the next few weeks so we can kind of restart this journey together after the holidays,” Jarrard writes. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] “Putting together something like a demo or a big beat for the VGAs is an enormous amount of work and would cause challenges with the current milestones of the holidays,” Jarrard added. Presently, Jarrard says 343 is still “going through the huge cascade of implications and ramifications” that appeared after the studio announced it will delay Halo Infinite to 2021. The new Master Chief adventure was supposed to be a launch title for the Xbox Series X, but the developers felt it required more time to get right. Of particular note is Jarrard’s use of the word “restart” to describe the official press around Halo Infinite. After a tepid gameplay demo reveal, 343 has taken Halo Infinite back into development and hired Halo series veterans like Joseph Staten to bring the title “back on track.” [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-9-minutes-of-campaign-gameplay"] It’s unclear what the current state of Halo Infinite is, the developers are clearly taking the feedback from the gameplay reveal, which was criticized for its art style and fidelity, during this summer’s Xbox Games showcase seriously. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

PS5 Doesn’t Have Quick Resume, But Activity Cards May Offer a Workaround

When discussing what the PlayStation 5 and Xbox Series X do better at launch compared to one another, there's one feature Microsoft's next-gen consoles have that's absent on Sony's: the Quick Resume ability to hop between games without fully exiting them. But the PS5's Activities Cards may be the next best thing for getting you into games faster than ever before on a PlayStation console. We've known since their introduction that these new Cards would allow you to jump into parts of a game nearly instantly, but as noted in a now-viral tweet by @TheAP99, specifically using the Cards from the PS5's main UI offers a lot more flexibility in jumping to specific points in various games. [ignvideo url="https://www.ign.com/videos/2020/10/16/ps5s-ui-the-5-biggest-gamechangers"] In TheAP99's video, you can see the use of the Cards in a way that's always been an option but one not made as apparent by PlayStation. In the original showcase of the PS5's new UI, the focus on Cards was primarily around their use while in-game, such as with Sackboy: A Big Adventure, as players could hop around to different levels via the Cards in the PS5's new Control Center. However, as the video points out, each game will also have Activities Cards living on their respective PS5 dashboard pages, you just need to navigate below the play and Trophies buttons (a region that many may not dare enter given how slowly everything below the fold could run on PS4). By pressing "Resume" on any of these cards, you can bypass main menus, intro screens, and more and get directly to the action. That's certainly been an advertised feature of the Cards - to get you to different parts of your games quicker than ever before. But for players looking to make that jump from one game to the next, that functionality is there, it's just not the most immediately obvious option, as most of your interactions with Cards are likely to be via the Control Center. [widget path="global/article/imagegallery" parameters="albumSlug=what-works-and-what-doesnt-about-the-ps5&captions=true"] Again, it's worth noting that this is not an exact function compared to Quick Resume - you're still exiting a game, and loading into another, but if you're open to jumping into the PS5's UI, you can get directly to the moment in a game you're looking for more quickly than just starting up the game by pressing "play" on its page. But, for example, I right now on my PS5 am playing Demon's Souls, and can navigate to the PS5 dashboard to pick Cards for Marvel's Spider-Man Remastered on its page, or to different levels via Cards on Sackboy: A Big Adventure's page. Of course, you can continue to access games as you do traditionally, and even use the PS5's Game Switcher feature on the Control Center to shift from one game to the next. But if you want to know more about the PS5's hidden features and other functionality, be sure to check out our comprehensive PS5 wiki guide. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Microsoft Wants Bethesda Games ‘First or Better or Best’ on Xbox

Xbox’s plans for its big Bethesda acquisition are starting to take shape as the company reveals that, as far as cross-platform is concerned, Bethesda games will be “first or better or best,” on Xbox consoles when they are released. Microsoft continues to field questions about the future of Bethesda, and Bethesda games on other platforms after its blockbuster acquisition of ZeniMax. Xbox CFO Tim Stuart spoke at the Jeffries Interactive Entertainment Virtual Conference last week (as transcribed by SeekingAlpha) and gave more details about the company’s plans for Bethesda and ZeniMax games and cross-platform. “What we’ll do in the long run is we don’t have intentions of just pulling all of Bethesda content out of Sony or Nintendo or otherwise,” Stuart says. “But what we want is we want that content, in the long run, to be either first or better or best or pick your differentiated experience, on our platforms. We will want Bethesda content to show up the best as — on our platforms.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] Stuart was clear that his statements aren’t meant to announce pulling content from other platforms, but says that audiences will see Xbox “continue to see us shift towards a first or better or best approach on our platforms.” He also mentioned how this strategy will help Xbox’s prized Game Pass program going forward. “[I]f you think about something like Game Pass, if it shows up best in Game Pass, that’s what we want to see, and we want to drive our Game Pass subscriber base through that Bethesda pipeline,” Stuart adds. So what does this mean? Well, for starters Stuart is just talking about cross-platform releases. But for Bethesda games, and presumably, ZeniMax games, that are released on other platforms players can expect to find those games either first on Xbox or possibly with additions that make it “best” on an Xbox platform. What this means in practice remains to be seen as the ink is still drying on the ZeniMax acquisition. So far, the deal has produced a few more ZeniMax games appearing on Game Pass like Doom Eternal. And Xbox boss Phil Spencer has said that it'll determine the release plan for ZeniMax and Bethesda games on a "case by case" basis which leaves even more flexibility to how Xbox approaches future games from the developers. [ignvideo url="https://www.ign.com/videos/2020/09/23/ps5-what-xbox-buying-bethesda-means-for-sony-beyond-episode-667"] We’ll likely get a better picture of Xbox’s strategy in the future, but both of Bethesda’s big games like Starfield and Elder Scrolls 6 are still seemingly years away. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

SpaceX Astronauts Take Baby Yoda Doll Into Space With Them

International Space Station astronauts aboard the SpaceX Crew Dragon capsule are using a small Baby Yoda doll as a zero-gravity indicator aboard the spaceship. Seeing Baby Yoda in space is not surprising, but the little guy is usually accompanied by his Mandalorian partner-caretaker — not earthling astronauts. That's why it was a surprise when Baby Yoda was spotted floating about the inside of the recently-launched SpaceX Dragon capsule, as reported by HuffPost. It's sadly not Baby Yoda, but rather, a small Baby Yoda doll that's being used to help the crew determine whether or not they've reached a point of zero gravity. As noted by CBS space news journalist, William Harwood, in the tweet above, the Baby Yoda doll seen in the upper right section of the image is used to help the Dragon crew determine if they're in zero gravity. When the doll begins to float, they've reached zero gravity. If you watch the SpaceflightNow video below, you'll see Baby Yoda floating in quite a few shots. You can see him near the middle of the shot at the four-second mark and in the upper right corner of the shot at the 35-second mark. The crew is set to dock with the ISS on Monday and we're hoping they bring Baby Yoda with them. He is, after all, just a baby and shouldn't be left alone. Can somebody get him some eggs in the meantime? For more Baby Yoda, read our thoughts on the latest episode of The Mandalorian in our Season 2, Episode 3 review, and then learn when the rest of the episodes for Season 2 drop. Check out what the latest cameo in The Mandalorian could mean for the show and be sure to look at this slideshow of the most adorable Baby Yoda shots we've seen in the show so far. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Justice League: Zack Snyder Wanted to Release His Cut As Two Movies

Zack Snyder has revealed that he initially thought that his cut of Justice League would be released as two movies, one month apart from one another. As Screen Rant reports, Snyder recently sat down with TheFilmJunkee crew to discuss some very early plans that he had for his version of Justice League, which is releasing in four parts on HBO Max next year. In the interview, Snyder said one of his original ideas was to split his four-hour cut in half to release it across two movies, with a month between each installment. "The studio had seen the director's cut, but even the director's cut of the movie was shorter than my cut," he admitted. "This is my cut of the movie, but there was a cut that I created that I said this is too much for the studio. The mandate was, make the movie two hours long. I cannot show them a four-hour version of the movie. [ignvideo url="https://www.ign.com/videos/2020/08/21/the-true-story-behind-the-snyder-cut"] "If I show them a four-hour version of the movie," he hypothetically explained. "I did have this idea, 'Oh, maybe we could just split it in half and make it into two two-hour movies.' My first idea was like, you showed two hours, and then there's like, maybe a month, and then the next two hours come out. That was one of my ideas." Instead, it was agreed that the Snyder Cut of Justice League would be released as a multi-part series, cut into television show-like chunks, with each one being an hour long. Snyder admitted that the change in direction turned out to be the correct course of action, as he specifically structured the story as "six chapters," which "leant itself" to the miniseries format. It is, however, understood that all four parts will be released as a single four-hour movie sometime after the Snyder cut of Justice League debuts on WarnerMedia's streaming service. Despite its massive runtime, Snyder recently revealed that, out of the four hours, there's probably only going to be about "four minutes or five minutes of additional photography for the entire movie." [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] Although there might not be much in the way of additional photography, there will be plenty of differences between the Snyder cut (which is being dubbed the "director's cut") and Joss Whedon's 2017 theatrical release. For more, read our complete breakdown of all of the major differences, including the new Steppenwolf design, Jared Leto's Joker reprisal, and Joe Manganiello's Deathstroke reshoots. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.