Immortals Fenyx Rising Review
Immortals Fenyx Rising knows perfect is the enemy of good. Typhon, its big bad, is obsessed with perfection; as he overthrows the gods of Mount Olympus and strands them on the Golden Isle, he strips them of their essences, and with those essences, the flaws that made them legend. Aphrodite loses her passion, pettiness, and jealousy; Ares his rage; Hephaistos his suffering; Athena her self-righteousness. In their quest to reclaim those essences, Fenyx, a lowly soldier in search of their brother Ligryon, argues those flaws should be celebrated, not forgotten. Their tale doesn't always impart that lesson, but it's able to deftly take its own flaws in stride and, while not reaching the highs of the gods it worships, earn its own praise.
Fenyx Rising sets the bar high for itself by borrowing heavily from The Legend of Zelda: Breath of the Wild. You can climb your way up just about any solid surface if you have enough stamina; one of your four major abilities lets you magically float objects above your head and move them around to solve puzzles; the Golden Isle is littered with vaults, one-off puzzles that take place in self-contained parts of Tartaros. The list runs deep.
Despite all the borrowed elements, Fenyx Rising hews closely to Ubisoft's flavor of open world. At first, it was hard not to treat every similarity I spotted as a point of comparison. Fenyx Rising, for example, lacks a real sense of exploration. You're rarely lost, since the first thing you do in every region is head to the nearest vantage point, scout the area to reveal it on your map, then mark a bevy of collectibles and activities to chase. I never got the sense I was "exploring" the Golden Isle so much as I was beelining it to all the icons I'd already marked, which told me exactly what I would find when I reached them. I wasn't paying much attention to the world around me because nothing is really "hidden," which is disappointing only because in its early hours, Fenyx Rising did remind me of the spacious Hyrule of Breath of the Wild, where every rock formation or tree stump hinted at some surprise worth telling someone else about.
Continue Reading at GameSpotDoom Eternal Switch Release Date Revealed
Doom Eternal Switch Release Date Revealed
The Last of Us TV Series May Air Against The Walking Dead’s Final Season
The Last of Us TV Series May Air Against The Walking Dead’s Final Season
The Mandalorian Director Talks Latest Major Baby Yoda Reveal
The Mandalorian Director Talks Latest Major Baby Yoda Reveal
eBay Condemns PS5 Photo Scammers, Is Taking Action Against Sellers
eBay Condemns PS5 Photo Scammers, Is Taking Action Against Sellers
Japan’s Super Nintendo World Theme Park Area Gets an Official Opening Date
Universal Studios Japan today announced that its long-awaited Super Nintendo World area will finally open to the public on February 4, 2021. IGN Japan was on hand for a sneak peek at one section of the new world; the very first time members of the press have been invited inside – check out our gallery below.
[widget path="global/article/imagegallery" parameters="albumSlug=super-nintendo-world-in-universal-studios-japan-sneak-peek&captions=true"]
Bowser’s Castle (or Koopa’s Castle in Japan) is an immense reconstruction of the iconic location from the games. Visitors will be able to climb a sweeping grand staircase, at the top of which is an enormous, imposing bronze statue of Bowser himself. The scale is seriously impressive.
The walls of the castle’s corridors are lined with huge portrait paintings of Bowser, along with bright and colourful emblems from the Mario Kart games. Huge faux brass knockers adorn the doors, while Bowser’s face in menacing silhouette peers down from the top of the door frames.
We also saw where guests will line up for one of the park’s most anticipated new attractions, Mario Kart: Koopa’s Challenge, which promises to put visitors in the driving seat for a ride that includes AR and projection mapping effects to bring courses from the Mario Kart games to life. This is realized through a special headset styled on Mario’s hat with a built-in AR screen.
The attraction is the result of a six-year collaboration with the creative team at Nintendo, including input from Mario creator Shigeru Miyamoto.[poilib element="quoteBox" parameters="excerpt=Mario%20Kart%3A%20Koopa%E2%80%99s%20Challenge%20promises%20to%20put%20visitors%20in%20the%20driving%20seat%20for%20a%20ride%20that%20includes%20AR%20and%20projection%20mapping%20effects%20to%20bring%20courses%20from%20the%20Mario%20Kart%20games%20to%20life."]
Mario Kart Station is where visitors will board the ride. Each kart has four seats, with a steering wheel and AR headset for each rider. Warp Pipes hang down from the ceiling of the station departure hall, while chunky metal chains and massive gears decorate the room. The facade of a Lemmy’s Tire Service repair shop and other details can be seen above.
We also walked through a Trophy Room where guests can pose for photos alongside artefacts inspired by the games, including familiar trophies and one bearing the USJ logo, as well as a handwritten note from Bowser laying down a karting challenge.
Speaking to the assembled media, Mario Kart: Koopa’s Challenge attraction executive producer Thomas Geraghty showed off the new headset and Power Up Band. He noted that this will be the first ever Mario Kart theme park ride. “We will bring the story to life with Nintendo’s very compelling characters – Mario, Luigi and Princess Peach – and we will immerse our guests into the world of Nintendo with this augmented reality headset,” he said. “Guests will join their favourite characters immersed in augmented reality, steering their way through the Mushroom Kingdom, throwing shells at Koopalings, as they race to the finish.” He said that there will be win and lose states in the game, so victory is not guaranteed.
Geraghty said the headsets will be sanitised after every use, along with other social distancing measures.
[widget path="global/article/imagegallery" parameters="albumSlug=universal-studios-japan-mario-cafe-grand-opening&captions=true"]
Super Nintendo World was originally intended to open ahead of the 2020 Tokyo Olympics this summer, but this was postponed in response to the ongoing COVID-19 pandemic. Even so, in October, a Mario-themed cafe and store opened inside USJ did open, separate from the Super Nintendo World area. The final area promises to include some pretty cool gamified elements, such as interactive attractions where visitors link their Power Up Bands to a mobile app to collect digital coins and unlock achievements.
[caption id="attachment_2445879" align="alignnone" width="1920"]
I want to go to there. (Image via Nintendo.)[/caption]
Universal Studios Japan is located in Osaka, Japan, and at the time of writing, Japan’s borders are closed to foreign tourists, though permanent foreign residents and business visitors from some countries are permitted to enter. The government is reportedly planning to fully reopen to tourists in spring 2021.
In addition to the USJ Super Nintendo World attraction, future locations are also being considered at other Universal Studios parks around the world.
[poilib element="accentDivider"]
Daniel Robson is Chief Editor at IGN Japan – follow him on Twitter here!
