Cyberpunk 2077: CD Projekt Red Could Face Lawsuit Over ‘Misrepresentation’

Amidst all of Cyberpunk 2077's launch issues, CD Projekt Red could be the target of a class-action lawsuit that accuses the developer of "misrepresentation in order to receive financial benefits." As reported by The New York Times, lawyers and investors in Warsaw, Poland - where CD Projekt Red is located - are "circling the situation" and are contemplating whether or not they should take action. The controversy began when the first embargo for Cyberpunk 2077 reviews lifted. Outlets, including IGN, only received the PC version of the game and weren't allowed to initially show footage captured during the review process. [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] Following the game's release on December 10, 2020, major problems were reported by those playing Cyberpunk 2077 on base PS4 and Xbox One units and warnings were issued for a possible seizure-inducing sequence. CD Projekt Red apologized for not showing the base PS4 and Xbox One versions of Cyberpunk 2077 and told those who were unhappy with the game that they would be able to get a refund if they so desired. However, they ended up promising refunds they actually couldn't guarantee, as many had issues securing one. Microsoft and Sony did eventually officially offer a way for players to get a refund, and Sony even went so far as to remove Cyberpunk 2077 from the PS Store indefinitely. [ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] Right around the launch of Cyberpunk 2077, CD Projekt Red's stock price dropped around 29%, but that didn't stop it from selling over 8 million copies and recouping its entire development and marketing costs with pre-orders alone. CD Projekt Red has promised fixes are on their way, and it just released Hotfix 1.05 to address many of them. If you are able to get past some of the issues and are enjoying the game, be sure to check out our Cyberpunk 2077 walkthrough, cheats and secrets, and tips on hacking. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077: CD Projekt Red Could Face Lawsuit Over ‘Misrepresentation’

Amidst all of Cyberpunk 2077's launch issues, CD Projekt Red could be the target of a class-action lawsuit that accuses the developer of "misrepresentation in order to receive financial benefits." As reported by The New York Times, lawyers and investors in Warsaw, Poland - where CD Projekt Red is located - are "circling the situation" and are contemplating whether or not they should take action. The controversy began when the first embargo for Cyberpunk 2077 reviews lifted. Outlets, including IGN, only received the PC version of the game and weren't allowed to initially show footage captured during the review process. [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] Following the game's release on December 10, 2020, major problems were reported by those playing Cyberpunk 2077 on base PS4 and Xbox One units and warnings were issued for a possible seizure-inducing sequence. CD Projekt Red apologized for not showing the base PS4 and Xbox One versions of Cyberpunk 2077 and told those who were unhappy with the game that they would be able to get a refund if they so desired. However, they ended up promising refunds they actually couldn't guarantee, as many had issues securing one. Microsoft and Sony did eventually officially offer a way for players to get a refund, and Sony even went so far as to remove Cyberpunk 2077 from the PS Store indefinitely. [ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] Right around the launch of Cyberpunk 2077, CD Projekt Red's stock price dropped around 29%, but that didn't stop it from selling over 8 million copies and recouping its entire development and marketing costs with pre-orders alone. CD Projekt Red has promised fixes are on their way, and it just released Hotfix 1.05 to address many of them. If you are able to get past some of the issues and are enjoying the game, be sure to check out our Cyberpunk 2077 walkthrough, cheats and secrets, and tips on hacking. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077 Devs Reportedly Confront CDPR Leadership Over Launch Issues

CD Projekt Red developers who have worked on Cyberpunk 2077 have allegedly confronted the leadership team over issues that include crunch and the game's rocky launch. As reported by Bloomberg, "frustrated and angry staff" questioned CD Projekt Red management during a recent internal video meeting and asked questions related to unrealistic deadlines, the mandatory crunch, and much more. This meeting took place before Sony's announcement that it would be not only offering refunds for those unhappy with Cyberpunk 2077's performance, but that it would also be removing the game from the PS Store indefinitely. [ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] When asked about crunch, the directors said that they were planning on improving production practices, but didn't go into detail on the steps they would take to make it happen. Also brought up was CD Projekt Red's comments back in January 2020 that Cyberpunk 2077 was "complete and playable," despite the game's delay. The board answered that "it would take responsibility." Another developer asked if CDPR's directors "felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital." [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] While Cyberpunk 2077's initial PC reviews were mostly positive, the narrative quickly changed when the console versions were tested, specifically on the base PS4 and Xbox One units. Following this messy messaging around Cyberpunk 2077's launch, CD Projekt Red, Sony, and Microsoft all decided to offer refunds to those upset with the game's performance. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077 Devs Reportedly Confront CDPR Leadership Over Launch Issues

CD Projekt Red developers who have worked on Cyberpunk 2077 have allegedly confronted the leadership team over issues that include crunch and the game's rocky launch. As reported by Bloomberg, "frustrated and angry staff" questioned CD Projekt Red management during a recent internal video meeting and asked questions related to unrealistic deadlines, the mandatory crunch, and much more. This meeting took place before Sony's announcement that it would be not only offering refunds for those unhappy with Cyberpunk 2077's performance, but that it would also be removing the game from the PS Store indefinitely. [ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] When asked about crunch, the directors said that they were planning on improving production practices, but didn't go into detail on the steps they would take to make it happen. Also brought up was CD Projekt Red's comments back in January 2020 that Cyberpunk 2077 was "complete and playable," despite the game's delay. The board answered that "it would take responsibility." Another developer asked if CDPR's directors "felt it was hypocritical to make a game about corporate exploitation while expecting that their employees work overtime. The response was vague and noncommital." [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] While Cyberpunk 2077's initial PC reviews were overly positive, the narrative quickly changed when the console versions were tested, specifically on the base PS4 and Xbox One units. Following this messy messaging around Cyberpunk 2077's launch, CD Projekt Red, Sony, and Microsoft all decided to offer refunds to those upset with the game's performance. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077: Hotfix 1.06 Has Fixed the Save File Corruption Issue

Update (12/23/20) - CD Projekt Red has released Hotfix 1.06 for Cyberpunk 2077 that thankfully removes the 8MB save file size limit that was causing certain save files to become permanently corrupt if they went over that limit. Unfortunately, this will not fix save files that were corrupted before the update. Hotfix 1.06 also improves memory management and stability on consoles - which will result in fewer crashes - and makes sure "Dum Dum will no longer go missing from Totentanz entrance during Second Conflict." Original story follows. [poilib element="accentDivider"] Those playing Cyberpunk 2077 should be aware that if their save files get above 8MB, they may become permanently corrupt and unusable. Redditor MagicTacoSauce posted a PSA alerting others to the issue, and GOG.com - which is owned by Cyberpunk 2077 developer CD Projekt Red - offered a response that is not overly promising. "Unfortunately the save is damaged and can't be recovered," The statement reads. "Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials. If you have used the item duplication glitch, please load a save file not affected by it. The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way." [ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"] GOG.com saying that it "might be increased in future patches" may not be the best of news for those who love to collect everything and wish to craft a ton. Redditor modsharearebattyboys shared the ways players can check their current save files, and they are as follows;
  • PC - %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077
  • PlayStation 4 - Settings > Application Saved Data Management > SAVED DATA IN SYSTEM STORAGE > Cyberpunk 2077
  • PlayStation 5- Settings > STORAGE > [Storage device] >Saved Data > PS4 Games / PS5 Games > Cyberpunk 2077
  • Xbox One - My Games and Apps > Cyberpunk 2077 > Menu > Manage Game > SAVED DATA
  • Xbox Series X|S - My Games and Apps > Cyberpunk 2077 > Menu > Manage Game and add-ons > SAVED DATA
[ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] While this may not impact everyone, it's something to keep an eye on. Even though this particular issue was not tackled in Hotfix 1.05 that was just released, many other bugs and glitches were addressed that should make for a smoother experience. For more on Cyberpunk 2077, check out our opinion piece on how Cyberpunk deserved better and how players can get refunds if they are not happy with their experience. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077: Hotfix 1.06 Has Fixed the Save File Corruption Issue

Update (12/23/20) - CD Projekt Red has released Hotfix 1.06 for Cyberpunk 2077 that thankfully removes the 8MB save file size limit that was causing certain save files to become permanently corrupt if they went over that limit. Unfortunately, this will not fix save files that were corrupted before the update. Hotfix 1.06 also improves memory management and stability on consoles - which will result in fewer crashes - and makes sure "Dum Dum will no longer go missing from Totentanz entrance during Second Conflict." Original story follows. [poilib element="accentDivider"] Those playing Cyberpunk 2077 should be aware that if their save files get above 8MB, they may become permanently corrupt and unusable. Redditor MagicTacoSauce posted a PSA alerting others to the issue, and GOG.com - which is owned by Cyberpunk 2077 developer CD Projekt Red - offered a response that is not overly promising. "Unfortunately the save is damaged and can't be recovered," The statement reads. "Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials. If you have used the item duplication glitch, please load a save file not affected by it. The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way." [ignvideo url="https://www.ign.com/videos/2020/12/10/cyberpunk-2077-pc-review"] GOG.com saying that it "might be increased in future patches" may not be the best of news for those who love to collect everything and wish to craft a ton. Redditor modsharearebattyboys shared the ways players can check their current save files, and they are as follows;
  • PC - %userprofile%\Saved Games\CD Projekt Red\Cyberpunk 2077
  • PlayStation 4 - Settings > Application Saved Data Management > SAVED DATA IN SYSTEM STORAGE > Cyberpunk 2077
  • PlayStation 5- Settings > STORAGE > [Storage device] >Saved Data > PS4 Games / PS5 Games > Cyberpunk 2077
  • Xbox One - My Games and Apps > Cyberpunk 2077 > Menu > Manage Game > SAVED DATA
  • Xbox Series X|S - My Games and Apps > Cyberpunk 2077 > Menu > Manage Game and add-ons > SAVED DATA
[ignvideo url="https://www.ign.com/videos/2020/12/18/cyberpunk-2077-being-removed-from-playstation-store"] While this may not impact everyone, it's something to keep an eye on. Even though this particular issue was not tackled in Hotfix 1.05 that was just released, many other bugs and glitches were addressed that should make for a smoother experience. For more on Cyberpunk 2077, check out our opinion piece on how Cyberpunk deserved better and how players can get refunds if they are not happy with their experience. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077 1.05 Hotfix Released for PC, PlayStation, and Xbox

Update (12/19/20) - CD Projekt Red has announced that Hotfix 1.05 for Cyberpunk 2077 is now available for PC as well. Original story follows. [poilib element="accentDivider"] CD Projekt Red has released Hotfix 1.05 for Cyberpunk 2077 on Xbox and PlayStation consoles, and it looks to address issues in quests, visuals, stability, and much more. The update for the PC version will "follow soon." As detailed on Cyberpunk.net, many of the changes listed should help with problems experienced in quests and some of the fixes ensure "Jackie will no longer disappear in The Pickup or The Heist" and fix "an issue preventing players from landing the helicopter in Love like Fire." What will hopefully most welcome, especially to those playing on base Xbox One and PS4 units, are the "multiple stability improvements, including crash fixes." [ignvideo url="https://www.ign.com/videos/2020/12/18/sony-pulls-cyberpunk-2077-from-ps-store-will-offer-refunds"] Visual improvements have also been added, and now NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise should no longer T-pose and V should appear "more modest in the inventory preview after the half year montage ;)." It will be curious to see how much it improves the experience on those consoles, and if it will prevent players from requesting a refund. For those unaware of the fallout from the messy messaging behind Cyberpunk 2077's launch, CD Projekt Red, Sony, and Microsoft are officially offering refunds for those unhappy with their experience in the game. Furthermore, Sony has indefinitely removed Cyberpunk 2077 from the PS Store until these problems are improved. [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-examples-of-visual-bugs&captions=true"] The full list of changes included in Cyberpunk 2077's Hotfix 1.05 are as follows; Quests
  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer...
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage ;)
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.
UI
  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
  • Multiple stability improvements, including crash fixes.
Miscellaneous
  • Offscreen explosions make noise now.
PC-specific
  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
[poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

No More Heroes 1 and 2 Have Been Rated by the ESRB for PC

No More Heroes and No More Heroes 2: Desperate Struggle have been rated by the Entertainment Software Rating Board for PC, indicating they may become available on PC for the first time in the future. As spotted by Gematsu, No More Heroes and No More Heroes 2: Desperate Struggle are both listed for Windows PC on the ESRB's website, which gives a breakdown of each game's ratings and a summary of what players can expect to experience in-game. [ignvideo url="https://www.ign.com/videos/no-more-heroes-launch-trailer"] No More Heroes 1 and 2 were both originally released on the Nintendo Wii, but were made available on Switch on October 28, 2020. Travis Strikes Again: No More Hereos did make its way to the PC in 2019, but the upcoming No More Heroes 3 will be a Nintendo Switch exclusive when it arrives in 2021. In our review of No More Heroes, we said "In the end, No More Heroes is a grab bag of highs and lows, and the end result is going to be different based on your expectations. No More Heroes has one of the most unique, stylistic designs we’ve seen in years (maybe since Killer 7, in fact), as the presentation is made up of pixel art, a retro-themed audio production, and some of the best characters out there." [ignvideo url="https://www.ign.com/videos/no-more-heroes-2-desperate-struggle-launch-trailer"] In our review of No More Heroes 2: Desperate Struggle, we said "Desperate Struggle blows [the original] out of the water with a more streamlined experience, far more charm and style throughout, and some downright amazing boss battles. You still run across the occasional weak boss fight, horrible camera situation or framerate crawl, but with as much pure fun as there is packed into the game, you forgive the downsides almost instantly." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

No More Heroes 1 and 2 Have Been Rated by the ESRB for PC

No More Heroes and No More Heroes 2: Desperate Struggle have been rated by the Entertainment Software Rating Board for PC, indicating they may become available on PC for the first time in the future. As spotted by Gematsu, No More Heroes and No More Heroes 2: Desperate Struggle are both listed for Windows PC on the ESRB's website, which gives a breakdown of each game's ratings and a summary of what players can expect to experience in-game. [ignvideo url="https://www.ign.com/videos/no-more-heroes-launch-trailer"] No More Heroes 1 and 2 were both originally released on the Nintendo Wii, but were made available on Switch on October 28, 2020. Travis Strikes Again: No More Hereos did make its way to the PC in 2019, but the upcoming No More Heroes 3 will be a Nintendo Switch exclusive when it arrives in 2021. In our review of No More Heroes, we said "In the end, No More Heroes is a grab bag of highs and lows, and the end result is going to be different based on your expectations. No More Heroes has one of the most unique, stylistic designs we’ve seen in years (maybe since Killer 7, in fact), as the presentation is made up of pixel art, a retro-themed audio production, and some of the best characters out there." [ignvideo url="https://www.ign.com/videos/no-more-heroes-2-desperate-struggle-launch-trailer"] In our review of No More Heroes 2: Desperate Struggle, we said "Desperate Struggle blows [the original] out of the water with a more streamlined experience, far more charm and style throughout, and some downright amazing boss battles. You still run across the occasional weak boss fight, horrible camera situation or framerate crawl, but with as much pure fun as there is packed into the game, you forgive the downsides almost instantly." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077 1.05 Hotfix Released for PC, PlayStation, and Xbox

Update (12/19/20) - CD Projekt Red has announced that Hotfix 1.05 for Cyberpunk 2077 is now available for PC as well. Original story follows. [poilib element="accentDivider"] CD Projekt Red has released Hotfix 1.05 for Cyberpunk 2077 on Xbox and PlayStation consoles, and it looks to address issues in quests, visuals, stability, and much more. The update for the PC version will "follow soon." As detailed on Cyberpunk.net, many of the changes listed should help with problems experienced in quests and some of the fixes ensure "Jackie will no longer disappear in The Pickup or The Heist" and fix "an issue preventing players from landing the helicopter in Love like Fire." What will hopefully most welcome, especially to those playing on base Xbox One and PS4 units, are the "multiple stability improvements, including crash fixes." [ignvideo url="https://www.ign.com/videos/2020/12/18/sony-pulls-cyberpunk-2077-from-ps-store-will-offer-refunds"] Visual improvements have also been added, and now NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise should no longer T-pose and V should appear "more modest in the inventory preview after the half year montage ;)." It will be curious to see how much it improves the experience on those consoles, and if it will prevent players from requesting a refund. For those unaware of the fallout from the messy messaging behind Cyberpunk 2077's launch, CD Projekt Red, Sony, and Microsoft are officially offering refunds for those unhappy with their experience in the game. Furthermore, Sony has indefinitely removed Cyberpunk 2077 from the PS Store until these problems are improved. [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-examples-of-visual-bugs&captions=true"] The full list of changes included in Cyberpunk 2077's Hotfix 1.05 are as follows; Quests
  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer...
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage ;)
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.
UI
  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
  • Multiple stability improvements, including crash fixes.
Miscellaneous
  • Offscreen explosions make noise now.
PC-specific
  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
[poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.