UK Politicians Call to Ban Console Scalping and Use of Bots

Members of the UK parliament have filed a motion to discuss prohibiting "the resale of gaming consoles and computer components at prices greatly above Manufacturer’s Recommended Retail Price", and ban the use of bots to purchase those goods. As reported by VGC, six members of the Scottish National Party tabled the motion, which, at time of writing has amassed 23 signatures from MPs across several parties. The motion aims to prohibit sales of consoles and computer components beyond the recommended retail price, ban bulk-buying by automated bots, and prevent resales at inflated prices. The motion specifically mentions a 2018 UK law passed to prevent "rip-off prices" on resales on tickets for live events. That law forces secondary sellers of other live event tickets to be transparent about the original price of purchase, and other details pertinent to a purchase, as well as forces the reseller to prove they own the item in question to prevent fraud. [ignvideo url="https://www.ign.com/videos/opinion-scalpers-selling-2000-ps5-consoles-suck"] The full text of the motion follows:
"That this House believes that new releases of gaming consoles and computer components should be available to all customers at no more than the Manufacturer’s Recommended Retail Price, and not be bought in bulk by the use of automated bots which often circumvent maximum purchase quantities imposed by the retailer; calls on the Government to bring forward legislative proposals similar to those introduced for the secondary selling of tickets, thereby prohibiting the resale of gaming consoles and computer components at prices greatly above Manufacturer’s Recommended Retail Price and furthermore this House; and further calls on the Government to bring forward legislative proposals making the resale of goods purchased using an automated bot an illegal activity, thereby denying unscrupulous vendors the chance to make themselves vast profits at the expense of genuine gamers and computer users, while also deterring fraudulent cybercriminal activity."
The move was tabled as an Early Day Motion, which calls for the UK's House of Commons to formally debate on the topic. Sadly, Early Day Motions rarely make it through the process, but UK readers may want to contact their local MP to ask them to support the motion. [ignvideo url="https://www.ign.com/videos/2020/12/01/next-gen-scalpers-busted"] Scalping has become a hugely visible issue following the release of next-gen consoles, with PS5s reaching as much as a $2000 price point on the resale market, and bot users claiming thousands of units for resale at inflated prices. It's a trend that may have been inspired by the rise of sneaker culture. That huge demand and low supply may have led to even more nefarious events - across the UK, PS5s were seemingly swapped out from Amazon deliveries, and gangs have even been stealing them from moving delivery trucks. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Fortnite’s New LTM Is Basically Among Us

Epic Games has added a new limited-time mode to Fortnite and it's basically Among Us. This LTM is called The Spy Within and features 10 players working together to determine who the two spies are in the match. Sound familiar? These two spies must try to eliminate other players without revealing their identities and they must do so before the other eight players, the Agents, determine who is a spy. [ignvideo url="https://www.ign.com/videos/2020/09/16/fortnite-ps5-trailer"] That's not where the Among Us similarities - itself a variation on the party game Werewolf - end. As you can probably guess by this point, the Agents are tasked with completing various objectives on the map to earn gold coins to win. None of the players can speak to each other during the game unless a meeting is called, at which point voice chat can be used to discuss who may or may not be a spy. During a meeting, players can vote someone out and that person will be eliminated. This LTM was made by several community creators including DolphinDom, KKSlider, Bunni_, Wert, Blanky, jstKamui, MackJack, Ritual, and Snownymous. Every few days, a new Spy Within game showcasing the work of these creators will be featured in the LTM playlist, according to Epic. To encourage players to take part in the LTM, Epic has created a Spy Within Challenge Pack that features a skate deck variant, glider, and more. Complete the challenges to earn the rewards pictured below. The Spy Within Challenge Pack Epic Games says players should use Houseparty's video chat services to discuss who they suspect is a spy. The Spy Within is available in Fortnite already, but there's no word on how long it will remain. If you're wanting to try the game The Spy Within is clearly inspired by, Among Us was released on the Nintendo Switch today. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Cyberpunk 2077 Dev Promised Refunds It Couldn’t Actually Guarantee

In the wake of performance woes for Cyberpunk 2077 on older generation consoles like the base PS4 and Xbox One, CD Projekt Red promised players that they are eligible for a refund if they’re not satisfied with the performance of the game. The only problem is actually getting the refund. On December 13, the official Cyberpunk 2077 Twitter account posted a message for fans apologizing for the performance issues players are experiencing on base PS4 and Xbox One consoles, and that more patches are coming that will improve the stability and performance of Cyberpunk 2077 on consoles. The statement ends with a pledge that anyone who purchased a digital copy of Cyberpunk 2077 can refund the game if they want for a limited time through PSN, Xbox, or local retailers. “Should this not be possible, please contact us at helpmerefund@cdprojektred.com and we will do our best to help you,” reads the statement.

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Unfortunately, despite the statement, there doesn’t appear to be any special arrangement for Cyberpunk 2077 refunds with PSN or Xbox. This means customers are actually dealing with the standard refund policies of the respective stores and might not be eligible for refunds at all. During an emergency board meeting, CD Projekt Red SVP of business development Michal Nowakowski clarified that refunds for Cyberpunk 2077 are dependent on the existing refund policies in place for PSN and Xbox customers. “One has to understand: Microsoft and Sony have refund policies for every product that is released digitally on their storefronts,” Nowakowski said. “Despite several articles I’ve seen that things are being set up just for us, it’s actually not true — these policies are in place and have always been in place; they’re not offered specifically for us.” This could explain why customers, including IGN staffers, have been reporting a difficult time in trying to secure a refund. Particularly on PlayStation and the PlayStation Store. PlayStation’s refund policy is as follows: Customers have 14 days from purchase to request a refund, given that they have not started downloading or streaming the purchased game. If the download started, or players streamed the game, then they are not eligible for a refund “unless the content is faulty.” Without any special arrangement, Cyberpunk 2077 players on PlayStation are subject to the existing refund policy. And the strict wording in Sony’s refund policy means that refunds aren’t guaranteed, and it seems PlayStation users are learning this first-hand. On Twitter, users are sharing their experience with PlayStation customer support and posting records of their conversations with representatives who are denying them refunds. IGN’s Mark Medina attempted to refund their copy of Cyberpunk 2077 on PS4 but was told by a representative, “According to our records the content has been downloaded/streamed. I’m sorry, due to the restrictions outlined in the PlayStation Store Cancellation Policy; a refund cannot be made for this transaction.” Customers on Xbox have reportedly had an easier experience given Microsoft’s more relaxed refund policy which claims refunds can be given when there are “extenuating circumstances,” which the current Cyberpunk 2077 situation might fall under. Meanwhile Steam offers refunds within 14 days for any customer who has played less than two hours of a game without any other conditions. Though players who’ve logged in over 2 hours of game time are unfortunately locked out of a refund.

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IGN has reached out to CD Projekt Red for clarification but was told the company would not be offering any more statements on the matter. PlayStation has not responded to our requests for comment. Cyberpunk 2077 is the last major video game release of 2020, but its release hasn’t been without controversy. Problems with performance on the base consoles and a confusing, messy communication strategy from CD Projekt Red have marred an otherwise highly-anticipated launch. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Strong Museum Houses Newly Donated LGBTQIA Video Games Collection

The Strong Museum of Play in Rochester, New York, has earned a new collection of games history dedicated to LGBTQIA representation, starting from 1986 to the present day. The collection includes articles, websites, blogs, web forums, videos, images, instances of representation (including homophobia and transphobia), relationships and more, and lives both in the museum as a research aid and publicly online. The collection, boasting 1,290 games, features titles such as The Legend of Zelda, Final Fantasy, Super Mario Brothers, Fallout, and The Sims, and many more you may not have ever heard of. While the pandemic may prevent visitors from going to the Museum of Play for its various games’ collections and archives presently, you can check out the collection online right here, right now. And, in the future, this collection will inform the creation of displays and exhibits at the museum. [caption id="attachment_2453431" align="alignnone" width="625"]The prologue screen from Caper in the Castro, the earliest known computer game with a specific focus on LGBTQ themes according to The Strong The prologue screen from Caper in the Castro, the earliest known computer game with a specific focus on LGBTQ themes according to The Strong[/caption] “This collection is a significant resource for anyone studying gender, sexuality, or LGBTQ representation in games throughout history and allows the museum to more fully tell the story of the video game industry,” Julia Novakovic, museum archivist, said. “From hidden subtext and problematic storylines, to games which let players make their own decisions about a character’s sexuality, queer representation in video games has made immense strides within the past few decades.” The collection has been available online since 2016, and since its establishment, it has seen 1.8 million visits as of December 2020. This project was established in 2015 by Dr. Adrienne Shaw, a professor at Temple University and author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. It came to life after GayGamer.Net, an online archive of LGBTQIA history in games, went offline. Since then, it has relied on research assistants and various Temple University volunteers to become a new source of LGBTQIA history preservation and a resource for researchers, journalists, critics and gamers. [ignvideo url="https://www.ign.com/videos/2018/06/27/our-favorite-lgbtq-characters-in-games"] The team, from 2016 to 2018, focused their efforts on tracking and logging information. This process consisted of developing a spreadsheet model to create a system that could have resources added over time. This was primarily accomplished by Temple University’s Matt Shoemaker, Ph.D. candidate Aja Binette and Shaw, with help from Michigan State University graduate student Cody Mejeur to refine the process. Research Assistants Hocheol Yang and Weimei Sun continued the research process and filled in the blanks over time, logging new items and “dead links,” using The Wayback Machine internet archive to access the information. Final additions were made this year and donated to The Strong. Naturally, collections like these are never quite complete. The team is actively looking for developers to contribute entries, information, and assets to the collection. For more information about contact for contributions and its methodology, head on over to the LGBTQ Game Archive. [poilib element="accentDivider"] Aiden Strawhun suspects they were secretly born as the next Sailor Scout, but will settle for writing about games and anime until their time comes. Catch them winning love, fighting evil and always sobbing on Twitter.

The Messy Messaging Behind Cyberpunk 2077’s Messy Launch

You’d be forgiven for forgetting but, in eons past (well, June), as Cyberpunk received its second delay, CD Projekt led an explanatory letter to fans with the words:

“‘Ready when it’s done’ is not just a phrase we say because it sounds right, it's something we live by even when we know we'll take the heat for it."
Yesterday, in an emergency board meeting amid an increasingly disastrous launch, we got a statement that belied that approach, and even referenced it directly:
“After 3 delays, we as the Management Board were too focused on releasing the game. We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy.”
In the plainest possible terms, Cyberpunk 2077 was not ready, because it was not done – and, according to CD Projekt itself, likely won’t be truly done until February.

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In a statement released 4 days after launch, CD Projekt laid out a basic roadmap for patches that will, in their words, “fix the most prominent problems gamers are facing on last-gen consoles.” The console version of the game has been released, but it is not finished - even after hotfixes, base console versions of Cyberpunk 2077 face framerate issues, huge texture load times, and a myriad of bugs. All console versions are still facing crashes (though some players have seen better performances on next-gen consoles running last-gen versions of the game), and even the superior PC version contained an unusual number of bugs at launch. Fixes have begun, and will be ongoing, but last-gen versions won't be truly up to speed until early next year.

Let’s be clear here - it’s fair to expect a modern game to release post-release updates, even ones that specifically address bugs and performance issues, but it’s also fair to expect that game to function at around the standard of other games on its platform before those patches are applied. Assassin’s Creed Valhalla, for instance, launched with a number of issues of varying levels of severity, but has seen updates smooth out its rough edges. What we’ve seen with Cyberpunk on base consoles is a step well beyond: a game that IGN has now described as failing “to hit even the lowest bar of technical quality one should expect even when playing on lower-end hardware.” [poilib element="quoteBox" parameters="excerpt=In%20the%20plainest%20possible%20terms%2C%20Cyberpunk%202077%20was%20not%20ready%2C%20because%20it%20was%20not%20done."] 8 million people alone preordered Cyberpunk 2077. According to CD Projekt, 41% of that number (3.28 million) preordered console versions. While the company can’t make estimates on the number of people playing the game on base consoles versus mid-gen upgrades and next-gen, it’s not a stretch to surmise that - along with launch week purchases - millions of people have paid full price for a version that, on their consoles, even CD Projekt describes as “far from satisfactory”.

This situation isn’t just a failure of development and release, it’s a failure of communication.

Unsuspecting consumers simply couldn’t have known about these issues before choosing to buy Cyberpunk 2077 for their last-gen console. CD Projekt never showed the game on a base console pre-release, and it didn’t provide review copies for consoles until the day before launch, leaving no time for a full assessment. Even CD Projekt’s most open moment around the issue - explaining that the game’s third delay came down to last-gen console performance - exacerbates the issue. The game was delayed to fix that problem, so it’s entirely reasonable to expect that problem to be fixed upon release, and CD Projekt gave absolutely no indication that the problems had persisted.

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There remains the unpleasant question mark over how much CD Projekt knew about this before release. It may not have known the scale to which the problems would run, but it feels next to impossible that the developer was unaware of last-gen versions’ performance problems, though some of its senior members' statements seem to say otherwise.

Monday’s public apology says that the company should have “paid more attention” to the base console versions, and SVP of business development Michał Nowakowski subsequently responded to a question about why a further delay wasn’t opted for by saying that the company had concentrated too much on testing PC and next-gen versions’ performance. That offers up the idea that CD Projekt was simply ignorant of, at least, the scale of the issues in the last-gen version.

But, on the other hand, joint CEO Adam Kiciński introduced yesterday’s emergency call with the statement included at the top of this story, explaining that the management board had “ignored the signals about the need for additional time.” Company co-founder Marcin Iwiński adds that last-gen review copies weren’t purposely held back from media to avoid bad coverage, “we were just fixing the game until the very last moment.”

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Perhaps most confusing (and some might say ‘damning’), two weeks before launch, Kiciński described base console performance as “surprisingly good” in a Q3 earnings call (transcribed by Seeking Alpha). Being kind, last minute development changes could have resulted in an unexpectedly broken version, just before launch – but no matter the reasoning, these statements give off a distinct impression that CD Projekt very much knew what it was releasing, and lost a race against time to mitigate the damage – perhaps even choosing to limit public exposure to that knowledge.

It speaks to an increasing pattern with CD Projekt of speaking a lot, and saying very little. The company has explained that “in theory” it could have released the game on PC only, delaying console editions, but hasn’t directly addressed why it didn’t. It’s explained that it will allow players to obtain refunds, even as many are denied them. It hasn’t even been totally clear on what the console versions’ future patches will entail, or what update priorities are – in yesterday’s call, Iwiński says he hopes console players will be able to “enjoy the game” by Christmas, but also says the major updates will arrive in January and February, “so, again, we humbly ask gamers to wait.”

On so many details around these issues, CD Projekt is failing to explain to its customers what’s happened, why it happened, and what exactly will be done about it. In the same June apology that I began this story with, the company heads say: “Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did."

Perhaps one of the biggest indictments of the company, 6 months later, is that we haven’t been allowed to understand at all - and that that may become Cyberpunk’s unwanted legacy.

IGN contacted CD Projekt Red for this article, who declined to comment.

[poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Disenchantment Part 3 Gets a Wacky New Trailer and Release Date

Simpsons creator Matt Groening's wacky animated-fantasy series, Disenchantment, returns for a third season on Netflix on Friday, January 15, 2021. "The excitement builds in Disenchantment Part 3 as Bean continues to grow into her power and own her destiny. As the fearless friends venture out to discover new worlds, they might just find there really is no place like home," according to a synopsis from Netflix. IGN can exclusively reveal the official trailer for Disenchantment Part 3 in the trailer below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/12/15/disenchantment-part-3-exclusive-official-trailer-2021-abbi-jacobson-eric-andre"] Netflix also released a new poster for Season 3 (see below), featuring Bean (Abbi Jacobson) hanging onto a rope for dear life. [caption id="attachment_245275" align="aligncenter" width="1500"]Disenchantment_Poster Photo courtesy of Netflix[/caption] Jacobs is joined by an all-star lineup of new and returning voice actors in Season 3, including Eric Andre (as Luci) and Nat Faxon (as Elfo), along with John DiMaggio (Gears of War), Billy West (Futurama), Maurice LaMarche (Animaniacs), Tress MacNeille (The Simpsons), David Herman (Bob's Burgers), and many more. If you're in need of a refresher, be sure to check out our full review of Disenchantment Season 2, which we praised for its "great character development and dynamic new locations to explore." We also break down Disenchantment's Futurama Easter egg right here. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Stranger Things Cast to Play Holiday-Themed D&D Game

Several Stranger Things cast members are coming together to play a special holiday-themed game of Dungeons & Dragons on December 18. Wizards of the Coast has announced that WotC Principal Story Designer, Chris Perkins, will be hosting a special session of D&D on the Stranger Things YouTube channel on Friday at 10am PT. The adventure will see David Harbour, Finn Wolfhard, Gaten Matarazzo, and Natalia Dyer picking up the d20 dice to try their hand at the popular roleplaying game that has become intrinsically linked to the Netflix show. The trailer shows that this session of D&D wasn't filmed in Wheeler's basement. Instead, WotC shot the game using a SOLO Cinebot, a first-of-its-kind robotic camera, which allowed the fully remote team to capture the event in cinematic-quality while adhering to the ongoing social distancing measures that have been set out as a result of the coronavirus (COVID-19) pandemic. [ignvideo url="https://www.ign.com/videos/2019/04/09/stranger-things-dungeons-dragons-starter-set-unboxing"] Of course, D&D plays a huge role in Netflix's Stranger Things. From the very first game we see the young friends playing together in Season 1, to Will's efforts to keep the campaign going with his friends in the show's third season, and even to the official tie-in Stranger Things D&D Starter Set, the game has become an integral part of the show and its characters. So much so that, outside of the red game box, the Stranger Things squad actually appear to play out a very similar sort of campaign in their real lives. We think that the friends' heroics to defeat a monster and save a village goes far beyond the tabletop game, with the third season's references, parallels, and homages playing out like one huge, terrifying session of D&D. Have we inspired you to set out on a curiosity voyage? If so, check out our deep dive into how Stranger Things is just one big game of Dungeons and Dragons. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-horror-tv-shows-on-netflix-right-now&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Among Us Comes to Nintendo Switch Later Today

Nintendo is wrapping up the year with another indie world presentation, highlighting 19 games coming to the Nintendo Switch in the coming months, and some as soon as today. Players can look forward to games like Spelunky 2, Cyber Shadow, Fisti-Fluffs and many more in 2021, while a handful of titles, including mobile and PC multiplayer hit Among Us, are available later today. Read on for a breakdown of every game highlighted during the December 15 Indie World showcase. [poilib element="accentDivider"] Among Us: InnerSloth’s hit social deception game is coming to the Nintendo Switch later today, after its previous availability on PC and mobile devices. We recently got a look at Among Us’ newest map, the Airship, during The Game Awards 2020. Spelunky and Spelunky 2: Mossmouth’s acclaimed roguelikes are both coming to Nintendo Switch in 2021. Spelunky 1 will feature local multiplayer, while Spelunky 2 will include online and local multiplayer. For more on the franchise, check out IGN’s Spelunky 2 review from earlier this year. [ignvideo url="https://www.ign.com/videos/2020/09/14/spelunky-2-review"] Fisti-Fluffs: When the humans are away, the cats will… fight in this new action-brawler from Playfellow Studio. Fight for feline supremacy, and customize your cat’s appearance while playing in local and online multiplayer. Fisti-Fluffs hits Switch first in early 2021. Very Very Valet: A new party game launching as a timed exclusive in early 2021 on Switch. Players will compete across 20 locations as they pick up, park, and return cars, but with a twist that makes things a little more complicated. Tunche: A new sidescrolling brawler from LEAP Game Studios featuring hand-drawn animations modeled after the Amazon Rainforest. Play as one of five characters, including Hat Kid from A Hat in Time, on the hunt for the mythical creature, the titular Tunche, when it launches in March 2021. [ignvideo url="https://www.ign.com/videos/2020/03/03/cyber-shadow-story-trailer"] Cyber Shadow: Published by Shovel Knight’s Yacht Club Games and developed by Mechanical Head Studios, Cyber Shadow is a throwback 2D action-platformer with more than a dozen bosses and ninjutsu skills to master. Exclusive to the Switch edition is the ability to use Shovel Knight amiibo to bring in helper characters inspired by the SKU - the Shovel Knight Universe. Cyber Shadow hits Switch on Jan. 26. Calico: From Whitethorn Games, Calico is available for Switch later today and lets players live out their dreams of owning a cat cafe, in which they can design and deck out the store and player character as they see fit. And, naturally, hang out with some adorable kittens. Alba: A Wildlife Adventure: Previously available on PC and Apple Arcade, Alba is the latest from ustwogames and will hit Switch in Spring 2021. Alba travels to a Mediterranean island to visit her grandparents, and goes on an adventure to save wildlife, recruit citizens to the cause, and ultimately work to save the island. Gnosia: Available in 2021, Gnosia is a new visual novel that sees players working to solve who has been taken over by the Gnosia. Each round takes between 5 and 15 minutes to play, as players learn more about the cast of characters. Happy Game: The latest from Amanita Design, Happy Game is decidedly full of unhappy imagery, despite all the smiley faces in its new trailer. Available in Spring 2021, Happy Game will see players solving puzzles in nightmarish sequences, with music from the band DVA. [widget path="global/article/imagegallery" parameters="albumSlug=among-us-airship-trailer&captions=true"] Nintendo also highlighted eight other games in a highlight reel, including some like Grindstone and When the Past Was Around being available later today. The list of highlighted games includes:
  • Super Meat Boy Forever: Available December 23 as a console launch exclusive
  • Grindstone: Available as a console launch exclusive later today
  • When the Past Was Around: Available later today
  • Kosmokrats: Hitting Switch in March 2021 as a timed console exclusive
  • Hoa: Available in April 2021
  • Hazel Sky: Hitting Switch in March 2021
  • Trash Sailors: Available in Spring 2021
  • Finding Paradise: Available in Spring 2021
[poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Amos Returns From the Dead in The Expanse Season 5 Sneak Peek

Season 5 of The Expanse blasts off on Amazon Prime Video on Wednesday, December 16 with a three-episode premiere, followed by a weekly release rollout for the remaining seven chapters, which will air every Friday until the finale on February 3, 2021. Here's how Amazon describes the upcoming Season 5 of The Expanse: "Amos (Wes Chatham) returns to Earth to confront his past and the legacy of the life he fought to leave behind. Naomi (Dominique Tipper) reaches out to her estranged son in a desperate bid to save him from his father’s toxic influence. Bobbie (Frankie Adams) and Alex (Cas Anvar) confront the collapse of Mars as they chase a shadowy cabal with ties to terrorists and criminals. Holden (Steven Strait) wrestles with the consequences of his own past with the Protomolecule, the aliens who built it, and the mystery of what killed them. Drummer (Cara Gee), with a new crew, fights to escape who and what she used to be. And Avasarala (Shohreh Aghdashloo), refusing to be relegated to the sidelines, fights to prevent a terrorist attack unrivaled in history." IGN can exclusively reveal a clip featuring Amos Burton in the video below, or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/12/15/the-expanse-season-5-exclusive-official-amos-clip"] In recent news, Amazon announced that The Expanse has been renewed for a sixth and final season ahead of its Season 5 debut. The series is based on the novels written by James S.A. Corey (Daniel Abraham and Ty Franck), who also serve as executive producers with showrunner Naren Shankar steering the ship. There are currently eight published novels in The Expanse saga, with the ninth and final book, titled "Leviathan Falls," set to release in 2021. What do you think of the clip? Let us know in the comments. [widget path="global/article/imagegallery" parameters="albumSlug=the-expanse-season-5-gallery&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.