Zack Snyder Reveals Unused, Gruesome Elseworlds Wonder Woman Photo

Zack Snyder has shared a historical photo of Wonder Woman that depicts a "war-weary Diana" holding three decapitated heads. The image was prominently placed in the backdrop of Snyder's office during a virtual interview that he participated in with ComicBook Debate, where he discussed his version of Justice League and the movement that led to the release of the Snyder Cut on HBO Max. However, the sepia snap quickly became the main topic of interest amongst fans who were eager to take a closer look at the photo. Snyder later posted a hi-res version of the Wonder Woman 1854 image along with details of his initial ideas for Diana Prince's origin story. In the Twitter caption, he wrote: "This amazing image shot by Stephen Berkman of an else-world, war weary Diana, who had chased [Ares] across the battlefields of the world and had yet to meet Steve, who would help her restore her faith in mankind and love itself." [caption id="attachment_2458656" align="alignnone" width="3008"]Image credit: Stephen Berkman via Zack Snyder. Image credit: Stephen Berkman via Zack Snyder.[/caption] The gruesome photo shows Gal Gadot's Diana standing stoically alongside several other warriors during the early years of the Crimean War, setting her backstory even further in the past than Patty Jenkins' World War I setting in 2017's Wonder Woman. The battle-worn hero is featured at the forefront of the photo, clenching the severed heads of her enemies in one hand and her weapon in the other. This is just one of a few alternative versions of the photo that Ben Affleck's Bruce Wayne could have uncovered of Diana and her team in Batman v. Superman: Dawn of Justice. If this photo had of been used, it would have set up a very different path for Diana as it would have negated her decision to leave Themiscyra for Steve Trevor and the entire mission portrayed in the Wonder Woman movie. [widget path="global/article/imagegallery" parameters="albumSlug=dc-extended-universe-every-upcoming-movie&captions=true"] The slightly less-brutal version of Diana recently returned to our screens for Wonder Woman 1984, the Cold War-set sequel that IGN praised for presenting "a nostalgic look back to a beloved time," which we felt ultimately provided "escapism from an exceptionally difficult year" and offered the "kind of bright and hopeful movie the character's legacy deserves." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

How One Modder Discovered Nintendo’s Most Advanced Miis Hiding in Zelda: Breath of the Wild

After two generations at the centre of Nintendo’s consoles, Miis seemingly took a back seat for Switch. You can still design a Nintendo-themed avatar on the handheld hybrid system, but Nintendo games support them far less frequently, with token appearances in Mario Kart 8 Deluxe or Super Smash Bros. Ultimate their most notable appearances. It led many to believe the age of the Mii was over, but a new discovery seems to show that Miis are secretly at the heart of one of Nintendo’s most beloved Switch games – The Legend of Zelda: Breath of the Wild. You just wouldn’t necessarily know that at first glance.

On January 4, Mii modder HEYimHeroic posted a discovery that seemed to confirm that Mii-like parameters had been used to create NPCs in Breath of the Wild, by using modding to inject custom Miis’ details into the game and seeing their familiar cartoon faces rendered as Hylians in Breath of the Wild’s art style. Those results seem to prove that Breath of the Wild’s NPCs are a form of advanced Mii - a point the game’s code helps support by referring to them as ‘UMiis’.

HEYimHeroic has been researching Miis for around a year, starting the in-depth Wii Facts Plus Twitter account and a library of all Nintendo-created Miis along the way. Speaking to me over Twitter, they explain that the Breath of the Wild modding community had theorised that Miis could be related to Breath of the Wild’s NPCs since shortly after the game launched, even finding the term UMii related to NPCs when combing the game’s files. However, that search seemed to have died down in the intervening years: “The modders I've spoken to assumed that it was only just a name, after a while, and that was pretty much where the similarities ended,” explains HEYimHeroic. “No one had ever actually attempted to port Miis into the game... and I did that out of sheer curiosity!”

The breakthrough was in realising that UMiis share ID values for parts of their construction with traditional Miis: “Every type of mouth, eyes, hair, etc. all have a certain ID value attached to them with Miis. The big thing here is that UMiis also share the exact same ID values, so this part's probably the easiest - just copy and paste the ID value from the Mii into the UMii!” HEYimHeroic then discovered that Mii colour values are drawn from altered Wii U versions of the avatars, rather than the original Mii Studio and (with an anonymous friend’s help) discovered how to convert and assign those properly. Mii sizing is one of the more confusing elements, with existing values not always corresponding with how they turn out within Breath of the Wild. “More testing is needed,” explains the modder, “but we know enough about them to port Miis in most of the time!”

[poilib element="quoteBox" parameters="excerpt=HEYimHeroic%20thinks%20Nintendo%20used%2C%20%E2%80%9Ca%20manual%20creation%20tool%2C%20like%20Mii%20Maker.%20Or%2C%20maybe...%20UMii%20Maker%3F%E2%80%9D"]

The upshot was that, on December 30, HEYimHeroic managed to inject their own Mii design into the game and - with the help of a Breath of the Wild modding server - managed to create a UMii version of an existing Mii. “Looking back, now that I know more about the format,” they explain, “I definitely could've improved more, but at the time, it was more than enough to convince people that Miis and UMiis aren't that different after all.”

What HEYimHeroic had discovered was that - aside from key characters like Link and Zelda - Nintendo had seemingly used the UMii system to create every NPC in the game. While non-humanlike races such as Gorons use a very limited set of variable, human-like races Hylians and Sheikah use many of the same kinds of backend values as Miis in their creation. Every NPC appears to be custom-built, rather than generated, which HEYimHeroic thinks means Nintendo used, “a manual creation tool, like Mii Maker. Or, maybe... UMii Maker?”

If a formal UMii Maker does exist, its differences from the classic Mii Maker are as interesting as its similarities. For example, the option to add moles to Miis aren’t supported for UMiis, and not all Mii hairstyles are replicated (although the game will automatically convert an unsupported hairstyle into a similar one). “Glasses size, position, and mustache position are also all removed,” adds HEYimHeroic. “These values are no longer manually set, but the game automatically determines them based on the rest of the face. For example, if you move the mouth lower on the face, then the mustache will be automatically moved lower on the face, too.”

Despite those changes, there appears to be far more nuance to how a UMii can be created when compared to a Mii. “This is easily the most intricate usage of Miis yet,” explains HEYimHeroic when I ask if this is the most advanced version of Mii they’ve discovered. “In fact, it's so complex, it's hard to still call them ‘Miis’ anymore. Depending on how strict your definition of what a ‘Mii’ is, you could say these aren't even Miis at all! Previously, I thought the most interesting use of Miis was actually in Super Mario 3D Land, of all games, where some levels you get are based on your Mii’s favorite color. But this takes the cake!”

[poilib element="quoteBox" parameters="excerpt=This%20is%20easily%20the%20most%20intricate%20usage%20of%20Miis%20yet.%20In%20fact%2C%20it's%20so%20complex%2C%20it's%20hard%20to%20still%20call%20them%20%E2%80%98Miis%E2%80%99%20anymore."]

At time of writing, many of the new features for creating NPCs remain unknown, but HEYimHeroic is on a quest to document them. “For example,” the modder explains, “there's about 4 more values that only exist to control the NPC's pupils. [And] there's only 12 favorite colors Miis support, but I've seen UMiis go up to 14, possibly higher! [...] There are a lot more color options than the game's currently letting on, so I'd really like to dig into those. Also figuring out some of the unknown values (like the 4 pupil values) would really allow for editing the subtle details, that would really add to the magic of the UMiis.”

There’s a long way to go, but there appears to be no doubt that UMiis are indeed a step beyond the Miis we know. Which begs the question - is it possible we could see UMiis used in other Nintendo games, or even get to create them ourselves in a non-modding context? HEYimHeroic has bad news on that front:

“Most likely, no. Well, we might see UMiis return in Breath of the Wild's sequel... but as far as completely different games go? No. There's way too [much] BotW-specific stuff here, it's difficult to imagine that UMiis were made for a ‘general use’ sort of deal. In fact, we believe the name ‘UMii’ stems from [Breath of the Wild’s] internal name found in the files: UKing. So, the name ‘UMiis’ might literally mean ‘Breath of the Wild Miis’, but there's not a way to know for sure on that one!”

[ignvideo url="https://www.ign.com/videos/2017/03/02/the-legend-of-zelda-breath-of-the-wild-review"]

If that’s the case, what about Miis in general? What does the world’s now most notable Mii modder see as the future of Nintendo’s increasingly invisible mascots?

“Before finding all of this, I wouldn't have given you a very optimistic answer. But that was because I didn't even know Nintendo was willing to transform Miis like this! I have a good feeling Miis will at least make an appearance on the next platform, but I can tell Nintendo's running out of reasons for them to stay, which is very unfortunate. However, as long as they're willing to make things like UMiis that have plenty of Mii DNA in their files, I'll be able to find workarounds eventually, and get Miis into games that shouldn't even have them. At least then, we still have Miis in some form.”

Even if we are looking at the final piece of Mii evolution, this feels like something of a fitting tribute. Miis represent so much of Nintendo’s recent past, becoming the friendly face of Nintendo gaming for well over a decade, and becoming icons in the process. They’re as much a part of the company’s visible history as Mario or Link themselves. It seems only fair, then, that they make up an integral (if almost invisible) piece of perhaps Nintendo’s greatest game of that same period.

[poilib element="accentDivider"]

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

How One Modder Discovered Nintendo’s Most Advanced Miis Hiding in Zelda: Breath of the Wild

After two generations at the centre of Nintendo’s consoles, Miis seemingly took a back seat for Switch. You can still design a Nintendo-themed avatar on the handheld hybrid system, but Nintendo games support them far less frequently, with token appearances in Mario Kart 8 Deluxe or Super Smash Bros. Ultimate their most notable appearances. It led many to believe the age of the Mii was over, but a new discovery seems to show that Miis are secretly at the heart of one of Nintendo’s most beloved Switch games – The Legend of Zelda: Breath of the Wild. You just wouldn’t necessarily know that at first glance.

On January 4, Mii modder HEYimHeroic posted a discovery that seemed to confirm that Mii-like parameters had been used to create NPCs in Breath of the Wild, by using modding to inject custom Miis’ details into the game and seeing their familiar cartoon faces rendered as Hylians in Breath of the Wild’s art style. Those results seem to prove that Breath of the Wild’s NPCs are a form of advanced Mii - a point the game’s code helps support by referring to them as ‘UMiis’.

HEYimHeroic has been researching Miis for around a year, starting the in-depth Wii Facts Plus Twitter account and a library of all Nintendo-created Miis along the way. Speaking to me over Twitter, they explain that the Breath of the Wild modding community had theorised that Miis could be related to Breath of the Wild’s NPCs since shortly after the game launched, even finding the term UMii related to NPCs when combing the game’s files. However, that search seemed to have died down in the intervening years: “The modders I've spoken to assumed that it was only just a name, after a while, and that was pretty much where the similarities ended,” explains HEYimHeroic. “No one had ever actually attempted to port Miis into the game... and I did that out of sheer curiosity!”

The breakthrough was in realising that UMiis share ID values for parts of their construction with traditional Miis: “Every type of mouth, eyes, hair, etc. all have a certain ID value attached to them with Miis. The big thing here is that UMiis also share the exact same ID values, so this part's probably the easiest - just copy and paste the ID value from the Mii into the UMii!” HEYimHeroic then discovered that Mii colour values are drawn from altered Wii U versions of the avatars, rather than the original Mii Studio and (with an anonymous friend’s help) discovered how to convert and assign those properly. Mii sizing is one of the more confusing elements, with existing values not always corresponding with how they turn out within Breath of the Wild. “More testing is needed,” explains the modder, “but we know enough about them to port Miis in most of the time!”

[poilib element="quoteBox" parameters="excerpt=HEYimHeroic%20thinks%20Nintendo%20used%2C%20%E2%80%9Ca%20manual%20creation%20tool%2C%20like%20Mii%20Maker.%20Or%2C%20maybe...%20UMii%20Maker%3F%E2%80%9D"]

The upshot was that, on December 30, HEYimHeroic managed to inject their own Mii design into the game and - with the help of a Breath of the Wild modding server - managed to create a UMii version of an existing Mii. “Looking back, now that I know more about the format,” they explain, “I definitely could've improved more, but at the time, it was more than enough to convince people that Miis and UMiis aren't that different after all.”

What HEYimHeroic had discovered was that - aside from key characters like Link and Zelda - Nintendo had seemingly used the UMii system to create every NPC in the game. While non-humanlike races such as Gorons use a very limited set of variable, human-like races Hylians and Sheikah use many of the same kinds of backend values as Miis in their creation. Every NPC appears to be custom-built, rather than generated, which HEYimHeroic thinks means Nintendo used, “a manual creation tool, like Mii Maker. Or, maybe... UMii Maker?”

If a formal UMii Maker does exist, its differences from the classic Mii Maker are as interesting as its similarities. For example, the option to add moles to Miis aren’t supported for UMiis, and not all Mii hairstyles are replicated (although the game will automatically convert an unsupported hairstyle into a similar one). “Glasses size, position, and mustache position are also all removed,” adds HEYimHeroic. “These values are no longer manually set, but the game automatically determines them based on the rest of the face. For example, if you move the mouth lower on the face, then the mustache will be automatically moved lower on the face, too.”

Despite those changes, there appears to be far more nuance to how a UMii can be created when compared to a Mii. “This is easily the most intricate usage of Miis yet,” explains HEYimHeroic when I ask if this is the most advanced version of Mii they’ve discovered. “In fact, it's so complex, it's hard to still call them ‘Miis’ anymore. Depending on how strict your definition of what a ‘Mii’ is, you could say these aren't even Miis at all! Previously, I thought the most interesting use of Miis was actually in Super Mario 3D Land, of all games, where some levels you get are based on your Mii’s favorite color. But this takes the cake!”

[poilib element="quoteBox" parameters="excerpt=This%20is%20easily%20the%20most%20intricate%20usage%20of%20Miis%20yet.%20In%20fact%2C%20it's%20so%20complex%2C%20it's%20hard%20to%20still%20call%20them%20%E2%80%98Miis%E2%80%99%20anymore."]

At time of writing, many of the new features for creating NPCs remain unknown, but HEYimHeroic is on a quest to document them. “For example,” the modder explains, “there's about 4 more values that only exist to control the NPC's pupils. [And] there's only 12 favorite colors Miis support, but I've seen UMiis go up to 14, possibly higher! [...] There are a lot more color options than the game's currently letting on, so I'd really like to dig into those. Also figuring out some of the unknown values (like the 4 pupil values) would really allow for editing the subtle details, that would really add to the magic of the UMiis.”

There’s a long way to go, but there appears to be no doubt that UMiis are indeed a step beyond the Miis we know. Which begs the question - is it possible we could see UMiis used in other Nintendo games, or even get to create them ourselves in a non-modding context? HEYimHeroic has bad news on that front:

“Most likely, no. Well, we might see UMiis return in Breath of the Wild's sequel... but as far as completely different games go? No. There's way too [much] BotW-specific stuff here, it's difficult to imagine that UMiis were made for a ‘general use’ sort of deal. In fact, we believe the name ‘UMii’ stems from [Breath of the Wild’s] internal name found in the files: UKing. So, the name ‘UMiis’ might literally mean ‘Breath of the Wild Miis’, but there's not a way to know for sure on that one!”

[ignvideo url="https://www.ign.com/videos/2017/03/02/the-legend-of-zelda-breath-of-the-wild-review"]

If that’s the case, what about Miis in general? What does the world’s now most notable Mii modder see as the future of Nintendo’s increasingly invisible mascots?

“Before finding all of this, I wouldn't have given you a very optimistic answer. But that was because I didn't even know Nintendo was willing to transform Miis like this! I have a good feeling Miis will at least make an appearance on the next platform, but I can tell Nintendo's running out of reasons for them to stay, which is very unfortunate. However, as long as they're willing to make things like UMiis that have plenty of Mii DNA in their files, I'll be able to find workarounds eventually, and get Miis into games that shouldn't even have them. At least then, we still have Miis in some form.”

Even if we are looking at the final piece of Mii evolution, this feels like something of a fitting tribute. Miis represent so much of Nintendo’s recent past, becoming the friendly face of Nintendo gaming for well over a decade, and becoming icons in the process. They’re as much a part of the company’s visible history as Mario or Link themselves. It seems only fair, then, that they make up an integral (if almost invisible) piece of perhaps Nintendo’s greatest game of that same period.

[poilib element="accentDivider"]

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Outriders Delayed to April, Demo Coming February

Square Enix and People Can Fly have announced that Outriders has been delayed to April, and that a demo featuring all classes will be made available in late February. In a statement published to the Outriders Twitter account, the development team said "We have decided to move the release date of Outriders to April 1st 2021 (no joke!). We will spend this extra time fine tuning the game and focusing on delivering a fantastic play experience at launch." Before that, though, what sounds like a substantial demo will be made available on February 25th. The demo will include "the first few hours of the game with all four classes" that can be played in single player or co-operative modes. Any progress made with characters in this demo will be "seamless" in its migration from demo to the full game, should you wish to buy it. "We believe it's important that players get to experience a new IP like Outriders before release," said the statement. "So that you can decide for yourselves whether the game is something you wish to pre-order, purchase, or play." [ignvideo url="https://www.ign.com/videos/2020/12/11/outriders-the-game-awards-trailer"] This is another delay for Outriders, which had previously been pushed back last October to February 2021, after originally being set for a Holiday 2020 launch. This new date puts it several months behind the original plan, but hopefully will mean Outriders launches in a good state. The game itself feels like a mix of Diablo and Mass Effect, and our extensive preview coverage highlights some of its fun ideas, such as the Technomancer class and the escalating difficulty of its World Tiers. For more, check out our making of feature and how mods will affect your gameplay. [poilib element="accentDivider"]

Outriders Delayed to April, Demo Coming February

Square Enix and People Can Fly have announced that Outriders has been delayed to April, and that a demo featuring all classes will be made available in late February. In a statement published to the Outriders Twitter account, the development team said "We have decided to move the release date of Outriders to April 1st 2021 (no joke!). We will spend this extra time fine tuning the game and focusing on delivering a fantastic play experience at launch." Before that, though, what sounds like a substantial demo will be made available on February 25th. The demo will include "the first few hours of the game with all four classes" that can be played in single player or co-operative modes. Any progress made with characters in this demo will be "seamless" in its migration from demo to the full game, should you wish to buy it. "We believe it's important that players get to experience a new IP like Outriders before release," said the statement. "So that you can decide for yourselves whether the game is something you wish to pre-order, purchase, or play." [ignvideo url="https://www.ign.com/videos/2020/12/11/outriders-the-game-awards-trailer"] This is another delay for Outriders, which had previously been pushed back last October to February 2021, after originally being set for a Holiday 2020 launch. This new date puts it several months behind the original plan, but hopefully will mean Outriders launches in a good state. The game itself feels like a mix of Diablo and Mass Effect, and our extensive preview coverage highlights some of its fun ideas, such as the Technomancer class and the escalating difficulty of its World Tiers. For more, check out our making of feature and how mods will affect your gameplay. [poilib element="accentDivider"]

CES 2021: The Biggest Announcements and Reveals

CES 2021 will arrive on schedule, starting on Monday, January 11, and continue through Thursday, January 14. But instead of the usual grandiose trade show at the Las Vegas Convention Center, it’ll be going fully online as a virtual event. With almost 2,000 exhibitors and a plethora of streams coming from tech companies all around the world, it’s a show that can easily become intimidating to keep up with, even when watching from the comfort of home. As such, we’ll be going over how to watch and rounding up some of the biggest and best announcements from the show so you don't miss a beat. [ignvideo url="https://www.ign.com/videos/2021/01/14/samsung-galaxy-unpacked-january-2021-livestream"]

Samsung's Galaxy S21 Lineup and Galaxy Buds Pro

Samsung announced its new lineup of smartphones that include the Galaxy S21, S21+, and S21 Ultra. All the phones across the S21 line feature a more subtle camera module, Quad HD+ resolution (3,200 x 1,440), and a 120Hz refresh rate. Samsung also revealed a new version of wireless earbuds dubbed the Galaxy Buds Pro that look to rival Apple's Airpods Pro.

Asus TUF Gaming and ROG Swift Gaming Monitors

Asus announced three new gaming monitors: The TUF Gaming VG28UQL1A, ROG Swift XG43UQ, and ROG Swift PG32UQ. Each looks to be a good option for console gaming with HDMI 2.1 and 4K support.

MSI's Stealth 15M Laptop

MSI revealed its 15M laptop, an exceptionally thin 15" laptop sporting an 11th Gen Intel Tiger Lake H35 processor and the recently announced mid-range Nvidia RTX 3060 graphics card.

Razer's RGB Face Mask and Immersive Gaming Chair

Razer showed off two new concept projects that included a "smart" N95 face mask with RGB lighting and an all-in-one immersive gaming chair with haptic feedback and a wraparound screen.

Razer Blade 15 Laptop

The new Razer Blade 15 laptop was announced at CES 2021 and features updated specs including a 1440p screen option, an Nvidia RTX 30-series graphics card, and 10th Gen Intel Core H-series processor.

Asus Rog Flow X13 Gaming Laptop with External GPU

Asus' Rog Flow X13 is a thin and light gaming laptop that connects to an external graphics card for improved performance. It comes in two parts, the first being the laptop which includes an AMD Ryzen 9 5980HS processor and Nvidia GTX 1650 GPU. The other part being a portable, external GPU that contains an Nvidia GeForce RTX 3080 graphics card. [widget path="global/article/imagegallery" parameters="albumSlug=asus-rog-flow-x13&captions=true"]

Nvidia's GeForce RTX 3060

Nvidia also announced the GeForce RTX 3060, a new mid-range graphics card to complement the current RTX lineup. It will be available in late February starting at $329.

Nvidia's GeForce RTX Mobile Processors

Nvidia revealed its lineup of mobile processors that will be coming to gaming laptops. These include the Ampere RTX 3080, 3070, and 3060. Nvidia also showed three laptops, each powered by one of the processors.

Lenovo's Legion 7 and Slim 7 Gaming Laptops

Lenovo showed off two gaming laptops, the Legion 7 and Slim 7, that will be joining its lineup in 2021. Both feature AMD's Ryzen 5000 processors and Nvidia's next-gen laptop RTX graphics cards.

AMD's Ryzen 5000 Mobile Processors

AMD announced its lineup of Ryzen 5000 mobile processors for laptops: The Ryzen 7 5800U, Ryzen 9 5900HX, and Ryzen 9 5980HX.

Intel's 11th Gen H Processors

Intel announced the first three of the 11th Gen H processors for its next-gen gaming laptops. These new processors will essentially enable the RTX 3000 series of cards and DDR4 3200MHz/DDR4x 4266MHz memory to run faster and more efficiently. They also support Thunderbolt 4 ports and faster Wi-Fi connections.

OtterBox Partners With Xbox For Gaming Accessories

OtterBox and Xbox announce a lineup of gaming accessories, including an Xbox controller shell, a phone clip for mobile gaming, a heat-dissipating case, a controller carrying case, and a smartphone screen protector.

Arcade1Up's Pong, Dragon's Lair, and Killer Instinct Cabinets

Arcade1up announced it will be adding new Pong, Dragon's Lair, X-Men, and Killer Instinct arcade cabinets to its lineup. The Pong machine comes in the form of a 4-player pub table and includes 8 Atari games. The Dragon's Lair machine is a more traditional cabinet and comes with Dragon's Lair, Dragon's Lair 2: Time Warp, and Space Ace. The X-Men machine is a 4-player cabinet that comes with three Marvel games, including the X-Men arcade game from 1992. The Killer Instinct cabinet is a 2-player machine that comes with Killer Instinct, Killer Instinct 2, and Battle Toads Arcade. Both the X-Men and Killer Instinct cabinets allow for Wi-Fi connection so you can take on friends locally and online.

LG's G1 and C1 OLED TVs

LG announced a G1 and C1 series is coming to its 2021 lineup of televisions. The G1 series features an OLED Evo technology that aims to bring a brighter, more vibrant picture alongside a thinner panel display. LG also added to its lineup of CX televisions with the C1 series, coming in sizes ranging from 48" to 83". Both series will have the new Alpha 9 Gen 4 AI processors which promise to enhance sound and audio using deep learning, and AI Picture and Sound Pro which improve picture and sound quality.

Acer's Nitro XV282K KV Gaming Monitor

Acer revealed the Nitro XV282K KV, a 28" 4K gaming monitor with HDMI 2.1 support which makes it a great option for console gaming.

Lenovo's LaVie Mini Laptop

Lenovo revealed the LaVie Mini Laptop, a "pocket-sized" Windows PC that comes with attachable wireless controllers similar to the Nintendo Switch.

TCL's 8K 6-Series QLED TVs

TCL announced its upcoming line of 6-series QLED televisions will support 8K and feature an enhanced AiPQ engine for 8K image upscaling.

Sony's A90J OLED TV

Sony is adding the A90J OLED television to its lineup, featuring a brighter display thanks to aluminum sheet lamination that allows for cooling, a new UI built on Google TV, and the Cognitive Processor XR which uses AI and machine learning to provide enhanced sound and picture.

Samsung Consumer MicroLED TV

Samsung announced their MicroLED TVs are now available in 88” and 99” sizes. Initially announced back in December 2020 in 110” and requiring professional installation, the new MicroLED sizes allow for out-of-box, regular mounting like traditional TVs.

Samsung Neo QLED TV

From Samsung’s new line of TVs comes the Neo QLED. Featuring a thin 0.9mm frame, an AI-driven Quantum Processor, and new LED light source technology, Samsung says the Neo QLED aims to deliver more immersive sound and display, and a more refined backlight experience. Make sure to check back once CES 2021 kicks off as we'll be continuously updating our roundup with the biggest and best news from the show. [poilib element="accentDivider"]

CES 2021: The Biggest Announcements and Reveals

CES 2021 will arrive on schedule, starting on Monday, January 11, and continue through Thursday, January 14. But instead of the usual grandiose trade show at the Las Vegas Convention Center, it’ll be going fully online as a virtual event. With almost 2,000 exhibitors and a plethora of streams coming from tech companies all around the world, it’s a show that can easily become intimidating to keep up with, even when watching from the comfort of home. As such, we’ll be going over how to watch and rounding up some of the biggest and best announcements from the show so you don't miss a beat. [ignvideo url="https://www.ign.com/videos/2021/01/14/samsung-galaxy-unpacked-january-2021-livestream"]

Samsung's Galaxy S21 Lineup and Galaxy Buds Pro

Samsung announced its new lineup of smartphones that include the Galaxy S21, S21+, and S21 Ultra. All the phones across the S21 line feature a more subtle camera module, Quad HD+ resolution (3,200 x 1,440), and a 120Hz refresh rate. Samsung also revealed a new version of wireless earbuds dubbed the Galaxy Buds Pro that look to rival Apple's Airpods Pro.

Asus TUF Gaming and ROG Swift Gaming Monitors

Asus announced three new gaming monitors: The TUF Gaming VG28UQL1A, ROG Swift XG43UQ, and ROG Swift PG32UQ. Each looks to be a good option for console gaming with HDMI 2.1 and 4K support.

MSI's Stealth 15M Laptop

MSI revealed its 15M laptop, an exceptionally thin 15" laptop sporting an 11th Gen Intel Tiger Lake H35 processor and the recently announced mid-range Nvidia RTX 3060 graphics card.

Razer's RGB Face Mask and Immersive Gaming Chair

Razer showed off two new concept projects that included a "smart" N95 face mask with RGB lighting and an all-in-one immersive gaming chair with haptic feedback and a wraparound screen.

Razer Blade 15 Laptop

The new Razer Blade 15 laptop was announced at CES 2021 and features updated specs including a 1440p screen option, an Nvidia RTX 30-series graphics card, and 10th Gen Intel Core H-series processor.

Asus Rog Flow X13 Gaming Laptop with External GPU

Asus' Rog Flow X13 is a thin and light gaming laptop that connects to an external graphics card for improved performance. It comes in two parts, the first being the laptop which includes an AMD Ryzen 9 5980HS processor and Nvidia GTX 1650 GPU. The other part being a portable, external GPU that contains an Nvidia GeForce RTX 3080 graphics card. [widget path="global/article/imagegallery" parameters="albumSlug=asus-rog-flow-x13&captions=true"]

Nvidia's GeForce RTX 3060

Nvidia also announced the GeForce RTX 3060, a new mid-range graphics card to complement the current RTX lineup. It will be available in late February starting at $329.

Nvidia's GeForce RTX Mobile Processors

Nvidia revealed its lineup of mobile processors that will be coming to gaming laptops. These include the Ampere RTX 3080, 3070, and 3060. Nvidia also showed three laptops, each powered by one of the processors.

Lenovo's Legion 7 and Slim 7 Gaming Laptops

Lenovo showed off two gaming laptops, the Legion 7 and Slim 7, that will be joining its lineup in 2021. Both feature AMD's Ryzen 5000 processors and Nvidia's next-gen laptop RTX graphics cards.

AMD's Ryzen 5000 Mobile Processors

AMD announced its lineup of Ryzen 5000 mobile processors for laptops: The Ryzen 7 5800U, Ryzen 9 5900HX, and Ryzen 9 5980HX.

Intel's 11th Gen H Processors

Intel announced the first three of the 11th Gen H processors for its next-gen gaming laptops. These new processors will essentially enable the RTX 3000 series of cards and DDR4 3200MHz/DDR4x 4266MHz memory to run faster and more efficiently. They also support Thunderbolt 4 ports and faster Wi-Fi connections.

OtterBox Partners With Xbox For Gaming Accessories

OtterBox and Xbox announce a lineup of gaming accessories, including an Xbox controller shell, a phone clip for mobile gaming, a heat-dissipating case, a controller carrying case, and a smartphone screen protector.

Arcade1Up's Pong, Dragon's Lair, and Killer Instinct Cabinets

Arcade1up announced it will be adding new Pong, Dragon's Lair, X-Men, and Killer Instinct arcade cabinets to its lineup. The Pong machine comes in the form of a 4-player pub table and includes 8 Atari games. The Dragon's Lair machine is a more traditional cabinet and comes with Dragon's Lair, Dragon's Lair 2: Time Warp, and Space Ace. The X-Men machine is a 4-player cabinet that comes with three Marvel games, including the X-Men arcade game from 1992. The Killer Instinct cabinet is a 2-player machine that comes with Killer Instinct, Killer Instinct 2, and Battle Toads Arcade. Both the X-Men and Killer Instinct cabinets allow for Wi-Fi connection so you can take on friends locally and online.

LG's G1 and C1 OLED TVs

LG announced a G1 and C1 series is coming to its 2021 lineup of televisions. The G1 series features an OLED Evo technology that aims to bring a brighter, more vibrant picture alongside a thinner panel display. LG also added to its lineup of CX televisions with the C1 series, coming in sizes ranging from 48" to 83". Both series will have the new Alpha 9 Gen 4 AI processors which promise to enhance sound and audio using deep learning, and AI Picture and Sound Pro which improve picture and sound quality.

Acer's Nitro XV282K KV Gaming Monitor

Acer revealed the Nitro XV282K KV, a 28" 4K gaming monitor with HDMI 2.1 support which makes it a great option for console gaming.

Lenovo's LaVie Mini Laptop

Lenovo revealed the LaVie Mini Laptop, a "pocket-sized" Windows PC that comes with attachable wireless controllers similar to the Nintendo Switch.

TCL's 8K 6-Series QLED TVs

TCL announced its upcoming line of 6-series QLED televisions will support 8K and feature an enhanced AiPQ engine for 8K image upscaling.

Sony's A90J OLED TV

Sony is adding the A90J OLED television to its lineup, featuring a brighter display thanks to aluminum sheet lamination that allows for cooling, a new UI built on Google TV, and the Cognitive Processor XR which uses AI and machine learning to provide enhanced sound and picture.

Samsung Consumer MicroLED TV

Samsung announced their MicroLED TVs are now available in 88” and 99” sizes. Initially announced back in December 2020 in 110” and requiring professional installation, the new MicroLED sizes allow for out-of-box, regular mounting like traditional TVs.

Samsung Neo QLED TV

From Samsung’s new line of TVs comes the Neo QLED. Featuring a thin 0.9mm frame, an AI-driven Quantum Processor, and new LED light source technology, Samsung says the Neo QLED aims to deliver more immersive sound and display, and a more refined backlight experience. Make sure to check back once CES 2021 kicks off as we'll be continuously updating our roundup with the biggest and best news from the show. [poilib element="accentDivider"]

Sacha Baron Cohen Says There Won’t Be Another Borat Movie

Sacha Baron Cohen has some not-so very nice news for Borat fans: He's not planning on bringing the character back for another sequel.  In an interview with Variety, Baron Cohen, who co-wrote and produced Borat Subsequent Moviefilm, a follow-up to his 2006 box office smash, said that it's very unlikely that he will revive the Borat character again, as he had a very specific purpose for returning to the role of the fictional Kazakhstani journalist last year, which he doesn't think he will be able to find again for a third movie. "I brought Borat out because of Trump," Baron Cohen told the outlet, speaking about his decision to reprise the character after so many years. "There was a purpose to this movie, and I don't really see the purpose to doing it again. So yeah, he's locked away in the cupboard." [ignvideo url="https://www.ign.com/videos/2020/12/21/borat-2-star-maria-bakalova-reacts-to-best-lead-performance-in-a-movie-win"] Baron Cohen revealed that he hadn't planned to make a sequel to the first movie as he had "vowed never to make another undercover movie again" in the wake of his 2009 mockumentary Brüno because of how much it had impacted his real life, though he ultimately reversed that decision and decided to bring the character back for another outing last year. "After Bruno, I was fairly traumatized. For about six months afterwards whenever I heard a police siren, I would start to get tense, because I'd been chased by the police so much. I vowed never to make another undercover movie again," Baron Cohen revealed, before delving into his reasons for making the Borat sequel. "I felt democracy was in peril, I felt people's lives were in peril and I felt compelled to finish the movie," he explained, discussing the relevancy of the movie. "The movie was originally about the danger of Trump and Trumpism. What coronavirus demonstrated was that there's a lethal effect to his spreading of lies and conspiracy theories." [ignvideo url="https://www.ign.com/videos/2020/10/21/borat-subsequent-moviefilm-review"] With many movie theaters remaining closed or operating a severely limited moviegoer capacity, Baron Cohen felt that the best option was to release the film digitally for as many people as possible to watch it before the US Presidential election in November, so he struck a distribution deal with Amazon Studios to allow the tech giant to release the movie exclusively on Amazon Prime Video in October. In our review of Borat Subsequent Moviefilm, we commended the sequel for managing to be "funny and relevant" all these years later. In particular, we praised Maria Bakalova's performance, saying she was "every bit Sacha Baron Cohen's on-screen equal" in the movie's "avalanche of awkward, anxiety-cranking moments that'll have you laughing while watching through your fingers like you would a horror movie." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Sacha Baron Cohen Says There Won’t Be Another Borat Movie

Sacha Baron Cohen has some not-so very nice news for Borat fans: He's not planning on bringing the character back for another sequel.  In an interview with Variety, Baron Cohen, who co-wrote and produced Borat Subsequent Moviefilm, a follow-up to his 2006 box office smash, said that it's very unlikely that he will revive the Borat character again, as he had a very specific purpose for returning to the role of the fictional Kazakhstani journalist last year, which he doesn't think he will be able to find again for a third movie. "I brought Borat out because of Trump," Baron Cohen told the outlet, speaking about his decision to reprise the character after so many years. "There was a purpose to this movie, and I don't really see the purpose to doing it again. So yeah, he's locked away in the cupboard." [ignvideo url="https://www.ign.com/videos/2020/12/21/borat-2-star-maria-bakalova-reacts-to-best-lead-performance-in-a-movie-win"] Baron Cohen revealed that he hadn't planned to make a sequel to the first movie as he had "vowed never to make another undercover movie again" in the wake of his 2009 mockumentary Brüno because of how much it had impacted his real life, though he ultimately reversed that decision and decided to bring the character back for another outing last year. "After Bruno, I was fairly traumatized. For about six months afterwards whenever I heard a police siren, I would start to get tense, because I'd been chased by the police so much. I vowed never to make another undercover movie again," Baron Cohen revealed, before delving into his reasons for making the Borat sequel. "I felt democracy was in peril, I felt people's lives were in peril and I felt compelled to finish the movie," he explained, discussing the relevancy of the movie. "The movie was originally about the danger of Trump and Trumpism. What coronavirus demonstrated was that there's a lethal effect to his spreading of lies and conspiracy theories." [ignvideo url="https://www.ign.com/videos/2020/10/21/borat-subsequent-moviefilm-review"] With many movie theaters remaining closed or operating a severely limited moviegoer capacity, Baron Cohen felt that the best option was to release the film digitally for as many people as possible to watch it before the US Presidential election in November, so he struck a distribution deal with Amazon Studios to allow the tech giant to release the movie exclusively on Amazon Prime Video in October. In our review of Borat Subsequent Moviefilm, we commended the sequel for managing to be "funny and relevant" all these years later. In particular, we praised Maria Bakalova's performance, saying she was "every bit Sacha Baron Cohen's on-screen equal" in the movie's "avalanche of awkward, anxiety-cranking moments that'll have you laughing while watching through your fingers like you would a horror movie." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Samsung Introduces its First 110-inch Micro LED TV to Homes

Samsung has been showing off its massive wall-sized Micro LED TVs at CES since 2018, but now the company is finally ready to sell these massive screens to regular consumers. Available in 88, 99, and 110 inch sizes, Samsung’s Micro LED TVs feature a 99.99% screen to body ratio – so you really are just getting a sliver of bezel with all that screen space. As the name Micro LED might suggest, these TVs utilize much smaller LEDs. They're also self-illuminating, so they can produce perfect blacks and contrast like an OLED 4K TV can. Samsung Micro LED Of course, having a really big screen at home is great for simulating the movie theater experience, but you can also split any of these Micro LED TVs into four smaller displays. In fact, the 110 inch screen can become four neatly separated 55 inch displays – perfect for split-screen Mario Kart. Samsung has yet to give a firm date of when these Micro LED TVs will release or pricing information, but you should definitely expect an eye-popping sticker price on these massive displays. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam