Super Mario 3D World + Bowser’s Fury Trailer Shows Off a Kaiju-Sized Mario

We finally have our first proper look at Bowser's Fury, the expansion coming alongside the port of Super Mario 3D World for Nintendo Switch, and it features a friendly Bowser Jr., as well as Kaiju-sized versions of Bowser and Cat Mario. Revealed in a new trailer, Bowser's Fury is described as an "all-new bonus adventure", and features Mario working with Bowser Jr., who can seemingly paint walls to create items, and attack enemies. It's not yet clear if Bowser Jr. is controllable by a second player. Check out a trailer below: [ignvideo url="https://www.ign.com/videos/2021/01/12/super-mario-3d-world-bowsers-fury-official-trailer-2"] That trailer also shows off a giant version of the game's Bell power-up, which seeming turns our hero into a gigantic version of Cat Mario. That's in order to stop an inky new form of Bowser, who has "become gargantuan and lost all control" - whose appearances are accompanied by full-on metal music and very bad weather. The courses on show definitely look to be on the tougher side - although it's not clear yet if this is designed as an endgame experience for 3D World. 3D World itself will be available as it was on Wii U, albeit with added online multiplayer for up to four players. [widget path="global/article/imagegallery" parameters="albumSlug=mario-3d-world-bowsers-fury-screenshots&captions=true"] New Cat Mario and Cat Peach amiibo will be released alongside the game, and will offer "in-game enhancements" in both Super Mario 3D World, and Bowser's Fury. Bowser and Bowser Jr. amiibo will also go back on sale, and offer special activations while playing Bowser's Fury specifically. Super Mario 3D World + Bowser's Fury will arrive for Switch on February 12, and you can preorder it right now. We awarded the Wii U version of Super Mario 3D World a 9.6/10 in our review, saying it's "marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Super Mario 3D World + Bowser’s Fury Trailer Shows Off a Kaiju-Sized Mario

We finally have our first proper look at Bowser's Fury, the expansion coming alongside the port of Super Mario 3D World for Nintendo Switch, and it features a friendly Bowser Jr., as well as Kaiju-sized versions of Bowser and Cat Mario. Revealed in a new trailer, Bowser's Fury is described as an "all-new bonus adventure", and features Mario working with Bowser Jr., who can seemingly paint walls to create items, and attack enemies. It's not yet clear if Bowser Jr. is controllable by a second player. Check out a trailer below: [ignvideo url="https://www.ign.com/videos/2021/01/12/super-mario-3d-world-bowsers-fury-official-trailer-2"] That trailer also shows off a giant version of the game's Bell power-up, which seeming turns our hero into a gigantic version of Cat Mario. That's in order to stop an inky new form of Bowser, who has "become gargantuan and lost all control" - whose appearances are accompanied by full-on metal music and very bad weather. The courses on show definitely look to be on the tougher side - although it's not clear yet if this is designed as an endgame experience for 3D World. 3D World itself will be available as it was on Wii U, albeit with added online multiplayer for up to four players. [widget path="global/article/imagegallery" parameters="albumSlug=mario-3d-world-bowsers-fury-screenshots&captions=true"] New Cat Mario and Cat Peach amiibo will be released alongside the game, and will offer "in-game enhancements" in both Super Mario 3D World, and Bowser's Fury. Bowser and Bowser Jr. amiibo will also go back on sale, and offer special activations while playing Bowser's Fury specifically. Super Mario 3D World + Bowser's Fury will arrive for Switch on February 12, and you can preorder it right now. We awarded the Wii U version of Super Mario 3D World a 9.6/10 in our review, saying it's "marvelous, and its constant variety and fantastic light-hearted co-op play proves that Nintendo still knows exactly how to tweak the Mario formula in fun ways." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Netflix’s 2021 Movies Release Lineup Revealed

Streaming giant Netflix has officially announced its insane movie release lineup for 2021, which features an impressive roster of A-list actors including Dwayne "The Rock" Johnson, Gal Gadot, Leonardo DiCaprio, Amy Adams, Ryan Reynolds, and more. Netflix made the announcement Tuesday via a sizzle reel featuring several of Hollywood's top-tier actors who will be featured in their upcoming films. One of the films highlighted in the sizzle is Red Notice, which stars Johnson, Gadot, and Reynolds. This action film centers on "a global alert to hunt and capture the world’s most wanted. But when a daring heist brings together the FBI’s top profiler (Johnson) and two rival criminals (Gadot, Reynolds), there’s no telling what will happen," according to the film's official synopsis. [ignvideo url="https://www.ign.com/videos/2020/12/29/new-to-netflix-for-january-2021"] Other notable titles coming to Netflix in 2021 include the zombie apocalypse film Army of the Dead, directed by Justice League's Zack Snyder and starring Dave Bautista, Ella Purnell, and Omari Hardwick. There's also Don't Look Up, a new sci-fi film from Succession creator Adam McKay, starring Leonardo DiCaprio, Jennifer Lawrence, and Jonah Hill. Per Netflix, Don't Look Up "tells the story of two low-level astronomers, who must go on a giant media tour to warn mankind of an approaching comet that will destroy planet earth." [widget path="global/article/imagegallery" parameters="albumSlug=army-of-the-dead-first-look&captions=true"] Netflix will also release Bad Trip, a comedy starring Eric André, Lil Rel Howery, and Tiffany Haddish that was initially poised to open theatrically last year. Other upcoming releases include Concrete Cowboy (starring Idris Elba), Halle Berry's directorial debut Bruised, the superhero comedy Thunder Force (starring Melissa McCarthy and Octavia Spencer), and the action film Escape from Spiderhead, which stars Chris Hemsworth, Miles Teller, and Jurnee Smollett. [widget path="global/article/imagegallery" parameters="albumSlug=12-exciting-netflix-movies-coming-in-2021&captions=true"] Here is the complete list of movies coming to Netflix in 2021, though some titles do not have an official release date attached to them: Action
  • Army of the Dead
  • Awake
  • Kate
  • Outside the Wire (January 15)
  • Red Notice
  • Sweet Girl
Horror
  • Fear Street Trilogy
  • No One Gets Out Alive
  • There's Someone Inside Your House
  • Things Heard and Seen
Thriller
  • Blood Red Sky
  • Beckett
  • Escape from Spiderhead
  • Intrusion
  • Munich
  • O2
  • Night Teeth
  • The Swarm
  • The Woman in the Window
Sci-Fi
  • Stowaway
Romance
  • A Castle For Christmas
  • Fuimos Canciones
  • Kissing Booth 3
  • Love Hard
  • The Last Letter from Your Lover
  • The Princess Switch 3
  • To All The Boys: Always and Forever
  • Untitled Alicia Keys Rom-Com
Drama
  • Beauty
  • Blonde
  • Bombay Rose
  • Bruised
  • Concrete Cowboy
  • Fever Dream
  • Malcolm & Marie (February 5)
  • Monster
  • Penguin Bloom (January 27)
  • Pieces of Woman (January 7)
  • The Dig (January 29)
  • The Guilty
  • The Hand of God
  • The Power of the Dog
  • The Starling
  • The White Tiger (January 22)
  • Unt. Alexandre Moratto Film
  • Unt. Graham King
Western
  • The Harder They Fall
Comedy
  • 8 Rue de l'Humanité
  • Afterlife of the Party
  • Bad Trip
  • Don't Look Up
  • Double Dad
  • I Care A Lot (February 19)
  • Moxie (March 3)
  • The Last Mercenary
  • Thunder Force
For The Whole Family
  • A Boy Called Christmas
  • A Winter’s Tale from Shaun the Sheep
  • Back to the Outback
  • Finding ‘Ohana (January 29)
  • The Loud House Movie
  • Nightbooks
  • Robin Robin
  • Skater Girl
  • Rise of the Teenage Mutant Ninja Turtles
  • Trollhunters: Rise of the Titans
  • Wish Dragon
  • YES DAY (March 12)
Musicals
  • A Week Away
  • tick, tick...BOOM
[ignvideo width=610 height=374 url=https://www.ign.com/videos/2021/01/08/outside-the-wire-official-trailer] Which movies are you most excited to see on Netflix in 2021? Let us know in the comments. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Riot and Bungie File Lawsuit Against Cheatmaking Company

Riot and Bungie have joined forces to file a lawsuit against a cheat-making company alleged to have produced software hacks for Valorant and Destiny 2. As reported by Polygon, Riot and Bungie's lawyers filed a complaint against 'GatorCheats' in the Central District of California court on January 8th. You can read the full lawsuit here on Scribd. "The success of Plaintiff's Games depends on them being enjoyable and fair for all players, and plaintiffs spend an enormous amount of time and money to ensure this is the case," the lawsuit reads. "Defendants' sale and distribution of the cheating software has caused Plaintiffs to suffer irreparable damage to their goodwill and reputation and to lose millions of dollars in revenue." Elsewhere in the lawsuit, it mentions that the Destiny 2 GatorCheats were apparently taken down from the "public-facing" pages of the GatorCheats website, but that Bungie and Riot still believe that GatorCheats still offer a version of the cheats for sale in private. [ignvideo url="https://www.ign.com/videos/2020/06/05/valorant-review"] The game developers are seeking damages for the harm done by the sale of the cheating software, which, among other hacks, allows players to engage an 'aimbot' and forego the need to be accurate with their gunshots. Riot issued a statement to Polygon, saying that "cheating undermines a game's competitive integrity and erodes community trust. Riot is wholly committed to upholding these values for its players, so when we become aware of a cheat maker, you bet we’re going to go after them.” In other Valorant news, a new agent called Yoru was recently revealed, who can turn invisible and send out fake footsteps to confuse enemies. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Riot and Bungie File Lawsuit Against Cheatmaking Company

Riot and Bungie have joined forces to file a lawsuit against a cheat-making company alleged to have produced software hacks for Valorant and Destiny 2. As reported by Polygon, Riot and Bungie's lawyers filed a complaint against 'GatorCheats' in the Central District of California court on January 8th. You can read the full lawsuit here on Scribd. "The success of Plaintiff's Games depends on them being enjoyable and fair for all players, and plaintiffs spend an enormous amount of time and money to ensure this is the case," the lawsuit reads. "Defendants' sale and distribution of the cheating software has caused Plaintiffs to suffer irreparable damage to their goodwill and reputation and to lose millions of dollars in revenue." Elsewhere in the lawsuit, it mentions that the Destiny 2 GatorCheats were apparently taken down from the "public-facing" pages of the GatorCheats website, but that Bungie and Riot still believe that GatorCheats still offer a version of the cheats for sale in private. [ignvideo url="https://www.ign.com/videos/2020/06/05/valorant-review"] The game developers are seeking damages for the harm done by the sale of the cheating software, which, among other hacks, allows players to engage an 'aimbot' and forego the need to be accurate with their gunshots. Riot issued a statement to Polygon, saying that "cheating undermines a game's competitive integrity and erodes community trust. Riot is wholly committed to upholding these values for its players, so when we become aware of a cheat maker, you bet we’re going to go after them.” In other Valorant news, a new agent called Yoru was recently revealed, who can turn invisible and send out fake footsteps to confuse enemies. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

AEW Console Game Will Feature Campaign, Multiplayer, and Create-a-Wrestler

The AEW console game will feature campaign, multiplayer, create-a-wrestler, and "various other unusual modes", but won't include a GM mode, according to executive vice president of All Elite Wrestling Kenny Omega - who also revealed that he joined AEW on the condition that he'd be a part of its gaming division, and talked through the game's retro influences. In an interview with IGN Japan, Omega explained that a lot of the details are still under discussion, but that the console game will include a campaign mode in addition to multiplayer. He said that the General Manager mode will not be in the console game, instead remaining unique to the mobile title AEW Elite GM. “I can say right now that we’re not sure of how many wrestlers will be available upon release, but one thing I can say is that the number of wrestlers in the AEW is growing all the time, and the roster of wrestlers in the game will reflect that,” he said. “There will be a campaign, and various other unusual modes, and you will be able to edit your own wrestler, too.” He said that while the team are aiming for a 2021 release, this is not set in stone, as the quality of the game will come before release date commitments. “I don't want to rush it, so I don't want to make a promise [about the release date],” he said. “I want the release version to be good.” [ignvideo url="https://www.ign.com/videos/all-elite-wrestling-the-game-official-teaser"] In just two years since its January 2019 inception, All Elite Wrestling (AEW) has become a powerhouse in the world of wrestling. A few months ago, top wrestler Kenny Omega announced the establishment of AEW Games, revealing that an as-yet untitled console game is being produced by Japanese developer Yuke’s. Omega handpicked the developer, with veteran wrestling game producer Hideyuki “Geta” Iwashita as an advisor. Omega's clearly invested in the game, and wrestling games in general - even saying that he originally joined AEW as a wrestler on the condition that he would also be involved with its gaming division. He told us that he was influenced by the wrestling games he loved in the 1990s and early 2000s, and this influence will shape the direction of the new games. “In America, there are a lot of fans [of professional wrestling] who want a game like [2000 N64 game] WWF No Mercy or [PlayStation/N64 series] Virtual Pro Wrestling, and I hope that we can create something that feels like that, but something a little more speedy, something that allows for today’s style, which is a little different than it was 20 years ago. Things are faster and more dynamic now.” In particular, he said that he is keen to revisit those games’ mechanics for countering, modernising them to work in a more satisfying way. “I want to give the player a little more control over when he can reverse moves, instead of it being completely random,” Omega said. “No Mercy and Virtual Pro Wrestling had a ‘counter’ button, but you never knew if you would counter or not, and there was no indication of if you could or if you would. It would just sometimes happen. So I’ve been thinking about if there is some sort of merit to giving the player more control over when you can counter, and would it be more fun that way. Or maybe we will create a counter system. None of this is final yet though.” [widget path="global/article/imagegallery" parameters="albumSlug=the-top-10-wrestling-video-games-of-all-time&captions=true"] He also heaped praise on PlayStation 2 series King of Colosseum, and said that he is considering implementing that game’s liberating use of finishing moves. “One thing that I loved about King of Colosseum is that you had the ability to use a finisher right away. And in wrestling, sometimes that happens,” he said. “First there needs to be momentum, and the ability to build a special. We’re still experimenting, so who knows what’s going to happen.” Omega explained that these old-school touches will help to keep his console game from directly competing with other modern franchises. Indeed, an early teaser trailer (above) shown during the AEW Games 1.0 Special Event in November revealed that the game favours a cartoonish graphics style rather than photoreal fighters, which appears to be part of Omega’s strategy. Indeed, he explained that the reason he chose to work with Iwashita was because of the developer’s strong innovation on older games such as Virtual Pro Wrestling and WWF No Mercy. He had been discussing the idea of working with Iwashita since even before the formation of the AEW promotion. Yuke’s, meanwhile, was the original developer of the WWE 2K series, which was recently taken over by Visual Concepts. “My plan is not to compete with WWE and that style of games,” he told us. “Those games try to re-create the look of a WWE wrestling match as you’d see it on TV, and their system is to use mo-cap for capturing the moves. I always felt that the way that Geta had created his systems, even though it wasn’t with real people in mo-cap, it was more accurate.” [poilib element="accentDivider"] Shuka Yamada is a freelance writer for IGN Japan; she also wrestles for Gatoh Move Pro Wrestling under the name Lulu Pencil. Follow her on Twitter for all that good stuff.

AEW Console Game Will Feature Campaign, Multiplayer, and Create-a-Wrestler, But No GM Mode

The AEW console game will feature campaign, multiplayer, create-a-wrestler, and "various other unusual modes", but won't include a GM mode, according to executive vice president of All Elite Wrestling Kenny Omega - who also revealed that he joined AEW on the condition that he'd be a part of its gaming division, and talked through the game's retro influences. In an interview with IGN Japan, Omega explained that a lot of the details are still under discussion, but that the console game will include a campaign mode in addition to multiplayer. He said that the General Manager mode will not be in the console game, instead remaining unique to the mobile title AEW Elite GM. “I can say right now that we’re not sure of how many wrestlers will be available upon release, but one thing I can say is that the number of wrestlers in the AEW is growing all the time, and the roster of wrestlers in the game will reflect that,” he said. “There will be a campaign, and various other unusual modes, and you will be able to edit your own wrestler, too.” He said that while the team are aiming for a 2021 release, this is not set in stone, as the quality of the game will come before release date commitments. “I don't want to rush it, so I don't want to make a promise [about the release date],” he said. “I want the release version to be good.” [ignvideo url="https://www.ign.com/videos/all-elite-wrestling-the-game-official-teaser"] In just two years since its January 2019 inception, All Elite Wrestling (AEW) has become a powerhouse in the world of wrestling. A few months ago, top wrestler Kenny Omega announced the establishment of AEW Games, revealing that an as-yet untitled console game is being produced by Japanese developer Yuke’s. Omega handpicked the developer, with veteran wrestling game producer Hideyuki “Geta” Iwashita as an advisor. Omega's clearly invested in the game, and wrestling games in general - even saying that he originally joined AEW as a wrestler on the condition that he would also be involved with its gaming division. He told us that he was influenced by the wrestling games he loved in the 1990s and early 2000s, and this influence will shape the direction of the new games. “In America, there are a lot of fans [of professional wrestling] who want a game like [2000 N64 game] WWF No Mercy or [PlayStation/N64 series] Virtual Pro Wrestling, and I hope that we can create something that feels like that, but something a little more speedy, something that allows for today’s style, which is a little different than it was 20 years ago. Things are faster and more dynamic now.” In particular, he said that he is keen to revisit those games’ mechanics for countering, modernising them to work in a more satisfying way. “I want to give the player a little more control over when he can reverse moves, instead of it being completely random,” Omega said. “No Mercy and Virtual Pro Wrestling had a ‘counter’ button, but you never knew if you would counter or not, and there was no indication of if you could or if you would. It would just sometimes happen. So I’ve been thinking about if there is some sort of merit to giving the player more control over when you can counter, and would it be more fun that way. Or maybe we will create a counter system. None of this is final yet though.” [widget path="global/article/imagegallery" parameters="albumSlug=the-top-10-wrestling-video-games-of-all-time&captions=true"] He also heaped praise on PlayStation 2 series King of Colosseum, and said that he is considering implementing that game’s liberating use of finishing moves. “One thing that I loved about King of Colosseum is that you had the ability to use a finisher right away. And in wrestling, sometimes that happens,” he said. “First there needs to be momentum, and the ability to build a special. We’re still experimenting, so who knows what’s going to happen.” Omega explained that these old-school touches will help to keep his console game from directly competing with other modern franchises. Indeed, an early teaser trailer (above) shown during the AEW Games 1.0 Special Event in November revealed that the game favours a cartoonish graphics style rather than photoreal fighters, which appears to be part of Omega’s strategy. Indeed, he explained that the reason he chose to work with Iwashita was because of the developer’s strong innovation on older games such as Virtual Pro Wrestling and WWF No Mercy. He had been discussing the idea of working with Iwashita since even before the formation of the AEW promotion. Yuke’s, meanwhile, was the original developer of the WWE 2K series, which was recently taken over by Visual Concepts. “My plan is not to compete with WWE and that style of games,” he told us. “Those games try to re-create the look of a WWE wrestling match as you’d see it on TV, and their system is to use mo-cap for capturing the moves. I always felt that the way that Geta had created his systems, even though it wasn’t with real people in mo-cap, it was more accurate.” [poilib element="accentDivider"] Shuka Yamada is a freelance writer for IGN Japan; she also wrestles for Gatoh Move Pro Wrestling under the name Lulu Pencil. Follow her on Twitter for all that good stuff.