Hogwarts Legacy Delayed into 2022

Harry Potter RPG, Hogwarts Legacy has been delayed into 2022, in order to give "the game the time it needs". In a statement on Twitter, a spokesperson explained: "We would like to thank fans from around the world on the tremendous reaction to the announcement of Hogwarts Legacy from our Portkey Games label. Creating the best possible experience for all of the Wizarding World and gaming fans is paramount to us so we are giving the game the time it needs. Hogwarts Legacy will be released in 2022." The open world action-RPG set in the world of Harry Potter during the late 1800s was announced at last year's September PS5 event, with a reveal trailer ending on a 2021 release window. That teaser showed off custom characters in the Hogwarts environs, teasing magic lessons, Quidditch, potion brewing, the Sorting Hat ceremony and more. [ignvideo url="https://www.ign.com/videos/2020/09/16/hogwarts-legacy-official-reveal-trailer"] Developed by Portkey Games (WB Game's Harry Potter game division) and Avalanche Software (Disney Infinity), the game is aiming for release on PS4, PS5, Xbox One, Xbox Series X, and PC. We've speculated previously on how the game could fit into the existing Harry Potter timeline, and recapped a number of rumoured and leaked details. [widget path="global/article/imagegallery" parameters="albumSlug=hogwarts-legacy-playstation-5-showcase-screenshots&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Little Nightmares 2 Demo Now Available

A demo for Little Nightmares 2 is now available on PlayStation 4, Xbox One, and Nintendo Switch. The demo is also available for PlayStation 5 and Xbox Series X and Series S users as well, and it's available on PC through Steam and GOG.com. According to Bandai Namco Entertainment Europe, the demo allows players to "discover the spooky world of Little Nightmares II and get a glimpse of Mono's journey discovering the Wilderness level on PlayStation 4, Xbox One, and Nintendo Switch." [ignvideo url="https://www.ign.com/videos/2021/01/13/little-nightmares-ii-lost-in-transmission-demo-release-trailer"] The news of this demo dropped alongside a brand new trailer for the game, which you can view above. Digital preorders for the Switch version of the game are now live as well. Preorders on PlayStation and Xbox consoles, and PC, were already live before today. Physical preorders for the Day One Edition and the TV Edition, which is only available in Europe, are still available on the Bandai Namco Entertainment Store. "The TV Edition will add, in addition to the Nomes' Attic DLC and Mokujin mask, the complete soundtrack of the game as well as an exclusive diorama of Mono & Six, an artbook, a steelbook case...and stickers for the game," according to Bandai Namco Entertainment Europe. If you haven't yet played the first Little Nightmares, it's available to download for free on PC from January 13 to January 17 on the Bandai Namco Entertainment Europe store. An Epic account is require to download the game. For those on Xbox, the game is part of the January lineup for Xbox Games With Gold so anyone with a Xbox Live Gold subscription can play the game for free now. [widget path="global/article/imagegallery" parameters="albumSlug=little-nightmares-2-screenshots&captions=true"] The game has also been adapted in comic book form: "In an effort to continue telling the story behind the lost children of the Little Nightmares word, Bandai Namco Entertainment Europe has worked on a digital comic book, whose first chapters are available on Android and iOS," Bandai Namco Entertainment Europe said in a press release. "The comic book will go into the story between Little Nightmares and Little Nightmares II." For more Little Nightmares II, check out this gameplay trailer released last year and then watch this Halloween trailer released last October. Be sure to read our thoughts on the game after going hands-on with it after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Little Nightmares 2 Demo Now Available

A demo for Little Nightmares 2 is now available on PlayStation 4, Xbox One, and Nintendo Switch. The demo is also available for PlayStation 5 and Xbox Series X and Series S users as well, and it's available on PC through Steam and GOG.com. According to Bandai Namco Entertainment Europe, the demo allows players to "discover the spooky world of Little Nightmares II and get a glimpse of Mono's journey discovering the Wilderness level on PlayStation 4, Xbox One, and Nintendo Switch." [ignvideo url="https://www.ign.com/videos/2021/01/13/little-nightmares-ii-lost-in-transmission-demo-release-trailer"] The news of this demo dropped alongside a brand new trailer for the game, which you can view above. Digital preorders for the Switch version of the game are now live as well. Preorders on PlayStation and Xbox consoles, and PC, were already live before today. Physical preorders for the Day One Edition and the TV Edition, which is only available in Europe, are still available on the Bandai Namco Entertainment Store. "The TV Edition will add, in addition to the Nomes' Attic DLC and Mokujin mask, the complete soundtrack of the game as well as an exclusive diorama of Mono & Six, an artbook, a steelbook case...and stickers for the game," according to Bandai Namco Entertainment Europe. If you haven't yet played the first Little Nightmares, it's available to download for free on PC from January 13 to January 17 on the Bandai Namco Entertainment Europe store. An Epic account is require to download the game. For those on Xbox, the game is part of the January lineup for Xbox Games With Gold so anyone with a Xbox Live Gold subscription can play the game for free now. [widget path="global/article/imagegallery" parameters="albumSlug=little-nightmares-2-screenshots&captions=true"] The game has also been adapted in comic book form: "In an effort to continue telling the story behind the lost children of the Little Nightmares word, Bandai Namco Entertainment Europe has worked on a digital comic book, whose first chapters are available on Android and iOS," Bandai Namco Entertainment Europe said in a press release. "The comic book will go into the story between Little Nightmares and Little Nightmares II." For more Little Nightmares II, check out this gameplay trailer released last year and then watch this Halloween trailer released last October. Be sure to read our thoughts on the game after going hands-on with it after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

A Man Has Two Attempts To Unlock a Hard Drive with $240 Million in Bitcoin

We've all had the experience of forgetting a password, but one programmer named Stefan Thomas has lost his password to a hard drive containing $240 million worth of Bitcoin, and he only has two password attempts left before he is locked out forever. As reported by The New York Times (via BBC), Thomas was given 7,002 Bitcoins more than 10 years ago for making a video how cryptocurrency works. At the time, his collection of Bitcoin were worth only a few dollars each, and he decided to store them in an IronKey digital wallet on a hard drive. He wrote the password to that drive on a piece of paper that he ended up losing, and now his Bitcoin are worth $240 million and he can't remember what password he wrote down all those years ago. Thomas has already tried eight possible passwords, and he only has two left before the password will "encrypt itself, making the wallet impossible to access." [caption id="attachment_2460952" align="aligncenter" width="720"]Image Credit: Dan Kitwood/Getty Images Image Credit: Dan Kitwood/Getty Images[/caption] There are those, like ex-Facebook security head Alex Stamos who have offered to help Thomas unlock the hard drive, but he is asking for a 10% cut. "Um, for $220M in locked-up Bitcoin, you don't make 10 password guesses but take it to professionals to buy 20 IronKeys and spend six months finding a side-channel or uncapping," Stamos said on Twitter. "I'll make it happen for 10%. Call me." Later, Stamos mentioned that he was joking when he said he would unlock it, but that it is "something that should be investigated." Thomas is not alone in being locked out from his Bitcoin fortune, as there is currently $140 billion worth of Bitcoin that is either lost or left in wallets that cannot be accessed, according to cyrptocurrency-data company Chainanalysis. [ignvideo url="https://www.ign.com/videos/2018/01/17/bitcoin-101-everything-you-need-to-know"] The New York Times article even mentions a particular case where an entrepreneur lost about 800 Bitcoins when a colleague of his reformatted a laptop that happened to contain the private keys to his wallet. This whole situation has left Thomas wary of cryptocurrency in general. "The whole idea of being your own bank - let me put it this way, do you make your own shoes? The reason we have banks is that we don't want to deal with all those things that banks do," Thomas said. Image Credit: Dan Kitwood/Getty Images. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A Man Has Two Attempts To Unlock a Hard Drive with $240 Million in Bitcoin

We've all had the experience of forgetting a password, but one programmer named Stefan Thomas has lost his password to a hard drive containing $240 million worth of Bitcoin, and he only has two password attempts left before he is locked out forever. As reported by The New York Times (via BBC), Thomas was given 7,002 Bitcoins more than 10 years ago for making a video how cryptocurrency works. At the time, his collection of Bitcoin were worth only a few dollars each, and he decided to store them in an IronKey digital wallet on a hard drive. He wrote the password to that drive on a piece of paper that he ended up losing, and now his Bitcoin are worth $240 million and he can't remember what password he wrote down all those years ago. Thomas has already tried eight possible passwords, and he only has two left before the password will "encrypt itself, making the wallet impossible to access." [caption id="attachment_2460952" align="aligncenter" width="720"]Image Credit: Dan Kitwood/Getty Images Image Credit: Dan Kitwood/Getty Images[/caption] There are those, like ex-Facebook security head Alex Stamos who have offered to help Thomas unlock the hard drive, but he is asking for a 10% cut. "Um, for $220M in locked-up Bitcoin, you don't make 10 password guesses but take it to professionals to buy 20 IronKeys and spend six months finding a side-channel or uncapping," Stamos said on Twitter. "I'll make it happen for 10%. Call me." Later, Stamos mentioned that he was joking when he said he would unlock it, but that it is "something that should be investigated." Thomas is not alone in being locked out from his Bitcoin fortune, as there is currently $140 billion worth of Bitcoin that is either lost or left in wallets that cannot be accessed, according to cyrptocurrency-data company Chainanalysis. [ignvideo url="https://www.ign.com/videos/2018/01/17/bitcoin-101-everything-you-need-to-know"] The New York Times article even mentions a particular case where an entrepreneur lost about 800 Bitcoins when a colleague of his reformatted a laptop that happened to contain the private keys to his wallet. This whole situation has left Thomas wary of cryptocurrency in general. "The whole idea of being your own bank - let me put it this way, do you make your own shoes? The reason we have banks is that we don't want to deal with all those things that banks do," Thomas said. Image Credit: Dan Kitwood/Getty Images. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

MSI’s Stealth 15M Is the World’s Thinnest 15-Inch Gaming Laptop

MSI's Stealth 15M is the world's thinnest 15-inch gaming laptop and comes equipped with a brand-new Nvidia GeForce RTX 3060 graphics card. Revealed during CES 2021, the Stealth 15M also comes with the latest 11th Gen Intel Tiger Lake H35 with Next Technology. As previously mentioned, it is also the thinnest 15-inch laptop at only 16mm and weighs 1.7kg (3.7lbs). The RTX 3060 graphics cards that are included in the Stealth 15M were also revealed during CES 2021 and bring next-gen level graphics of NVIDIA's Ampere architecture to a wider audience to provide ray tracing, DLSS, and much more. [widget path="global/article/imagegallery" parameters="albumSlug=msi-stealth-15m&captions=true"] As for cooling, the Stealth 15M features the Cooler Boost 5 that is a dedicated thermal solution for both the CPU and GPU with 2 fans and up to 6 heat pipes. It also promises up to 9 hours of battery life, making it a good travel companion. Furthermore, it has MSI RGB lighting, USB-C, HDMI, and Thunderbolt 4 ports, a built-in webcam, Intel Wi-Fi 6 AX201, and so much more. Its IPS display is also FHD (1920x1080) and has a refresh rate of 144Hz. The MSI Stealth 15M starts at $1,399 USD and comes in either Carbon Grey or White. Make sure to check out our roundup of the biggest announcements at CES 2021 for more breaking news. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

MSI’s Stealth 15M Is the World’s Thinnest 15-Inch Gaming Laptop

MSI's Stealth 15M is the world's thinnest 15-inch gaming laptop and comes equipped with a brand-new Nvidia GeForce RTX 3060 graphics card. Revealed during CES 2021, the Stealth 15M also comes with the latest 11th Gen Intel Tiger Lake H35 with Next Technology. As previously mentioned, it is also the thinnest 15-inch laptop at only 16mm and weighs 1.7kg (3.7lbs). The RTX 3060 graphics cards that are included in the Stealth 15M were also revealed during CES 2021 and bring next-gen level graphics of NVIDIA's Ampere architecture to a wider audience to provide ray tracing, DLSS, and much more. [widget path="global/article/imagegallery" parameters="albumSlug=msi-stealth-15m&captions=true"] As for cooling, the Stealth 15M features the Cooler Boost 5 that is a dedicated thermal solution for both the CPU and GPU with 2 fans and up to 6 heat pipes. It also promises up to 9 hours of battery life, making it a good travel companion. Furthermore, it has MSI RGB lighting, USB-C, HDMI, and Thunderbolt 4 ports, a built-in webcam, Intel Wi-Fi 6 AX201, and so much more. Its IPS display is also FHD (1920x1080) and has a refresh rate of 144Hz. The MSI Stealth 15M starts at $1,399 USD and comes in either Carbon Grey or White. Make sure to check out our roundup of the biggest announcements at CES 2021 for more breaking news. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

EA Comments on Making More Star Wars Games After Lucasfilm/Ubisoft Partnership

Today, Lucasfilm Games and Ubisoft Massive announced the two companies are working together on a new open-world, story-driven Star Wars game, and have started a "long-term collaboration". But what does this mean for EA’s multi-year licensing deal on Star Wars games? According to EA, the company will still work with Lucasfilm Games on Star Wars projects "for years to come".

EA released a statement about its future with the Star Wars brand following today’s news that Ubisoft will be working on a brand new Star Wars game with the newly formed Lucasfilm Games.

“We are proud of our long-standing collaboration with Lucasfilm Games, which will continue for years to come,” EA said in a statement. “Our talented teams have created some of the most successful games in the history of the Star Wars franchise, including Star Wars Jedi: Fallen Order, Star Wars: Battlefront, Star Wars: Galaxy of Heroes and Star Wars: Squadrons. We love Star Wars and look forward to creating more exciting experiences for players to enjoy.”

[ignvideo url="https://www.ign.com/videos/2021/01/11/all-star-wars-games-will-be-branded-under-new-lucasfilm-games-banner-ign-news-"]

Earlier today, Lucasfilm Games made clear that it would continue to work with EA, and said that there were "a number of projects underway with the talented teams at EA". One of those projects is presumably a sequel to Star Wars Jedi: Fallen Order, after EA made clear that the first game was intended as the start of a new franchise.

In 2013, EA and Star Wars agreed to a multi-year deal which gave EA the exclusive rights to publish core Star Wars video games developed by its internal studios. No comment has been given on how or when that deal was altered.

Earlier this week, Disney announced the formation of Lucasfilm Games, which will house all Star Wars games under a single banner. It subsequently announced that MachineGames and Bethesda are working on an Indiana Jones game under the Lucasfilm Games brand, too.

With a new game in development at Ubisoft, it appears that Lucasfilm Games will now work with a variety of developers and publishers on creating new Star Wars games and more - seemingly closer in approach to the Marvel Games brand.

[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"]

The EA partnership led to several games including Star Wars: Battlefront 1 and 2 from DICE, Star Wars: Jedi Fallen Order from Respawn, and Star Wars: Squadrons from EA Motive. There were also cancelled projects that never materialized, including Amy Hennig’s Project Ragtag which was in development at the now shuttered Visceral Games.

[poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

EA Comments on Making More Star Wars Games After Lucasfilm/Ubisoft Partnership

Today, Lucasfilm Games and Ubisoft Massive announced the two companies are working together on a new open-world, story-driven Star Wars game, and have started a "long-term collaboration". But what does this mean for EA’s multi-year licensing deal on Star Wars games? According to EA, the company will still work with Lucasfilm Games on Star Wars projects "for years to come".

EA released a statement about its future with the Star Wars brand following today’s news that Ubisoft will be working on a brand new Star Wars game with the newly formed Lucasfilm Games.

“We are proud of our long-standing collaboration with Lucasfilm Games, which will continue for years to come,” EA said in a statement. “Our talented teams have created some of the most successful games in the history of the Star Wars franchise, including Star Wars Jedi: Fallen Order, Star Wars: Battlefront, Star Wars: Galaxy of Heroes and Star Wars: Squadrons. We love Star Wars and look forward to creating more exciting experiences for players to enjoy.”

[ignvideo url="https://www.ign.com/videos/2021/01/11/all-star-wars-games-will-be-branded-under-new-lucasfilm-games-banner-ign-news-"]

Earlier today, Lucasfilm Games made clear that it would continue to work with EA, and said that there were "a number of projects underway with the talented teams at EA". One of those projects is presumably a sequel to Star Wars Jedi: Fallen Order, after EA made clear that the first game was intended as the start of a new franchise.

In 2013, EA and Star Wars agreed to a multi-year deal which gave EA the exclusive rights to publish core Star Wars video games developed by its internal studios. No comment has been given on how or when that deal was altered.

Earlier this week, Disney announced the formation of Lucasfilm Games, which will house all Star Wars games under a single banner. It subsequently announced that MachineGames and Bethesda are working on an Indiana Jones game under the Lucasfilm Games brand, too.

With a new game in development at Ubisoft, it appears that Lucasfilm Games will now work with a variety of developers and publishers on creating new Star Wars games and more - seemingly closer in approach to the Marvel Games brand.

[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"]

The EA partnership led to several games including Star Wars: Battlefront 1 and 2 from DICE, Star Wars: Jedi Fallen Order from Respawn, and Star Wars: Squadrons from EA Motive. There were also cancelled projects that never materialized, including Amy Hennig’s Project Ragtag which was in development at the now shuttered Visceral Games.

[poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Lucasfilm Games Has More Projects to Announce This Year

Lucasfilm Games has announced an open world Star Wars game from Ubisoft and an Indiana Jones game from Bethesda in the last two days – but it's not done yet, with more announcements to come this year, some of which will apparently be unexpected. On StarWars.com, Lucasfilm Games VP Douglas Reilly explains that the recent Lucasfilm Games rebrand, "Is really the culmination of years of preparing to come out and say, ‘We’re here, we’ve got a team of people, we’re going to make a lot of great games, and here’s some new things you weren’t expecting from us to do that we’re now starting to do.’ “And that’s going to continue throughout the next year or so, where we’re going to continue to announce projects that are more representative of the legacy of the old Lucasfilm Games that we’re now trying to live up to.” [ignvideo url="https://www.ign.com/videos/2021/01/12/indiana-jones-game-in-the-works-from-bethesda-and-lucasfilm-games-ign-news"] Those games will include Star Wars projects from EA, who previously held that license exclusively. "While we may not have a lot of details to share at the moment," says Reilly, "we’ve got a number of projects underway with the talented teams at EA.” And it's not just about a slate of games in development already – it's clear that Lucasfilm Games is now accepting pitches for games based on its licenses, too: "We’re looking to work with best-in-class teams that can make great games across all of our IP," Reilly continues. "We’ve got a team of professionals here at Lucasfilm Games who can work with the developers, shape the stories, shape the creative, shape the games, to make them really resonate with fans and deliver across a breadth of platforms, genres, and experiences so that all of our fans can enjoy the IPs that they know and love." [ignvideo url="https://www.ign.com/videos/2021/01/11/all-star-wars-games-will-be-branded-under-new-lucasfilm-games-banner-ign-news-"] In the course of half a week, Star Wars games, and Lucasfilm games as a whole, feel like a far more open proposition, with the possibility of many different developers' take on the source material. What comes of this new approach is yet to be seen, but Reilly makes clear that it may not be too long until we see more, saying, “This is just the beginning of what I think is going to be a very exciting year for Lucasfilm Games.” As for what we already know, Lucasfilm Games is a new brand covering Star Wars games and beyond, created by multiple developers and publishers. So far, that includes an Indiana Jones game from MachineGames (Wolfenstein: The New Order), and a story-driven open world Star Wars game from Ubisoft Massive (The Division). [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.