Hogwarts Legacy Delayed into 2022
— Hogwarts Legacy (@HogwartsLegacy) January 13, 2021The open world action-RPG set in the world of Harry Potter during the late 1800s was announced at last year's September PS5 event, with a reveal trailer ending on a 2021 release window. That teaser showed off custom characters in the Hogwarts environs, teasing magic lessons, Quidditch, potion brewing, the Sorting Hat ceremony and more. [ignvideo url="https://www.ign.com/videos/2020/09/16/hogwarts-legacy-official-reveal-trailer"] Developed by Portkey Games (WB Game's Harry Potter game division) and Avalanche Software (Disney Infinity), the game is aiming for release on PS4, PS5, Xbox One, Xbox Series X, and PC. We've speculated previously on how the game could fit into the existing Harry Potter timeline, and recapped a number of rumoured and leaked details. [widget path="global/article/imagegallery" parameters="albumSlug=hogwarts-legacy-playstation-5-showcase-screenshots&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Little Nightmares 2 Demo Now Available
Little Nightmares 2 Demo Now Available
A Man Has Two Attempts To Unlock a Hard Drive with $240 Million in Bitcoin
Image Credit: Dan Kitwood/Getty Images[/caption]
There are those, like ex-Facebook security head Alex Stamos who have offered to help Thomas unlock the hard drive, but he is asking for a 10% cut.
"Um, for $220M in locked-up Bitcoin, you don't make 10 password guesses but take it to professionals to buy 20 IronKeys and spend six months finding a side-channel or uncapping," Stamos said on Twitter. "I'll make it happen for 10%. Call me."
Later, Stamos mentioned that he was joking when he said he would unlock it, but that it is "something that should be investigated."
Thomas is not alone in being locked out from his Bitcoin fortune, as there is currently $140 billion worth of Bitcoin that is either lost or left in wallets that cannot be accessed, according to cyrptocurrency-data company Chainanalysis.
[ignvideo url="https://www.ign.com/videos/2018/01/17/bitcoin-101-everything-you-need-to-know"]
The New York Times article even mentions a particular case where an entrepreneur lost about 800 Bitcoins when a colleague of his reformatted a laptop that happened to contain the private keys to his wallet.
This whole situation has left Thomas wary of cryptocurrency in general.
"The whole idea of being your own bank - let me put it this way, do you make your own shoes? The reason we have banks is that we don't want to deal with all those things that banks do," Thomas said.
Image Credit: Dan Kitwood/Getty Images.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.A Man Has Two Attempts To Unlock a Hard Drive with $240 Million in Bitcoin
Image Credit: Dan Kitwood/Getty Images[/caption]
There are those, like ex-Facebook security head Alex Stamos who have offered to help Thomas unlock the hard drive, but he is asking for a 10% cut.
"Um, for $220M in locked-up Bitcoin, you don't make 10 password guesses but take it to professionals to buy 20 IronKeys and spend six months finding a side-channel or uncapping," Stamos said on Twitter. "I'll make it happen for 10%. Call me."
Later, Stamos mentioned that he was joking when he said he would unlock it, but that it is "something that should be investigated."
Thomas is not alone in being locked out from his Bitcoin fortune, as there is currently $140 billion worth of Bitcoin that is either lost or left in wallets that cannot be accessed, according to cyrptocurrency-data company Chainanalysis.
[ignvideo url="https://www.ign.com/videos/2018/01/17/bitcoin-101-everything-you-need-to-know"]
The New York Times article even mentions a particular case where an entrepreneur lost about 800 Bitcoins when a colleague of his reformatted a laptop that happened to contain the private keys to his wallet.
This whole situation has left Thomas wary of cryptocurrency in general.
"The whole idea of being your own bank - let me put it this way, do you make your own shoes? The reason we have banks is that we don't want to deal with all those things that banks do," Thomas said.
Image Credit: Dan Kitwood/Getty Images.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.MSI’s Stealth 15M Is the World’s Thinnest 15-Inch Gaming Laptop
MSI’s Stealth 15M Is the World’s Thinnest 15-Inch Gaming Laptop
EA Comments on Making More Star Wars Games After Lucasfilm/Ubisoft Partnership
Today, Lucasfilm Games and Ubisoft Massive announced the two companies are working together on a new open-world, story-driven Star Wars game, and have started a "long-term collaboration". But what does this mean for EA’s multi-year licensing deal on Star Wars games? According to EA, the company will still work with Lucasfilm Games on Star Wars projects "for years to come".
EA released a statement about its future with the Star Wars brand following today’s news that Ubisoft will be working on a brand new Star Wars game with the newly formed Lucasfilm Games.
“We are proud of our long-standing collaboration with Lucasfilm Games, which will continue for years to come,” EA said in a statement. “Our talented teams have created some of the most successful games in the history of the Star Wars franchise, including Star Wars Jedi: Fallen Order, Star Wars: Battlefront, Star Wars: Galaxy of Heroes and Star Wars: Squadrons. We love Star Wars and look forward to creating more exciting experiences for players to enjoy.”
[ignvideo url="https://www.ign.com/videos/2021/01/11/all-star-wars-games-will-be-branded-under-new-lucasfilm-games-banner-ign-news-"]
Earlier today, Lucasfilm Games made clear that it would continue to work with EA, and said that there were "a number of projects underway with the talented teams at EA". One of those projects is presumably a sequel to Star Wars Jedi: Fallen Order, after EA made clear that the first game was intended as the start of a new franchise.
In 2013, EA and Star Wars agreed to a multi-year deal which gave EA the exclusive rights to publish core Star Wars video games developed by its internal studios. No comment has been given on how or when that deal was altered.
Earlier this week, Disney announced the formation of Lucasfilm Games, which will house all Star Wars games under a single banner. It subsequently announced that MachineGames and Bethesda are working on an Indiana Jones game under the Lucasfilm Games brand, too.
With a new game in development at Ubisoft, it appears that Lucasfilm Games will now work with a variety of developers and publishers on creating new Star Wars games and more - seemingly closer in approach to the Marvel Games brand.
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"]
The EA partnership led to several games including Star Wars: Battlefront 1 and 2 from DICE, Star Wars: Jedi Fallen Order from Respawn, and Star Wars: Squadrons from EA Motive. There were also cancelled projects that never materialized, including Amy Hennig’s Project Ragtag which was in development at the now shuttered Visceral Games.
[poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.EA Comments on Making More Star Wars Games After Lucasfilm/Ubisoft Partnership
Today, Lucasfilm Games and Ubisoft Massive announced the two companies are working together on a new open-world, story-driven Star Wars game, and have started a "long-term collaboration". But what does this mean for EA’s multi-year licensing deal on Star Wars games? According to EA, the company will still work with Lucasfilm Games on Star Wars projects "for years to come".
EA released a statement about its future with the Star Wars brand following today’s news that Ubisoft will be working on a brand new Star Wars game with the newly formed Lucasfilm Games.
“We are proud of our long-standing collaboration with Lucasfilm Games, which will continue for years to come,” EA said in a statement. “Our talented teams have created some of the most successful games in the history of the Star Wars franchise, including Star Wars Jedi: Fallen Order, Star Wars: Battlefront, Star Wars: Galaxy of Heroes and Star Wars: Squadrons. We love Star Wars and look forward to creating more exciting experiences for players to enjoy.”
[ignvideo url="https://www.ign.com/videos/2021/01/11/all-star-wars-games-will-be-branded-under-new-lucasfilm-games-banner-ign-news-"]
Earlier today, Lucasfilm Games made clear that it would continue to work with EA, and said that there were "a number of projects underway with the talented teams at EA". One of those projects is presumably a sequel to Star Wars Jedi: Fallen Order, after EA made clear that the first game was intended as the start of a new franchise.
In 2013, EA and Star Wars agreed to a multi-year deal which gave EA the exclusive rights to publish core Star Wars video games developed by its internal studios. No comment has been given on how or when that deal was altered.
Earlier this week, Disney announced the formation of Lucasfilm Games, which will house all Star Wars games under a single banner. It subsequently announced that MachineGames and Bethesda are working on an Indiana Jones game under the Lucasfilm Games brand, too.
With a new game in development at Ubisoft, it appears that Lucasfilm Games will now work with a variety of developers and publishers on creating new Star Wars games and more - seemingly closer in approach to the Marvel Games brand.
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"]
The EA partnership led to several games including Star Wars: Battlefront 1 and 2 from DICE, Star Wars: Jedi Fallen Order from Respawn, and Star Wars: Squadrons from EA Motive. There were also cancelled projects that never materialized, including Amy Hennig’s Project Ragtag which was in development at the now shuttered Visceral Games.
[poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.
