Keanu Reeves Cyberpunk 2077 Sex Mod Removed, CDPR Clarifies Stance on Modding Models of Real People

A Cyberpunk 2077 mod that allowed players to swap models and have sex with characters based on real-world likenesses such as Keanu Reeves has been removed. The mod let players swap characters into explicit sex scenes who usually shouldn't be there, such as Keanu Reeves' Johnny Silverhand and the game's antagonist, Adam Smasher. In a statement issued to Eurogamer, CD Projekt Red said that they broadly permit modders to "tweak the game at will and have fun" when it comes to the characters the studio has created for the game, but for the characters based on real people, the studio is taking a different stance. "When it comes to models of real people whom we've asked to participate in the game, we kindly ask you to refrain from using them in any situation that might be found offensive if you don't have their explicit permission." [ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"] Permission will have to be sought from the likeness (and other "concerned parties") before modders and players create or use these explicit mods, or else they will be taken down. CD Projekt Red clarified further, telling Eurogamer "our most important rule regarding user-generated content, game mods, in particular, is that it can't be harmful towards others. In the case of model swaps, especially those that involve explicit situations, it can be perceived as such by the people who lent us their appearance for the purpose of creating characters in Cyberpunk 2077." The model swap mod is no longer available and, clearly, any future iterations of such mods will be promptly removed by the studio. Just yesterday, CD Projekt Red began releasing official modding tools for the community to tinker with. In other Cyberpunk news, the game today received a hotfix to tackle a new game-breaking bug, and the game reportedly saw the biggest digital game launch of all time, despite huge controversy around its release. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Olija Review

Like all great short stories, Olija manages to do more with less. Its characters are roughly drawn and very pixelated, but they build strong bonds that resonate and create real stakes. The caves, ruins, and dark corners of the world exude an ominous, foreboding mood that permeates every turn. And the action, a mix of quick-moving combat and light puzzle-platforming, steadily and consistently finds new ways to keep you on your toes. Olija takes exactly as much time as it needs to tell its story and show you everything in its bag of tricks.

Olija follows Faraday, a shipwrecked lord trapped on a hostile chain of islands called Terraphage. Facing all sorts of magic, dark oozing blobs, and people who want him dead, the lost lord seems doomed, but he quickly finds a weapon to turn his fortune: a legendary magic harpoon that he can throw and either teleport to its location or summon back to him. To get home and, optionally, save his crew, Faraday explores the islands of Terraphage, defeats a hidden evil, saves a queen--you know, hero stuff.

Though it boils down to a clichéd hero's quest at the most essential level, Olija teases a lot of narrative out of a small amount of exposition. Faraday has a small retinue of recurring companions and acquaintances he meets on his journey, including a ferryman who brings him from island to island and shipwrecked sailors of Oaktide, a floating shantytown. While Faraday is silent, his companions speak to him, and you can sense the bond that forms between them. Their spoken tone softens and they grow more familiar as Faraday integrates into their lives. Those connections anchor Faraday's journey with a human connection that resonates beyond the plot, and gives you a reason to see things through.

Continue Reading at GameSpot

Olija Review

Like all great short stories, Olija manages to do more with less. Its characters are roughly drawn and very pixelated, but they build strong bonds that resonate and create real stakes. The caves, ruins, and dark corners of the world exude an ominous, foreboding mood that permeates every turn. And the action, a mix of quick-moving combat and light puzzle-platforming, steadily and consistently finds new ways to keep you on your toes. Olija takes exactly as much time as it needs to tell its story and show you everything in its bag of tricks.

Olija follows Faraday, a shipwrecked lord trapped on a hostile chain of islands called Terraphage. Facing all sorts of magic, dark oozing blobs, and people who want him dead, the lost lord seems doomed, but he quickly finds a weapon to turn his fortune: a legendary magic harpoon that he can throw and either teleport to its location or summon back to him. To get home and, optionally, save his crew, Faraday explores the islands of Terraphage, defeats a hidden evil, saves a queen--you know, hero stuff.

Though it boils down to a clichéd hero's quest at the most essential level, Olija teases a lot of narrative out of a small amount of exposition. Faraday has a small retinue of recurring companions and acquaintances he meets on his journey, including a ferryman who brings him from island to island and shipwrecked sailors of Oaktide, a floating shantytown. While Faraday is silent, his companions speak to him, and you can sense the bond that forms between them. Their spoken tone softens and they grow more familiar as Faraday integrates into their lives. Those connections anchor Faraday's journey with a human connection that resonates beyond the plot, and gives you a reason to see things through.

Continue Reading at GameSpot

Control: Ultimate Edition’s Lack of Save Transfers and PS Plus Announcement Has Upset Fans

Control: Ultimate Edition's lack of next-gen save transfers and recent addition to the PS Plus line-up has frustrated players who bought the game early to get a later upgrade. Last year, Control's publisher caused controversy by announcing that only Control: Ultimate Edition, a newly-released version of the game, would receive a free upgrade from current to next-gen platforms. With the current-gen version of the Ultimate Edition released last year (and the next-gen version subsequently delayed into 2021), many seemingly paid for the game with a view to waiting to upgrade and play the next-gen version later. Compounding the problem, Ultimate Edition for PS4 was recently discounted on the PS Store, leading to more players buying the game in order to secure a next-gen upgrade. However, when the PS5 Ultimate Edition was announced for a February 2 release, it was revealed as a day-and-date release for PS Plus, offering a free download in return for the monthly subscription. The move has left many players who paid in advance for the next-gen version upset at the surprise announcement of a far cheaper method of purchase. To add to the problems, Remedy subsequently announced that save files from the last-gen versions of Control could not be carried over to the next-gen Ultimate Edition, meaning those who started the game on their old consoles will need to restart entirely on their PS5 or Xbox Series console. Remedy communications director explained that, "The version of our engine in the next-gen Control is way different to the version used in the previous gen Control.  Long story short, lot of changes in things like how we handle data etc." In a separate tweet, he added that save file transfer would not be added in a future patch. The moves have left some fans frustrated by the lack of communication, and wishing they'd known ahead of time that they would need to play from the start of the game on next-gen, and could have even had that version for free as PS Plus subscribers. Some have requested refunds for their earlier purchase. Many have pointed out that when 'shark-PG' Maneater was added to PS Plus, subscribers who had recently bought the game were automatically refunded. We've contacted Control publisher 505 Games for comment. Control was IGN's 2019 Game of the Year, and our Control review said it "creates a captivating, oddball world that never loses the thread of its supernatural tale." The Ultimate Edition of the game adds a 30 FPS graphics mode with ray-tracing, and a 60 FPS performance mode on PS5 and Xbox Series X. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Tesla’s New Cars Can Run The Witcher 3 on Their 10-Teraflop Gaming Rigs

Tesla has unveiled refreshed versions of its Model X and Model S cars, revealing that both are equipped with gaming hardware supporting “up to 10 teraflops of processing power”. This theoretically puts a car within the ballpark of a new generation console. The Tesla models, priced in excess of $80,000 and shipping in March, are fitted with hardware to power Tesla Arcade, an in-car gaming system that is already available in current Tesla models. The difference is that previous models are only able to run less demanding games such as Cuphead and Cat Quest, while the promotional materials for the new Tesla models show The Witcher 3 displayed on the 17” central console. This suggests a significant step up for the car’s gaming potential. [ignvideo url="https://www.ign.com/videos/2016/05/26/the-witcher-3-wild-hunt-blood-and-wine-review"] Specifics on how powerful the car’s gaming rig is isn’t easy to tell, as the quoted "up to 10 teraflops of processing power" can’t be directly translated to the power of a PS5, which is capable of 10.28 teraflops. The accompanying components must also be taken into account, and Tesla has offered no details on the full specs of the hardware. It’s unclear if Nvidia or AMD GPUs are being used, or if it all comes from Tesla’s own system-on-a-chip. And while The Witcher 3 is an impressive game by… err… car standards, it’s very much a last-gen experience now. Theoretically, though, the system in the new Teslas is capable of strong gaming performance. [caption id="attachment_2466529" align="alignnone" width="1280"]The Witcher 3 on the new Model S's Tesla Arcade. The Witcher 3 on the new Model S's Tesla Arcade.[/caption] Scant details about the gaming system can be found on both the Model X and Model S pages on the Tesla website, under the Interior Feature Details section. Tesla Arcade will support wireless controllers for gaming from any seat, played through two entertainment displays are located in the center console and between the front seats for rear passengers. Presumably games can’t be played on the main 2200x1300 resolution center screen while driving, for obvious reasons. Tesla owner Elon Musk previously teased the idea of playing The Witcher 3 in a Tesla on Twitter, with thousands voting in his poll to say they’d like to do such an absurd thing. Just days later, we got this news. While unconfirmed, the use of The Witcher 3 in the official marketing images suggests that Witcher developer CD Projekt is bringing the game to Tesla Arcade. To play games, including The Witcher 3, in your car without spending $80,000+, might we suggest the more reasonably priced Nintendo Switch? It’s even getting a new Red and Blue Mario-themed version, which will go nicely with any car sporting red or blue paintwork. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

The Division 2 Gets a Next-Gen Upgrade Next Week

The Divison 2 will receive an update next week, bringing 4K resolution and 60 frames per second support for next-gen consoles. The news was revealed in a tweet from user JohanLnh, a Ubisoft Community Developer for The Division 2. Johan was replying to a fan asking about the potential of a forthcoming 'State of the Game', which is where The Division 2's developers take part in a livestream to provide fans with updates about the game. "No State of the Game tomorrow," the tweet reads. "TU12.1 releases on Feb 2nd with the Resident Evil Apparel Event, a rebalance of the Optimization Station cost as well as 4K 60 FPS support for next-gen consoles." [ignvideo url="https://www.ign.com/videos/2019/03/23/the-division-2-review"] So while there won't be a State of the Game this week, there is a title update coming to The Division 2 on February 2, which will bring support for 4K resolution and 60 FPS on next-gen consoles, the PlayStation 5 and Xbox Series X and S. The update will also bring with it some special Resident Evil apparel items, including weapon skins, arm patches and outfits. This is part of a collaborative promotion that will run from February 2 to February 15. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Resident Evil Village Actress Jeanette Maus Dies, Aged 39

Resident Evil Village voice actress Jeanette Maus has died at the age of 39 following an eight-month battle with colon cancer. Maus, who played several characters in Capcom's upcoming Resident Evil game, including one of the witch sisters that makes up the daughters of the House of Dimitrescu, also suffered from Crohn's disease and had contracted COVID-19 last year — details which were outlined by her fiancé, Dusty Warren, in a GoFundMe campaign that was set up to help cover her medical expenses at the time. Per Deadline, Warren confirmed her passing in a statement on Facebook. "It is with a shattered-yet grateful-heart that I inform you that Jeanette Maus passed away late last night due to complications of cancer," he reportedly wrote. "I'm really sad, but I'm super proud of her. She fought so hard, with tremendous grace and optimism, inspiring myself and I'm sure many of you." Capcom, the developer and publisher of the best-selling video game franchise, paid its condolences on Twitter. "We here at Capcom R&D 1 are deeply saddened to hear about the passing of Jeanette Maus, the talented actress who helped bring several different characters, including our witches to the world in Resident Evil Village. Our hearts go out to her family and loved ones." In an Instagram post after her passing, the account for drama school John Rosenfeld Studios said Maus had "been part of the JRS family for almost a decade and became part of the studio's DNA as a student, teacher, coach and friend. Jeanette was truly an artist, and felt truly grateful to live as an artist. She had an indomitable spirit and was hungry to be the best person, the best teacher, the best friend and the best actor she could be. "The world lost a force of nature and we will be feeling that for a long time. We are lucky to have known her, and she has touched all of us that knew her. The enormous pain I feel right now is soothed by the fact that I get to witness how much you saw her and appreciated her. Because it would have been a shame if you had missed it. We will make sure that we honor her and we will keep her in our hearts." As both an actress and a producer, Maus' on-screen credits included Charm City Kings and My Effortless Brilliance, together with Lynn Shelton's Your Sister's Sister. She will appear as one of the voice talents behind the cast of characters in Resident Evil Village, the upcoming sequel to Resident Evil 7: Biohazard. All of us at IGN offer our condolences to Maus' family and friends. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Assassin’s Creed Valhalla’s Collector’s Edition Holds a Wild Mystery – and Fans Just Solved It

A team of dedicated Assassin's Creed secret hunters have solved a wild mystery found within the bonuses included in the Assassin's Creed Valhalla's Collector's Edition. In early January, Access the Animus released a video talking about how they had decoded the ancient Isu language found in-game and then applied what they had learned to translate a series of corresponding Isu words such as "hidden inside", "this lake" and "now" that can be found on the packaging of the Assassin's Creed Valhalla Collector's Edition. Already a staggering achievement, the team pressed on to see if they could unravel any more secrets, as it felt like the mysterious terms had to lead to something. In the meantime, user JorRaptor posted a video to YouTube showing players how they can find a secret Isu Bow called Nodens' Arc in-game, by smacking a non-descript unbreakable patch of iron ore, exiting the game and reloading your save. But as revealed by Valhalla Narrative Director Darby McDevitt on Twitter, this was just a "brute force" way to solve a more complex mystery. The proper steps were still hidden, but have since been unravelled. Spoilers follow for Assassin's Creed Valhalla [poilib element="accentDivider"] Access the Animus took note of the Isu Bow find and correlated what they had already found, unravelling the full mystery in a recent video. A sentence discovered on the Collector's Edition box that remained untranslated read "The Key Is The ..." The missing word was present on another part of the box, underneath a drawing of a crow. Perplexed, the team eventually discovered that the secret sword Excalibur was hidden within the Crow drawing, and took this to mean that the symbol meant 'Sword,' so "The Key is the Sword". As it happens, the in-game description for Excalibur mentions how it can "break anything," which further fueled the mystery. Now that they knew what to do, Access the Animus then noticed a series of seeming Isu numbers on the game's box, that could be used as co-ordinates that may lead to the unbreakable ore. This part of the translation remains unsolved, but here's where it gets really wild. As discovered in the 'Brute Force' method, the location of the rock is in the middle of a lake in Valhalla's Northumbria, and fans found out that the lake looks a lot like the island of Singapore. Ubisoft has an office in Singapore, and as it turns out, you can pinpoint the location of the unbreakable ore based on the real-world location of the Ubisoft Singapore office. This is yet to be confirmed by Ubisoft, but Access the Animus points out that this section of the map was worked on by that specific studio, and the Isu language was designed by Ubisoft designer Antoine Henry, who works out of Ubisoft's Singapore office. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] But you can't just hit the ore with Excalibur and expect to receive the bow, as Access the Animus found out players must strike it at an exact time. Previously, the community had found and translated the word "now" by assembling the Collector's Edition Lithographs so that they would display a symbol, but what was missed was that the symbols themselves were the actual mystery. When pushing the lithographs together, Access the Animus found that the symbols covered a picture of the sun, which led them to believe that the "now" prompt was alerting them to the time of day they should strike the ore. Sure enough, you have to hit the ore exactly at sunset with Excalibur, and then you'll get the Nodens' Arc legendary bow. With that, a fascinating mystery was solved. Massive props must be given to the community for cracking this wonderfully complex secret, one that could have easily gone unsolved for years without the work of dedicated fans. In other Assassin's Creed Valhalla news, here's how to find and unlock the Excalibur Greatsword if you wish to complete the secret yourself. We reviewed the game upon launch, scoring it an 8 and calling it "impressive on multiple levels." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Capcom Sees Record Q3 Profits Thanks to Monster Hunter and Resident Evil

Capcom’s latest earning report details a record Q3 for the company, with high sales over the last nine months having been fueled by Resident Evil 3 and the continued success of Monster Hunter: World. A press release from the company states that net sales for Capcom are up 22.6% and operating income is up 32.2% year-over-year. Net sales amounted to a healthy 64,867 million yen, putting the earnings per share of the company at 164.15 yen, up from 122.39 yen in 2019. This covers the period April to December 2020. [ignvideo url="https://www.ign.com/videos/2020/04/03/resident-evil-3-final-review"] During the third quarter, Capcom experienced growing sales of Resident Evil 3, which released at the very start of the financial year in April 2020. It has now hit 3.6 million sales. Meanwhile, 2019’s Monster Hunter World: Iceborne continued to sell well in 2020, and now has topped a cumulative 7.2 million units sold. On the business side of Capcom, a sale and profit increase was seen due to the release of a Monster Hunter: World-branded pachislo casino machine in November. “As a result, Capcom achieved the highest profit at all levels for the end of a third quarter in company history,” stated the press release. As detailed in the financial results presentation, the impact of COVID-19 has been considered ‘negligible’. Capcom also notes that there is “limited impact” from the recent data security incident, and that an investigation into the scope of the damage is ongoing. [widget path="global/article/imagegallery" parameters="albumSlug=monster-hunter-rise-20-new-screenshots&captions=true"] The company’s success has led to it raising its full-year earnings forecast, with the belief that shares will come in at 196.72 yen. Capcom’s next year is already set to be exciting, with The release of Resident Evil Village and RE:Verse in May, and the new Switch-exclusive Monster Hunter Rise in March. Demos for both are available already, with the Monster Hunter Rise demo on Switch and the Maiden demo for Resi Village on PS5. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

WallStreetBets Is Back on Reddit, but Still Banned from Discord

Update 3 (1/27/21) - The subreddit r/WallStreetBets is no longer private, and the mods have posted a message explaining the ever-changing situation they are dealing with how they plan to move forward and address its issues. "We have grown to the kind of size we only dreamed of in the time it takes to get a bad nights sleep," u/zjz wrote. "We've got so many comments and submissions that we can't possibly even read them all, let alone act on them as moderators. We wrote software to do most of the moderation for us but that software isn't allowed to read the Reddit new feed fast enough and submit responses, and the admins haven't given us special access despite asking for it. "We're suffering from success and our Discord was the first casualty. You know as well as I do that if you gather 250k people in one spot someone is going to say something that makes you look bad. That room was golden and the people that run it are awesome. We blocked all bad words with a bot, which should be enough, but apparently if someone can say a bad word with weird unicode icelandic characters and someone can screenshot it you don't get to hang out with your friends anymore. Discord did us dirty and I am not impressed with them destroying our community instead of stepping in with the wrench we may have needed to fix things, especially after we got over 1,000 server boosts. That is pretty unethical. "To add to this, people are co-opting our name on twitter. I won't mention their accounts, but lots of handles with "wsb" and "wallstreetbets" in them are pretending to speak for us. They're saying things that we don't agree with, driving traffic to derivative communities and shitty pixelated merch stores, and generally making it harder for us to define who we are. There's also too much political bullshit in a community that was never ever political. The only way I want to occupy Wall St is in a suit myself or rent-free in the mind of a blown up short. "That is why I'm throwing my support behind the Twitter handle in general. We need a way to PUBLICLY reach out to the staff of the infrastructure that is failing us so the world can see that we aren't doing anything wrong here if they don't respond. We need to be able to respond directly to a reporter that is lying to the world about our clubhouse. We can't be expected to meet any expectations when we aren't given the tools we need. "That's not to say I approve of every message or will even be in the loop for all of them, but it's clear to me we can't do nothing and we need a megaphone. "http://twitter.com/wsbmod aka @wsbmod is the only Twitter handle whose statements are directly from some part of the team. "We'll do our best not to pretend to speak for you, but to try to speak with the volume our name now seems to command to get shit done for us." Update 2 (1/27/21) - The WallStreetBets Discord server has been banned, not because of "financial fraud related to GameStop of other stocks," but because it has continued to allow "hateful and discriminatory content after repeated warnings." The subreddit r/WallStreetBets has also gone private, but it does not appear to be banned as of this writing. Discord's statement on WallStreetBets, as given to IGN, is as follows; "The WallStreetBets server has been on our Trust & Safety team’s radar for some time due to occasional content that violates our Community Guidelines, including hate speech, glorifying violence, and spreading misinformation. Over the past few months, we have issued multiple warnings to the server admin. "Today, we decided to remove the server and its owner from Discord for continuing to allow hateful and discriminatory content after repeated warnings. "To be clear, we did not ban this server due to financial fraud related to GameStop or other stocks. Discord welcomes a broad variety of personal finance discussions, from investment clubs and day traders to college students and professional financial advisors. We are monitoring this situation and in the event there are allegations of illegal activities, we will cooperate with authorities as appropriate." Update (1/27/21) - Reddit has said it has resolved the issue. Original story follows. [poilib element="accentDivider"] Reddit is currently experiencing outages during the ongoing GameStop stock situation. Reddit has acknowledged the issue and has said to check out redditstatus.com for up-to-the-moment updates. [ignvideo url="https://www.ign.com/videos/2021/01/26/reddit-investor-group-drives-gamestop-stock-to-record-highs-ign-news"] As of this writing, GameStop stock is currently trading at an all-time high stock price of around $350, but it isn't due to a miraculous turnaround by the company, but a battle between short-sellers like Citron Research and others like the subreddit r/WallStreetBets. Short selling is more or less a strategy in which investors can borrow stock in exchange for an IOU. For example, an investor can borrow a stock from a broker for $100, in hopes that the stocks price goes down. If that price does go down to $80, they can buy back that stock, but at the price of $80, therefore netting a $20 profit. It is basically betting against a particular stock. GameStop isn't the only stock impacted by this situation, as other companies like AMC are soaring following a new interest by r/WallStreetBets. [widget path="global/article/imagegallery" parameters="albumSlug=gamestop-in-the-news-timeline&captions=true"] Reddit will most likely be back up soon, and we will update this article with any and all future updates. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.