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Olija Review
Like all great short stories, Olija manages to do more with less. Its characters are roughly drawn and very pixelated, but they build strong bonds that resonate and create real stakes. The caves, ruins, and dark corners of the world exude an ominous, foreboding mood that permeates every turn. And the action, a mix of quick-moving combat and light puzzle-platforming, steadily and consistently finds new ways to keep you on your toes. Olija takes exactly as much time as it needs to tell its story and show you everything in its bag of tricks.
Olija follows Faraday, a shipwrecked lord trapped on a hostile chain of islands called Terraphage. Facing all sorts of magic, dark oozing blobs, and people who want him dead, the lost lord seems doomed, but he quickly finds a weapon to turn his fortune: a legendary magic harpoon that he can throw and either teleport to its location or summon back to him. To get home and, optionally, save his crew, Faraday explores the islands of Terraphage, defeats a hidden evil, saves a queen--you know, hero stuff.
Though it boils down to a clichéd hero's quest at the most essential level, Olija teases a lot of narrative out of a small amount of exposition. Faraday has a small retinue of recurring companions and acquaintances he meets on his journey, including a ferryman who brings him from island to island and shipwrecked sailors of Oaktide, a floating shantytown. While Faraday is silent, his companions speak to him, and you can sense the bond that forms between them. Their spoken tone softens and they grow more familiar as Faraday integrates into their lives. Those connections anchor Faraday's journey with a human connection that resonates beyond the plot, and gives you a reason to see things through.
Continue Reading at GameSpotOlija Review
Like all great short stories, Olija manages to do more with less. Its characters are roughly drawn and very pixelated, but they build strong bonds that resonate and create real stakes. The caves, ruins, and dark corners of the world exude an ominous, foreboding mood that permeates every turn. And the action, a mix of quick-moving combat and light puzzle-platforming, steadily and consistently finds new ways to keep you on your toes. Olija takes exactly as much time as it needs to tell its story and show you everything in its bag of tricks.
Olija follows Faraday, a shipwrecked lord trapped on a hostile chain of islands called Terraphage. Facing all sorts of magic, dark oozing blobs, and people who want him dead, the lost lord seems doomed, but he quickly finds a weapon to turn his fortune: a legendary magic harpoon that he can throw and either teleport to its location or summon back to him. To get home and, optionally, save his crew, Faraday explores the islands of Terraphage, defeats a hidden evil, saves a queen--you know, hero stuff.
Though it boils down to a clichéd hero's quest at the most essential level, Olija teases a lot of narrative out of a small amount of exposition. Faraday has a small retinue of recurring companions and acquaintances he meets on his journey, including a ferryman who brings him from island to island and shipwrecked sailors of Oaktide, a floating shantytown. While Faraday is silent, his companions speak to him, and you can sense the bond that forms between them. Their spoken tone softens and they grow more familiar as Faraday integrates into their lives. Those connections anchor Faraday's journey with a human connection that resonates beyond the plot, and gives you a reason to see things through.
Continue Reading at GameSpotControl: Ultimate Edition’s Lack of Save Transfers and PS Plus Announcement Has Upset Fans
To add to the problems, Remedy subsequently announced that save files from the last-gen versions of Control could not be carried over to the next-gen Ultimate Edition, meaning those who started the game on their old consoles will need to restart entirely on their PS5 or Xbox Series console. Remedy communications director explained that, "The version of our engine in the next-gen Control is way different to the version used in the previous gen Control. Long story short, lot of changes in things like how we handle data etc." In a separate tweet, he added that save file transfer would not be added in a future patch. The moves have left some fans frustrated by the lack of communication, and wishing they'd known ahead of time that they would need to play from the start of the game on next-gen, and could have even had that version for free as PS Plus subscribers. Some have requested refunds for their earlier purchase.PS4 Ultimate Edition is the only way to get a free PS5 upgrade. PS4 Ultimate Edition is put on sale. Less than 2 weeks later PS4 Ultimate Edition is free on PS Plus and no refunds are being issued. Shocking behaviour from Playstation and Remedy. @PlayStationUK @pushsquare @IGNUK
— Matthew Carter (@bigcheese1986) January 28, 2021
Many have pointed out that when 'shark-PG' Maneater was added to PS Plus, subscribers who had recently bought the game were automatically refunded.@AskPS_UK hey guys I originally bought control the original edition and then platinumed it then the developers stated I would have to buy the ultimate edition for the PS5 upgrade which I did now it’s being made free and available for ps plus, will I get a refund for my purchase?
— Michael Boag (BoAgeYBoY) (@BoAgEyBoY) January 28, 2021
We've contacted Control publisher 505 Games for comment. Control was IGN's 2019 Game of the Year, and our Control review said it "creates a captivating, oddball world that never loses the thread of its supernatural tale." The Ultimate Edition of the game adds a 30 FPS graphics mode with ray-tracing, and a 60 FPS performance mode on PS5 and Xbox Series X. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.@AskPlayStation so i bought Control Ultimate edition less than a week ago for $20 on the psn store. I havnt even played it yet. Was waiting on the ps5 upgrade. Dont i deserve a refund just like everyone got with maneater being ps+ game
— The Jedi ♪ (@jedtgill) January 27, 2021
Tesla’s New Cars Can Run The Witcher 3 on Their 10-Teraflop Gaming Rigs
The Witcher 3 on the new Model S's Tesla Arcade.[/caption]
Scant details about the gaming system can be found on both the Model X and Model S pages on the Tesla website, under the Interior Feature Details section. Tesla Arcade will support wireless controllers for gaming from any seat, played through two entertainment displays are located in the center console and between the front seats for rear passengers. Presumably games can’t be played on the main 2200x1300 resolution center screen while driving, for obvious reasons.
Tesla owner Elon Musk previously teased the idea of playing The Witcher 3 in a Tesla on Twitter, with thousands voting in his poll to say they’d like to do such an absurd thing. Just days later, we got this news. While unconfirmed, the use of The Witcher 3 in the official marketing images suggests that Witcher developer CD Projekt is bringing the game to Tesla Arcade. To play games, including The Witcher 3, in your car without spending $80,000+, might we suggest the more reasonably priced Nintendo Switch? It’s even getting a new Red and Blue Mario-themed version, which will go nicely with any car sporting red or blue paintwork. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.Want to play The Witcher game on your Tesla? (you can already watch the show on Tesla Netflix theater)
— Elon Musk (@elonmusk) January 22, 2020
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Assassin’s Creed Valhalla’s Collector’s Edition Holds a Wild Mystery – and Fans Just Solved It
Spoilers follow for Assassin's Creed Valhalla [poilib element="accentDivider"] Access the Animus took note of the Isu Bow find and correlated what they had already found, unravelling the full mystery in a recent video. A sentence discovered on the Collector's Edition box that remained untranslated read "The Key Is The ..." The missing word was present on another part of the box, underneath a drawing of a crow. Perplexed, the team eventually discovered that the secret sword Excalibur was hidden within the Crow drawing, and took this to mean that the symbol meant 'Sword,' so "The Key is the Sword". As it happens, the in-game description for Excalibur mentions how it can "break anything," which further fueled the mystery. Now that they knew what to do, Access the Animus then noticed a series of seeming Isu numbers on the game's box, that could be used as co-ordinates that may lead to the unbreakable ore. This part of the translation remains unsolved, but here's where it gets really wild. As discovered in the 'Brute Force' method, the location of the rock is in the middle of a lake in Valhalla's Northumbria, and fans found out that the lake looks a lot like the island of Singapore. Ubisoft has an office in Singapore, and as it turns out, you can pinpoint the location of the unbreakable ore based on the real-world location of the Ubisoft Singapore office. This is yet to be confirmed by Ubisoft, but Access the Animus points out that this section of the map was worked on by that specific studio, and the Isu language was designed by Ubisoft designer Antoine Henry, who works out of Ubisoft's Singapore office. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] But you can't just hit the ore with Excalibur and expect to receive the bow, as Access the Animus found out players must strike it at an exact time. Previously, the community had found and translated the word "now" by assembling the Collector's Edition Lithographs so that they would display a symbol, but what was missed was that the symbols themselves were the actual mystery. When pushing the lithographs together, Access the Animus found that the symbols covered a picture of the sun, which led them to believe that the "now" prompt was alerting them to the time of day they should strike the ore. Sure enough, you have to hit the ore exactly at sunset with Excalibur, and then you'll get the Nodens' Arc legendary bow. With that, a fascinating mystery was solved. Massive props must be given to the community for cracking this wonderfully complex secret, one that could have easily gone unsolved for years without the work of dedicated fans. In other Assassin's Creed Valhalla news, here's how to find and unlock the Excalibur Greatsword if you wish to complete the secret yourself. We reviewed the game upon launch, scoring it an 8 and calling it "impressive on multiple levels." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.It is done! We were able to find the proper in-world path to obtain the Nodens' Arc bow in #AssassinsCreed Valhalla!
Join us as we won't just show you the proper steps to obtain it, but we'll also show you the reasons that justify said steps! Full video: https://t.co/oPCQZyNKR4 pic.twitter.com/6G7FaR9L5x — AccessTheAnimus (@AccessTheAnimus) January 27, 2021
