Resident Evil Village’s Shadows of Rose DLC Will ‘Conclude the Winters Family Saga’

Resident Evil Village's story DLC arrives on October 28, and we're now learning that Shadows of Rose's roughly four-hours of content will wrap up the Winters family's major role in the Resident Evil series.

Spoiler Warning: This story contains spoilers for Resident Evil Village.

Speaking to IGN Japan at Tokyo Game Show, Director Kento Kinoshita said Capcom is "creating the Shadows of Rose story to conclude the Winters family saga." This means that wherever Resident Evil goes for the next main entry will likely introduce a new set of faces, or return to characters we haven't seen in some time.

As for what fans can expect from future RE entries, Producer Masachika Kawata just laughed after saying they could "absolutely not" share any of their future plans.

The Winters family consists of Ethan Winters, who is the primary protaganist of Resident Evil VII and Village, as well as his wife, Mia, and their daughter, Rose. In Resident Evil Village's post-credits scene, we see that Rose is now a teenager, and is working with Chris Redfield. There was also a tease that Ethan is still alive at the end of the game, so it seems the upcoming DLC will provide answers on that front as well.

Kawata and Kinoshita also spoke about the new third-person mode coming to Resident Evil Village's Gold Edition, saying they wanted fans to look at the mode and wonder "did they make this in third-person from the beginning?"

"That took about as much effort as creating a new game," Kawata said. "Even the same game can be a very different experience when played in third-person."

Kinoshita also spoke to the work involved in the third-person mode, pointing out details that make it clear that Village's third-person gameplay should stand up to other entries in the series.

"You know, we felt we had to make something as good or better than Resident Evil RE: 2 and RE: 3," Kinoshita said. "Compared to the previous games in the series, Resident Evil Village has an exceptionally large variety of player actions. You can guard, you can move while crouching, and there is a lot of examining objects. We made thorough adjustments to ensure that those unique animations would look completely connected, and that it would be playable at a good tempo."

For more on Resident Evil, check out the series of cloud-based RE games heading to Nintendo Switch. Or, learn about everything else Resident Evil from TGS.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Resident Evil Village’s Shadows of Rose DLC Will ‘Conclude the Winters Family Saga’

Resident Evil Village's story DLC arrives on October 28, and we're now learning that Shadows of Rose's roughly four-hours of content will wrap up the Winters family's major role in the Resident Evil series.

Spoiler Warning: This story contains spoilers for Resident Evil Village.

Speaking to IGN Japan at Tokyo Game Show, Director Kento Kinoshita said Capcom is "creating the Shadows of Rose story to conclude the Winters family saga." This means that wherever Resident Evil goes for the next main entry will likely introduce a new set of faces, or return to characters we haven't seen in some time.

As for what fans can expect from future RE entries, Producer Masachika Kawata just laughed after saying they could "absolutely not" share any of their future plans.

The Winters family consists of Ethan Winters, who is the primary protaganist of Resident Evil VII and Village, as well as his wife, Mia, and their daughter, Rose. In Resident Evil Village's post-credits scene, we see that Rose is now a teenager, and is working with Chris Redfield. There was also a tease that Ethan is still alive at the end of the game, so it seems the upcoming DLC will provide answers on that front as well.

Kawata and Kinoshita also spoke about the new third-person mode coming to Resident Evil Village's Gold Edition, saying they wanted fans to look at the mode and wonder "did they make this in third-person from the beginning?"

"That took about as much effort as creating a new game," Kawata said. "Even the same game can be a very different experience when played in third-person."

Kinoshita also spoke to the work involved in the third-person mode, pointing out details that make it clear that Village's third-person gameplay should stand up to other entries in the series.

"You know, we felt we had to make something as good or better than Resident Evil RE: 2 and RE: 3," Kinoshita said. "Compared to the previous games in the series, Resident Evil Village has an exceptionally large variety of player actions. You can guard, you can move while crouching, and there is a lot of examining objects. We made thorough adjustments to ensure that those unique animations would look completely connected, and that it would be playable at a good tempo."

For more on Resident Evil, check out the series of cloud-based RE games heading to Nintendo Switch. Or, learn about everything else Resident Evil from TGS.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

La Mulana Director Wins Konami Contest to Revive Old IP

The search has ended: After a year-long process, Konami announced the grand prize winner of an open call for indie developers to revive older series from the company's back catalog. At Tokyo Game Show, we learned first place will go to Takumi Naramura, director of La Mulana and La Mulana 2, as he plans to remake Konami's The Maze of Galious.

Originally released as a sequel to Knightmare for the MSX computer platform in Japan in 1987, Konami brought The Maze of Galious to the Famicom later that same year. The side-scrolling platform RPG featured two heroes with their own unique skills, Popolon and Aphrodite, trying to fight their way out of a castle filled with monsters.

The Maze of Galious could be described in modern terms as a Metroidvania, since the player explores a series of interconnected rooms, gains experience points for defeating enemies, and searches for power-ups and keys. The MSX version made it to Europe, but the Famicom version was never localized for the NES.

In a press release announcing the winners, representatives from the panel of contest judges wrote that they "could feel tremendous passion for The Maze of Galious" in Naramura's initial proposal, as he outlined the original game's strengths and the challenges involved in bringing it to modern audiences. The release also had a comment from Naramura wherein he stated that if he hadn't won the contest, "I'd probably just stay quiet and make the game anyway." Years before this contest ever took place, Naramura was open about his fandom for The Maze of Galious, citing it as a primary influence for La Mulana.

Naramura was on hand at Tokyo Game Show when the announcement was made, and he visited the IGN livestream to speak to us and show us a glimpse of what his version of The Maze of Galious might look like. "I was watching last year's TGS when this contest was announced," Naramura said, "and I thought 'there's no way The Maze of Galious will be on the list.' But there it was! I hurriedly contacted my teammates to find out what we should do." Naramura acknowledged that his interest in this particular title was a bit outside the norm. "I think most people saw that list and said 'Gradius, that's cool, Goemon, I like that,' so they might be disappointed that Galious was selected."

While Naramura's entry won the top spot, four more developers were also awarded prizes for their ideas. The runners-up included new versions of Star Soldier, Parodius, Twinbee, and Pooyan. Elsewhere, we learned that Konami RPGs Suikoden 1 and 2 are returning with new HD remasters.

La Mulana Director Wins Konami Contest to Revive Old IP

The search has ended: After a year-long process, Konami announced the grand prize winner of an open call for indie developers to revive older series from the company's back catalog. At Tokyo Game Show, we learned first place will go to Takumi Naramura, director of La Mulana and La Mulana 2, as he plans to remake Konami's The Maze of Galious.

Originally released as a sequel to Knightmare for the MSX computer platform in Japan in 1987, Konami brought The Maze of Galious to the Famicom later that same year. The side-scrolling platform RPG featured two heroes with their own unique skills, Popolon and Aphrodite, trying to fight their way out of a castle filled with monsters.

The Maze of Galious could be described in modern terms as a Metroidvania, since the player explores a series of interconnected rooms, gains experience points for defeating enemies, and searches for power-ups and keys. The MSX version made it to Europe, but the Famicom version was never localized for the NES.

In a press release announcing the winners, representatives from the panel of contest judges wrote that they "could feel tremendous passion for The Maze of Galious" in Naramura's initial proposal, as he outlined the original game's strengths and the challenges involved in bringing it to modern audiences. The release also had a comment from Naramura wherein he stated that if he hadn't won the contest, "I'd probably just stay quiet and make the game anyway." Years before this contest ever took place, Naramura was open about his fandom for The Maze of Galious, citing it as a primary influence for La Mulana.

Naramura was on hand at Tokyo Game Show when the announcement was made, and he visited the IGN livestream to speak to us and show us a glimpse of what his version of The Maze of Galious might look like. "I was watching last year's TGS when this contest was announced," Naramura said, "and I thought 'there's no way The Maze of Galious will be on the list.' But there it was! I hurriedly contacted my teammates to find out what we should do." Naramura acknowledged that his interest in this particular title was a bit outside the norm. "I think most people saw that list and said 'Gradius, that's cool, Goemon, I like that,' so they might be disappointed that Galious was selected."

While Naramura's entry won the top spot, four more developers were also awarded prizes for their ideas. The runners-up included new versions of Star Soldier, Parodius, Twinbee, and Pooyan. Elsewhere, we learned that Konami RPGs Suikoden 1 and 2 are returning with new HD remasters.

RGG Studio Boss Explains Why Yakuza Series Has been Retitled Like a Dragon in the West

Yakuza is a name that has become well-known in western territories like the U.S., but in Japan it has traditionally been titled Ryu Ga Gotoku, which roughly translates to “Like a Dragon.” Now, with the announcement of three new Like a Dragon games, it appears that the Yakuza name is being retired for good.

In a recent roundtable interview attended by IGN, RGG Studio boss Masayoshi Yokoyama discussed the move away from the Yakuza moniker, explaining that the move was essentially trialed with Yakuza: Like a Dragon.

“In [Yakuza 7], it was Yakuza: Like A Dragon, and so we figured if we release this game suddenly out of nowhere with no Yakuza in it, people would be like, ‘What's this game? What's going on with this?’... The response to the Like A Dragon name seemed pretty good, so it gave us the confidence to take out “Yakuza” and just go straight on with Like A Dragon,” Yokoyama said.

Asked if there was a thematic reason behind the change, Yokoyama replied that the name doesn’t really make sense with games like Ishin, which is set in the 19th century.

“[S]tory-wise too, we are talking about criminal underworld, but we're not talking about Yakuza, really,” Yokoyama said. “So it just makes sense for us not to include them in the name. If we carry through the accent, we'd be Yakuza: Ishin! It's not Yakuza: Ishin! That's not what it's about. So Like A Dragon: Ishin! makes more sense.”

The Yakuza name is a holdover from when the PS2 version of the series first arrived in the U.S. Billed as “GTA in Japan,” it was initially a flop, but later found popularity thanks to Yakuza 0. To many fans, the Yakuza name had long ceased to be relevant, but it was entrenched enough that it managed to stick around.

The name change coincides with the dawn of a new era for RGG Studio as well, which recently saw the departure of Toshihiro Nagoshi and several senior leaders. With Yokoyama now fully in charge, RGG Studio is preparing to release three new games in the series, including Like a Dragon 8 and a Kazuma Kiryu-focused spin-off titled Like a Dragon Gaiden: The Man Who Erased His Name. In addition to the name change, RGG Studio is also looking into the possibility of shifting the series to Unreal Engine 5.

The next game due out for the series is Like a Dragon: Ishin, a samurai-themed remake of the spin-off set in 19th-century Japan. You can read our full impressions of the Like a Drago: Ishin here, with a release date set for February 2023.

RGG Studio Boss Explains Why Yakuza Series Has been Retitled Like a Dragon in the West

Yakuza is a name that has become well-known in western territories like the U.S., but in Japan it has traditionally been titled Ryu Ga Gotoku, which roughly translates to “Like a Dragon.” Now, with the announcement of three new Like a Dragon games, it appears that the Yakuza name is being retired for good.

In a recent roundtable interview attended by IGN, RGG Studio boss Masayoshi Yokoyama discussed the move away from the Yakuza moniker, explaining that the move was essentially trialed with Yakuza: Like a Dragon.

“In [Yakuza 7], it was Yakuza: Like A Dragon, and so we figured if we release this game suddenly out of nowhere with no Yakuza in it, people would be like, ‘What's this game? What's going on with this?’... The response to the Like A Dragon name seemed pretty good, so it gave us the confidence to take out “Yakuza” and just go straight on with Like A Dragon,” Yokoyama said.

Asked if there was a thematic reason behind the change, Yokoyama replied that the name doesn’t really make sense with games like Ishin, which is set in the 19th century.

“[S]tory-wise too, we are talking about criminal underworld, but we're not talking about Yakuza, really,” Yokoyama said. “So it just makes sense for us not to include them in the name. If we carry through the accent, we'd be Yakuza: Ishin! It's not Yakuza: Ishin! That's not what it's about. So Like A Dragon: Ishin! makes more sense.”

The Yakuza name is a holdover from when the PS2 version of the series first arrived in the U.S. Billed as “GTA in Japan,” it was initially a flop, but later found popularity thanks to Yakuza 0. To many fans, the Yakuza name had long ceased to be relevant, but it was entrenched enough that it managed to stick around.

The name change coincides with the dawn of a new era for RGG Studio as well, which recently saw the departure of Toshihiro Nagoshi and several senior leaders. With Yokoyama now fully in charge, RGG Studio is preparing to release three new games in the series, including Like a Dragon 8 and a Kazuma Kiryu-focused spin-off titled Like a Dragon Gaiden: The Man Who Erased His Name. In addition to the name change, RGG Studio is also looking into the possibility of shifting the series to Unreal Engine 5.

The next game due out for the series is Like a Dragon: Ishin, a samurai-themed remake of the spin-off set in 19th-century Japan. You can read our full impressions of the Like a Drago: Ishin here, with a release date set for February 2023.

GTA 6: Gameplay Videos Reportedly Leak

Grand Theft Auto 6 may have leaked, after dozens of videos of what purports to be in-development footage appeared online.

A user going by teapotuberhacker posted a zip file to GTAForums, saying "Here are 90 footage/clips from GTA 6. Its possible i could leak more data soon, GTA 5 and 6 source code and assets, GTA 6 testing build. [sp]"

The clips subsequently made their way onto YouTube and Twitter, and show robberies, gunplay, fully voiced conversations, and more. What appear to be debug elements (closely resembling similar tools from Red Dead Redemption 2's development) also appear onscreen. If legitimate, the videos appear to confirm previous rumors about the game including male and female protagonists, and a Vice City setting.

The source of the videos is currently unconfirmed, but may well have been the result of a hack. Teapotuberhacker claims they were downloaded directly from Rockstar's internal Slack groups. We will not be linking to the videos in this article.

As you'd expect, the videos have kicked off a fierce debate around their authenticity. Some have questioned the assets in use (pointing to reuse of GTA 5 elements), while others have pointed to the voiced dialogue and debug elements as proof that this is legitimate.

Developer Rockstar and publisher Take-Two have yet to respond to the apparent leak, but it will be fascinating to see if takedowns begin. We have contacted Rockstar for comment.

After years of rumours, GTA 6 was finally confirmed this year, but more official news will apparently only be released when Rockstar is ready, not when its owner Take-Two requests it. Rockstar is said to have moved more developers onto GTA 6 recently having scrapped remasters of Red Dead Redemption and GTA 4.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

GTA 6: Gameplay Videos Reportedly Leak

Grand Theft Auto 6 may have leaked, after dozens of videos of what purports to be in-development footage appeared online.

A user going by teapotuberhacker posted a zip file to GTAForums, saying "Here are 90 footage/clips from GTA 6. Its possible i could leak more data soon, GTA 5 and 6 source code and assets, GTA 6 testing build. [sp]"

The clips subsequently made their way onto YouTube and Twitter, and show robberies, gunplay, fully voiced conversations, and more. What appear to be debug elements (closely resembling similar tools from Red Dead Redemption 2's development) also appear onscreen. If legitimate, the videos appear to confirm previous rumors about the game including male and female protagonists, and a Vice City setting.

The source of the videos is currently unconfirmed, but may well have been the result of a hack. Teapotuberhacker claims they were downloaded directly from Rockstar's internal Slack groups. We will not be linking to the videos in this article.

As you'd expect, the videos have kicked off a fierce debate around their authenticity. Some have questioned the assets in use (pointing to reuse of GTA 5 elements), while others have pointed to the voiced dialogue and debug elements as proof that this is legitimate.

Developer Rockstar and publisher Take-Two have yet to respond to the apparent leak, but it will be fascinating to see if takedowns begin. We have contacted Rockstar for comment.

After years of rumours, GTA 6 was finally confirmed this year, but more official news will apprently only be released when Rockstar is ready, not when its owner Take-Two requests it. Rockstar is said to have moved more developers onto GTA 6 recently having scrapped remasters of Red Dead Redemption and GTA 4.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Delays Spider-Man Universe Films Kraven the Hunter and Madame Web

Sony has delayed the Spider-Man universe films Kraven the Hunter and Madame Web and also confirmed a 2024 release window for a new Karate Kid film.

Kraven the Hunter will now arrive in cinemas (and IMAX) on October 6, 2023, instead of January 13, though Sony didn't give a reason as to why the film was pushed to fall.

Madame Web, which was scheduled for the October 6 slot after a previous delay, will now be released on February 16, 2024. An untitled film from Sony's Marvel universe has also been shifted to July 12, 2024 from June 7.

The new Karate Kid film has been confirmed for June 7 instead, and while Sony didn't offer any specifics as to what the film would be or who's making it, it did say it's "the return of the original Karate Kid franchise".

Other new dates include the untitled True Haunting film from Screen Gems which will be released on January 6, 2023, and Missing, the next film in the Searching franchise, which arrives on February 24, 2023.

Alongside the Marvel films, Sony also shifted 65 from Columbia Pictures from April 28, 2023, to March 10, 2023, and Garfield to May 24, 2024, from February 16, 2024.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Sony Delays Spider-Man Universe Films Kraven the Hunter and Madame Web

Sony has delayed the Spider-Man universe films Kraven the Hunter and Madame Web and also confirmed a 2024 release window for a new Karate Kid film.

Kraven the Hunter will now arrive in cinemas (and IMAX) on October 6, 2023, instead of January 13, though Sony didn't give a reason as to why the film was pushed to fall.

Madame Web, which was scheduled for the October 6 slot after a previous delay, will now be released on February 16, 2024. An untitled film from Sony's Marvel universe has also been shifted to July 12, 2024 from June 7.

The new Karate Kid film has been confirmed for June 7 instead, and while Sony didn't offer any specifics as to what the film would be or who's making it, it did say it's "the return of the original Karate Kid franchise".

Other new dates include the untitled True Haunting film from Screen Gems which will be released on January 6, 2023, and Missing, the next film in the Searching franchise, which arrives on February 24, 2023.

Alongside the Marvel films, Sony also shifted 65 from Columbia Pictures from April 28, 2023, to March 10, 2023, and Garfield to May 24, 2024, from February 16, 2024.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.