Build-a-Bear Releases New Mew Pokémon Plush

Build-a-Bear has once again expanded its collection of Pokémon plushes, this time by adding the mythical Pokémon Mew -- complete with a pair of new themed outfits and a special Mew sound effect.

The Mew Build-a-Bear is already available online as part of an online exclusive bundle that includes the 13-inch stuffed Mew plush (no, you cannot purchase an unstuffed Mew... skin), a Master Ball-themed hoodie, a Mew cape, and a 5-in-1 sound effect inside the Mew plush. The bundle costs $61.

Mew can also be purchased as a standalone Build-a-Bear in stores, but the cape, hoodie, and sound effects are online-exclusive. All items are currently only available in the United States.

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This latest release is tied in with Pokemon's 25th-anniversary celebrations this year, and could also possibly be connected with the current Pokémon anime series, Pokémon Journeys. In this series, Ash travels through previously-visited Pokémon regions with a new companion named Goh -- whose goal is specifically to find and capture Mew. The series was on hold for a period of time last year due to COVID-19, but a new wave of English dubbed episodes launched on December 4, 2020 in the US on Netflix, and new episodes continue to air in Japan.

Build-a-Bear has been releasing Pokémon plushes and associated outfits and sound chips since 2015, with a collection that thus far includes Pikachu, Eevee, Flareon, Jolteon, Vaporeon, Charmander, Squirtle, Bulbasaur, Meowth, Vulpix, Alolan Vulpix, Jigglypuff, Piplup, Psyduck, Snubbull, Snorlax, Pichu, and most recently Dragonite. Currently, only Pikachu, Eevee, Mew, Snubbull, and Dragonite are available online, while retail store availability will likely vary.

Other themed Build-a-Bears released over the years have included sets from Super Mario, Doctor Who, Frozen, How to Train Your Dragon, Batman, Wonder Woman, The Mandalorian, and Sonic the Hedgehog.

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Rebekah Valentine is a news reporter with IGN. You can find her on Twitter @duckvalentine.

EA Sports College Football Is Returning For The First Time Since 2013

For the first time since 2013's NCAA Football 14, EA Sports is returning to College Football. Announced on Twitter via a small tease that "College Football is coming back," EA revealed it will be partnering with CLC - the nation's leading collegiate trademark licensing company - to become the exclusive developer of simulation college football video game experiences. Screenshot_2021-02-02 EA SPORTS on Twitter The EA Sports college football franchise garnered "tens of millions of sales" during its run from 2005 to 2014 and was a "top-five sports title in North America." EA Sports College Football will include "the rights to more than 100 institutions featuring logos, stadiums, uniforms, gameday traditions and more that fans have come to know and love." EA does note that "while this college game will not include student-athlete names, images and likenesses, EA SPORTS is continuing to watch those developments closely." No further information was given on the reboot of the franchise, but EA encourages fans to follow @EASPORTSCollege on Twitter for more updates in the future. [ignvideo url="https://www.ign.com/videos/2018/08/13/ea-sports-boss-ncaa-lawsuit-ripped-heart-and-soul-out-of-studio-but-had-silver-lining-ign-unfiltered"] "We’ve heard from the millions of passionate fans requesting the return of college football video games,” said Cam Weber, EA SPORTS EVP and GM. “We love the energy, tradition and pageantry of college football and I am beyond thrilled to say we are back in development. We have a lot of really exciting work ahead of us, and a great team that is eager to bring a new game to players in the next couple of years.” In 2013, the NCAA decided not to renew the EA Sports contract over the ongoing legal issues regarding the use of player's names and likenesses in the game. EA struck a new three-year deal with the CLC to continue making college football games following its loss of the NCAA license, but many of the big conferences, including the SEC, decided against licensing their trademarks for use in EA Sports game, which contributed to the eventual cancellation. These legal disputes and a settlement ended up costing EA over $40 million. The settlement was in regards to former college athletes alleging that EA had used their likenesses (sizes, skin colors, home states, and jersey numbers), but not their names or permission. [ignvideo url="https://www.ign.com/videos/2013/07/05/ncaa-football-14-one-hour-of-gameplay"] In our NCAA Football 14 review, which featured Michigan's Denard Robinson on the cover, we said "NCAA Football is hitting the glass ceiling of this console cycle. The gameplay itself is better and more refined each time the game is released, but when it’s surrounded by dated visuals, dated audio, dated modes, what’s a fan to do? There’s a good football game here, but it’s far from an impressive package." For more on the EA Sports College Football saga, check out our IGN Unfiltered episode with EA Sports EVP and GM Cam Weber on how the NCAA lawsuit ripped the "heart and soul" out of the studio, but how it also had a silver lining. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Zack Snyder Teases Joker’s Justice League Look in New Photo

Zack Snyder has teased a new look for the Joker, who will make an appearance in his upcoming cut of Justice League. Posted to Twitter, the image shows the Joker holding up a Joker playing card in a rubber gloved hand. His face is blurred by depth-of-field, but we can just about make out his trademark white face and wide smile, as well as white clothing. A straight jacket, perhaps, or hospital gown? It's unclear from this image how different Joker, who will once again be portrayed by Jared Leto, will look compared to his appearance in David Ayer's Suicide Squad. However, dark shapes around the sides of his head do suggest he could have longer hair than the slicked-back style worn in Suicide Squad. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] Previously, Snyder has described the Joker's look for Justice League as "road-weary". We still don't know how the Joker will fit into the Snyder Cut of Justice League, but we do know that he's not the only character getting a new look: Steppenwolf has also been pretty much totally redesigned. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Crunchyroll Partners with Idris and Sabrina Elba to Develop Sci-Fi Series

Crunchyroll has announced that it has partnered with Idris and Sabrina Elba, in conjunction with Idris' Green Door Pictures and Sabrina's Pink Towel Pictures, to develop "Dantai," a dark fantasy animated series for the streaming service. Alongside the news, Crunchyroll has also revealed that the service has surpassed the four million subscriber milestone in January 2021, just six months after breaking the three million subscriber mark. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-best-anime-series-of-all-time&captions=true"] Dantai, which is a working title, is an "Afro-futuristic science fiction series" that is "set in a city where the rise of biotechnology has created an ever-widening gap between the haves and have-nots. Two rising stars from either side of this divide are pitted against each other in a story that will ultimately explore equality and kinship within a corrupt society." “We’re really excited to be announcing this deal on our first anime," The Elbas said. "We’re both fans of the genre and see a huge opportunity to create something unique for a powerhouse like Crunchyroll. The story of ‘Dantai’ is our first collaboration as producers together and is one that is close to our hearts.” Funimation, which itself is owned by Sony, recently acquired Crunchyroll and its 100 million registered users for $1.2 billion. [ignvideo url="https://www.ign.com/videos/2019/11/25/top-10-best-anime-series-of-all-time"] Image credit: Getty Images/Gareth Fuller - WPA Pool. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Why Mass Effect Legendary Edition Won’t Come to PS5 and Xbox Series X

Though Mass Effect: Legendary Edition will be forward-compatible with PS5 and Xbox Series X when it launches this year, BioWare currently has no plans for a dedicated next-gen release or an eventual optimization patch. In an interview with IGN, director Mac Walters said that a full-on next-gen launch of the collection was "just a bridge too far." "To me if I'm buying a game on this next-generation of hardware, I expect a lot from it, and I think it's more than what we could have pushed [Unreal Engine 3] to do, and again more than we could've done with a true remaster," he said. "To me it would have felt a little disingenuous. I think it's better suited for the next Mass Effect." Walters also denied that BioWare was considering an eventual optimization patch instead -- at least not for the time being. However, he added that the game would experience some next-gen hardware perks for those playing on PS5 or Xbox Series X. [ignvideo url="https://www.ign.com/videos/2020/12/30/mass-effect-legendary-edition-is-now-available-for-preorder"] "We'll wait and see," he said. "But we have some targeted unleashing of the game so that it will leverage a little bit more power of the next-gen series beyond just the faster load times you'd expect from SSD. There are some things that'll let you get to higher framerates, keep resolution higher, and stuff like that. So it should be a more optimized experience, but at this point nothing in the future." Today, BioWare also announced that Mass Effect: Legendary Edition will officially launch on May 14, 2021. The collection includes all single-player base content and DLC from the first three Mass Effect games, and will feature improved framerates and 4K Ultra HD optimization. Though it is officially launching on PS4, Xbox One, and PC, BioWare confirmed in its original announcement that it will be forward-compatible on next-gen consoles with some "targeted enhancements." You can pre-order Mass Effect: Legendary Edition using our pre-order guide. BioWare also announced a new Mass Effect game at last year's The Game Awards, which is currently in "early production." [poilib element="accentDivider"] Rebekah Valentine is a news reporter with IGN. You can find her on Twitter @duckvalentine.

Mass: Effect Legendary Edition May Release Date Announced

For those looking to re-experience the acclaimed trilogy or jump in for the first time, EA and BioWare have announced that the Mass Effect Legendary Edition collection will be available worldwide on May 14 for PC via Origin and Steam, PS4, and Xbox One. While there won't be specific next-gen versions available, the Legendary Edition will be available to play on PS5 and Xbox Series X and S via backward compatibility. EA has confirmed that the Legendary Edition includes the single-player content for Mass Effect, Mass Effect 2, and Mass Effect 3, along with more than 40 pieces of downloadable content, including story expansions, weapons, and armor packs, and all the content will be playable in 4K Ultra HD with HDR according to EA. [ignvideo url="https://www.ign.com/videos/2020/12/30/mass-effect-legendary-edition-is-now-available-for-preorder"] The entire collection includes "remastered character models and tens of thousands of up-rezzed textures. Improvements to shaders and VFX, updated lighting and improved dynamic shadows, volumetrics and depth-of-field" according to the announcement, with pre-rendered cinematics also enhanced. Specifically for the original Mass Effect, EA announced it will have "comprehensive world-building enhancements with added detail and depth to locations like Eden Prime, Ilos and Feros," alongside improved interfaces and UI, plus a ton of quality of life additions. EA has also confirmed that the original Mass Effect's combat and exploration have been "modernized" with better aiming, squad controls and behavior, Mako handling, and cameras. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-mass-effect-review&captions=true"] Character creator options will work across all three games, and those creation options include "improved and expanded selection of hair, makeup, and skin tone options," with Female Shepard from ME3 becoming the default female Shepard option for all three games. For more on the Legendary Edition, find out why Mass Effect won't have dedicated PS5 and Xbox Series versions, and learn about how the devs are treating the canon ending of Mass Effect 3 in the Legendary Edition. The Legendary Edition previously went up for preorder early in January, following the Mass Effect trilogy's return announcement last November. And it's not the only project in the franchise in the works - alongside the Legendary Edition's announcement, BioWare confirmed a "veteran team" is working on a new Mass Effect, too. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Mass Effect 3 Extended Cut Ending Is ‘Part of the Canon’ in Legendary Edition

When Mass Effect: Legendary Edition launches in May, it will include all of the content from the original Mass Effect Trilogy and its DLC -- including, BioWare confirmed, the Extended Cut's additional fourth ending. Speaking to IGN, project director Mac Walters said the decision stemmed from a desire to include as much of the DLC content as possible within the collection as if players had downloaded that content from the outset. "For the people who had an extended cut, that became the experience for them, and so that will be the experience for everyone who is playing the Legendary Edition as well," he said. "And ultimately...you finish a game and there are things you wish you had been able to do or things you want to add on, and to me that Extended Cut was that opportunity to add a little bit more love and a little bit more context around the ending. So to me that is part of the canon." Mass Effect 3's endings were famously controversial upon release, with director Casey Hudson defending the game at the time. The subsequent Expanded Cut was released to add more context to those endings: " It does not fundamentally change the endings," read a 2012 press release, "but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions." [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer"] Walters also confirmed to IGN that Mass Effect: Legendary Edition would not only include content added to the original games later via DLC, but would also include a few small, brand new tweaks to gameplay -- specifically to certain boss fights that were unnecessarily frustrating for players. As an example, Walters pointed to the fight against Asari Matriarch Benezia in Mass Effect 1. "A lot of people were very frustrated due to a number of things: there's the lack of cover in that fight so you're constantly getting flanked; her ability to almost immobilize you almost right off the bat," he said. "So tuning some of those. Not so much that the fight isn't still a hard fight -- it should be a hard fight -- but just so that you couldn't be knocked completely on your back right away. "And also, just on the frustration side of it, adding in discrete autosaves at certain points as well. I believe in that one specifically you had to backtrack quite a ways if you lost that fight, and now if you lose it first time, you just start over with the fight; you don't have to go through all the scenes. So things like that. And then it would vary depending on the boss fight what we would try to do, a lot of times it's around just making sure the player has enough cover and then tuning things accordingly." [ignvideo url="https://www.ign.com/videos/2020/12/30/mass-effect-legendary-edition-is-now-available-for-preorder"] Today, BioWare announced that Mass Effect: Legendary Edition will launch on May 14, 2021 for PS4, Xbox One, and PC, and while it is forward-compatible with next-gen consoles, the studio also confirmed today it does not currently have plans for a dedicated next-gen release or optimization patch. Legendary Edition includes all single-player base and DLC content from the original Mass Effect trilogy, remastered with improvements such as better framerate and 4K Ultra HD optimization. It's available for pre-order now using our pre-order guide, and you can read our first impressions of the collection here. [poilib element="accentDivider"] Rebekah Valentine is a news reporter with IGN. You can find her on Twitter @duckvalentine.

Quantic Dream’s David Cage Discusses New Montreal Studio and Unannounced Game

Quantic Dream, the studio behind AAA narrative adventures like Heavy Rain and Detroit: Become Human, has long been one of France’s most famous video game developers. Now, they’re expanding into North America with the announcement of a new studio in Montreal, Canada. Founded by David Cage in 1997, Quantic Dream has made a name for itself with story-driven, graphically sophisticated titles, most recently with Detroit: Become Human. For its Montreal studio, Square Enix Montreal founder and Eidos Montreal alumn Stéphane D’Astous has been tapped as General Manager for the new location. Yohan Cazaux, Project Lead Designer on Assassin’s Creed Valhalla, will also join as Gameplay Director for a new, unannounced project in development at Quantic Dream. IGN spoke exclusively with Quantic Dream founder and CEO David Cage, Co-CEO Guillaume de Fondaumière, and D’Astous about the new Montreal location, Quantic Dream’s goals for the location, and its future now that it is a third-party studio. [widget path="global/article/imagegallery" parameters="albumSlug=quantic-dream-montreal&captions=true"]

The Relationship Between Quantic Dream Montreal and Paris

Quantic Dream games have been lauded for innovations in technology and visual storytelling. As such, there’s often a long time between the release of Quantic Dream titles. Cage says that despite opening a new, “human-sized” studio, the goal isn't simply to make games faster: “With this opening, we are following a long-term vision to seek the best and most experienced talents having specific expertise, people who are passionate and want to work on innovative and ambitious AAA games. Our goal is not to expand, nor accelerate cadence and become a 'factory' with this new studio.” D’Astous agreed, adding, “Time and schedule are obviously an important factor in developing AAA games, but please do not think by adding a second studio we will cut the dev phase in two. The ambition of our next game is great and we will release it when it is ready, as we have all other games that were released from Quantic Dream.” [ignvideo url="https://www.ign.com/videos/2017/12/09/detroit-become-human-gameplay-demo"] Rather than two studios, D’Astous says Montreal and Paris are “one unified body located in two regional hubs.” As such, the two offices will collaborate on “the same new unannounced AAA title.” “We have structured the relationship between the two entities so that they work together as one team with a distinctive core perimeter on both sides in order to build this project together,” D’Astous says. Something that helped the process of collaboration — not just between Montreal and Paris, but all Quantic Dream developers — were the new COVID-19 protocols that allowed the studio to recruit new talent who didn’t want to live in Paris but can still collaborate with the studio remotely.

Quantic Dream Goes Multi-Platform

In 2020, Quantic Dream announced that after 12 years the studio will no longer be make PlayStation exclusive games, instead returning to multi-platform development. Although developing for a single platform allowed the developers to focus on optimizing for one piece of hardware and controller, Cage says the studio’s internal tools and pipelines were using their PC engine, so multi-platform development is not new. The challenge is actually in next-gen game development, which Cage says requires new pipelines and new tech. “This is the reason why we keep investing in our infrastructure… we are always looking for the best talent to reinforce our R&D department, which today is 60 staff strong. We also secured funding to compete with the best AAA studios in the world.” As part of this commitment, Cage says Quantic Dream renewed its motion capture studio, added a 7.1 surround sound studio, and is building a high-end photogrammetry studio. [ignvideo url="https://www.ign.com/videos/2016/03/01/heavy-rain-official-launch-trailer"] When asked what about next-gen tech Cage finds exciting to work with, he says that it’s actually lighting which excited him the most. “As cinema showed, [lighting] is a language by itself. Hardware always had heavy constraints that altered the quality of real-time rendering, but it feels like the present generation of consoles will see a real gap in this area with new features like ray-tracing.” Other focuses include improved AI, dynamic destruction, more interactive environments, and even increased crowd sizes. “We’ve reached a point where the limits will be the imagination of the developers,” Cage says.

Quantic Dream’s Unannounced AAA Game

But what about the new unannounced AAA game? Will it be a similar narrative-style game as past Quantic Dream games? Details are being kept hidden, but Cage tells IGN that he and the developers are interested in new genres and directions. “As a designer, my professional journey made me discover that I really enjoy telling interactive stories in which players are the heroes, that creating emotion in a game is something challenging and fascinating, that I love to create meaningful experiences questioning players’ moral values... But I also believe that there are other ways of telling moving and emotional stories that we haven’t tried out yet, and I am really interested in exploring new directions.” At 51 years old, Cage says he is not at the stage in his career where he wants to “milk the cow, and just make more games in the style that we created in the past.” [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-quantic-dream-review&captions=true"] “Each game has its own language, its own voice, and repeating things that worked in the past is not necessarily a good recipe to move forward,” says Cage. “You can expect a continuity in our intentions, but we also want to continue experimenting and trying new ideas. This is what our team really likes, and I think what our fans also expect from us.” D’Astous says that with the studio’s next game, “we hope, will demonstrate our ongoing pursuit to craft superior-quality and innovative games enjoyed by millions.”

As a Third-Party Publisher

Quantic Dream also announced in 2019 that it will work as a publisher as well as a developer. Guillaume de Fondaumière says the Montreal location will help Quantic Dream set up a publishing presence in North America so that the studio can release both internal and third-party titles worldwide. “We are interested in publishing games in any genre, as long as they are original and creative, and that they stand out,” says de Fondaumière. “We offer these studios funding and publishing capability, of course, but most importantly perhaps, also creative and development support, access to our infrastructure and expertise in different technical and artistic fields, and much more.” Quantic Dream is already working with Jo-Mei studio on Sea of Solitude: The Director’s Cut and Red Thread Games on Dustborn.

Fostering a Healthy Studio Culture

In 2018, investigative reports alleged that Quantic Dream’s Paris office fostered a toxic corporate culture. One of the most damning allegations was from the studio’s head of IT who filed a complaint that claimed photoshopped images of employees featuring racist, sexist, and homophobic elements were created by some staff and distributed around the office. After the matter was brought to a Parisian labor tribunal, the Paris Labor Court awarded the former employee €7,000 who was photoshopped doing a Nazi salute. In a statement, Quantic Dream said the fine was for a “security obligation,” and not over any deterioration in working conditions for the employee. Though Le Monde quoted the judge in the tribunal chastising Quantic Dream’s management for “remaining passive in the face of this more than questionable practice[.]” [ignvideo url="https://www.ign.com/videos/2018/01/15/quantic-dream-under-fire-over-inappropriate-studio-culture-ign-news"] When asked how Quantic Dream will foster a healthy work environment in its new studio, Cage first said that “all allegations about our studio have been indisputably proven wrong by verifiable facts, independent audits, the French Labor Court, state agencies, independent journalistic investigations, and by our employees themselves.” Cage says Quantic Dream has built a diverse team who are also shareholders in the company, owning 10% of the capital – a benefit that will be extended to its Montreal employees. Nevertheless, Cage says that the employees at Quantic Dream have a variety of tools to build a healthy work environment. There are dedicated representatives who accept any issue anonymously, and there is a third-party anonymous investigation into the company every year. As for the new studio, Cage says there will be a dedicated human resource team “operating locally whose mission is to specifically ensure that any workplace issues that may arise are dealt with in a swift and professional manner.” Management will also undergo harassment training in both Paris and Montreal “to be best prepared, to better know, to identify, and to best react to such incidents, if they ever were to happen at our studio.” "We are very proud of our team spirit, our collaborators are very attached to the studio, its ambition, its projects, its culture of excellence through passion, and work through friendships,” Cage says. “These are some of the values that we will share with our studio in Montreal.” [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Justice Society: World War II – Exclusive Trailer Debut

IGN is excited to debut the first trailer for Justice Society: World War II, due out later this year on Blu-ray and Digital from Warner Bros. Animation and Warner Bros. Home Entertainment. Produced by Warner Bros. Animation, DC, and Warner Bros. Home Entertainment, the movie is officially described as a "time-skipping World War II thriller" that sees Barry Allen's travel back in time thanks to his first encounter with the Speed Force. You can watch our exclusive trailer debut for Justice Society: World War II in the player below: [ignvideo url="https://www.ign.com/videos/2021/02/02/justice-society-world-war-ii-exclusive-official-trailer"] This is the 42nd entry in the DC Universe Movie franchise and the first to feature this Golden Age superhero team. The Justice Society previously appeared in various live-action incarnations on television in Smallville, The CW's Arrowverse, and Stargirl. Justice Society will make their live-action big-screen debut in Black Adam, starring Dwayne Johnson. As detailed in our explainer on DC's Justice Society of America, they are "a classic Golden Age superhero team -- the first superhero team actually -- that was born out of the minds of Sheldon Mayer and Gardner Fox. The team debuted in 1941's All-Star Comics #3 -- predating the Justice League by almost two decades." This official synopsis sheds some additional light on the new animated film's plot:

"Justice Society: World War II finds modern-day Barry Allen – prior to the formation of the Justice League – discovering he can run even faster than he imagined, and that milestone results in his first encounter with the Speed Force. The Flash is promptly launched into the midst of a raging battle – primarily between Nazis and a team of Golden Age DC Super Heroes known as The Justice Society of America. Led by Wonder Woman, the group includes Hourman, Black Canary, Hawkman, Steve Trevor and the Golden Age Flash, Jay Garrick. The Flash quickly volunteers to assist his fellow heroes in tipping the scales of war in their favor, while the team tries to figure out how to send him home. But it won’t be easy as complications and emotions run deep in this time-skipping World War II thriller."

Justice Society: World War II's voice ensemble is led by Stana Katic and Matt Bomer, who made their DC Universe Movies debuts starring opposite each other as Lois Lane and Superman in the 2013 film Superman: Unbound. As you can see from the full cast list below, Katic and Bomer are not reprising their Superman roles in Justice Society: World War II:
  • Stana Katic (Castle) as Wonder Woman
  • Matt Bomer (Doom Patrol) as The Flash
  • Elysia Rotaru (Arrow) as Black Canary
  • Chris Diamantopoulos (Silicon Valley) as Steve Trevor
  • Omid Abtahi (American Gods, The Mandalorian) as Hawkman
  • Matthew Mercer (Critical Role, Overwatch) as Hourman
  • Armen Taylor (JoJo’s Bizarre Adventure: Golden Wind) as Jay Garrick
  • Liam McIntyre (The Flash, Spartacus, Justice League Dark: Apokolips War) as Aquaman
  • Geoffrey Arend (Batman: Hush) as Charles Halstead/Advisor
  • Ashleigh LaThrop (The Handmaid’s Tale) as Iris West
  • Keith Ferguson (Overwatch) as Dr. Fate
  • Darin De Paul (Overwatch, Mortal Kombat Legends: Scorpion’s Revenge) as Franklin Delano Roosevelt
[widget path="global/article/imagegallery" parameters="albumSlug=justice-society-world-war-ii&captions=true"] Behind the scenes, Butch Lukic serves as Supervising Producer with Sam Register as Executive Producer. Jim Krieg (Batman: Gotham by Gaslight) and Kimberly S. Moreau (Batman vs. Teenage Mutant Ninja Turtles) are producers. Justice Society: World War II is directed by Jeff Wamester (Guardians of the Galaxy TV series) from a screenplay by Supernatural's Meghan Fitzmartin and Jeremy Adams. Included with the purchase of Justice Society: World War II is the new animated short Kamandi: The Last Boy on Earth, one of four newly announced DC animated short films.