Prince of Persia: The Sands of Time Remake Delayed Again

Ubisoft has announced that the Prince of Persia: The Sands of Time Remake has been delayed again, this time without a clear new release date in mind. The developers of the remake released a statement on Twitter, explaining that "we have made the decision to shift the release for Prince of Persia: The Sands of Time Remake to a later date. This extra development time will enable our teams to deliver a remake that feels fresh while remaining faithful to the original." The remake had been previously scheduled for a March 18 release, which it had been delayed to after plans for a January 2021 release. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-delay-announced-in-2021&captions=true"] Ubisoft first announced the Sands of Time Remake at its Ubisoft Forward event in September, confirming it would be using the Assassin's Creed Anvil engine and would see the return of actor Yuri Lowenthal as the Prince. In December, Ubisoft announced the remake's push from January to March, citing the unpredictable development hurdles in the face of COVID-19 and its impact on 2020, saying "However, 2020 has been a year like no other. Today we wanted to let you know that we are taking additional time to work on the game….We believe this is the right call to ensure we deliver a game you will enjoy." With this latest delay, there is no new release date or window, but Ubisoft says it will keep players "posted on the progress." [ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-official-reveal-trailer"] IGN’s original Prince of Persia: The Sands of Time review called the game “a must own -- a soon-to-be-classic worthy of a permanent place in your collection.” The remake is set to cost $39.99 and be available on PS4, Xbox One, and PC via Epic Games Store, the Ubisoft store on Windows, and UPlay+. And there are still no announced plans for PS5 or Xbox Series X versions of the game, but it will be playable on next-gen console via backward compatibility. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Prince of Persia: The Sands of Time Remake Delayed Again

Ubisoft has announced that the Prince of Persia: The Sands of Time Remake has been delayed again, this time without a clear new release date in mind. The developers of the remake released a statement on Twitter, explaining that "we have made the decision to shift the release for Prince of Persia: The Sands of Time Remake to a later date. This extra development time will enable our teams to deliver a remake that feels fresh while remaining faithful to the original." The remake had been previously scheduled for a March 18 release, which it had been delayed to after plans for a January 2021 release. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-delay-announced-in-2021&captions=true"] Ubisoft first announced the Sands of Time Remake at its Ubisoft Forward event in September, confirming it would be using the Assassin's Creed Anvil engine and would see the return of actor Yuri Lowenthal as the Prince. In December, Ubisoft announced the remake's push from January to March, citing the unpredictable development hurdles in the face of COVID-19 and its impact on 2020, saying "However, 2020 has been a year like no other. Today we wanted to let you know that we are taking additional time to work on the game….We believe this is the right call to ensure we deliver a game you will enjoy." With this latest delay, there is no new release date or window, but Ubisoft says it will keep players "posted on the progress." [ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-official-reveal-trailer"] IGN’s original Prince of Persia: The Sands of Time review called the game “a must own -- a soon-to-be-classic worthy of a permanent place in your collection.” The remake is set to cost $39.99 and be available on PS4, Xbox One, and PC via Epic Games Store, the Ubisoft store on Windows, and UPlay+. And there are still no announced plans for PS5 or Xbox Series X versions of the game, but it will be playable on next-gen console via backward compatibility. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Rust Adds Softcore Mode to Help ‘More Casual Players’

Facepunch Studios has added a new Softcore mode to Rust aimed at a more casual player base. "A major part of Rust has always been its hardcore, ruthless PvP and will continue to be," Facepunch Studio's blog post about the new game mode reads. "But we're aware that some players want a less brutal experience. Introducing Softcore mode — a new game mode in Rust, aimed at more casual players. Don't worry, the majority of our servers will still be regular vanilla Rust (hardcore)." When players are killed in this new mode, half of their inventory can be reclaimed by them at either the spot of their death or at a reclaim terminal, which can be found in Bandit Town and at the Outpost. Players can now spawn at those two locations at any time, provided they're not flagged as hostile, and now they can only view the contents of a wounded player. The maximum team size has been changed to four, as well, in order to stop large groups of players terrorising individuals. Rust Softcore Mode Reclaim The update is already live, and this new mode can be found on 10 new servers that launched alongside it. Facepunch Studios says this is just the start of Softcore and that it "will continue to iterate and improve on it moving forward." The move may well have come about because of Rust's recent major uptick in players, seven years after its initial release, after a group of high-profile streamers began to play the game together on a private server started by Offline TV. This led to new popularity for the already-popular survival game and the game saw over 1.3 million concurrent viewers on Twitch in January and nearly 250,000 concurrent players, according to the blog post. While this new Softcore mode is aimed at the "more casual players," it seemingly doubles as a mode great for players new to the game. [ignvideo url="https://www.ign.com/videos/2019/11/15/rust-console-announcement-trailer"] For more Rust, read about how the long-awaited console version of the game was recently rated by the ESRB and then watch this console announcement trailer. Read about how to earn and unlock all Rust Twitch drops for the game after that and then read about how to play Rust with friends online. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Rust Adds Softcore Mode to Help ‘More Casual Players’

Facepunch Studios has added a new Softcore mode to Rust aimed at a more casual player base. "A major part of Rust has always been its hardcore, ruthless PvP and will continue to be," Facepunch Studio's blog post about the new game mode reads. "But we're aware that some players want a less brutal experience. Introducing Softcore mode — a new game mode in Rust, aimed at more casual players. Don't worry, the majority of our servers will still be regular vanilla Rust (hardcore)." When players are killed in this new mode, half of their inventory can be reclaimed by them at either the spot of their death or at a reclaim terminal, which can be found in Bandit Town and at the Outpost. Players can now spawn at those two locations at any time, provided they're not flagged as hostile, and now they can only view the contents of a wounded player. The maximum team size has been changed to four, as well, in order to stop large groups of players terrorising individuals. Rust Softcore Mode Reclaim The update is already live, and this new mode can be found on 10 new servers that launched alongside it. Facepunch Studios says this is just the start of Softcore and that it "will continue to iterate and improve on it moving forward." The move may well have come about because of Rust's recent major uptick in players, seven years after its initial release, after a group of high-profile streamers began to play the game together on a private server started by Offline TV. This led to new popularity for the already-popular survival game and the game saw over 1.3 million concurrent viewers on Twitch in January and nearly 250,000 concurrent players, according to the blog post. While this new Softcore mode is aimed at the "more casual players," it seemingly doubles as a mode great for players new to the game. [ignvideo url="https://www.ign.com/videos/2019/11/15/rust-console-announcement-trailer"] For more Rust, read about how the long-awaited console version of the game was recently rated by the ESRB and then watch this console announcement trailer. Read about how to earn and unlock all Rust Twitch drops for the game after that and then read about how to play Rust with friends online. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Sony Patent Could Hint at Upgraded DualSense Controller Plans

A Sony patent may have hinted at a potential future revision to the DualSense controller. As reported by Respawn First, a patent found on the United States Patent and Trademark Office website suggests that Sony may be working to implement a Wi-Fi transceiver in future peripherals. The technology will allow controllers to make inputs via a Wi-Fi transceiver as well as the regular Bluetooth transceiver which is present in both the Dualshock 4 and the DualSense. Whichever of the two input signals reaches the PlayStation first will be used. Having two potential commands at once will apparently work to reduce latency, according to the pattern's description. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] The patent image depicts a DualShock 4 controller with a Wi-Fi node in the touchpad area. It was filed nearly two years ago in July of 2019, but given its recent publication, it means that Sony may be considering implementing the technology in future controllers. In other Sony news, the company has said it aims to exceed PS4's 14.8 million second-year sales, but a parts shortage might stop that. In the same earnings call, it was revealed that the PlayStation 5 has shipped 4.5 million units in 2020, which matches the numbers achieved during the launch of the PlayStation 4. If you've been lucky enough to snag yourself a console, check out our article covering the 10 best games on the PS5. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sony Patent Could Hint at Upgraded DualSense Controller Plans

A Sony patent may have hinted at a potential future revision to the DualSense controller. As reported by Respawn First, a patent found on the United States Patent and Trademark Office website suggests that Sony may be working to implement a Wi-Fi transceiver in future peripherals. The technology will allow controllers to make inputs via a Wi-Fi transceiver as well as the regular Bluetooth transceiver which is present in both the Dualshock 4 and the DualSense. Whichever of the two input signals reaches the PlayStation first will be used. Having two potential commands at once will apparently work to reduce latency, according to the pattern's description. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] The patent image depicts a DualShock 4 controller with a Wi-Fi node in the touchpad area. It was filed nearly two years ago in July of 2019, but given its recent publication, it means that Sony may be considering implementing the technology in future controllers. In other Sony news, the company has said it aims to exceed PS4's 14.8 million second-year sales, but a parts shortage might stop that. In the same earnings call, it was revealed that the PlayStation 5 has shipped 4.5 million units in 2020, which matches the numbers achieved during the launch of the PlayStation 4. If you've been lucky enough to snag yourself a console, check out our article covering the 10 best games on the PS5. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Suicide Squad Is Finished; James Gunn Praises WB for Being ‘Creatively Amazing’

James Gunn has confirmed that The Suicide Squad is now "fully finished," and praised Warner Bros. for not even slightly interfering with the movie. Taking to Twitter, Gunn replied to a fan who asked whether the studio was heavily involved with The Suicide Squad. In response, the director explained how he was given total creative freedom on the project, making "every single choice" himself, as Warners gave "very few notes" and it was his choice whether to take them on board or not. He also confirmed that the movie has now reached completion. The Suicide Squad, for the DCEU, is one of several major Warner Bros. movies that will be released in theaters and on HBO Max simultaneously this year — and with "carte blanche" to kill off any Suicide Squad members he wanted to (even Harley Quinn), Gunn has loaded up the movie with cannon fodder obscurities like Blackguard, Javelin, Polka-Dot Man, Savant, and more. [ignvideo url="https://www.ign.com/videos/2020/08/22/the-suicide-squad-official-cast-reveal"] In the DC comics, the Suicide Squad gained a reputation for having an increasingly high body count — a trend that continued in the antihero team's various other incarnations and adaptations. With every member of the squad being expendable once again, no one can be sure who will survive Gunn's soft reboot, though there are plenty of contenders. The movie stars Idris Elba as Bloodsport, Margot Robbie as Harley Quinn, Joel Kinnaman as Rick Flag, John Cena as Peacemaker, Viola Davis as Amanda Waller, Jai Courtney as Captain Boomerang, David Dastmalchian as Polka-Dot Man, Daniela Melchior as Ratcatcher II, Steve Agee as King Shark and John Economos, Sean Gunn as Weasel, Flula Borg as Javelin, Nathan Fillion as TDK, Peter Capaldi as The Thinker, Pete Davidson as Blackguard, Alice Braga as Sol Soria, Mayling Ng as Mongal, Juan Diego Botto as Luna, and Michael Rooker as Savant. [widget path="global/article/imagegallery" parameters="albumSlug=dc-extended-universe-every-upcoming-movie&captions=true"] The Suicide Squad will debut in theaters and on HBO Max on August 6, 2021. There's no trailer yet for the movie, but Warners did include some footage in a sizzle reel of upcoming releases. Gunn is also writing and directing a Suicide Squad TV series spinoff starring John Cena's character Peacemaker. No release window has been given for that yet, though it is expected to premiere after The Suicide Squad. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Suicide Squad Is Finished; James Gunn Praises WB for Being ‘Creatively Amazing’

James Gunn has confirmed that The Suicide Squad is now "fully finished," and praised Warner Bros. for not even slightly interfering with the movie. Taking to Twitter, Gunn replied to a fan who asked whether the studio was heavily involved with The Suicide Squad. In response, the director explained how he was given total creative freedom on the project, making "every single choice" himself, as Warners gave "very few notes" and it was his choice whether to take them on board or not. He also confirmed that the movie has now reached completion. The Suicide Squad, for the DCEU, is one of several major Warner Bros. movies that will be released in theaters and on HBO Max simultaneously this year — and with "carte blanche" to kill off any Suicide Squad members he wanted to (even Harley Quinn), Gunn has loaded up the movie with cannon fodder obscurities like Blackguard, Javelin, Polka-Dot Man, Savant, and more. [ignvideo url="https://www.ign.com/videos/2020/08/22/the-suicide-squad-official-cast-reveal"] In the DC comics, the Suicide Squad gained a reputation for having an increasingly high body count — a trend that continued in the antihero team's various other incarnations and adaptations. With every member of the squad being expendable once again, no one can be sure who will survive Gunn's soft reboot, though there are plenty of contenders. The movie stars Idris Elba as Bloodsport, Margot Robbie as Harley Quinn, Joel Kinnaman as Rick Flag, John Cena as Peacemaker, Viola Davis as Amanda Waller, Jai Courtney as Captain Boomerang, David Dastmalchian as Polka-Dot Man, Daniela Melchior as Ratcatcher II, Steve Agee as King Shark and John Economos, Sean Gunn as Weasel, Flula Borg as Javelin, Nathan Fillion as TDK, Peter Capaldi as The Thinker, Pete Davidson as Blackguard, Alice Braga as Sol Soria, Mayling Ng as Mongal, Juan Diego Botto as Luna, and Michael Rooker as Savant. [widget path="global/article/imagegallery" parameters="albumSlug=dc-extended-universe-every-upcoming-movie&captions=true"] The Suicide Squad will debut in theaters and on HBO Max on August 6, 2021. There's no trailer yet for the movie, but Warners did include some footage in a sizzle reel of upcoming releases. Gunn is also writing and directing a Suicide Squad TV series spinoff starring John Cena's character Peacemaker. No release window has been given for that yet, though it is expected to premiere after The Suicide Squad. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.