Marvel’s Eternals Was Shot Very Differently to Most MCU Movies

Eternals star Salma Hayek has explained how Marvel's upcoming Phase 4 movie differs from other MCU entries. In an interview with Variety, Hayek, who is starring as the mighty Ajak in the Phase 4 movie, spoke about how the Eternals script was brought to life and how it sets itself apart from other MCU titles. Notably, she highlighted the movie's cinematography and production style, combined with the use of real locations, as the primary reasons for the movie being different from its predecessors. "It has a completely different DNA from the [other Marvel movies]," Hayek explained. "It's shot different than all the other ones. It's in real locations and they found some crazy extraterrestrial-looking locations. I don't know if I'm allowed to talk about what they do with the camera, but… it's not mostly done in post. The cinematography is incredible." [ignvideo url="https://www.ign.com/videos/2018/08/03/marvels-eternals-movie-explained"] We previously learned that Eternals director Chloé Zhao shot the movie with the same rig that she used for her indie film Nomadland because she reportedly wanted to keep the story grounded and experimental despite it being a "very big, sweeping, multimillennial-spanning story," which also apparently came packaged with the best pitch that Marvel's Kevin Feige had ever heard. Reportedly the most "sci-fi" movie of the MCU, Eternals follows the exploits of an immortal alien race created by the Celestials as they reunite to protect humanity from their evil counterparts, the Deviants. Hayek, who admits she knew very little about her character before accepting the role, portrays a centuries-old champion who humans have previously mistaken for the Aztec deity Quetzalcoatl. Hayek referred to seeing herself as Ajax for the first time as an empowering experience. "There was something really moving, not just for me, but for everything, all the different stereotypes. She's not sexy. You know what I'm saying? She's not sexy at all. I'm very short. I've been bullied for being short my entire life. And suddenly, it doesn't matter. You're a superhero in the Marvel universe. It moved me." [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-marvels-eternals-movie&captions=true"] Marvel's Eternals, the third film in the MCU's Phase 4, was part of a huge slate of Disney movies that were delayed towards the end of last year, with the movie now scheduled to arrive on November 5, 2021. For more on Marvel Studios' future slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+, and in Marvel's comics this year. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Flash Renewed for Season 8, Plus CW Renews 11 Other Shows

The CW has officially renewed 12 shows for the 2021-2022 television season, including The Flash, Batwoman, and DC's Legends of Tomorrow. In addition to The Flash returning for Season 8, Batwoman coming back for Season 3, and Legends of Tomorrow being given the greenlight for Season 7, the network also ordered additional episodes of its breakout hit Walker, which recently scored The CW's most-watched series premiere in five years, taking the current season's episode count up by five, together with a second season order. Meanwhile, Superman & Lois, which is set to launch with a two-hour premiere event on February 23, received two additional episodes this season, bringing its total episode count for 2020-2021 up to 15. Since it hasn't debuted its current season, the show didn't appear on the season renewal list, but the network is said to be pleased with the "creative direction" of the show. [ignvideo url="https://www.ign.com/videos/2020/08/22/the-flash-season-7-official-trailer-dc-fandome"] CW president Mark Pedowitz announced the early renewal of a slate of other titles for the 2021-2022 season, including All American for Season 4, as well as Charmed Season 4, Dynasty Season 5, In the Dark Season 4, Legacies Season 4, Nancy Drew Season 3, Riverdale Season 6, and Roswell, New Mexico Season 4, with premiere dates for each new season expected to be announced at a later time. "Though we're just a few weeks into the new season, we wanted to get a strategic head start on next season with these early renewals, which allows our production teams to start laying out story arcs and hiring staff, and at the same time, continues to provide us with a strong, stable schedule to build on for next season," said Pedowitz. "As The CW's 2020-2021 season kicks into high gear, we are thrilled creatively with the direction of our first new shows out of the gate, Walker and Superman & Lois, that we wanted to order the additional episodes to complete their first seasons, and we are particularly pleased with the huge success of the launch of Walker, which debuted as our most-watched series premiere in 5 years." [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-arrowverse-episodes&captions=true"] Arrowverse spinoffs will continue to expand The CW's lineup over the coming years. Green Arrow and the Canaries will focus on Katherine McNamara's Mia Queen as she takes over her father's mantle, with the penultimate episode of Arrow serving as a backdoor pilot for the series. Meanwhile, Superman & Lois will feature Tyler Hoechlin's Superman and Elizabeth Tulloch's Lois Lane as they return to Earth to raise their sons. The Supergirl spinoff will launch on February 23 at 8 pm and 9 pm, respectively. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Flash Renewed for Season 8, Plus CW Renews 11 Other Shows

The CW has officially renewed 12 shows for the 2021-2022 television season, including The Flash, Batwoman, and DC's Legends of Tomorrow. In addition to The Flash returning for Season 8, Batwoman coming back for Season 3, and Legends of Tomorrow being given the greenlight for Season 7, the network also ordered additional episodes of its breakout hit Walker, which recently scored The CW's most-watched series premiere in five years, taking the current season's episode count up by five, together with a second season order. Meanwhile, Superman & Lois, which is set to launch with a two-hour premiere event on February 23, received two additional episodes this season, bringing its total episode count for 2020-2021 up to 15. Since it hasn't debuted its current season, the show didn't appear on the season renewal list, but the network is said to be pleased with the "creative direction" of the show. [ignvideo url="https://www.ign.com/videos/2020/08/22/the-flash-season-7-official-trailer-dc-fandome"] CW president Mark Pedowitz announced the early renewal of a slate of other titles for the 2021-2022 season, including All American for Season 4, as well as Charmed Season 4, Dynasty Season 5, In the Dark Season 4, Legacies Season 4, Nancy Drew Season 3, Riverdale Season 6, and Roswell, New Mexico Season 4, with premiere dates for each new season expected to be announced at a later time. "Though we're just a few weeks into the new season, we wanted to get a strategic head start on next season with these early renewals, which allows our production teams to start laying out story arcs and hiring staff, and at the same time, continues to provide us with a strong, stable schedule to build on for next season," said Pedowitz. "As The CW's 2020-2021 season kicks into high gear, we are thrilled creatively with the direction of our first new shows out of the gate, Walker and Superman & Lois, that we wanted to order the additional episodes to complete their first seasons, and we are particularly pleased with the huge success of the launch of Walker, which debuted as our most-watched series premiere in 5 years." [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-arrowverse-episodes&captions=true"] Arrowverse spinoffs will continue to expand The CW's lineup over the coming years. Green Arrow and the Canaries will focus on Katherine McNamara's Mia Queen as she takes over her father's mantle, with the penultimate episode of Arrow serving as a backdoor pilot for the series. Meanwhile, Superman & Lois will feature Tyler Hoechlin's Superman and Elizabeth Tulloch's Lois Lane as they return to Earth to raise their sons. The Supergirl spinoff will launch on February 23 at 8 pm and 9 pm, respectively. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Nuts Review

Nuts makes a strong start. Its quirky concept and bold art direction are enticing, while its novel yet easily understood core mechanics and hints of mystery offer further encouragement. Unfortunately, Nuts doesn't deliver on its early promise as it struggles to develop its best ideas. Despite a lean playing time, repetition sets in. Nuts opens brightly, but fades all too quickly.

Much of your time in Nuts is spent looking for a squirrel and, once found, predicting its next move. The Melmoth Basin Wildlife Reserve is your hunting ground, though as a field researcher you're here only to observe the squirrels, record their movements and file your report. Equipped with a GPS, each day you venture out into the forest to place a few cameras in strategic positions before returning to your tiny caravan to play back the recorded footage and hopefully catch a glimpse of a squirrel or two.

It's a delightful premise and the squirrels themselves are adorable, bounding down gullies, clambering up trees, or just perched on a rock, noshing on a nut. Getting footage of these antics is a matter of method and patience rather than any kind of ingenuity. Your handler will first direct you to a specific spot to set up the first camera. When you play back the recording, you need to make a mental note of where the squirrel entered or exited the frame, and then on the next day you return to reposition the cameras and track the preceding or subsequent stage of the squirrel's journey.

Continue Reading at GameSpot

Nuts Review

Nuts makes a strong start. Its quirky concept and bold art direction are enticing, while its novel yet easily understood core mechanics and hints of mystery offer further encouragement. Unfortunately, Nuts doesn't deliver on its early promise as it struggles to develop its best ideas. Despite a lean playing time, repetition sets in. Nuts opens brightly, but fades all too quickly.

Much of your time in Nuts is spent looking for a squirrel and, once found, predicting its next move. The Melmoth Basin Wildlife Reserve is your hunting ground, though as a field researcher you're here only to observe the squirrels, record their movements and file your report. Equipped with a GPS, each day you venture out into the forest to place a few cameras in strategic positions before returning to your tiny caravan to play back the recorded footage and hopefully catch a glimpse of a squirrel or two.

It's a delightful premise and the squirrels themselves are adorable, bounding down gullies, clambering up trees, or just perched on a rock, noshing on a nut. Getting footage of these antics is a matter of method and patience rather than any kind of ingenuity. Your handler will first direct you to a specific spot to set up the first camera. When you play back the recording, you need to make a mental note of where the squirrel entered or exited the frame, and then on the next day you return to reposition the cameras and track the preceding or subsequent stage of the squirrel's journey.

Continue Reading at GameSpot

Mass Effect 1 DLC Cut Because of Corrupted Source Code

Mass Effect Legendary Edition is shaping up to be the definitive version of the original Mass Effect trilogy. Aside from multiplayer, Mass Effect Legendary Edition will come with nearly every bit of content and DLC, except for one piece of DLC from Mass Effect 1 that may be permanently lost. The DLC is Pinnacle Station, an add-on for the first Mass Effect that was originally released on the Xbox 360 and included a new map and 13 combat scenarios to help players hone their skills. Unfortunately, in an interview with Game Informer Legendary Edition project director Mac Walters reveals that despite the developers' best attempts, the DLC's source code is corrupted beyond repair. Word of Pinnacle Station's source code woes actually dates back to when the Mass Effect Trilogy was released on the PlayStation 3, As in the Legendary Edition, Pinnacle Station was not included in the PS3 trilogy and at the time the developers shared it was due to a source code corruption. [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] That issue persists today when Walters revealed that attempts to get the DLC into the Legendary Edition were "an emotional roller coaster[.]" Pinnacle Station was actually developed by an external studio called Demiurge. BioWare contacted Demiurge to see if they could get the original Pinnacle Station files from this team in place of BioWare's files. And although Demiurge successfully found the source code, theirs too was also corrupt. Walters says the only way to get the DLC into the Mass Effect Legendary Edition is if it were completely remade from scratch, which he says is unfeasible as that would "basically take us another full six months just to do this with most of the team we've got[.]" "I wish we could do it. Honestly, just because this is meant to be everything that the team ever created, brought together again," says Walters. "And so, leaving it all on the cutting-room floor, it was heartbreaking." [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer"] Walters is referring strictly to single-player content. Mass Effect 3's multiplayer mode also won't be in the Legendary Edition, which Walters tells IGN was ultimately about "knowing where to draw the line." Walters cites challenges like incorporating crossplay and bridging in the small number of players still playing the original multiplayer. And ultimately, Walters says the team needed to focus on creating a definitive single-player experience. Mass Effect Legendary Edition is available for pre-order now for PS4, Xbox One, and PC. It will be forward-compatible with PS5 and Xbox Series X, though there won't be a dedicated version for next-gen consoles, and it will include nearly everything even the Extended Cut Ending. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. You can reach him on Twitter @lawoftd.

Mass Effect 1 DLC Cut Because of Corrupted Source Code

Mass Effect Legendary Edition is shaping up to be the definitive version of the original Mass Effect trilogy. Aside from multiplayer, Mass Effect Legendary Edition will come with nearly every bit of content and DLC, except for one piece of DLC from Mass Effect 1 that may be permanently lost. The DLC is Pinnacle Station, an add-on for the first Mass Effect that was originally released on the Xbox 360 and included a new map and 13 combat scenarios to help players hone their skills. Unfortunately, in an interview with Game Informer Legendary Edition project director Mac Walters reveals that despite the developers' best attempts, the DLC's source code is corrupted beyond repair. Word of Pinnacle Station's source code woes actually dates back to when the Mass Effect Trilogy was released on the PlayStation 3, As in the Legendary Edition, Pinnacle Station was not included in the PS3 trilogy and at the time the developers shared it was due to a source code corruption. [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] That issue persists today when Walters revealed that attempts to get the DLC into the Legendary Edition were "an emotional roller coaster[.]" Pinnacle Station was actually developed by an external studio called Demiurge. BioWare contacted Demiurge to see if they could get the original Pinnacle Station files from this team in place of BioWare's files. And although Demiurge successfully found the source code, theirs too was also corrupt. Walters says the only way to get the DLC into the Mass Effect Legendary Edition is if it were completely remade from scratch, which he says is unfeasible as that would "basically take us another full six months just to do this with most of the team we've got[.]" "I wish we could do it. Honestly, just because this is meant to be everything that the team ever created, brought together again," says Walters. "And so, leaving it all on the cutting-room floor, it was heartbreaking." [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer"] Walters is referring strictly to single-player content. Mass Effect 3's multiplayer mode also won't be in the Legendary Edition, which Walters tells IGN was ultimately about "knowing where to draw the line." Walters cites challenges like incorporating crossplay and bridging in the small number of players still playing the original multiplayer. And ultimately, Walters says the team needed to focus on creating a definitive single-player experience. Mass Effect Legendary Edition is available for pre-order now for PS4, Xbox One, and PC. It will be forward-compatible with PS5 and Xbox Series X, though there won't be a dedicated version for next-gen consoles, and it will include nearly everything even the Extended Cut Ending. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN. You can reach him on Twitter @lawoftd.

Gearbox Franchises May Be Used by Other Developers After Embracer Merger

Following the acquisition of Borderlands studio Gearbox by Embracer Group for $1.3 billion, Gearbox boss Randy Pitchford says the deal could mean that other studios owned by Embracer Group could wind up making games with Gearbox properties. In an interview with VentureBeat, Pitchford reaffirmed that Gearbox was still working on Homeworld 3 in partnership with Blackbird Interactive, but that the continuation of the franchise was "just scratching the surface" of the company's plans. "The plans are a spectrum of internally developed games with Gearbox IP, internally developed games with original IP from Gearbox, external partners that are both publishing partners, where we’re publishing them in a second party relationship, and then there are also other developers working on Gearbox IP as well," he said. "That can expand, especially as we start interacting without friction with other members of the Embracer Group that have some interest. There are a lot of folks that would love to work on Gearbox IP, and Gearbox would love to help some of the Embracer Group games that might be stronger in other markets be published more effectively in North America." Other studios within Embracer Group include THQ Nordic, Saber Interactive, Koch Media, DECA Games, Amplifier Game Invest, and Coffee Stain Holding, as well as Aspyr Media and Easybrain -- which it acquired today alongside Gearbox. With these companies, Embracer has access to properties such as World War Z, NBA Playgrounds, Dead Island, Metro Exodus, and Shadow Warrior. Alongside the possibilities for existing Gearbox properties, Pitchford said elsewhere in the interview that he believes the financial support from Embracer Group will allow the studio to pursue more new games, and specifically more risky ideas than it had previously been able to. [ignvideo url="https://www.ign.com/videos/2020/08/29/borderlands-3-psycho-krieg-and-the-fantastic-fustercluck-dlc-gameplay-explores-the-warped-memories-of-a-psychos-brain"] "We have so many new IP concepts that are in our incubator that are ready to explode," he said. "We could wait for the right publishing partner who’s willing to make a bet, rather than only take a risk on something they know Gearbox has already done before. Those publishers that have taken risks on us for what we want to see next have always been rewarded. But for some reason they can’t be comfortable with that kind of risk. Now we get to take that risk. "We don’t have to burn the boats to do it. When Epic did their deal, they ended up selling Gears of War to Microsoft. They burned the boats to show they could do something you’d never expect from Epic before, and [gaming] got Fortnite out of that. We don’t have to do that. We can maximally deliver on the IP we have and pursue new IP as a consequence of this relationship. That’s incredibly exciting for me. I feel like we’re just getting started." Gearbox's most recent internally developed title was Borderlands 3 in 2019, though it has also published and assisted with recent releases including Trover Saves the Universe, Godfall, and Risk of Rain 2. Most recently, Gearbox launched the Psycho Krieg and the Fantastic Fustercluck DLC for Borderlands 3, which our review called a "bizarre odyssey" that "holds one great boss battle but few other surprises." [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Gearbox Franchises May Be Used by Other Developers After Embracer Merger

Following the acquisition of Borderlands studio Gearbox by Embracer Group for $1.3 billion, Gearbox boss Randy Pitchford says the deal could mean that other studios owned by Embracer Group could wind up making games with Gearbox properties. In an interview with VentureBeat, Pitchford reaffirmed that Gearbox was still working on Homeworld 3 in partnership with Blackbird Interactive, but that the continuation of the franchise was "just scratching the surface" of the company's plans. "The plans are a spectrum of internally developed games with Gearbox IP, internally developed games with original IP from Gearbox, external partners that are both publishing partners, where we’re publishing them in a second party relationship, and then there are also other developers working on Gearbox IP as well," he said. "That can expand, especially as we start interacting without friction with other members of the Embracer Group that have some interest. There are a lot of folks that would love to work on Gearbox IP, and Gearbox would love to help some of the Embracer Group games that might be stronger in other markets be published more effectively in North America." Other studios within Embracer Group include THQ Nordic, Saber Interactive, Koch Media, DECA Games, Amplifier Game Invest, and Coffee Stain Holding, as well as Aspyr Media and Easybrain -- which it acquired today alongside Gearbox. With these companies, Embracer has access to properties such as World War Z, NBA Playgrounds, Dead Island, Metro Exodus, and Shadow Warrior. Alongside the possibilities for existing Gearbox properties, Pitchford said elsewhere in the interview that he believes the financial support from Embracer Group will allow the studio to pursue more new games, and specifically more risky ideas than it had previously been able to. [ignvideo url="https://www.ign.com/videos/2020/08/29/borderlands-3-psycho-krieg-and-the-fantastic-fustercluck-dlc-gameplay-explores-the-warped-memories-of-a-psychos-brain"] "We have so many new IP concepts that are in our incubator that are ready to explode," he said. "We could wait for the right publishing partner who’s willing to make a bet, rather than only take a risk on something they know Gearbox has already done before. Those publishers that have taken risks on us for what we want to see next have always been rewarded. But for some reason they can’t be comfortable with that kind of risk. Now we get to take that risk. "We don’t have to burn the boats to do it. When Epic did their deal, they ended up selling Gears of War to Microsoft. They burned the boats to show they could do something you’d never expect from Epic before, and [gaming] got Fortnite out of that. We don’t have to do that. We can maximally deliver on the IP we have and pursue new IP as a consequence of this relationship. That’s incredibly exciting for me. I feel like we’re just getting started." Gearbox's most recent internally developed title was Borderlands 3 in 2019, though it has also published and assisted with recent releases including Trover Saves the Universe, Godfall, and Risk of Rain 2. Most recently, Gearbox launched the Psycho Krieg and the Fantastic Fustercluck DLC for Borderlands 3, which our review called a "bizarre odyssey" that "holds one great boss battle but few other surprises." [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Dinosaur Fossil Discovered May Reveal the Largest Animal to Ever Walk on the Planet

Paleontologists have discovered the fossils of a dinosaur that's believed to be the largest animal to ever walk the Earth. In a recently-published Cretaceous Research report, a team of paleontologists discussed the sheer size of some dinosaur fossils uncovered in the Neuquén Province of Argentina. The scientists reveal that they might be fossils of the largest animal to have ever called the planet home, as reported by MyModernMet. The report states that the fossils that were found correspond to a dinosaur bigger than any other dinosaur recorded in history. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] Alejandro Otero, the lead author of the Cretaceous Research report, says the fossils found are "between 10 and 20 percent" bigger than any other fossils discovered on Earth. While the team isn't quite sure if the fossils belong to a dinosaur species already discovered or to a brand new species, the dinosaur is believed to be a type of titanosaur. These types of dinosaurs are a type of sauropod discovered in fossil beds all around the world and are essentially, really big dinosaurs. Other types of titanosaurs include the 77-ton Patagotitan and the 110-ton Argentinosaurus, as noted by MyModernMet. The team has discovered 24 vertebrae from this dinosaur's tail, and pelvic and pectoral gliders so far and the weight of the dinosaur can't be estimated until the team is able to find a femur or humorous bone. However, the fossils discovered are already larger than those found of the Patagotitan and the Argentinosaurus. [ignvideo url="https://www.ign.com/videos/2020/02/12/new-tyrannosaur-species-discovered-dubbed-reaper-of-death"] These new fossils were discovered in a rock formation called the Candeleros Formation, which formed roughly 98 million years ago during the Upper Cretaceous period. The first fossil was unearthed in 2012 and official excavations began in 2015. The team has worked since then to uncover the 24 pieces of vertebrae it's already uncovered. While waiting for an estimate of this massive animal's weight to be determined, check out this story about some T. Rex fossils that recently sold for $31.8 million and then read this story about how scientists who are extracting DNA from insects preserved in resin have no intention of raising dinosaurs a la Jurassic Park. Check out this story about a T. Rex and Triceratops locked into each other in the same fossil preservation after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who can't comprehend that some dinosaurs weighed more than 100 tons. Like, what does a creature that large even look like? It hurts his brain to think about it. You can follow him on Twitter @LeBlancWes