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Riot Games CEO Sued for Sexual Harassment, Discrimination, and Retaliation by Former Assistant
[poilib element="accentDivider"] Original Story: Former Riot Games executive assistant Sharon O'Donnell has filed suit against Riot CEO Nicolo Laurent and the company at large, alleging that during her three years at the company Laurent sexually harassed her, discriminated against her, and retaliated against her when she complained about his behavior to HR. Per a lawsuit obtained by Vice, O'Donnell was hired at Riot in October of 2017 as an executive assistant to Laurent. Shortly after she was hired, she says that Laurent began harassing her, and continued to do so until she alleges she was wrongfully terminated in July of 2020. Specific incidents mentioned in the suit include Laurent calling O'Donnell "beautiful" and telling her his wife was jealous of beautiful women, criticizing O'Donnell's tone by calling it "abusive" and saying she should be "more feminine," yelling at and speaking to O'Donnell in a condescending way, staring at her while describing his underwear and underwear size, suggesting women employees should handle COVID-19 stress by having kids, asking O'Donnell not to let his wife know how close they were, putting his arm around her, asking her she "could handle him when they were alone at his house," and telling O'Donnell she should "cum" over to his house while his wife was away. [ignvideo url="https://www.ign.com/videos/2019/05/06/employees-of-riot-games-to-walkout-in-protest-monday"] In addition, O'Donnell alleges that Laurent both explicitly and implicitly made various job benefits a condition of her acceptance of sexual conduct. She says that after she refused the offer to visit Laurent's house, his "hostility and anger increased," she was subjected to more yelling, and had various job duties taken away. She alleges a complaint to HR only resulted in more criticism, and she was eventually let go from the company. O'Donnell is also suing Riot not only for failure to prevent harassment but also for failure to pay wages in a timely manner, claiming she was not paid for all hours worked including overtime. She also alleges the company failed to provide legally mandated rest and meal breaks. In a statement shared with IGN, a Riot spokesperson said the following: "Over the past several years, workplace culture has been one of our top priorities and we're proud of the steps we've taken to make Riot Games a great place to work. Core to giving Rioters confidence in our commitment to culture transformation is taking all allegations of harassment or discrimination very seriously, thoroughly investigating claims, and taking action against anyone who is found to have violated our policies. "In this case, because some of the claims relate to an executive leader, a special committee of our Board of Directors is overseeing the investigation, which is being conducted by an outside law firm. Our CEO has pledged his full cooperation and support during this process, and we're committed to ensuring that all claims are thoroughly explored and appropriately resolved." [ignvideo url="https://www.ign.com/videos/2019/12/04/riot-games-to-pay-10m-in-gender-discrimination-lawsuit-ign-daily-fix"] The spokesperson added that O'Donnell was "dismissed from the company over seven months ago following over a dozen complaints from both employees and external partners," and Riot goes on to say, "Any suggestion otherwise is simply false." O'Donnell's lawsuit describes a "male-dominated culture" at Riot where women are "discriminated against, harassed, and treated as second class citizens," and specifically references an ongoing series of legal and collective fights against Riot Games' work culture, which in 2018 numerous sources described as toxic and sexist. Riot has since tried to address the workplace culture issues with various policy changes and the hiring of its first chief diversity officer, but the issues have remained in the spotlight since due to a class-action lawsuit filed by then-current and former employees alleging gender discrimination. The lawsuit ran into hurdles, with Riot alleging those bringing suit were not legally able to do so due to them having signed forced arbitration clauses in their contracts, which led employees to stage a walkout in 2019 in solidarity with those filing the suits and against such clauses. Riot eventually tried to settle the lawsuit by paying out $10 million in damages, but the settlement was later withdrawn after the California Department of Fair Employment and Housing (DFEH) and the Department of Labor Standards & Enforcement (DLSE) deemed the amount too low. Then, just last month, Riot moved to put the lawsuit back into arbitration -- resulting in the DFEH and DLSE issuing a joint statement last week alleging that Riot Games had violated the law in discriminating against women employees. The agencies declared they would proceed with enforcement action in court against the company on behalf of all the women involved, including those who had signed arbitration agreements. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.On the news of the allegations against Riot’s CEO: pic.twitter.com/bHcVeILyfe
— Rioters For Change (@Rioters4Change) February 10, 2021
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Bloodborne Modder Releases 60 FPS Mod
Lance McDonald, AKA ManFightsDragon, AKA the guy who’s known for data mining games like P.T., Bloodborne, and the Dark/Demon Souls series for cut or hidden content, has officially released his 60 frames per second mod for Bloodborne.
McDonald previously announced he had created a 60 FPS mod back in October, 2020, but was waiting for Sony to clarify if it had any future plans for Bloodborne.
The patch allows players to alter the 1.09 version of Bloodborne (the latest update) and modify the game engine to increase the framerate cap to 60 FPS, and optionally lower the resolution to 1280x720.
[ignvideo url="https://www.ign.com/videos/2020/11/16/demons-souls-review-ps5"]In a previous video demonstrating the 60 FPS mod (which you should absolutely watch), McDonald shared that accessing Bloodborne’s debug mode and altering the framerate only served to speed up everything in the game to twice the speed, creating a comical Benny Hill effect. The PS4 Pro afforded some older games a boost mode that improved framerate and other performance metrics, but Bloodborne appeared to be locked behind what McDonald calls an “arbitrary” 30 FPS framerate, something Dark Souls 3 and Sekiro weren’t restricted by on the Pro. IGN has reached out to McDonald to clarify how well this patch could work on a base PS4, if at all.
You can find McDonald’s mod and instructions on his Patreon, but make sure you know what you’re doing. Altering your PS4 console in such a way will almost certainly void any warranty you have should something go awry. You’ll have to mod it to run homebrew software in the first place.
[ignvideo url="https://www.ign.com/videos/2020/12/30/beyond-plays-bloodborne-episode-1"]McDonald is an old hat when it comes to modding and data mining beloved games. He was originally the one to discover that P.T.’s ghost is programmed to always be behind the player, that the ghost actually walks around while you’re locked in the bathroom, and managed to explore the spooky Silent Hill city seen in the ending cutscene featuring Norman Reedus.
Don’t get your hopes up for an official 60 FPS patch from FromSoftware or Sony anytime soon, as neither company has even alluded to any intention of revisiting the game’s code. Considering the Demon’s Souls remake looks astounding at 60 FPS, we can still only hope they’ll see fit to do so.Marvel’s Defenders: Netflix Team Out, Classic Heroes Return

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