Humans Could Live on a Floating Asteroid Belt In Space, Astrophysicist Says

Humans colonizing the asteroid belt might sound like sci-fi – The Expanse, to be exact – but Pekka Janhunen, an astrophysicist with the Finnish Meteorological Institute, wants to make it a reality. He recently published a paper theorizing about the feasibility of a “megasatellite” settlement, tethering together tens of millions of square miles of habitats, high in the orbit of dwarf planet, Ceres.

Located hundreds of millions of miles from Earth, Ceres is found in the asteroid belt between Mars and Jupiter. Even powerful telescopes have difficulty getting a clear image of its surface. Janhunen envisions using its resources to build rotating habitats that generate artificial gravity by completing a full rotation every 66 seconds. A 636-mile elevator cable would help bring supplies from Ceres to the settlements.

“Ceres has nitrogen for making the habitat atmospheres, and it is large enough to provide almost unlimited resources,” Janhunen told Universe Today. Each habitat would be similar to the population density of the Netherlands (around 13,000 people per square mile), with the 56,700 residents getting around 21,500 square feet of space, each.

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The habitat would have both rural and urban spaces. Strategically aimed mirrors would help provide sunlight, though the urban areas would be artificially lit and windowless. In addition to a way to shield inhabitants from radiation, these floating worlds would need oxygen.

Janhunen told LiveScience construction could begin within 15 years, and it would take another 22 years on top of that to actually build the elevator, power system, and habitats. It would be an enormous undertaking, and Florida Institute of Technology astrobiologist Manasvi Lingam foresees a few potential issues with Janhunen’s timeline.

"The first is a question of other essential elements, other than nitrogen,” Lingam told LiveScience. It’s not clear how inhabitants would get something like phosphorus, for example.

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The 22-year estimate also assumes the operation runs smoothly, something even Janhunen isn’t sure about. “It is likely, of course, that the actual bootstrapping timescale would be longer, or much longer, and instead of physics, it would be driven by technological delays and the logistics of transporting the inhabitants from Earth,” he wrote in the paper. Another potential issue for the habitats are asteroids, though Janhunen thinks it would be easy enough to move the habitat out of its path or evacuate residents to safety.

In 2015, the Dawn space probe orbited around the protoplanet, gathering most of the information we have on its topography. Dawn’s images were illuminating, but much about Ceres is still unknown. A recent Astronomy article about the dwarf planet is full of words like "mystery, hints," and is unclear. The first residents would have a lot to learn before starting construction in its orbit.

For more on space news, read the details of how possible signs of life on Venus were detected back in 1978, and that scientists claim they found evidence of a parallel universe where time runs backward. Studies also recently found the Moon is rusting, and it may be Earth's fault.

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Jenny McGrath is a science writer for IGN. She never tweets, but here she is @JennyMcGeez.

HBO Max Announces New Adult Animated Shows, Including a Velma Dinkley Origin Story

HBO Max has announced series orders for three new adult animated shows, including a Scooby-Doo spinoff that will tell the origin story of Velma Dinkley, and a revival of Clone High. The original and comedic series, aptly titled Velma, will unmask the complex and colorful past of the underappreciated brains of the Scooby-Doo Mystery Inc. gang, Velma Dinkley, voiced by executive producer Mindy Kaling (The Office). Charlie Grandy, Howard Klein, and Sam Register will also be serving as executive producers on the 10-episode series, which is being produced by Warner Bros. Animation. In addition to Velma, HBO Max ordered two seasons of Clone High, a reimagining of the Phil Lord, Chris Miller, and Bill Lawrence 2002 series set at a high school for clones of historical figures. As well as writing the series, Lord and Miller will be reteaming with Lawrence to serve as executive producers on the MTV revival, with Erica Rivinoja assigned as showrunner. [ignvideo url="https://www.ign.com/videos/2020/05/30/hbo-max-streaming-service-review"] The streaming company further filled out its adult animation slate with Nate Sherman and Nick Vokey's Fired on Mars, an existential workplace comedy set on the Martian campus of a modern tech company; SNL's Pete Davidson will be lending his voice to one of the characters. HBO Max also renewed JG Quintel's adult-animated comedy Close Enough for two more seasons. "It is a tremendous privilege to build on the 100 year-plus legacy of 'cartoons' at this company. We can draw a straight line from our hundreds of childhood hours spent watching Bugs outwit Elmer to the current slate of adult animated projects we are building here at HBO Max and we think fans will agree," said Suzanna Makkos, HBO Max's EVP of Original Comedy and Adult Animation. "We are proud to introduce this distinctive group of series from a wide range of diverse creators that will form a first stop destination for animation lovers everywhere." [widget path="global/article/imagegallery" parameters="albumSlug=close-enough-season-1-photos&captions=true"] These new projects join an already-packed slate of upcoming adult animated shows, with the likes of Harley Quinn, The Prince, Santa Inc., 10 Year Old Tom, and The Boondocks previously announced by the network, as well as an all-new roster of HBO Max adult animated originals, including Hello Paul, Obi, Uncanny Valley, and Cover, which are all currently in development. For more on the adult animated shows mentioned in this article, read about why we think Clone High is a binge-worthy series, check out our review of Close Enough Season 1, which we called "effective and entertaining" for a certain demographic, and then discover which other animated sitcoms we think should be given a revival series. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Netflix to Adapt Redwall Books Into Animated Movies and TV Series

Netflix is developing a feature film and TV series based on Brian Jacques' Redwall books. According to Variety, the streaming giant recently inked a deal with Penguin Random House Children to secure the rights to the sprawling 22-book Redwall saga, which follows the fantastical adventures of the anthropomorphic animals living at Redwall Abbey. On the back of this deal, Netflix has already revealed plans to develop an animated feature and an event series from the franchise. Check out Pierre Breton's visual development art for the adaptation below: [caption id="attachment_2471717" align="alignnone" width="2000"]Image Credit: Pierre Breton/Netflix Image Credit: Pierre Breton/Netflix[/caption] The animated film is being penned by Patrick McHale, the writer of Guillermo del Toro's forthcoming stop-motion Pinocchio, and will adapt the first book in Jacques' series, titled Redwall, while the TV series will be based on the character of Martin the Warrior, the mouse co-founder of Redwall Abbey, who headlined the sixth Redwall novel. "We couldn't be more delighted to announce this deal," said Ben Horslen, fiction publisher at Penguin Random House Children's."These perennially popular stories have been etched onto the hearts of millions of readers, and we are thrilled to partner with Netflix to bring those beloved characters on screen for families worldwide to enjoy." [widget path="global/article/imagegallery" parameters="albumSlug=netflix-spotlight-february-2021&captions=true"] The deal between Netflix and Penguin Random House Children marks the first time that film rights to the entire book series have been held by the same company, and it's the first time that any of Jacques' works have been adapted into a feature film, per Variety's report. However, three of the books were previously adapted for television — that animated series ran for three seasons from 1999-2002. Netflix's Redwall adaptations join a slate of upcoming animated features on the streaming service, including Richard Linklater's Apollo 10 ½: A Space Age Adventure, Chris Williams' The Sea Beast, Nora Twomey's My Father's Dragon, Guillermo del Toro's Pinocchio, an Aardman sequel to Chicken Run, and an all-new animated Sonic the Hedgehog series, which is set to premiere worldwide in 2022. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 DualSense Controller Drift: US Law Firm Investigating Class Action Suit

A US law firm that has already filed a class action lawsuit against Nintendo for Joy-Con drift is now "investigating" a similar case against Sony, alleging analog stick drift in the PS5 DualSense controller. Chimicles Schwartz Kriner & Donaldson-Smith LLP has set up a questionnaire page, asking for PS5 owners to report instances of drift (in which the console registers stick input, even if the controller isn't being touched). "CSK&D is investigating a potential class action based upon reports that Sony PS5 DualSense controllers for the PlayStation 5 console can experience drift issues and/or fail prematurely," reads the page introduction. "Specifically, it is reported that the joystick on certain PS5 DualSense controllers will automatically register movement when the joystick is not being controlled and interfere with gameplay." [ignvideo url="https://www.ign.com/videos/2020/11/06/ps5-dualsense-controller-review"] Reports have begun to emerge around alleged drift on PS5 DualSense controllers in recent days, although it's not clear how widespread an issue it is at this point. CSK&D's questionnaire is likely an effort to find out just that, before embarking on any formal legal proceedings. CSK&D is in the midst of a class-action suit against Nintendo, which was compelled to arbitration after a judge refused to dismiss the case – a case which began with a similar survey of users. It's one of a number of worldwide cases about and investigations into drift on Nintendo Switch Joy-Con controllers. Recent patents have suggested Sony may be looking to upgrade the DualSense, although those patterns did not mention changes to analog stick design. We awarded the DualSense a 9/10 review, saying "Sony has both made a more comfortable gamepad for traditional gameplay, and introduced some very exciting features." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sonic the Hedgehog Movie Sequel Name and Release Date Announced

Sonic the Hedgehog is getting a sequel, and it is - somewhat obviously - called Sonic the Hedgehog 2. The name, with its Tails-inspired logo, was revealed on Twitter, along with a release date: April 8, 2022. [ignvideo url="https://www.ign.com/videos/2021/02/10/sonic-the-hedgehog-2-title-announcement"] The announcement came with a short ten-second video clip of the title being revealed, which plays a version of the Emerald Hill Zone music as the letters form. The logo itself is the same as that used for the original 2020 film, but with a yellow '2' featuring Tails' twin fox tails.   That's as much confirmation as you could need that Tails will star in the sequel, if the events of the original film hadn't already convinced you. As for other characters, current rumours suggest Knuckles This story is breaking...

Epic Games’ New MetaHuman Creator Is a Hugely Powerful Character Creation Tool

Epic Games has announced its newest tool to help game developers and creators realize their visions called MetaHuman Creator, a browser-based app that lets developers create 3D characters and models far more quickly and easily than previously possible. You can check out videos of the tool in action below. MetaHuman Creator lets developers create new characters that can be sculpted and crafted as desired. Developers can create single characters or scale up to make many; all with different features, hair-styles, and body types. These models can then be animated or motion-captured or work with a variety of other programs including Apple's ARKit. “Up until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans. Even the most experienced artists require significant amounts of time, effort, and equipment, just for one character,” Says Vladimir Mastilovic, vice president of Digital Humans Technology at Epic Games. [ignvideo url="https://www.ign.com/videos/2021/02/10/epic-games-announce-metahuman-creator-an-advance-character-creation-tool"] With MetaHuman Creator, Epic Games is offering a tool that can speed up a key process in game development, though MetaHuman Creator can also be used for non-gaming projects as well. Ultimately, it's about streamlining development, something Epic is already doing with easily imported environment models and lighting with Unreal Engine 5. “Essentially the product that we’re launching now… is replacing hundreds of man-days that we typically need to invest into building a single asset, into a tool where people can do it themselves and literally within minutes get results that we would otherwise work for months to achieve,” Mastilovic tells IGN at a media briefing. [ignvideo url="https://www.ign.com/videos/2021/02/10/epics-metahuman-creator-character-demo"] "Vlad has built a very streamlined and efficient process for making characters," says Epic Games CTO Kim Libreri. Together Epic and Mastilovic set out to build a tool that can take out the "complexity and the drudgery of making great digital characters out of the equation." Although the characters created for Epic's demo aim for realism, characters aren’t limited to the semi-photoreal style shown today in Epic's trailer. “We aimed for photo-real, but not strictly photo-real,” says Mastilovic. “With these assets, we’re not claiming to have crossed the uncanny valley. We are kind of targeting that sweet spot of being stylized just enough. So for example The Last of Us 2, they’re not fully photoreal but they’re appealing digital characters.” In terms of achieving further stylization, Mastilovic says this is a priority for the team in future builds but not something fully-fleshed out currently. “These assets will take a certain amount of stylization without breaking that’s for sure,” Mastilovic says, “But if you wanted to convert them into something cartoony that’s not something we have done with this first version but it’s certainly something we’re looking at as a high priority for the future.” But there is hope for developers and creators looking to use MetaHuman Creator to make the next anime fighting game or something with a more stylized aesthetic. Libreri says “users are free to change the textures, change the shading, exaggerate proportions, change the hair from strand-based hair to some crazy anime-style." [widget path="global/article/imagegallery" parameters="albumSlug=metahuman-creator-epic-games-character-creator&captions=true"] MetaHuman Creator is a tool for both game developers and content creators and from professionals to hobbyists. “It doesn’t require any sort of full professional pipeline. So if you have an iPhone and basic knowledge of [Unreal Engine] you should be able to use this,” Mastilovic says. One practical example Libreri provided is creating a character to serve as a virtual host for someone's YouTube channel. MetaHuman Creator will release two fully finished sample characters to modify and use in projects running on Unreal Engine 4.26.1 and will be available in Early Access sometime in the next few months. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

McDonald’s Pokemon Cards are Selling Out Because of Scalpers

Scalpers are taking advantage of a McDonald's loophole to snap up Pokemon 25th anniversary trading card packs inside Happy Meals, then selling them online for extortionate prices, leaving fans disappointed. McDonald's customers (as reported by Kotaku and Polygon) have taken to social media to vent their fury at the practice, which has seen boxes of Pokemon cards posted on websites, such as eBay, for eyewatering fees of up to $1,500. The limited-edition packs, which are being sold at select McDonald's restaurants as part of the franchise's landmark birthday, are supposed to come as part of McDonald's Happy Meals. Per the Pokemon website's official announcement, Happy Meal purchasers will receive a 25th anniversary trading card booster pack that contains four exclusive cards. There are 50 cards for fans to collect - all 24 starter Pokemon and Pikachu in standard and foil versions - but, like other Pokemon trading cards packs, the ones you get are entirely random. Buying McDonald's Happy Meals should be the only way to collect them all, but scalpers are bypassing this, via a loophole, that allows them to buy the packs in bulk. According to Kotaku, each McDonald's restaurant seems to have a different policy on how these packs are being sold, which is enabling scalpers to get their hands on them with relative ease. Some are buying Happy Meals en masse to get the packs before throwing the food away. Others, meanwhile, are simply showing up at McDonald's and asking to buy whole boxes, or turning up at 5 AM so they can purchase packs before anyone else. [ignvideo url="https://www.ign.com/videos/2020/10/29/pokmon-sword-and-shield-the-crown-tundra-dlc-review"] Naturally, angry parents and other trading card fans have taken to Twitter to express their dismay at how the packs are being sold. Clearly, there's only a certain amount of stock to go around, and children and other ardent Pokemon fans are missing - or even being priced - out of acquiring the cards for themselves. Some Twitter users, including @The3Composer, have claimed that some McDonald's outlets are restricting people to five packs at a time, but even those limits have only been put in place after one scalper bought over 450 packs in a single visit. Plenty of Twitter users have demanded that McDonald's implements a company wide limit on how many packs one person can purchase, but so far their efforts have fallen on deaf ears. We've contacted McDonald's for comment. In other 'extremely expensive Pokemon cards' news, a box of original Pokemon TCG booster packs recently sold for $400,000, and rapper Logic bought a single shiny Charizard for over $200,000 last year. [poilib element="accentDivider"] Tom Power is a UK-based freelance writer. Follow him on Twitter.

Watchmen TV Director Is Remaking The Wizard of Oz

Watchmen TV director Nicole Kassell has been enlisted to helm a "fresh take" of The Wizard of Oz for New Line Cinema. As Deadline reports, New Line Cinema selected Kassell, the visual architect of HBO's Watchmen, to direct the feature adaptation of L. Frank Baum's beloved novel, The Wonderful Wizard of Oz, after conducting an extensive search to find a visionary filmmaker who the studio felt would be capable of pulling back the curtain to reimagine the classic tale for the big screen. [widget path="global/article/imagegallery" parameters="albumSlug=watchmen-all-the-comic-book-references-in-the-hbo-series&captions=true"] "I am incredibly honored to join Temple Hill and New Line in bringing this beloved classic to the screen," Kassell said. "While the 1939 musical is part of my DNA, I am exhilarated and humbled by the responsibility of re-imagining such a legendary tale. The opportunity to examine the original themes — the quest for courage, love, wisdom, and home — feels more timely and urgent than ever. These are profoundly iconic shoes to fill, and I am eager to dance alongside these heroes of my childhood as we pave a newly minted yellow brick road." Kassell will be joined by Temple Hill partners Marty Bowen and Wyck Godfrey, who are on board as producers together with Marc Platt, while Isaac Klausner will be serving as an executive producer on the project. Previous script drafts were penned by Darren Lemke and the writing duo of Neil Widener and Gavin James, however, no further details about the reimagined story have been shared at this time. While we may have to travel further down the yellow brick road to find out more yet, Deadline notes that Kassell's feature film has been given free rein to draw upon elements from the 1939 Wizard of Oz movie, such as Dorothy's prized ruby red slippers, because Warner Bros. owns the rights to the celebrated Judy Garland-starring fantasy musical. [ignvideo url="https://www.ign.com/videos/2019/10/14/cinefix-the-wizard-of-oz-whats-the-difference"] The 1939 feature adaptation is widely regarded as one of the most beloved movies of all time, adored by children and adults alike, with songs people still sing, and dialogue people still quote. Consequently, it's often a surprise for people to learn that not only was the movie released to lukewarm box office receipts, it also never picked up an Oscar for Best Picture. Surprised? Find out about some of the other classic movies that never won Best Picture at the Oscars. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Super Mario 3D World + Bowser’s Fury Review – Switch Release Reinvigorates A Classic

Super Mario 3D World will be re-released on the Nintendo Switch on February 12, 2021, with a new addition in Bowser's Fury. You can read our review below, or check out what other critics thought in our review roundup. We also have a breakdown of how long it takes to beat and how it works with Amiibo.

Super Mario 3D World + Bowser's Fury is a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways. The package is mostly a re-release of a Wii U game, but this version upgrades the original with a faster pace and online play, and then adds the experimental and gloriously strange Bowser's Fury on top of it.

The two experiences are bifurcated to the point where you need to quit out of one completely to start the other. This makes sense--the two share some superficial traits but are otherwise very different design philosophies and platforming approaches. Because of this very split design, though, it only makes sense to examine them as separate games.

Continue Reading at GameSpot

Super Mario 3D World + Bowser’s Fury Review

Super Mario 3D World + Bowser's Fury is a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways. The package is mostly a re-release of a Wii U game, but this version upgrades the original with a faster pace and online play, and then adds the experimental and gloriously strange Bowser's Fury on top of it.

The two experiences are bifurcated to the point where you need to quit out of one completely to start the other. This makes sense--the two share some superficial traits but are otherwise very different design philosophies and platforming approaches. Because of this very split design, though, it only makes sense to examine them as separate games.

Super Mario 3D World

It's easier to see Super Mario 3D World's place in Mario canon with the benefit of hindsight. It's a successor to Mario Galaxy, not in direct mechanics but in a broader design philosophy. The stages are relatively small, self-contained bouts of creative platforming, often with their own theme or mechanics at the forefront. Each stage is presented as a diorama slice and usually include a limited degree of Z-axis depth, but the core idea between them is the same: Get in, see a clever application of Mario mechanics, then get out before the concept overstays its welcome.

Continue Reading at GameSpot