IGN Nominated for 4 L.A. Press Club National Arts & Entertainment Journalism Awards

IGN is pleased to announce that it has been nominated for four awards at the L.A. Press Club's 13th annual National Arts & Entertainment Journalism Awards. IGN as a whole, represented by Editor-in-Chief Tina Amini and Director of Content Strategy and Partnerships Terri Schwartz, has been nominated in the Entertainment Website category. Senior Editor & Features Producer Joshua Yehl has been nominated in the Diversity in the Entertainment Industry, Print/Online category for his essay, 'How I Learned to Grieve and Heal Through Star Wars'. The piece connects Star Wars' first onscreen, same-sex kiss to Yehl's grieving process around the death of his friend Drew Leinonen, who was among those killed at the 2016 shooting at the Pulse nightclub in Orlando, Florida. Yehl's piece previously won a SoCal Journalism Award. [ignvideo url="https://www.ign.com/videos/2019/12/09/the-lie-that-helped-build-nintendo"] News Editor Matt Kim has been nominated in the Online Hard News category for his 2019 report, 'Blizzcon Protestors Share Why They’re Fighting for Free Speech at Blizzard’s Big Event'. Centring on the effects of Blizzard's banning of Hearthstone pro Ng Wai “blitzchung” Chung following the Hong Kong protests, the piece saw Kim speaking to Blizzard fans protesting outside the developer's convention. The piece was previously nominated for a SoCal journalism award. Executive Editor of News Joe Skrebels and Senior Video Producer Dale Driver were nominated in the Documentary or Special Program, Short category for 'The Lie That Helped Build Nintendo', a documentary feature about Swedish businessman Owe Bergsten, who became entwined with the rise of Nintendo and helped further the company's success in the west. The full list of nominees is available now, and winners will be announced in a virtual ceremony this spring. [poilib element="accentDivider"]

Rumored ‘Rainbow Six Parasite’ Is Placeholder Title, Official Name Coming Soon

After news spread last night, Ubisoft has confirmed that Rainbow Six Quarantine is being renamed, but the title 'Rainbow Six Parasite' is an internal placeholder title. The game's final name, and new details, will be shared "soon". Ubisoft CEO Yves Guillemot recently said that the previously announced Rainbow Six Quarantine could be renamed, and a patch uploaded to the PlayStation Network seemed to contain an image that showed the game its new name was Rainbow Six Parasite. As reported by MP1ST, this update, which is said to be an "initial launch patch," includes "an image from the file belonging to the PS4 of the dash, boot, and save data icon, and the mention of Rainbow Six Parasite..." [caption id="" align="alignnone" width="1536"] Image Credit: MP1ST.com[/caption] In a statement to IGN, Ubisoft explained that the game's name would be changed, and that the patch did refer to internal testing for Quarantine – but that Parasite is a placeholder title, with an official title to be announced soon: "While we recently shared that we will be changing the name of Rainbow Six Quarantine, 'Parasite' is only a placeholder that our internal teams use. We are very happy with the interest generated by this game’s development and will share more details, including the official name, soon." The changed title, on-network testing, and recent affirmation that the game would arrive by the end of September, may point to an announcement coming sooner rather than later. It's also possible that this update could be paving the way for a possible beta test. Per MP1ST's digging, PlayStation Vita owners will also be happy to know that there was an image included that shows a seeming work-in-progress look at the guide for Remote Play in the game. [caption id="" align="alignnone" width="960"] Image Credit: MP1ST.com[/caption] Rainbow Six Quarantine (or Parasite!) is a "three-player, tactical co-op shooter" that is set in the future. It has players entering a quarantine zone to fight a mutated alien parasite that has been infecting human hosts and causing a ton of chaos. Rainbow Six Quarantine was originally announced at E3 2019 for an early 2020 release, but the pandemic contributed to its delay, as it has for so many other games. [ignvideo url="https://www.ign.com/videos/2019/06/10/rainbow-six-quarantine-reveal-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Rumored ‘Rainbow Six Parasite’ Is Placeholder Title, Official Name Coming Soon

After news spread last night, Ubisoft has confirmed that Rainbow Six Quarantine is being renamed, but the title 'Rainbow Six Parasite' is an internal placeholder title. The game's final name, and new details, will be shared "soon". Ubisoft CEO Yves Guillemot recently said that the previously announced Rainbow Six Quarantine could be renamed, and a patch uploaded to the PlayStation Network seemed to contain an image that showed the game its new name was Rainbow Six Parasite. As reported by MP1ST, this update, which is said to be an "initial launch patch," includes "an image from the file belonging to the PS4 of the dash, boot, and save data icon, and the mention of Rainbow Six Parasite..." [caption id="" align="alignnone" width="1536"] Image Credit: MP1ST.com[/caption] In a statement to IGN, Ubisoft explained that the game's name would be changed, and that the patch did refer to internal testing for Quarantine – but that Parasite is a placeholder title, with an official title to be announced soon: "While we recently shared that we will be changing the name of Rainbow Six Quarantine, 'Parasite' is only a placeholder that our internal teams use. We are very happy with the interest generated by this game’s development and will share more details, including the official name, soon." The changed title, on-network testing, and recent affirmation that the game would arrive by the end of September, may point to an announcement coming sooner rather than later. It's also possible that this update could be paving the way for a possible beta test. Per MP1ST's digging, PlayStation Vita owners will also be happy to know that there was an image included that shows a seeming work-in-progress look at the guide for Remote Play in the game. [caption id="" align="alignnone" width="960"] Image Credit: MP1ST.com[/caption] Rainbow Six Quarantine (or Parasite!) is a "three-player, tactical co-op shooter" that is set in the future. It has players entering a quarantine zone to fight a mutated alien parasite that has been infecting human hosts and causing a ton of chaos. Rainbow Six Quarantine was originally announced at E3 2019 for an early 2020 release, but the pandemic contributed to its delay, as it has for so many other games. [ignvideo url="https://www.ign.com/videos/2019/06/10/rainbow-six-quarantine-reveal-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Rian Johnson’s Star Wars Trilogy Is Reportedly Still in the Works

Rian Johnson has reportedly confirmed that his Star Wars trilogy is still happening, though there aren't any set dates or timelines for the project. The filmmaker, who directed Star Wars: The Last Jedi, the middle chapter of the Star Wars sequel trilogy, recently sat down for an interview with author Sariah Wilson, who subsequently confirmed on Twitter that Johnson's previously-announced Star Wars trilogy is still in the works. Wilson said it has "no dates or timelines because [Johnson] has other projects going on, but it is happening." News of Johnson's Star Wars trilogy first emerged in 2017 when it was reported that he would be writing and directing the first of three new Star Wars movies alongside his long-time collaborator Ram Bergman, who was on board as a producer. It was understood that the trio of stories would "introduce new characters from a corner of the galaxy that Star Wars lore has never before explored." [ignvideo url="https://www.ign.com/videos/2018/04/06/rian-johnson-on-making-a-new-star-wars-trilogy"] In the years that followed, there were very few updates about the status of the project. In 2018, Johnson revealed that he was still in the early stages of the developing process, as he admitted that he was "at the very beginning of figuring out what this new thing" could be. He also confirmed that he wouldn't allow the outrage over Episode VIII to influence his vision for the upcoming movies. Rumors then circulated in 2019 to suggest that Rian Johnson had abandoned the Star Wars franchise, however, Johnson swiftly confirmed on Twitter that he hadn't departed his project with Disney and Lucasfilm. Later in the same year, he even hinted about some of his plans for the new Star Wars trilogy, as he reaffirmed that he would be moving "beyond the legacy characters" to find a new direction. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] For the most part, news of the project remained dormant after that, with many expecting to hear an update during Disney's Investor Day last year. Johnson's Star Wars trilogy was noticeably absent from the company's announcements, though we did find out about Patty Jenkins' Star Wars movie, which is set to feature an all-new generation of heroic pilots in a "boundary-pushing, high-speed thrill ride."

Star Wars: Rogue Squadron was one of the many Star Wars announcements revealed during the event, which also included news of an Ahsoka Tano Spinoff, Rangers of the New Republic, a Star Wars: Lando Calrissian series, a High Republic series called Acolyte, an anime called Star Wars: Visions, Star Wars: Andor, and Hayden Christensen's return as Darth Vader in Disney+'s Obi-Wan Kenobi series.

For now though, here's a rundown of everything that Star Wars fans have to look forward to this year. Correction: This story originally said Wilson was a USA Today reporter, not an author. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Rian Johnson’s Star Wars Trilogy Is Reportedly Still in the Works

Rian Johnson has reportedly confirmed that his Star Wars trilogy is still happening, though there aren't any set dates or timelines for the project. The filmmaker, who directed Star Wars: The Last Jedi, the middle chapter of the Star Wars sequel trilogy, recently sat down for an interview with USA Today reporter Sariah Wilson, who subsequently confirmed on Twitter that Johnson's previously-announced Star Wars trilogy is still in the works. Wilson said it has "no dates or timelines because [Johnson] has other projects going on, but it is happening." News of Johnson's Star Wars trilogy first emerged in 2017 when it was reported that he would be writing and directing the first of three new Star Wars movies alongside his long-time collaborator Ram Bergman, who was on board as a producer. It was understood that the trio of stories would "introduce new characters from a corner of the galaxy that Star Wars lore has never before explored." [ignvideo url="https://www.ign.com/videos/2018/04/06/rian-johnson-on-making-a-new-star-wars-trilogy"] In the years that followed, there were very few updates about the status of the project. In 2018, Johnson revealed that he was still in the early stages of the developing process, as he admitted that he was "at the very beginning of figuring out what this new thing" could be. He also confirmed that he wouldn't allow the outrage over Episode VIII to influence his vision for the upcoming movies. Rumors then circulated in 2019 to suggest that Rian Johnson had abandoned the Star Wars franchise, however, Johnson swiftly confirmed on Twitter that he hadn't departed his project with Disney and Lucasfilm. Later in the same year, he even hinted about some of his plans for the new Star Wars trilogy, as he reaffirmed that he would be moving "beyond the legacy characters" to find a new direction. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] For the most part, news of the project remained dormant after that, with many expecting to hear an update during Disney's Investor Day last year. Johnson's Star Wars trilogy was noticeably absent from the company's announcements, though we did find out about Patty Jenkins' Star Wars movie, which is set to feature an all-new generation of heroic pilots in a "boundary-pushing, high-speed thrill ride."

Star Wars: Rogue Squadron was one of the many Star Wars announcements revealed during the event, which also included news of an Ahsoka Tano Spinoff, Rangers of the New Republic, a Star Wars: Lando Calrissian series, a High Republic series called Acolyte, an anime called Star Wars: Visions, Star Wars: Andor, and Hayden Christensen's return as Darth Vader in Disney+'s Obi-Wan Kenobi series.

For now though, here's a rundown of everything that Star Wars fans have to look forward to this year. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

John Carpenter Says New Halloween Movies Could Be Released on Streaming

Halloween creator John Carpenter has suggested that the franchise's next two installments could be released on streaming due to the COVID-19 pandemic, and its effect on theatres. In an interview with NME, the legendary film director and composer admitted that Halloween Kills, which is due to launch October 15, 2021, may have to be released on a streaming platform if theaters remain closed for the foreseeable future. Lamenting the loss of the traditional cinema going experience due to COVID-19's impact, Carpenter said that Halloween Kills and its sequel, Halloween Ends, might make the leap to streaming rather than have their releases postponed until theater doors are unlocked. Asked about plans for both Halloween sequels, Carpenter said, “Halloween may be shared that way because theatres are dead," Carpenter said. "It’s just the reality right now. And it’s a tragedy, but it’s true. We just have to face it. The studio did contact [director] David [Gordon Green] and I, and they had us put off the new one by a year in the hope that things got better. So we’re still hoping it will get better.” [ignvideo url="https://www.ign.com/videos/2020/07/08/halloween-kills-official-trailer-1"] Halloween Kills, which is the follow-up to 2018's Halloween, was initially set for release on October 16, 2020, but Universal pushed its launch back by 12 months in the wake of the COVID-19 pandemic. Movie studios have had to adapt to the impact of the virus over the past year, with companies like Warner Bros. opting for simultaneous theater and HBO Max releases of their 2021 movie slate. Warner Bros. has drawn fierce criticism over the move since its December 2020 announcement, with Tenet director Christoper Nolan calling HBO Max "the worst streaming service" and Dune director Denis Villeneueve saying the decision was a "desperate attempt to grab the audience's attention". Carpenter, though, believes this is only the beginning of big studios releasing their movies on different platforms. “These guys are making decisions that they consider in their best interests," he said. "This is what they see the future is going to be like and so to get these things out they think this is the best way to do it.” We awarded 2018's Halloween a 9/10 review, saying it was a "great sequel that offers thrills, kills, and even plenty of laughs." [ignvideo url="https://www.ign.com/videos/2018/09/10/halloween-2018-review"] [poilib element="accentDivider"] Tom Power is a UK-based freelance writer. Follow him on Twitter.

John Carpenter Says New Halloween Movies Could Be Released on Streaming

Halloween creator John Carpenter has suggested that the franchise's next two installments could be released on streaming due to the COVID-19 pandemic, and its effect on theatres. In an interview with NME, the legendary film director and composer admitted that Halloween Kills, which is due to launch October 15, 2021, may have to be released on a streaming platform if theaters remain closed for the foreseeable future. Lamenting the loss of the traditional cinema going experience due to COVID-19's impact, Carpenter said that Halloween Kills and its sequel, Halloween Ends, might make the leap to streaming rather than have their releases postponed until theater doors are unlocked. Asked about plans for both Halloween sequels, Carpenter said, “Halloween may be shared that way because theatres are dead," Carpenter said. "It’s just the reality right now. And it’s a tragedy, but it’s true. We just have to face it. The studio did contact [director] David [Gordon Green] and I, and they had us put off the new one by a year in the hope that things got better. So we’re still hoping it will get better.” [ignvideo url="https://www.ign.com/videos/2020/07/08/halloween-kills-official-trailer-1"] Halloween Kills, which is the follow-up to 2018's Halloween, was initially set for release on October 16, 2020, but Universal pushed its launch back by 12 months in the wake of the COVID-19 pandemic. Movie studios have had to adapt to the impact of the virus over the past year, with companies like Warner Bros. opting for simultaneous theater and HBO Max releases of their 2021 movie slate. Warner Bros. has drawn fierce criticism over the move since its December 2020 announcement, with Tenet director Christoper Nolan calling HBO Max "the worst streaming service" and Dune director Denis Villeneueve saying the decision was a "desperate attempt to grab the audience's attention". Carpenter, though, believes this is only the beginning of big studios releasing their movies on different platforms. “These guys are making decisions that they consider in their best interests," he said. "This is what they see the future is going to be like and so to get these things out they think this is the best way to do it.” We awarded 2018's Halloween a 9/10 review, saying it was a "great sequel that offers thrills, kills, and even plenty of laughs." [ignvideo url="https://www.ign.com/videos/2018/09/10/halloween-2018-review"] [poilib element="accentDivider"] Tom Power is a UK-based freelance writer. Follow him on Twitter.

Overcooked! All You Can Eat Announced for Switch, PS4, Xbox One, and PC

Overcooked! All You Can Eat will finally arrive on Nintendo Switch, PlayStation 4, Xbox One, and Steam on March 23, 2021. Overcooked! All You Can Eat, which was released on PS5 and Xbox Series X/S last year, includes every piece of Overcooked! and Overcooked! 2 content. Furthermore, everything is remastered and will be available in 60 FPS and up to 4K resolution. For those who love playing online, this collection brings online multiplayer to Overcooked! for the first time. Additionally, cross-play support will be released in a post-launch update. [ignvideo url="https://www.ign.com/videos/2021/02/15/overcooked-all-you-can-eat-announcement-trailer-2"] There will also be exclusive new kitchens and cooks, new trophy and achievement sets, and a greater range of accessibility options, including an assist mode. The assist mode adds the option to increase level times, boost scores for meals, lengthen recipe times, and the ability to turn off order expiration. For fans of The Muppets, Swedish Chef will also be available as a free download for all Overcooked! All You Can Eat players for a limited time. For more on Overcooked!, check out our review of the original game and its sequel, Overcooked! 2. [ignvideo url="https://www.ign.com/videos/2018/08/07/overcooked-2-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Overcooked! All You Can Eat Announced for Switch, PS4, Xbox One, and PC

Overcooked! All You Can Eat will finally arrive on Nintendo Switch, PlayStation 4, Xbox One, and Steam on March 23, 2021. Overcooked! All You Can Eat, which was released on PS5 and Xbox Series X/S last year, includes every piece of Overcooked! and Overcooked! 2 content. Furthermore, everything is remastered and will be available in 60 FPS and up to 4K resolution. For those who love playing online, this collection brings online multiplayer to Overcooked! for the first time. Additionally, cross-play support will be released in a post-launch update. [ignvideo url="https://www.ign.com/videos/2021/02/15/overcooked-all-you-can-eat-announcement-trailer-2"] There will also be exclusive new kitchens and cooks, new trophy and achievement sets, and a greater range of accessibility options, including an assist mode. The assist mode adds the option to increase level times, boost scores for meals, lengthen recipe times, and the ability to turn off order expiration. For fans of The Muppets, Swedish Chef will also be available as a free download for all Overcooked! All You Can Eat players for a limited time. For more on Overcooked!, check out our review of the original game and its sequel, Overcooked! 2. [ignvideo url="https://www.ign.com/videos/2018/08/07/overcooked-2-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed Valhalla Adding River Raids Mode Alongside Game Improvements

Assassin's Creed Valhalla's Title Update 1.1.2 will be released on February 16, and will add a new River Raids game mode alongside a ton of game improvements. As detailed on Ubisoft.com, Title Update 1.1.2 will be released on all platforms at 4am PT/7am ET/12pm GMT and will range from 10.23 GB on PS4 to 19.53 GB on Xbox Series X/S. The River Raids game mode is part of Assassin's Creed Valhalla's Yule Season and is a replayable mode that will take you to unexplored regions of England and will allow you and your Jomsviking crew to raid to your heart's content. This new mode is just one part of this free update, and it will offer new loot, rewards, and challenges for those who can conquer it. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] There will also be new abilities and skills that Eivor can acquire, and they are as follows;
  • Ability: Berserker Trap - This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
  • Ability: Battle Cry - In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
  • Ability: Shoulder Bash - Eivor performs a shoulder bash that pushes back enemies and destroys objects.
  • Skill: Assassin Carry - Automatically carry a body after a successful assassination.
  • Skill: Assassin Slide - Slide into enemies and knock them off balance while sprinting.
  • Skill: Power Stroke - Trigger a speed boost on the long ship at the cost of stamina.
  • Skill: Arrow Looter - Eivor has a greater chance of looting arrows from archers.
  • Skill: Fight Ready - Always start a fight with an adrenaline-filled slot.
  • Skill: Long Ship Brace - When you are in command of the long ship, the crew will raise their shield with you.
[ignvideo url="https://www.ign.com/videos/2020/11/16/is-assassins-creed-valhalla-the-best-in-the-franchise-the-review-crew-ep-1"] Alongside all these other additions, Ubisoft has made a ton of game improvements to make you adventure in Assassin's Creed Valhalla a bit smoother. The full list of improvements is listed below.

Game Improvements

Miscellaneous

  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. Fishing goes BRRRR.
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. Everyone liked that.
  • Added date of purchase to items listed in the owned section of the store.

Balancing

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

Graphics, Audio, and Animation

  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
  • (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-assassins-creed-review&captions=true"]

Quests, World Events, and Side Activities

  • Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
  • Jomsviking gear will now display their quality properly in the customization page.
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
  • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Addressed an issue that prevented the final order member to be revealed. No more Revealio!
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
  • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

Gameplay, Combat, and AI

  • Addressed several NPC behavior issues.
  • Mounts will heed Eivor's call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they're being hit. Calls an emergency meeting.
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
  • Addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. It had to be done.
[ignvideo url="https://www.ign.com/videos/2021/01/28/top-10-ps5-games"]

Audio

  • (PS4™) Addressed an issue that caused crackling sounds to be heard.
  • Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.

Photo Mode

  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.

User Interface/HUD

  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin's Sight highlighted props that it shouldn't.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

System

  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met. o Take My Hand o The Enemy of My Enemy o Disorder of the Ancients o Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

Performance and Stability

  • Improved performance and stability.
[ignvideo url="https://www.ign.com/videos/2021/01/09/assassins-creed-valhalla-how-to-get-the-excalibur-greatsword"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.