Gran Turismo 7 Delayed Into 2022

Gran Turismo 7 has been delayed into 2022. Sony has announced that the latest entry in the PlayStation-exclusive racing sim franchise, Gran Turismo 7 is now planned for a release next year, after pandemic-related production issues. In a statement provided to GQ and confirmed to IGN, a Sony spokesperson wrote: “GT7 has been impacted by Covid-related production challenges and therefore will shift from 2021 to 2022. With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months. We’ll share more specifics on GT7’s release date when available.” [ignvideo url="https://www.ign.com/videos/2020/06/11/gran-turismo-7-announcement-and-gameplay-trailer-ps5-reveal-event"] Sony announced Gran Turismo 7 at last year's big PS5 reveal showcase in June, and while the publisher has remained relatively quiet about what's to come with the next installment, word of a potential early 2021 release window began to pop up late last year. Sadly, that's no longer a possibility. The last entry in the series, Gran Turismo Sport, debuted in 2017 and has been supported by Polyphony Digital since. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Gran Turismo 7 Delayed Into 2022

Gran Turismo 7 has been delayed into 2022. Sony has announced that the latest entry in the PlayStation-exclusive racing sim franchise, Gran Turismo 7 is now planned for a release next year, after pandemic-related production issues. In a statement provided to GQ and confirmed to IGN, a Sony spokesperson wrote: “GT7 has been impacted by Covid-related production challenges and therefore will shift from 2021 to 2022. With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months. We’ll share more specifics on GT7’s release date when available.” [ignvideo url="https://www.ign.com/videos/2020/06/11/gran-turismo-7-announcement-and-gameplay-trailer-ps5-reveal-event"] Sony announced Gran Turismo 7 at last year's big PS5 reveal showcase in June, and while the publisher has remained relatively quiet about what's to come with the next installment, word of a potential early 2021 release window began to pop up late last year. Sadly, that's no longer a possibility. The last entry in the series, Gran Turismo Sport, debuted in 2017 and has been supported by Polyphony Digital since. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

PSVR 2 Announced

PlayStation has announced the next generation of its PSVR headset – but it won't necessarily be called PlayStation VR 2, and it won't be coming in 2021. Sony confirmed that PSVR 2 will come to PS5, and will "connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience", It's described as "a next-gen VR system that enhances everything from resolution and field of view to tracking and input." No images have been released of the device. The headset will also come alongside the introduction of a new PSVR controller (seemingly replacing the PS Move wands), "which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics." However, the headset won't be available this year: "There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021," reads the blog post. "But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality. " [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] In an interview with GQ, SIE CEO Jim Ryan confirmed that there is no official title for the headset, and that dev kits are "about to go out". Ryan also described it as a "completely new VR format for PS5". Ryan indicates that we'll learn more about the new headset later this year. Work on a PSVR successor has been a bit of an open secret thanks to reports and patents showcasing PlayStation's investments in the field. Over the years Sony has filed patents for VR-compatible prescription glasses, a new potential PSVR controller (which has included research of a Valve Index-style controller, a patent to let spectators mess with players in VR, and much more. And job listings over the last year have pointed to PlayStation working on a "next-generation VR head-mounted display." [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

PSVR 2 Announced

PlayStation has announced the next generation of its PSVR headset – but it won't necessarily be called PlayStation VR 2, and it won't be coming in 2021. Sony confirmed that PSVR 2 will come to PS5, and will "connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience", It's described as "a next-gen VR system that enhances everything from resolution and field of view to tracking and input." No images have been released of the device. The headset will also come alongside the introduction of a new PSVR controller (seemingly replacing the PS Move wands), "which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics." However, the headset won't be available this year: "There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021," reads the blog post. "But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality. " [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] In an interview with GQ, SIE CEO Jim Ryan confirmed that there is no official title for the headset, and that dev kits are "about to go out". Ryan also described it as a "completely new VR format for PS5". Ryan indicates that we'll learn more about the new headset later this year. Work on a PSVR successor has been a bit of an open secret thanks to reports and patents showcasing PlayStation's investments in the field. Over the years Sony has filed patents for VR-compatible prescription glasses, a new potential PSVR controller (which has included research of a Valve Index-style controller, a patent to let spectators mess with players in VR, and much more. And job listings over the last year have pointed to PlayStation working on a "next-generation VR head-mounted display." [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Jupiter’s Legacy Release Date and First Trailer Revealed

Netflix has revealed the release date for Season 1 of its upcoming adaptation of Mark Millar and Frank Quitely's graphic novel, Jupiter's Legacy, which will premiere on the streamer on Friday, May 7, 2021. Here's how Netflix describes the series: "After nearly a century of keeping mankind safe, the world's first generation of superheroes must look to their children to continue the legacy. But tensions rise as the young superheroes, hungry to prove their worth, struggle to live up to their parents' legendary public reputations — and exacting personal standards." The announcement was made via a teaser trailer that you can check out in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/02/23/jupiters-legacy-official-teaser-trailer-2021-josh-duhamel-leslie-bibb"] Jupiter's Legacy has an impressive ensemble cast featuring Josh Duhamel as Sheldon aka "The Utopian," Leslie Bibb as Grace aka "Lady Liberty," Ben Daniels as Walter aka "Brainwave," Andrew Horton as Brandon aka "Paragon," Elena Kampouris as Chloe Sampson, Matt Lanter as George aka "Sky Fox," and Mike Wade as Fitz aka "The Flare." Season 1 will consist of eight episodes with Sang Kyu Kim serving as showrunner, alongside executive producers Millar, James Middleton, Lorenzo Di Bonaventura, Dan McDermott, and Quietly. To learn more about Jupiter's Legacy, be sure to check out IGN Fan Fest 2021, where comic creator Mark Millar and series star Josh Duhamel team up for an exclusive interview about the upcoming series. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-march-2021&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Jupiter’s Legacy Release Date and First Trailer Revealed

Netflix has revealed the release date for Season 1 of its upcoming adaptation of Mark Millar and Frank Quitely's graphic novel, Jupiter's Legacy, which will premiere on the streamer on Friday, May 7, 2021. Here's how Netflix describes the series: "After nearly a century of keeping mankind safe, the world's first generation of superheroes must look to their children to continue the legacy. But tensions rise as the young superheroes, hungry to prove their worth, struggle to live up to their parents' legendary public reputations — and exacting personal standards." The announcement was made via a teaser trailer that you can check out in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/02/23/jupiters-legacy-official-teaser-trailer-2021-josh-duhamel-leslie-bibb"] Jupiter's Legacy has an impressive ensemble cast featuring Josh Duhamel as Sheldon aka "The Utopian," Leslie Bibb as Grace aka "Lady Liberty," Ben Daniels as Walter aka "Brainwave," Andrew Horton as Brandon aka "Paragon," Elena Kampouris as Chloe Sampson, Matt Lanter as George aka "Sky Fox," and Mike Wade as Fitz aka "The Flare." Season 1 will consist of eight episodes with Sang Kyu Kim serving as showrunner, alongside executive producers Millar, James Middleton, Lorenzo Di Bonaventura, Dan McDermott, and Quietly. To learn more about Jupiter's Legacy, be sure to check out IGN Fan Fest 2021, where comic creator Mark Millar and series star Josh Duhamel team up for an exclusive interview about the upcoming series. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-march-2021&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Jeff Kaplan Answers Our Overwatch 2 Questions

Despite BlizzCon's Overwatch 2 Behind-the-Scenes panel revealing a glut of new details about the game, there's still a lot to discuss about Blizzard's shooter sequel. Thankfully, we managed to speak to exactly the right person about that – game director Jeff Kaplan.

Marvel’s Avengers: PS5 Version Improvements Detailed

Square Enix has shown off exactly what improvements Marvel's Avengers will get in the PS5 version of the game when the next-gen versions of the game launch on March 18. The Marvel's Avengers account tweeted a picture of the updates coming to the game, with a comparison guide showing how the game will differ when played natively compared to its current backwards compatible 'PS4 on PS5' version. You can check out the full list of enhancements below (click to enlarge). [caption id="attachment_2477292" align="alignnone" width="1920"]Avengers' PS5 improvements. (Source: Square Enix) Avengers' PS5 improvements. (Source: Square Enix)[/caption] Marvel's Avengers on PS5 will feature significantly faster load times, higher-resolution textures, spatial audio, haptic feedback, improved destruction systems and many more positive graphical tweaks. It will also run at a native 4K resolution on PS5 in '4K mode', compared to the 30FPS checkerboard 4K it runs at in the current PS4 on PS5 version of the game. When running the game in 'Highest-Performance mode' it will also jump from 60 FPS at 1080p to 60 FPS checkerboard 4K. Overall, it's set to be a meaningful visual upgrade from the backwards-compatible version of the game. If you own the game on PlayStation 4 and you've picked up a PlayStation 5 in the meantime, you'll be able to access all of these upgrades for free. Of course, you'll need the actual disk if you own a physical version of Marvel's Avengers on PS4, as you will need to upgrade it by slotting the PS4 disc into the PS5's disc drive. The Xbox Series X and S version of Marvel's Avengers is also set to arrive next month on March 18, and we'll be sure to update you when we hear more about the graphical improvements coming to that version of the game. This will coincide with the launch of Clint Barton, otherwise known as Hawkeye, a new playable Avenger coming to the game. Here's everything you need to know about the Operation Hawkeye - Future Imperfect expansion. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Magic Kingdom TV Universe in Development at Disney Plus

Disney is teaming up with Battlestar Galactica's Ronald D. Moore to develop a Magic Kingdom TV universe. According to The Hollywood Reporter, Moore has been enlisted to build out the Magic Kingdom TV universe, starting with The Society of Explorers and Adventurers, which Moore will write and executive produce for Disney+ and 20th Television. The series will reportedly take place in a world where "all the themed lands and characters of the Disney parks and classic films actually exist in another reality." Moore is said to be working in close collaboration with the Disney Imagineering Team, the group that is responsible for creating and designing thousands of rides, attractions, and resorts across Disney theme parks. They will work together to push the first project out of the turnstiles and onto Disney+, which could end up playing host to the potential franchise if the first show proves to be a success. [ignvideo url="https://www.ign.com/videos/2020/12/11/percy-jackson-reboot-beauty-and-the-beast-prequel-other-movies-and-shows-announced-for-disney-plus-ign-news"] It is understood that Moore will attempt to expand the universe in a way that is similar to the world that he managed to build in Syfy's beloved reimagining of Battlestar Galactica and its multiple offshoots. Moore has plenty of experience when it comes to world-building, as he has also played an integral role on numerous Star Trek shows, including The Next Generation, Deep Space Nine, and Voyager. Moore's most recent projects include Starz's TV adaptation of Diana Gabaldon's Outlander book series, as well as Apple TV+'s For All Mankind, produced by Sony TV, where he was previously under a deal. IGN credited For All Mankind as the best show on Apple TV+'s launch slate, calling it the "most confident, fully-realized, and best-executed effort" on the VOD platform. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-march-2021&captions=true"] Moore recently signed a multiyear production deal with Disney's 20th Television, which will see him spearheading multiple projects across the Disney portfolio. His first undertaking is the Swiss Family Robinson series at Disney+, which he's working on with Jon M. Chu, as part of Disney's continued expansion of new original series and movies on its streaming service. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

One of Stadia’s Only First-Party Games Is Broken, and No Seems to Know Who Can Fix It

In a horrible confluence of fates, comedy-adventure game Journey to the Savage Planet was released for Stadia on the same day that Google shuttered its internal development studios – including Journey to the Savage Planet developer, Typhoon Studios. That coincidence has left behind a nasty after-effect – the Stadia version of Journey to the Savage Planet contains a major bug, but no one seems to know who can fix it. First pointed out on Reddit by user lordubuntu, Stadia's Journey to the Savage Planet launched with a nasty bug that causes freezes on the game's start screen, which seems to be occurring for a number of players based on the replies. With no local files to look through on a Stadia game, players can't work on fixes for themselves, meaning they have to turn to official support channels for help. With Typhoon no longer in existence, the game's developers can't implement that fix. As lordubuntu found out, it seems that's left both Google and Journey to the Savage Planet publisher 505 Games unsure who's responsible. Google support responses sent to lordubuntu ask them to contact 505 – but 505 support messages indicate that the company no longer has control of the game code, and say only Google would be able to implement a fix. [ignvideo url="https://www.ign.com/videos/google-id-software-and-bungie-named-in-lawsuit-against-stadia-ign-news"] On Reddit, a Stadia community manager has now said that Google is "actively working with our partners to identify a fix", but offered no update on who'd be responsible for that happening, or if it was possible. We've contacted 505 and Google for comment. The upshot is that some players have been left with a game they simply can't access, and with no current timeline for a fix. This would usually be routine work for a newly-released game – and it must be deeply unpleasant to be an ex-Typhoon developer knowing that you're unable to make your own hard work available to those who want to play it. Google shuttered its internal Stadia studios at the beginning of February 2021, impacting 150 employees. It's since promised that more than 100 third-party games will still arrive on the service this year. A class-action lawsuit has been filed against Google, Id Software, and Bungie for allegedly misleading customers on the platform's ability to display games at a 4K resolution. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.