World of Warcraft: Shadowlands’ Patch 9.1 Will Finally Let Us Fight Sylvanas

Yes, finally, it looks like we get to fight the genocidal Forsaken Horde leader Sylvanas in the next World of Warcraft: Shadowlands patch. In a leaked document of materials intended to be announced tomorrow at BlizzCon, the details of the next major patch for Shadowlands were revealed, including its next raid and a boss that awaits players inside. In patch 9.1, entitled Chains of Domination, the Jailer pulls a new domain into the Maw -- Korthia, a long-lost city. Korthia is the stage for new quests and outdoor content in 9.1, as players endeavor to unite the four covenants of the Shadowlands to take the fight to the expansion's ultimate Big Bad: the Jailer. However, the Jailer has an ally on his side: former Horde leader Sylvanas Windrunner. Sylvanas awaits inside a new ten-boss dungeon located in Torghast, the Sanctum of Domination. Players will also encounter "the true eye of the jailer," as well as a "terrible new champion" that Sylvanas has wrought -- likely Alliance leader Anduin Wrynn, who she has been trying to corrupt throughout the expansion so far. [ignvideo url="https://www.ign.com/videos/2020/10/29/world-of-warcraft-shadowlands-story-trailer"] Other new content will include a new eight-boss "mega-dungeon" called Tazavesh, the Veiled Market, that features the enigmatic Brokers we've seen throughout Shadowlands so far. We'll also see a new season of PvP content, a new seasonal Keystone dungeon affix, new Covenant cosmetic armor sets, and will be able to unlock flying across the four Covenant areas in Shadowlands. The press documents do not include a release window for patch 9.1, though currently patch 9.0.5 is on the game's Public Test Realm and expected to release soon, and 9.1 is likely to follow. Also in the leak was the announcement that World of Warcraft: Classic would get The Burning Crusade expansion sometime later this year. Our review of World of Warcraft: Shadowlands when it launched late last year found the expansion included "the most compelling max level experience WoW has had in many years." [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

World of Warcraft: The Burning Crusade Classic Launches This Year

After the success of World of Warcraft: Classic, Blizzard is preparing to take the re-release of its MMORPG in its original form to the next expansion, with the launch of The Burning Crusade sometime later this year. The news was planned to be announced at this year's BlizzCon event taking place online tomorrow, but a leaked early press kit revealed the expansion early. The Burning Crusade was originally released in 2007, and will add two new races to World of Warcraft Classic's playable roster -- the Alliance Draenei, and the Horde Blood Elves. It raises the level cap to 70, and sends players to the broken world of Outland to fight the invading Burning Legion across areas such as the scorched Hellfire Penninsula, the swampy Zangarmarsh, and the mystical Terokkar Forest. It also introduced flying, allowing players to earn mounts that would let them soar across Outland. [ignvideo url="https://www.ign.com/videos/2019/05/14/world-of-warcraft-classic-preview-more-than-just-nostalgia"] As with World of Warcraft: Classic, Blizzard intends to release content from the original game in phases, including the opening of the Black Temple, Zul'Aman, and the Sunwell. However, Blizzard is also planning on preserving the original Classic experience for those who want it. Players will be able to choose when the expansion launches whether they want to bring their Classic characters to The Burning Crusade expansion with the rest of their server, or if they want to move them to a new server that will remain perpetually in original Classic. As with the rest of Classic, The Burning Crusade will be available free with existing World of Warcraft subscriptions. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

The Disc Room Developers’ Next Game Is a Charity Racer Set in the World of Minit

After Jan Willem Nijman and Kitty Calis launched their saw blade dodging game Disc Room last year, the conversation (as it does) turned to what project they would move onto next. Both Disc Room and their previous project, Minit, had been well-received, affording the independent duo a bit of freedom to pursue something a bit less structured...or in this case, explicitly dedicated to making money.

Which is why they turned their 2018 top-down timed adventure Minit into a racing game for charity.

Today, the pair have launched Minit Fun Racer (Get it? Minit Fun(d) Racer? Like fundraiser?) in collaboration with their former Minit development colleagues Jukio Kallio and Dominik Johann. The game is out today on Steam and itch.io, published by Devolver Digital, and all proceeds from the game are going to charity.

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"For a long time I wanted to make a game for charity," Calis says, speaking in an interview with IGN. "I think it was just a matter of getting the band back together and the right situation. And it was really fun to do."

Nijman and Calis aren't able to specify exactly which charity the money would be going to just yet, but they did confirm that multiple charities would be supported. Calis says that their plan is to publish a monthly update to let people know how much money was donated to where during each period of the game's sales, and the intention is to keep the game up on sale indefinitely and continue donating for as long as it keeps making money.

Minit Fun Racer is a small, timed racing game in the same visual style and world as Minit, where the player must dodge traffic and obstacles, collect coins to add more time to the clock, and try to get as far as they can through a busy street and desert in order to watch a sunset in a scenic spot.

"Especially nowadays, one of the things I'm really enjoying is the sunset," Calis says of the game's small but simple end goal. "It sounds super silly, but it's there every day. Before COVID, I didn't always take the time to enjoy the little things in life."

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Minit Fun Racer's collected coins can be spent on buffs in a small in-game shop, and there are plenty of goofy little easter eggs and achievements scattered throughout to keep the game interesting for several hours of play.

"A lot of the game is actually about, like Minit, these little details," Nijman says. "You can complete goals to get your driver's license, and we really wanted that stuff to reflect something interesting in the world, so it's not just 'Play ten games,' it's more like, 'Hit two cop cars,' and you don't just get an achievement, but a helicopter starts chasing you."

Calis adds that players who open the game at a certain time of night might even find their races haunted by ghosts.

Minit Fun Racer is short and sweet, and Nijman says it only took the group a few months to make. The timing was perfect, he said, as he and Calis had just come off of working on Disc Room, Kallio had wrapped up Fall Guys, and Johann was done with Stanley Parable. The cards simply aligned for the group, and their collective experience with making Minit had been so positive they all were happy to take some time to work on the charity racer.

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The idea for the game stemmed from an illustration Calis made for The New York Times last year, but Nijman and Calis say they always wanted to return to the world of Minit one way or another. The two have been vocal in the past about their belief in healthy work habits, crediting individuals for their work, and making games without crunch. Nijman quips that the two "crunched so little [on Disc Room] we had two months spare to make a game for charity."

And their previous publishing partner Devolver is on board too, and has also agreed not to take any profit on the game so that its proceeds can be donated.

“We love this entire team and have a long history with each of them across a myriad of different projects," says Devolver marketing manager Robbie Paterson. "It’s a great game and a great way to do some good, so we were honored to come on board as part of this project.”

Nijman emphasizes that he wants Minit Fun Racer to be a game that people buy because they think it will be fun to play -- not just because they want to donate to a cause.

"We want to encourage people to do good, but this game should also stand by itself," he says. "If you just buy it because you want to have a good time and accidentally help out a charity, that's also good for us. It needed to be able to stand on its own."

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Gorgeous Japan Exclusive Crayon-Shin Game Could See Western Release

Japan had its own Nintendo Direct last night, and one of the major differences from the western version was the announcement of a beautiful looking Crayon Shin-Chan game. After disappointed fans asked after a potential release, a developer on the project said he would do his best to release a western version. The Japanese version of last night's Nintendo Direct offered a trailer for Crayon Shin-chan: Ora to Hakase no Natsuyasumi – Owaranai Nanokakan no Tabi (roughly translated: Crayon Shin-Chan: Me and the Professor's Summer Holiday - The Endless Seven-Day Trip), which sees the mischievous tyke exploring a tranquil small town, where he can fish, catch bugs, take baths and meet dinosaurs. The game, due to be released in Japan this summer, mixes cel-shaded characters and more realistic backdrops to create a beautiful aesthetic – you can check out the trailer below: [ignvideo url="https://www.ign.com/videos/2021/02/18/crayon-shin-chan-official-japanese-trailer-nintendo-direct"] Shin-Chan fans were disappointed that the game appeared to be exclusive to Japan, but developer Kaz Ayabe (who previously made the similarly tranquil Attack of the Friday Monsters for 3DS) has teased a potential western release. "I will do my best to release the European version," Ayabe tweeted, in response to a message asking about whether the game would be releasing in Europe. A European release for a Japanese game usually means a North American release isn't too far behind. In other February 2021 Nintendo Direct news, here's everything that was announced during last night's western version of the show, including The Legend of Zelda: Skyward Sword HD. One of the other games revealed during the show was Mario Golf Super Rush, a new sports game from Camelot with a fully-fledged story mode. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

WandaVision Episode 7 Clip Shows Off Modern Family-Like Set-Up

Warning: Spoilers for WandaVision through Episode 6 follow. [poilib element="accentDivider"] Marvel Studios has released a clip from Episode 7 of WandaVision, teasing an entirely new sitcom style and setting for the show. The studio dropped a first-look at the forthcoming episode on Twitter. The clip opens with Wanda delivering a fourth-wall-breaking dialogue directly to the camera, as she tries to come to terms with her Westview border-expanding actions from the night before whilst also wrestling with family life. Billy and Tommy complain that their game is "freaking out," as their console controllers experience a glitch. Rest your eyes on the brand new clip from WandaVision Episode 7 below: [ignvideo url="https://www.ign.com/videos/2021/02/18/wandavision-episode-7-official-clip"] The new episode is set to debut on Disney+ on February 19, one week after WandaVision paid homage to the '90s with an episode that opened in the style of Malcolm in the Middle (the single-camera sitcom about a zany family that starred Frankie Muniz, Jane Kaczmarek, and Bryan Cranston). The episode left us with five theories and two lingering questions, which we hope to have some light shed on this week. However, if the answers don't arrive in the next episode, we might discover more in Marvel Studios' brand new documentary series, Assembled, which is set to start streaming exclusively on Disney+ from March. The show will take viewers "behind-the-scenes of the shows and movies of the MCU, following the filmmakers, cast and crew, and Marvel heroes every step of the way." The first episode will pull back the curtain on WandaVision, offering fans fresh insight into the production's concept and sitcom influences, filmmaking methods, and the "challenges and ultimate rewards" of performing an entire episode in front of a live studio audience, with exclusive commentaries from Elizabeth Olsen (Wanda Maximoff) and Paul Bettany (Vision), plus other MCU stars. [widget path="global/article/imagegallery" parameters="albumSlug=wandavision-all-the-marvel-and-tv-easter-eggs-in-every-episode&captions=true"] For more background on WandaVision, check out our explainer for the series and the comics that could be inspiring it, then read up on Wanda and Vision's story so far, and how the Disney+ sitcom fits into the MCU timeline. Once you're all caught up, take a look at our latest review for WandaVision Episode 6, which we called "amazing," noting how it "feels like it's on the ideal home straight." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Fall Guys: Ultimate Knockout Announced for Xbox

Mediatonic has announced that Fall Guys will be coming to Xbox Series X/S and Xbox One this summer. In a post on Xbox Wire, lead game designer Joe Walsh revealed that Fall Guys is headed to the current and last generation of Xbox consoles this summer, placing it just under a year behind the PlayStation 4 release, which happened August 2020. [ignvideo url="https://www.ign.com/videos/2020/08/04/fall-guys-launch-trailer"] No further reveals were made, but the news comes hot on the heels of the announcement of Fall Guys coming to Nintendo Switch, which was revealed as part of the latest Nintendo Direct. The Switch version is also launching in the summer, so it may be that both Xbox and Switch versions launch during a similar window. When Fall Guys launched it quickly became the most downloaded game on PlayStation Plus, so it stands a good chance of taking off on Xbox, too. It isn't planned for Xbox Game pass, though, so won't be free for subscribers in the same was as it was on PS4. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.  

Final Fantasy 14 Director Won’t Share Whether Future Storylines Will be Shorter

Final Fantasy 14: Endwalker, the upcoming expansion for Square Enix's massively successful MMORPG, marks the end of a major story arc that stretches across one reboot and four expansions. Final Fantasy 14 director Naoki Yoshida shared with IGN how this long-running saga was only possible thanks to the MMO's continued success. Earlier this month, Yoshida appeared on stage in Japan to reveal the next expansion for Final Fantasy 14, Endwalker. The upcoming expansion closes the book on a storyline that first began in Final Fantasy 14: A Realm Reborn, which was released in 2013. This storyline focusing on a war between two gods, Hydaelyn and Zodiark, will be eight years old by the time Endwalker is released later this year. But even getting to this point was not guaranteed for the development team. "The idea of creating a large-scale saga and bringing closure to it after multiple expansions came about when we were working on A Realm Reborn," says Yoshida in an interview with IGN. "However, in order to make that idea a reality, gaining popularity and acquiring the adequate funds and acclaim to continue long-term service would be required." [ignvideo url="https://www.ign.com/videos/2021/02/06/final-fantasy-14-endwalker-teaser-trailer"] Yoshida says that until the launch of the second expansion, Heavensward, it was still unclear if the development team could achieve its goal of telling a long, multi-expansion storyline. "Our goal largely depended on if players were enjoying the game and continuing to play," admits Yoshida. He goes on to say that it wasn't until the release of the Stormblood expansion when he "finally felt confident that we would be able to make this a reality." As to whether future storylines in Final Fantasy 14 will be as long, Yoshida isn't sharing just yet. "I believe the development staff is most keen on finding out more about the next story, including how long it right be and if we'll be going in the direction of shorter storylines." Final Fantasy 14 famously suffered a disastrous launch back in 2010. Initial impressions from critics and players found there were just too many complicated systems and bugs weighing the MMO down for it to be enjoyable. IGN reviewed the original version and gave it a 5.5. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-xiv-endwalker-screenshots-and-artwork&captions=true"] Yoshida was tasked with revitalizing Final Fantasy 14, a process that took over two years. Then, in 2013, the popular MMORPG that players love today launched renewed under a new title, A Realm Reborn. But given such a rocky start and the need for a complete overhaul, it's understandable why Yoshida would feel uncertain whether or not Final Fantasy 14 could even make it to Endwalker. Eight years and 20 million players later, Final Fantasy 14 is probably in its strongest position yet after glowing reviews for the last expansion, Shadowbringers. [ignvideo url="https://www.ign.com/videos/2020/09/16/final-fantasy-16-reveal-trailer"] Along with the conclusion to the Hydaelyn storyline, Endwalker will introduce two new job classes. The first class that was revealed is Sage, a new "barrier" healer type class where characters control floating swords that deal damage and heal allies. Yoshida tells IGN that the character animation work, in particular, will be something that will impress fans. Yoshida is also serving as producer on the upcoming Final Fantasy 16, developed by a team that includes former Final Fantasy 14 developers. Yoshida has already shared details about the heroes and world of Final Fantasy 16 here. Final Fantasy 14 will also be coming to PS5 later this year. [poilib element="accentDivider"] Matt T.M. Kim is News Editor at IGN.

Donald Glover Signs Amazon Deal, Malia Obama Reportedly Joins Writers Room

Donald Glover has reportedly signed a multi-year overall deal with Amazon, and Malia Obama might already be onboard for one of the projects. According to The Hollywood Reporter, sources have claimed that Glover has left his pact with FX, home to his award-winning series Atlanta, and signed an eight-figure deal with Amazon. His brother Stephen Glover has also inked a deal with the streamer to develop projects for a new content channel on the Amazon Prime video hub, which will "spotlight Glover's work and other curated content." One of the projects, called Hive, has reportedly already started staffing a writers room, with insiders noting that Malia Obama is among those recruited to work on the show, which hails from Watchmen TV series writer Janine Nabers. Barack and Michelle Obama's eldest daughter has previously interned and worked on several other productions' sets, including HBO's Girls and CBS's Extant. [ignvideo url="https://www.ign.com/videos/2018/05/22/solo-a-star-wars-story-donald-glover-falcon-tour"] As well as Hive, which is rumored to revolve around a Beyoncé-like public figure (cue the BeyHive), Glover will executive produce numerous other projects for the streaming platform. This includes the recently-announced Mr. and Mrs. Smith series created by Glover and Fleabag's Phoebe Waller-Bridge, who are both also starring in and executive producing the series with showrunner/EP Francesca Sloane. Despite Glover's prospective slate of work, Atlanta is still said to be on track for its third and fourth seasons. Sources claim that production on the series is set to kick off in March, with both seasons filming back-to-back in Atlanta, as well as undisclosed locations outside of the US, which makes sense considering Season 2 ended with Paper Boi, Earn, and Darius departing for a European tour. The Donald Glover-created series was renewed for a fourth season in August 2019, ahead of Season 3. At the time, each season was expected to consist of eight episodes. However, at Glover's request, Season 3 will now be 10 episodes long "because things went so well in the writers room," according to FX President John Landgraf. There's no official word on Season 4's episode count. [widget path="global/article/imagegallery" parameters="albumSlug=solo-a-star-wars-story-easter-eggs-trivia-and-references&captions=true"] At this stage, it's unknown whether Atlanta will be picked up for additional seasons in the future, though Glover is said to have established an agreement whereby he will be able to continue to work on the critically acclaimed series in addition to his other commitments with Amazon should that be something that he would like to build into his schedule. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Valheim: New Updates Will Bring Bosses, Ship Customisation and More

Valheim is getting new boss battles, ship customisation, biomes, and more in various updates throughout 2021, Iron Gate Studios has confirmed. In an interview with PC Gamer, Valheim's developer provided more details on what content is coming to the Viking open-world survival RPG. Until recently, a loose roadmap - posted on Valheim's Steam community page - was the only information we had on what additional content would arrive. Now, Iron Gate Studios co-founder Henrik Törnqvist has elaborated on Valheim's 2021 updates and how each one will expand on its unique world. [ignvideo url="https://www.ign.com/videos/2021/02/12/valheim-11-tips-to-get-you-started"] Hearth and Home - Valheim's first update - will "focus on the house building aspect of the game," Törnqvist said, "With more building pieces and stuff to do in and around the house." Recipes and food preparation, and new building materials to fortify your house, will also form part of Hearth and Home. Cult of the Wolf will follow Hearth and Home, and focuses on combat and exploring Valheim's various biomes. Iron Gate declined to elaborate when asked but, given the update's name, it's likely to encompass the icy Mountain biome in some capacity. Törnqvist also confirmed that update three - Ships and the Sea - "will bring in some ship customisation and try to flesh out the ocean biome a bit more", while the Mistlands biome patch will introduce new enemies, items, bosses, resources, and more to keep Valheim fresh for established players. Speaking specifically on the boss front, Törnqvist also revealed that each of Valheim's nine biomes will contain a boss battle when the game's final version launches, and that Iron Gate is "also exploring adding mini-bosses and stuff like that". [ignvideo url="https://www.ign.com/videos/2021/02/17/valheim-early-access-review"] Törnqvist didn't provide any new information on the roadmap's wishlist, such as a Sandbox mode and multiplayer interactions among other possible inclusions. Iron Gate's five-strong team currently has its hands full with the myriad of bugs that players have discovered, so don't expect further updates on that front any time soon. Valheim has stormed the Steam charts since its Early Access launch over a fortnight ago. The indie title sold two million copies in its first 13 days, and had a peak concurrent user count of 374,300 as of today, according to Steam Database. In our Early Access review, we said Valheim "has created a world I'm consistently joyful to live in and discover more of." [poilib element="accentDivider"] Tom Power is a UK-based freelance journalist. Follow him on Twitter.

Codemasters to Remain as ‘Independent Group’ After EA Acquisition

EA has formally completed its $1.2 billion acquisition of Codemasters, and has confirmed to IGN that it will be treating the company's studios as an 'independent group', making their own games. EA did however signal an interest in perhaps bringing the Formula 1 license back under its own EA Sports brand. In a press release, EA explained that Codemasters' franchises such as Formula 1, Dirt, and Project CARS will sit alongside EA's existing racing games. Speaking to IGN, EA executive vice president of strategic growth Matt Bilbey explained that Codemasters' studios (including Slightly Mad, which it purchased in 2019) would remain somewhat autonomous after the purchase. "We will be treating the Codemasters’ studios as an independent group for the foreseeable future, giving them all the support they need to deliver their much-loved games and exploring all opportunities for growth as we go," Bilbey explained. "We’re incredibly excited about what the future holds for them and while they will remain independent, we will be there to pour fuel on their growth capabilities through the power of EA’s distribution." [ignvideo url="https://www.ign.com/videos/2020/11/19/dirt-5-review"] Bilbey explained the motivation for the purchase by saying that EA sees further room for growth in racing games, with the acquisition allowing EA "to deliver racing experiences to fans on a more regular basis". Formula 1 seems to be of particular interest, with Bilbey describing it as, "one of the few true global sports, with strong fan growth in North America, Asia and continued growth in Europe." Speaking of Formula 1, IGN also asked whether there were plans to bring the license (which Codemasters has held since 2009) under the EA Sports banner. EA Sports last held the F1 license in 2000-2003. Bilbey didn't commit to that move, but did signal some interest: "We are very proud of the values and reach that the EA Sports brand brings," replied Bilbey. "Codemasters have very similar values and a proven track record of quality. We do believe that the opportunity to partner Formula 1 with the Codemasters brand and EA Sports is a compelling proposition to reach even more racing fans globally." [ignvideo url="https://www.ign.com/videos/2020/07/06/f1-2020-review"] EA does have something of a chequered history with racing game-focused studios in recent years, with EA Black Box shuttered and two Ghost Games studios closed in the last decade. We asked Bilbey what message the company had for those cynical of the move: "We are huge fans of the racing genre and I know that many of your readers are too," explained Bilbey, "which is why I’m sure they’ll understand just why we’ve admired Codemasters for so long. Our intent is to build on the success that Codemasters have generated, ensuring we help create a bright, brilliant and exciting future for racing fans, that’s populated by amazing games delivered into the hands of more players than ever before. "Codemasters joins one of the strongest creative collectives in the industry alongside DICE, Respawn, Bioware, Criterion EA Sports and many others, and the shared knowledge and expertise of this group paves the way for significant innovation for all. We are looking forward to providing Codemasters with every level of support to drive success together, and know there is a strong future ahead of us." Additional reporting by Luke Reilly and Matt Kim. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.