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GDC Going All-Digital for Second Year Due to COVID-19
The Game Developers Conference will be fully digital for the second year in a row, manager Katie Stern announced Thursday.
GDC 2021 will provide a familiar lineup of educational and business-focused presentations from developers, the Game Developers Choice Awards and Independent Games Festival awards ceremonies, plus some new attractions. Rather than the event taking place during a single week, conference organizers are planning content that will run through the year.The GDC Masterclass (March 4 - 5), introduced last fall, is a series of one or two-day workshops that provide hands-on training on challenges in the games industry, as opposed to the more hands-off presentations.
The GDC Showcase (March 15 - 19) will be free-to-attend digital event, featuring lectures, Ask-Me-Anything sessions with developers, interactive panels, podcasts, and more.
In addition to all the new material, the actual GDC 2021, including the familiar series of event-exclusive lectures on game development and business, will take place from July 19 - 23.
Additional GDC-branded events are also planned for later in 2021, with Stern promising more info in the future. Conference organizers are also still planning to publish their annual State of the Game Industry survey, which provides data on industry employment, technology and business trends, as well as diversity and accessibility measures.
[ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"]The Game Developers Conference (along with PAX East) was one of the first games industry events during 2020 to suffer the effects of COVID-19 shutdowns. With major companies like Sony, Microsoft, Epic Games, and others pulling out due to safety concerns, the 2020 event was eventually postponed and converted into an all-digital event. The event remains one of the largest gatherings of industry workers, drawing in more than 29,000 people in 2019.
Conference organizers also published a report after last year’s event cancellation, detailing how industry workers felt the COVID-19 pandemic had impacted their work. The report found that one in three developers had their game delayed due to the pandemic. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/guy who cries at every GDC for IGN.GDC Going All-Digital for Second Year Due to COVID-19
The Game Developers Conference will be fully digital for the second year in a row, manager Katie Stern announced Thursday.
GDC 2021 will provide a familiar lineup of educational and business-focused presentations from developers, the Game Developers Choice Awards and Independent Games Festival awards ceremonies, plus some new attractions. Rather than the event taking place during a single week, conference organizers are planning content that will run through the year.The GDC Masterclass (March 4 - 5), introduced last fall, is a series of one or two-day workshops that provide hands-on training on challenges in the games industry, as opposed to the more hands-off presentations.
The GDC Showcase (March 15 - 19) will be free-to-attend digital event, featuring lectures, Ask-Me-Anything sessions with developers, interactive panels, podcasts, and more.
In addition to all the new material, the actual GDC 2021, including the familiar series of event-exclusive lectures on game development and business, will take place from July 19 - 23.
Additional GDC-branded events are also planned for later in 2021, with Stern promising more info in the future. Conference organizers are also still planning to publish their annual State of the Game Industry survey, which provides data on industry employment, technology and business trends, as well as diversity and accessibility measures.
[ignvideo url="https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition"]The Game Developers Conference (along with PAX East) was one of the first games industry events during 2020 to suffer the effects of COVID-19 shutdowns. With major companies like Sony, Microsoft, Epic Games, and others pulling out due to safety concerns, the 2020 event was eventually postponed and converted into an all-digital event. The event remains one of the largest gatherings of industry workers, drawing in more than 29,000 people in 2019.
Conference organizers also published a report after last year’s event cancellation, detailing how industry workers felt the COVID-19 pandemic had impacted their work. The report found that one in three developers had their game delayed due to the pandemic. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/guy who cries at every GDC for IGN.NASA’s Perseverance Rover Has Successfully Landed on Mars


- Cruise Stage Separation: NASA's Ingenuity Mars Helicopter, which was attached to Perseverance and responsible for flying the rover through space, detached itself at approximately 3:38 p.m. EST.
- Atmospheric Entry: Perseverance hit the top of Mars' atmosphere at approximately 3:48 p.m. EST at 12,100 miles per hour/19,500 kilometers per hour.
- Peak Heating: The bottom of Perseverance hit its peak temperature of 2,370 degrees Fahrenheit/1,300 degrees Celsius, at approximately 3:49 p.m. EST as a result of the friction it endured flying through the atmosphere.
- Parachute Deployment: Perseverance deployed its parachute at 3:53 p.m. EST.
- Heat. Shield Separation: The protective heat shield on the bottom of Perseverance detached roughly 20 seconds after its parachute was deployed. This detachment was done to allow the rover to begin using its radar to determine how far away it is from the surface of Mars.
- Back Shell Separation: The back shell of the entry capsule that is attached to Perseverance's parachute separated from the rover at approximately 3:54 p.m. EST. At this point, the rover began to use rockets to slow down its speed and fly to the landing site.
- Touchdown: Perseverance successfully landed on Mars at approximately 3:56 p.m. at a speed of about 1.7 miles per hour/2.7 kilometers per hour.

NASA’s Perseverance Rover Has Successfully Landed on Mars


- Cruise Stage Separation: NASA's Ingenuity Mars Helicopter, which was attached to Perseverance and responsible for flying the rover through space, detached itself at approximately 3:38 p.m. EST.
- Atmospheric Entry: Perseverance hit the top of Mars' atmosphere at approximately 3:48 p.m. EST at 12,100 miles per hour/19,500 kilometers per hour.
- Peak Heating: The bottom of Perseverance hit its peak temperature of 2,370 degrees Fahrenheit/1,300 degrees Celsius, at approximately 3:49 p.m. EST as a result of the friction it endured flying through the atmosphere.
- Parachute Deployment: Perseverance deployed its parachute at 3:53 p.m. EST.
- Heat. Shield Separation: The protective heat shield on the bottom of Perseverance detached roughly 20 seconds after its parachute was deployed. This detachment was done to allow the rover to begin using its radar to determine how far away it is from the surface of Mars.
- Back Shell Separation: The back shell of the entry capsule that is attached to Perseverance's parachute separated from the rover at approximately 3:54 p.m. EST. At this point, the rover began to use rockets to slow down its speed and fly to the landing site.
- Touchdown: Perseverance successfully landed on Mars at approximately 3:56 p.m. at a speed of about 1.7 miles per hour/2.7 kilometers per hour.
