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We Almost Got an Entire Daft Punk Music Game
With iconic DJ duo Daft Punk having announced their break up, plenty of fans are asking what could have been. One such fan is Q Entertainment producer James Mielke, who took to Twitter to reflect on how the team almost got to make a Lumines music game with Daft Punk.
Originally pitched as “Daft Punk Lumines,” Mielke and Q Entertainment had managed to get the project greenlit by Ubisoft in 2010. By this time, Daft Punk had already become a household name in electronic music circles – and would only grow bigger with the release of the Tron Legacy soundtrack and Random Access Memories album.
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Mielke originally wrote about the project’s genesis in a 2012 Gamasutra blog post, describing how his journey to reboot the Lumines franchise (originally a PSP launch title) brought him into contact with Daft Punk.
“What I wanted to do was put the player in the cockpit of Daft Punk's pyramid-shaped DJ booth that they tour with, and – as Daft Punk – rock the crowd by performing big combos in Lumines,” Mielke wrote. “Everything in the game was going to be Daft Punkified, from the HUD, to the soundtrack, to the bassy aural ambience found on their 2007 Alive live album, to the special effects, real-time lighting, bouncing 3D crowd, etc.”
Despite having already met Q Entertainment creative director Tetsuya Mizuguchi (and being fans of Mizuguchi’s work on Rez), a few roadblocks kept Daft Punk from being able to commit to the project. According to Mielke, the DJs didn’t want to use old music, had just wrapped up production on Tron Legacy, and were beginning work on Random Access Memories in between Adidas and Star Wars collaborations. This forced Q Entertainment to move on in a different direction with what eventually became Lumines Electronic Symphony.
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"[Daft Punk] were big fans of Rez, so that basically gave us an "in" to talk to them," Mielkes told IGN. "Ubisoft was very active in engaging them, too, and the conversation was definitely friendly. Their manager at Daft Arts, Paul, informed us that while they were big fans of Mizuguchi-san's work, that they didn't want to do just any nostalgia trip. Of course had they wanted to, they surely could have done so by that point."
"But having met Mizuguchi-san, they were very open to a collaboration provided the timing worked for them and if the concept defied expectations. Unfortunately Q Entertainment didn't live long enough to see that to fruition. I'm glad to have even just had a conversation with them about a collaboration, though, even if it was by proxy. I could appreciate that then, and even moreso now. When you're as in demand as Daft Punk, why do just anything when you can do the most amazing things instead? If I had known this ahead of time, I would have designed something a lot crazier.
"I'm hopeful that they'll eventually reunite. I can already imagine how cool the teaser video would be. But thinking about how uncompromising they were in their career, I wouldn't be surprised if they disappear much like the old rave group The KLF once did."
For Mielke, Daft Punk's impact on music and culture goes way, way beyond simply making some bangin' tracks. "Maybe they were chipping away at stuff and just decided it wasn't interesting anymore," Mielkes said. "Deadmau5, Marshmello, even Squarepusher are all rocking helmets these days. When everyone starts doing what you've been doing for decades, maybe it just wasn't cool anymore, and if anything, Daft Punk were always cool." Despite the distinct lack of Daft Punk tracks, IGN gave Lumines Electronic Symphony a nine out of 10, calling it fun and addictive. Daft Punk didn't totally miss the video game train, though. The duo provided 11 original mixes of their catalog for 2009's DJ Hero. [ignvideo url="https://www.ign.com/videos/2009/09/15/dj-hero-xbox-360-trailer-daft-punk-trailer"]Oh, well. At least we’ll always have Derezzed.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/human after all for IGN.It Felt Like Everyone Celebrated Zelda’s 35th Anniversary Except Nintendo
Happy 35th, The Legend of Zelda, my favorite game series of all time! This overture was performed at E3 2011 for the 25th anniversary. It speaks volumes that the best game in the series hadn't even been dreamed up back then. Can't wait to see what's next! https://t.co/7ndZ2xbqp3
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Analogue Says Pocket Pre-Orders Are Coming Again With Added Bot Protection
If you missed out on pre-ordering Analogue’s Pocket gaming handheld, good news: Additional pre-orders are coming, and Analogue says it’s implementing bot and scalper protections to help ward off resellers.
In a new post, Analogue laid out their plans for 2021 pre-orders.
Analogue says they’re implementing “robust” bot protection, and all orders placed using bots will be cancelled and inventory will be reallocated to real customers. For human scalpers, Analogue says they’ll be working with eBay to monitor for accounts selling access to a pre-order, which is against eBay’s terms of service, and cancel them.
[widget path="global/article/imagegallery" parameters="albumSlug=analogue-pocket-8-new-images&captions=true"]“The current global state of affairs has resulted in consequences that have affected the worldwide supply chain and this has temporarily slowed our ability to keep many of our products in stock (Super Nt, Mega Sg) and reduced production capacity for Pocket,” Analogue stated. “We are aware that many users are frustrated that Pocket pre-orders sold out quickly and both Super Nt and Mega Sg are currently unavailable.”
Analogue says it’s also taking measures to avoid experiencing shipping calculator errors, which delayed some shipments and prevented some people from completing orders.
You can sign up for pre-order notifications on Analogue’s site.
[widget path="global/article/imagegallery" parameters="albumSlug=analogue-pocket-13-images-of-the-new-handheld&captions=true"]The Analogue Pocket is effectively a modern reimagining of the Nintendo Game Boy. Featuring a sleek, minimalist design (like a Game Boy as envisioned by a PS4 designer), the Pocket is compatible with 2,780 Game Boy, Game Boy Color, and Game Boy Advance cartridges. It also works with cartridge adaptors for Game Gear, Neo Geo Pocket, Atari Lynx, and others. Though it has 10 times the resolution of a Game Boy screen, the Pocket can also utilize an “Original Display Mode” to replicate the original game’s look. As if that weren’t enough, the Pocket also features its own music creation and game design software. You can read our full preview here.
The first wave of Analogue Pocket handhelds is due to start shipping in May 2021.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/game boy for IGN.Zack Snyder Pitched a Batman and Lois Lane Romance Plot For Justice League
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Planned Toronto Esports Arena has 7,000 Seats and Looks Wild
The world of Toronto esports is getting a big makeover. A new $500 million entertainment venue, with seating for up to 7,000 fans, is currently being planned for a 2025 opening.
OverActive Media, owners of the Overwatch League’s Toronto Defiant and Call of Duty League’s Toronto Ultra, announced plans for the new venue on Monday. The currently unnamed venue, which will be located on a four-acre plot north of Lakeshore Blvd in Toronto’s 192-acre Exhibition Place grounds, will be the first sports or entertainment venue built in the city since the construction of BMO Field in 2007.
Check out the arena's concept art, which shows off how it will look from both the outside and inside.
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OverActive Media says the facility plans to host more than 200 events each year, mostly entertainment and music bookings, while also facilitating conventions, corporate events, awards shows, and esports competitions. The venue will serve as the home of both Toronto Defiant and Toronto Ultra, but OverActive hopes it will draw in other esports organizations and teams as well.
"It has always been our intention to develop a venue and hosting strategy and to build a facility that could not only serve as an iconic home for our two franchises, but ultimately emerge as a global hub for major international esport events,” OverActive president and CEO Chris Overholt said in a statement. “We are already in active discussions to attract some of the biggest esport events in the world.”

The venue is being designed by Populous, a design firm responsible for work on events such as the London Olympics, the Super Bowl, and Yankee Stadium.
The plan for the venue is still in early stages, however. Toronto’s City Council and Exhibition Place board of governors have yet to give final approval on the proposal.
“We are in the final stages of putting our business terms together with city officials and we are optimistic that we can soon wrap up our discussions to everyone’s satisfaction,” an OverActive spokesman told the Toronto Star. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/Mercy main for IGN.Twisted Metal Live-Action TV Series Is Being Made With Cobra Kai Producer, Deadpool Writers
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