PSVR 2 Announced

PlayStation has announced the next generation of its PSVR headset – but it won't necessarily be called PlayStation VR 2, and it won't be coming in 2021. Sony confirmed that PSVR 2 will come to PS5, and will "connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience", It's described as "a next-gen VR system that enhances everything from resolution and field of view to tracking and input." No images have been released of the device. The headset will also come alongside the introduction of a new PSVR controller (seemingly replacing the PS Move wands), "which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics." However, the headset won't be available this year: "There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021," reads the blog post. "But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality. " [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] In an interview with GQ, SIE CEO Jim Ryan confirmed that there is no official title for the headset, and that dev kits are "about to go out". Ryan also described it as a "completely new VR format for PS5". Ryan indicates that we'll learn more about the new headset later this year. Work on a PSVR successor has been a bit of an open secret thanks to reports and patents showcasing PlayStation's investments in the field. Over the years Sony has filed patents for VR-compatible prescription glasses, a new potential PSVR controller (which has included research of a Valve Index-style controller, a patent to let spectators mess with players in VR, and much more. And job listings over the last year have pointed to PlayStation working on a "next-generation VR head-mounted display." [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Jupiter’s Legacy Release Date and First Trailer Revealed

Netflix has revealed the release date for Season 1 of its upcoming adaptation of Mark Millar and Frank Quitely's graphic novel, Jupiter's Legacy, which will premiere on the streamer on Friday, May 7, 2021. Here's how Netflix describes the series: "After nearly a century of keeping mankind safe, the world's first generation of superheroes must look to their children to continue the legacy. But tensions rise as the young superheroes, hungry to prove their worth, struggle to live up to their parents' legendary public reputations — and exacting personal standards." The announcement was made via a teaser trailer that you can check out in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/02/23/jupiters-legacy-official-teaser-trailer-2021-josh-duhamel-leslie-bibb"] Jupiter's Legacy has an impressive ensemble cast featuring Josh Duhamel as Sheldon aka "The Utopian," Leslie Bibb as Grace aka "Lady Liberty," Ben Daniels as Walter aka "Brainwave," Andrew Horton as Brandon aka "Paragon," Elena Kampouris as Chloe Sampson, Matt Lanter as George aka "Sky Fox," and Mike Wade as Fitz aka "The Flare." Season 1 will consist of eight episodes with Sang Kyu Kim serving as showrunner, alongside executive producers Millar, James Middleton, Lorenzo Di Bonaventura, Dan McDermott, and Quietly. To learn more about Jupiter's Legacy, be sure to check out IGN Fan Fest 2021, where comic creator Mark Millar and series star Josh Duhamel team up for an exclusive interview about the upcoming series. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-march-2021&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Jupiter’s Legacy Release Date and First Trailer Revealed

Netflix has revealed the release date for Season 1 of its upcoming adaptation of Mark Millar and Frank Quitely's graphic novel, Jupiter's Legacy, which will premiere on the streamer on Friday, May 7, 2021. Here's how Netflix describes the series: "After nearly a century of keeping mankind safe, the world's first generation of superheroes must look to their children to continue the legacy. But tensions rise as the young superheroes, hungry to prove their worth, struggle to live up to their parents' legendary public reputations — and exacting personal standards." The announcement was made via a teaser trailer that you can check out in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2021/02/23/jupiters-legacy-official-teaser-trailer-2021-josh-duhamel-leslie-bibb"] Jupiter's Legacy has an impressive ensemble cast featuring Josh Duhamel as Sheldon aka "The Utopian," Leslie Bibb as Grace aka "Lady Liberty," Ben Daniels as Walter aka "Brainwave," Andrew Horton as Brandon aka "Paragon," Elena Kampouris as Chloe Sampson, Matt Lanter as George aka "Sky Fox," and Mike Wade as Fitz aka "The Flare." Season 1 will consist of eight episodes with Sang Kyu Kim serving as showrunner, alongside executive producers Millar, James Middleton, Lorenzo Di Bonaventura, Dan McDermott, and Quietly. To learn more about Jupiter's Legacy, be sure to check out IGN Fan Fest 2021, where comic creator Mark Millar and series star Josh Duhamel team up for an exclusive interview about the upcoming series. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-march-2021&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Jeff Kaplan Answers Our Overwatch 2 Questions

Despite BlizzCon's Overwatch 2 Behind-the-Scenes panel revealing a glut of new details about the game, there's still a lot to discuss about Blizzard's shooter sequel. Thankfully, we managed to speak to exactly the right person about that – game director Jeff Kaplan.

Marvel’s Avengers: PS5 Version Improvements Detailed

Square Enix has shown off exactly what improvements Marvel's Avengers will get in the PS5 version of the game when the next-gen versions of the game launch on March 18. The Marvel's Avengers account tweeted a picture of the updates coming to the game, with a comparison guide showing how the game will differ when played natively compared to its current backwards compatible 'PS4 on PS5' version. You can check out the full list of enhancements below (click to enlarge). [caption id="attachment_2477292" align="alignnone" width="1920"]Avengers' PS5 improvements. (Source: Square Enix) Avengers' PS5 improvements. (Source: Square Enix)[/caption] Marvel's Avengers on PS5 will feature significantly faster load times, higher-resolution textures, spatial audio, haptic feedback, improved destruction systems and many more positive graphical tweaks. It will also run at a native 4K resolution on PS5 in '4K mode', compared to the 30FPS checkerboard 4K it runs at in the current PS4 on PS5 version of the game. When running the game in 'Highest-Performance mode' it will also jump from 60 FPS at 1080p to 60 FPS checkerboard 4K. Overall, it's set to be a meaningful visual upgrade from the backwards-compatible version of the game. If you own the game on PlayStation 4 and you've picked up a PlayStation 5 in the meantime, you'll be able to access all of these upgrades for free. Of course, you'll need the actual disk if you own a physical version of Marvel's Avengers on PS4, as you will need to upgrade it by slotting the PS4 disc into the PS5's disc drive. The Xbox Series X and S version of Marvel's Avengers is also set to arrive next month on March 18, and we'll be sure to update you when we hear more about the graphical improvements coming to that version of the game. This will coincide with the launch of Clint Barton, otherwise known as Hawkeye, a new playable Avenger coming to the game. Here's everything you need to know about the Operation Hawkeye - Future Imperfect expansion. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Magic Kingdom TV Universe in Development at Disney Plus

Disney is teaming up with Battlestar Galactica's Ronald D. Moore to develop a Magic Kingdom TV universe. According to The Hollywood Reporter, Moore has been enlisted to build out the Magic Kingdom TV universe, starting with The Society of Explorers and Adventurers, which Moore will write and executive produce for Disney+ and 20th Television. The series will reportedly take place in a world where "all the themed lands and characters of the Disney parks and classic films actually exist in another reality." Moore is said to be working in close collaboration with the Disney Imagineering Team, the group that is responsible for creating and designing thousands of rides, attractions, and resorts across Disney theme parks. They will work together to push the first project out of the turnstiles and onto Disney+, which could end up playing host to the potential franchise if the first show proves to be a success. [ignvideo url="https://www.ign.com/videos/2020/12/11/percy-jackson-reboot-beauty-and-the-beast-prequel-other-movies-and-shows-announced-for-disney-plus-ign-news"] It is understood that Moore will attempt to expand the universe in a way that is similar to the world that he managed to build in Syfy's beloved reimagining of Battlestar Galactica and its multiple offshoots. Moore has plenty of experience when it comes to world-building, as he has also played an integral role on numerous Star Trek shows, including The Next Generation, Deep Space Nine, and Voyager. Moore's most recent projects include Starz's TV adaptation of Diana Gabaldon's Outlander book series, as well as Apple TV+'s For All Mankind, produced by Sony TV, where he was previously under a deal. IGN credited For All Mankind as the best show on Apple TV+'s launch slate, calling it the "most confident, fully-realized, and best-executed effort" on the VOD platform. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-march-2021&captions=true"] Moore recently signed a multiyear production deal with Disney's 20th Television, which will see him spearheading multiple projects across the Disney portfolio. His first undertaking is the Swiss Family Robinson series at Disney+, which he's working on with Jon M. Chu, as part of Disney's continued expansion of new original series and movies on its streaming service. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

One of Stadia’s Only First-Party Games Is Broken, and No Seems to Know Who Can Fix It

In a horrible confluence of fates, comedy-adventure game Journey to the Savage Planet was released for Stadia on the same day that Google shuttered its internal development studios – including Journey to the Savage Planet developer, Typhoon Studios. That coincidence has left behind a nasty after-effect – the Stadia version of Journey to the Savage Planet contains a major bug, but no one seems to know who can fix it. First pointed out on Reddit by user lordubuntu, Stadia's Journey to the Savage Planet launched with a nasty bug that causes freezes on the game's start screen, which seems to be occurring for a number of players based on the replies. With no local files to look through on a Stadia game, players can't work on fixes for themselves, meaning they have to turn to official support channels for help. With Typhoon no longer in existence, the game's developers can't implement that fix. As lordubuntu found out, it seems that's left both Google and Journey to the Savage Planet publisher 505 Games unsure who's responsible. Google support responses sent to lordubuntu ask them to contact 505 – but 505 support messages indicate that the company no longer has control of the game code, and say only Google would be able to implement a fix. [ignvideo url="https://www.ign.com/videos/google-id-software-and-bungie-named-in-lawsuit-against-stadia-ign-news"] On Reddit, a Stadia community manager has now said that Google is "actively working with our partners to identify a fix", but offered no update on who'd be responsible for that happening, or if it was possible. We've contacted 505 and Google for comment. The upshot is that some players have been left with a game they simply can't access, and with no current timeline for a fix. This would usually be routine work for a newly-released game – and it must be deeply unpleasant to be an ex-Typhoon developer knowing that you're unable to make your own hard work available to those who want to play it. Google shuttered its internal Stadia studios at the beginning of February 2021, impacting 150 employees. It's since promised that more than 100 third-party games will still arrive on the service this year. A class-action lawsuit has been filed against Google, Id Software, and Bungie for allegedly misleading customers on the platform's ability to display games at a 4K resolution. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Tom Holland Describes How He Messed Up His Star Wars Audition

Before he was Spider-Man, Tom Holland was apparently multiple auditions deep into a Star Wars role he thinks eventually went to John Boyega – but messed it up and didn't get the part. This audition story comes by way of Backstage in a new interview with the Spider-Man and Uncharted actor. Before becoming synonymous with Spider-Man in the Marvel Cinematic Universe and before nabbing the role of famed treasure hunter, Nathan Drake, Holland was apparently "four or five" auditions deep for a role in what we now know as Star Wars: The Force Awakens. [ignvideo url="https://www.ign.com/videos/2020/12/08/alfred-molina-spotted-on-the-set-of-spider-man-3"] "I remember my audition for Star Wars," Holland told Backstage when asked about audition horror stories he had. "I was like four or five auditions in, and I think I was auditioning for John Boyega's role [Finn]. I remember doing this scene with this lady, bless her, and she was just a drone. So I was doing all of this, like, 'We gotta get back to the ship!' and she was going, 'Bleep, bloop bloop, bleep bloop." Holland said he couldn't stop laughing because of how funny he found it. He also felt really bad because it was clear the person was trying really hard to be a convincing android or drone. "I obviously didn't get the part," he continued. "That wasn't my best moment." [widget path="global/article/imagegallery" parameters="albumSlug=uncharted-movie-images&captions=true"] It's a great story and it's not hard to imagine how that mess-up might have led us to the reality where Holland plays Peter Parker instead of Finn. Speaking of multiple timelines, check out this story about Holland denying that former Spider-Man actors Tobey Maguire and Andrew Garfield appear in the upcoming MCU Spider-Man sequel and then read about how he called the next Spider-Man movie the "most ambitious standalone superhero movie ever made." After that, check out the first image of Holland as Nathan Drake in the upcoming Uncharted film. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Vampire: The Masquerade – Bloodlines 2 Developer Removed, Game Delayed Out of 2021

Vampire: The Masquerade - Bloodlines 2 has been delayed out of 2021, with developer Hardsuit Labs no longer leading the game's development. The news was revealed in publisher Paradox Interactive's 2020 year-end report. Paradox revealed it has "started a collaboration with a new studio partner to finish work on the game." In a statement issued by the Bloodlines 2 Twitter account, Paradox said that in order to meet its ambitions for the game, the publisher came to the conclusion that "a change is needed, and, as a result, more development time is required." Paradox thanked Hardsuit Labs for its work on the game so far. "The studio has done a tremendous job in laying the foundations for the game and we hope that you, the community, will also appreciate their contribution to Bloodlines 2." The year-end report indicates that the studio will "finish" work on the game, meaning this doesn't seem to be a full restart for development. [ignvideo url="https://www.ign.com/videos/2020/05/07/vampire-the-masquerade-bloodlines-2-next-gen-announcement-trailer"] Bloodlines 2 was initially pegged to launch in Q1 2020, but was postponed in to later in the year, before being officially delayed into 2021 in August of 2020. This was just the start of the game's development troubles, as later that month, the game's Narrative lead and Creative Director were dropped from the project unexpectedly. The game's Senior Narrative Designer left shortly after in October. The publisher can no longer pin down a release date for the game due to the development reshuffle, so Paradox has also decided to stop taking pre-orders for Bloodlines 2. "As soon as we can, we'll let you know what the future development team of Bloodlines 2 will look like," the statement reads. We'll be sure to let you know more about the fate of the game as the project develops under a new, unannounced studio. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Facebook to Reverse Australian News Ban

Facebook has confirmed it will be restoring news to its user feeds in Australia after a series of amendments to Australia’s proposed News Media and Digital Platforms Mandatory Bargaining Code were introduced. These amendments are intended to “provide further clarity to digital platforms and news media businesses about the way the Code is intended to operate,” according to a joint release from Australian Treasurer Josh Frydenberg and Communications Minister Paul Fletcher. “After further discussions with the Australian government, we have come to an agreement that will allow us to support the publishers we choose to, including small and local publishers,” said Facebook global news partnerships VP Campbell Brown in a statement. “We’re restoring news on Facebook in Australia in the coming days.” “Going forward, the government has clarified we will retain the ability to decide if news appears on Facebook so that we won’t automatically be subject to a forced negotiation. It’s always been our intention to support journalism in Australia and around the world, and we’ll continue to invest in news globally and resist efforts by media conglomerates to advance regulatory frameworks that do not take account of the true value exchange between publishers and platforms like Facebook.” Facebook blocked all Australian and international news from the feeds of all Australian users late last week in response to a proposed new mandatory bargaining code that would force tech companies like Facebook and Google to pay for the journalism they display. Unfortunately, Facebook’s sudden news ban also resulted in the temporary muting of a large number of non-news organisations, including emergency services, government health departments, cancer charities, satirical comedy websites, video game publishers, and even a host of international sports teams. Several Australian news organisations have already brokered content deals with Google for their content to be displayed in Google’s News Showcase, reports the ABC. Facebook is yet to do so.

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Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.