Ripley and the Alien Xenomorph Join Fortnite

The Alien franchise has invaded Fortnite, as both Ripley and the Xenomorph are now available for purchase. Announced by The Fortnite Team, Ripley arrives with her Nostromo Crew Outfit variant and the Weyland-Yutani Cat Carrier, which comes complete with Jonesy the Cat. [ignvideo url="https://www.ign.com/videos/2021/02/26/fortnite-ripley-and-alien-xenomorph-trailer"] The Xenomorph comes equipped with not only the Xenomorph Tail Back Bling, but also the Xeno Menace built-in Emote. The Space Gear Bundle is another purchasable addition from the Alien universe, and includes the P-500 Power Loader Arm Pickaxe, the Cheyenne Dropship Glider, and a new emote that's "bursting on the scene." fortnite-ellen-ripley-and-xenomorph-1920x1080-7d7533e147be Ripley and the Xenomorph follow both Fortnite's addition of Street Fighter's Chun-Li and Ryu and the crossover with Tron. This news also arrives a few days after Epic Games announced that any player who purchased its loot boxes called Loot Llamas in the Fortnite: Save the World mode will receive 1,000 V-Bucks for free following a class-action settlement. For more on Fortnite, check out where you can find every Surface Hub so you can scan every server, and other crossovers including the Flash, The Terminator, and Sarah Connor. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Division Film Starring Jake Gyllenhaal Hires Red Notice Director

Red Notice director, Rawson Marshall Thurber, has stepped in to replace David Leitch as the director fof The Division movie. This news comes by way of Deadline, which reports Leitch, who is perhaps best known as the director of Deadpool 2, had to step down as director of Netflix's Division movie due to scheduling conflicts with his current project, Bullet Train. [ignvideo url="https://www.ign.com/videos/2016/08/02/the-division-film-lead-actors-officially-announced-ign-news"] Thurber, who also directed Skyscraper and Dodgeball, has stepped in to fill the role and will also co-write the script with Ellen Shanman. Leitch will remain attached to the movie as a producer. Netflix purchased film rights to Tom Clancy's The Division back in 2019 and it was announced at E3 that year with Leitch on board to direct. He said at the time that he planned to "break the video game curse" with this movie and that chance to do so is still there — just not as a director. The Division stars Jake Gyllenhaal and Jessica Chastain. The story of this film is set to follow the general events of Ubisoft's first Division game released in 2016, which follows Division agents activated to take back New York City after it is razed by a virus spread through paper money distributed on Black Friday. [widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"] Thurber's Bad Version production company will produce the film alongside Ubisoft Film and Television, Leitch and Kelly McCormick's 87North Productions, Gyllenhaal's Nine Stories, and Chastain's Freckle Films. The Division was a movie that was supposed to release before the end of the last decade, but it joins 32 other films not yet released that were supposed to be out before 2021. It's not the only Ubisoft property being adapted for film for Netflix as Detective Pikachu director, Rob Letterman, is set to direct a Beyond Good and Evil movie for the streaming service. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Xbox Live Is Down and Users Can’t Sign In

Xbox has announced that its Xbox Live services are currently down after players began reporting issues with signing in. The official Xbox Support Twitter account confirmed the outage. According to the Xbox Status page, several services are currently down, with no cause or estimated time of repair announced. Things like Account and profiles, the Xbox Live Store and subscriptions, multiplayer and cloud gaming are all currently offline according to Xbox. The official Xbox Support team says it's working to fix these issues but until that services like Xbox Live, multiplayer, and xCloud are all down for the moment. It's unclear what the cause of the outage is, but it's severe enough to knock out all of Xbox's major services. IGN will update this story as it develops, but for the time being, anyone looking to play multiplayer or cloud games on Xbox will have to wait. [poilib element="accentDivider"] Matt T.M. Kim is News Editor at IGN.

How Returnal Takes Advantage of PS5’s New Features

Returnal is debuting in April as a PS5 exclusive, the first game Resogun developer has made for the new system. And while it’s still early days for the console’s life, the developers are hoping to take full advantage of the Sony system’s newest features. Speaking to IGN ahead of today’s State of Play, members of Housemarque spoke to how Returnal will employ the Dualsense controller’s haptic feedback and adaptive triggers. [ignvideo url="https://www.ign.com/videos/2021/02/24/returnal-atropos-trailer"] For the latter, players will be able to press with different amounts of force to use both the standard firing options and alt-fires for some of Returnal’s weapons, and if the alt-fire isn’t ready to be deployed, the haptics in the controller will offer additional feedback to let players know. The haptics will also be used to help accentuate Returnal’s storytelling, which includes certain scenes that shift the player’s perspective from third-person to first-person, as they explore a mysteriously normal house that pops up on this alien world. [widget path="global/article/imagegallery" parameters="albumSlug=returnal-game-awards-trailer-screenshots&captions=true"] “It really provides this added immersion to the experience, where you can feel it as [Selene] picks up the photo, and then she reaches for the door handle,” Narrative Director Gregory Louden said as an example of what to expect. Housemarque has of course previously noted that Returnal will offer fast load times, and haptic feedback that will let players "feel the natural ambience of this alien planet as the controller mimics its environmental effects." For more on the upcoming PS5 exclusive, be sure to check out our Returnal hands-off preview. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Returnal Is a PS5 Exclusive Roguelike with Plenty of Promise

PlayStation console launch windows and new Housemarque games have been synonymous for a couple of generations now, and will continue to be so with the developer’s Returnal, exclusively coming to PS5 on April 30. But moreso than past launch games like Super Stardust HD and Resogun, as well as other modern arcade classics like Nex Machina, Returnal looks to be the studio’s most ambitious entry yet. And while we’re still waiting to get our hands on Returnal, an extended look at a gameplay demo – along with time spent speaking to some of the Housemarque team – makes it clear that this roguelike third-person shooter is an evolution for the studio. Returnal is imbued with the arcadey spirit that has made so many Housemarque games great, but also pushes the studio forward with ambitious production values, a deeper investment in story than ever before, and next-gen features to bring Returnal’s alien planet to life.

Arcade Is Dead… But Not Entirely

As a longtime fan of Housemarque’s games, I was quite disheartened when the studio announced in 2017 that it would be moving on from its arcade bonafides because, despite critical acclaim, the studio’s games just weren’t selling as well as they’d hoped. One free-to-play shooter experiment aside, Housemarque returns with what feels like very much a blend of the studio’s arcade roots, married with the grander shooter work done on the unreleased Stormdivers. [ignvideo url="https://www.ign.com/videos/returnal-atropos-trailer"] That marriage of the new and old is immediately clear in Returnal’s behind-the-back, third-person shooter gameplay, which, as evidenced by past trailers and my most recent look, has all the promise of past Housemarque hits like Resogun and Nex Machina. Playing as astronaut Selen crash landing on an alien planet, Returnal quickly throws players into the gauntlet of this dangerous new world. Action looks fast, frenetic, and engrossing, as the more cinematic third-person camera puts the player’s perspective more directly into the midst of battles. Enemies can take on all matters of shape and form, from tentacled nightmares to overtly Alien-inspired designs, and they can swarm the player on land and by air quite easily if you’re not smartly controlling the crowd. But I don’t want to speculate on how its gunplay will feel too much just yet, since I haven’t gotten a chance to go hands-on with Returnal,. Everything I’ve played from the studio before gives me confidence in what’s to come, though, and the gameplay certainly looks like it’s capturing that intense, thrilling flair that has been a hallmark of Housemarque’s past work, including some epic boss battles like the first one I saw that will certainly test how well a handle you have on the gameplay so far. Instead, what interests me most is Returnal’s focus on roguelike elements, a core gameplay design that’s more in depth than any randomization we’ve seen from the studio before, while also simultaneously being the most story-focused game they’ve made yet. And while the design of a rougelike may be new for Housemarque, their design has always been about imbuing experiences with replayability. “Returnal, just like many of our other games, is designed fundamentally for replayability,” Game Director Harry Krueger said. “So anything that is only fun once should only be experienced once. In practice, that means that we've adopted a somewhat hybrid approach to our procedural generation. So we have a series of different areas, such as treasure rooms, combat spaces, narrative spaces. And these of course, are handcrafted, to allow those flourishes of quality to really be dialed in, to let the narrative beats appear consistently, to let the mood and the audio and all of those elements just consistently appear, no matter what the configuration of the world is. [widget path="global/article/imagegallery" parameters="albumSlug=returnal-game-awards-trailer-screenshots&captions=true"] “However, the configuration of those rooms, the order they appear in, the numbers they appear in, and whether some will appear at all, is dictated by the random generation. Even after you do familiarize yourself with some of these spaces, you will find yourself in very unfamiliar situations in them.” He pointed to the example of a treasure room, which I saw in my hands-off demo, that could have a different configuration of rewards, or traps, with different types and numbers of enemies or victorious spoils appearing in each go. Given that Returnal is a roguelike, though, and its DNA is wrapped up in the live-die-repeat ethos of the genre, it can often be just as important to make sure the new aspects of each run are as engrossing as what carries over throughout the entire experience. [ignvideo url="https://www.ign.com/videos/returnal-combat-trailer"]

The Connective Thread

While Housemarque is definitely keeping some of those specifics secret to let players discover them, Krueger did speak to some of the mechanical elements that remain permanent throughout Returnal. “In the beginning, you will have a fairly limited move set. You will be teased by a lot of seemingly inaccessible areas and obstacles that you cannot overcome. But then as you reach these milestones of progress, for example, when you defeat a boss or you reach a new discovery through exploration, you will gain permanent unlocks, either as abilities or items, that will allow you to reach previously inaccessible areas, and also give you strategic advantages, both in traversal and in combat,” he explained. Krueger also noted that this will translate to the world of Atropos as well, so opening a key bridge in one run will ensure that it is open in future runs, too. He emphasized that because Returnal is meant to encourage exploration quite heavily, players should find permanent progress in this capacity. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-delay-announced-in-2021&captions=true"] “You're opening more shortcuts and more traversal possibilities for our exploration-heavy world. And that allows each player to define their own pace and their own style. So you want to just go straight to the boss again, be my guest. But you can also feel free to have that pressure valve, where you can just explore, power-up your character and give yourself more of a fighting chance as well,” he said. One of those areas that will see progress, as Krueger alluded to, is Returnal’s story. As glimpsed in some previous trailers and shown at length in my demo, Returnal makes time for its story by shifting the player’s perspective to Selene’s in first-person. Those quick flashes of a more terrestrial home in previous looks are no accident - as Selene’s journey continues, players will intermittently stumble upon an earthly home, her home, amidst the ominous expanse of Atropos. “[The shift to first person] was about providing that intimacy,” Narrative Director Gregory Louden said. “The best way to see things is to be in someone's shoes. It's to be in the space suit, within there, and looking at these objects. It also obviously allows a closer camera You should look around the house for clues and remnants of the story for you to uncover. On first look, they may seem inconspicuous, but they have much larger ramifications once you know the full story.” [ignvideo url="https://www.ign.com/videos/returnal-gameplay-reveal-trailer"] While I of course only saw glimpses of that story play out in the demo, as a fan of the work Hades did in the roguelike genre of really bringing story to the forefront, it seems like Selene’s journey is a key component of Returnal’s adventure. And that extends beyond just these house sequences - as the game progresses, Selene will begin to discover her own corpse with audio logs that help to fill in more gaps in the story. And players can progressively learn more of the alien language present on Atropos to discover more about the world. “Our main goal has been for it to be mysterious and haunting, not in a sense of horror, but haunting in a sense that it's a story you can replay in your mind and you can rethink,” Louden said. “And when you see an image the second time, you re-contextualize, and you understand. “It's a roguelike, it's a game about repetition, and it's a game about discovery...Great stories are about loops, and it's about a character coming back to the start and re-contextualizing, learning from, growing from information they didn't have at the start and evolving.” While I’ve only seen a bit of Returnal’s loop, it’s clear Housemarque is ready to learn and grow from its own loops, pushing its ethos for action-packed gameplay with replayable hooks to evolve with new ideas and a deeper interest in story than ever before. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

State of Play: Sifu Is an Authentic Kung Fu Action Game From the Developers of Absolver

Sifu is a new action game with a unique take on the Kung Fu genre. Announced at PlayStation's February 2021 State of Play, Sifu will quite literally turn the student into the master as each time the player character dies, they’re revived slightly older, and more skilled. Developer Sloclap is returning to the world of hand-to-hand combat after Absolver with a true 3D Kung Fu game. Draped in a story of revenge and redemption, Sifu is the closest thing you’ll get to a Kung Fu movie in video game form, or at so the developer hopes. IGN spoke with Sloclap co-founders Pierre Tarno and Jordan Layani to find out more about the upcoming PlayStation (and Epic Games Store) exclusive. Kung Fu is not a new concept in video games, but a bulk of it is siloed in the world of fighting games. Sifu is dyed in the wool about Kung Fu. “We’re very passionate about martial arts, Kung Fu in particular. Jordan, as he’ll tell you, actually practices Bak Mei Kung Fu and other team members have joined the school where Jordan practices,” says Tarno. And the team channeled this passion into Sifu. [widget path="global/article/imagegallery" parameters="albumSlug=sifu-playstation-state-of-play-reveal-screenshots&captions=true"] While you can expect true-to-form Kung Fu combat, the one twist in Sifu is how death is handled. Instead of dying, the main character ages just a bit. As with the spirit of Kung Fu, this now older version of the character knows a few more skills to go with the wrinkles. Designer Jordan Layani says this mechanic is an important metaphor. “Gung Fu literally means mastery by practicing. So it was important for us that Kung Fu cannot be learned by reading books or watching videos,” says Layani. “You have to practice a lot to improve your Kung Fu. The aging shows the time of practicing for us.” Kung Fu movies, of course, were an important inspiration in Sifu. Films like the works of Jackie Chan and The Raid (not strictly a Kung Fu film, but still features fantastic action) helped shape the design pillars for Sifu. The trailer showed off an intense hallway fight scene, but players will navigate around 3D maps to lay a beatdown on multiple enemies. [caption id="attachment_2479100" align="alignnone" width="1920"]Source: Sloclap Source: Sloclap[/caption] “It’s really about hand-to-hand combat. You know in Jackie Chan movies it’s one versus multiple enemies fighting in close quarters and importantly the environment playing a big part,” says Tarno. “You see in Jackie Chan movies it’s about strategic positioning. Like, ‘I’m going to jump over the table to position the table between me and these three guys so I can tackle the guys over there.” And while the tone of Sifu will be more serious than some Jackie Chan classics, the combat will allow players to utilize the environment to their advantage. Bottles and other environmental hazards can be used against enemies. You can push bad guys down the stairs, or break items to create makeshift weapons. Either way, you’ll need to be quick to figure out the best way to fight through so many baddies at once. [ignvideo url="https://www.ign.com/videos/2021/02/25/sifu-announcement-trailer"] “It’s very much about Kung Fu and we’re making significant efforts in regards to lore and authenticity to portray the values [of Kung Fu]. In the teaser, you see the main character practicing Kung Fu forms and for the actual trailer we really worked in-depth with Jordan’s Sifu who we brought in as a consultant on the project.” Players will also be able to choose the gender of the main character, and in-line with the metaphor of aging there will be some evolution in the main character’s design as Sifu progresses, but don’t expect an in-depth character creation suite. And if you’re interested in what kind of Kung Fu films developer Sloclap enjoys to get a sense for Sifu, Layani cites The Prodigal Son, a 1981 Hong Kong martial arts movie directed by Sammo Hung. For more check out IGN’s full coverage of today’s State of Play, including a recap of all the biggest PlayStation news and announcements. [poilib element="accentDivider"] Matt T.M. Kim is News Editor at IGN.

Final Fantasy 7: The First Soldier and Ever Crisis Announced for Mobile

Square Enix has announced Final Fantasy VII: The First Soldier, a battle royale game set in Midgar before the events of FF7, and Final Fantasy VII: Ever Crisis, a "chapter-structured single player game covering the whole of the FFVII timeline - including the events of the original game and the FFVII compilation titles." Final Fantasy VII: The First Soldier takes place 30 years before Final Fantasy 7 when Shinra is forming SOLDIER - "an experimental corps of enhanced fighters." It looks to feature gunplay and abilities and players can switch between a third-person view and a first-person view. Summons also appear to be part of the game, as the trailer shows Ifrit being called down on the battlefield. Furthermore, there will be classic Final Fantasy enemies alongside actual players to face-off against. It even features the Guard Scorpion boss from FF7. Final Fantasy VII: The First Soldier will be available on iOS and Android in 2021. Final Fantasy VII: Every Crisis is a chapter-structured single player game that looks to cover the whole FF7 timeline, including Advent Children, Before Crisis, Crisis Core, and Dirge of Cerberus. It will feature a "nostalgic visual twist" that looks a lot like a modernized and stylish take on the original PS1 graphics. Ever Crisis looks to feature real-time action-based combat with many of the abilities, summons, and Limit Breaks fans would expect. Final Fantasy VII: Ever Crisis will be released on iOS and Android in 2022. These mobile game announcements follow the reveal of Final Fantasy VII Remake Intergrade for the PS5 at the latest State of Play. This version of Final Fantasy VII Remake features visual optimizations, Photo Mode, and a new episode featuring Yuffie. [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-intergrade-reveal-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Deathloop Shows Off James Bond-Style Theme Song

Deathloop got a new trailer at today's Sony State of Play, complete with a brand new, classy-as-all-get-out James Bond-style theme song. [ignvideo url="https://www.ign.com/videos/2021/02/25/deathloop-deja-vu-state-of-play-trailer"] The stylish sequences shows off the back and forth between the main character, Colt -- an assassin stuck in a time loop in which he must eliminate eight people to escape -- and a character trying to protect the loop by eliminating Colt, Juliana. All of this is set to a gorgeous new trailer and theme song "Déjà Vu" clearly taking cues from Bond movies, both in musical style and in the art cutting between the gameplay sequences. In a press release, Bethesda describes Déjà Vu as a "classic 1960's spy film-inspired tune," revealing that it was created by Sencit Music featuring musical artist FJØRA. The new gameplay and story sequences we saw in today's trailer were icing on the cake of a game for which we already have a confirmed release date for PS5 and PC -- May 21, 2021. Return to IGN tomorrow to see even more of Deathloop at IGN Fan Fest, with a panel at 9:15am PT bringing game director Dinga Bakaba and art director Sebastien Mitton together for an inside look at the first-person shooter. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Final Fantasy 7 Remake Intergrade Announced for PS5

Final Fantasy 7 Remake is coming to PlayStation 5 on June 10 as Final Fantasy 7 Remake Intergrade, Square Enix announced during February's PlayStation State of Play. The remake comes to PS5 with improved textures, fog effects, lighting, and faster load times, as well as a new photo mode and support for the DualSense controller's haptic feedback. It will be playable in either Performance Mode, which runs at 60 FPS, or Graphics Mode, which prioritizes 4K resolution. Those who own Final Fantasy 7 Remake for PS4 will be able to upgrade and carry their save data over to the PS5 version for free, with one exception: PS5 Digital Edition owners can't upgrade their physical PS4 copies to the digital PS5 edition. [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-intergrade-reveal-trailer"] Intergrade also introduces an all-new episode in which you'll "play as ninja Yuffie Kisaragi as she infiltrates the shadowy Shinra Corporation to steal a powerful materia and restore glory to her homeland," according to Square Enix. It will be released alongside the PS5 upgrade on June 10 for an additional, currently unspecified cost. Alongside the $70 USD standard edition, Square will release a $90 USD Digital Deluxe Edition of Final Fantasy 7 Remake Intergrade for PS5 that includes the new Yuffie episode, a digital "mini soundtrack," and a digital art book. [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-ps5-version-trailer"] Released for PS4 last April, Final Fantasy 7 Remake was named IGN's Best RPG of 2020. In our Final Fantasy 7 Remake review, we said it "breathes exciting new life into a classic while standing as a great RPG all its own." Last we heard, Final Fantasy 7 Remake Part 2 had entered full development. "Since we were also able to see the line of quality from the first installment, we hope to make the next installment even better in quality that can make for an even better experience," said game director Tetsuya Nomura last July. "We would to get it out as soon as possible, so please wait for it. I think we can clearly convey the direction when we officially announce the next installment." [poilib element="accentDivider"] Jordan is a freelance writer for IGN.

Sony State of Play: Everything Announced at the PlayStation News Event

Sony has presented us a brand new State of Play that aims to give us a look at what the future holds for both PlayStation 5 and PlayStation 4. Here is every new announcement from the State of Play, including Returnal, Crash Bandicoot 4: It's About Time for PS5, and more. Keep checking back throughout the State of Play for all the updates!

Final Fantasy 7 Remake: Intergrade Announced for PS5

[ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-intergrade-reveal-trailer"] [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-ps5-version-trailer"] Final Fantasy 7 Remake: Intergrade will arrive on PS5 on June 10, 2021. Not only will the PS5 version be a free upgrade for those who own the PS4 version, there will also be a new story episode players can purchase that will feature Yuffie.

Kena: Bridge of Spirits Will Be Released on PS4 and PS5 on August 24

[ignvideo url="https://www.ign.com/videos/2021/02/25/kena-bridge-of-spirits-state-of-play-cinematic-trailer"] Kena: Bridge of Spirits will be released on PS5 and PS5 on August 24, 2021.

Returnal Deep Dive Shows More of Housemarque's Upcoming PS5 Game

[ignvideo url="https://www.ign.com/videos/2021/02/25/returnal-gameplay-mechanics-trailer"] Returnal, which was recently delayed to April 30, 2021, got a deep dive in this latest State of Play.

Oddworld: Soulstorm Makes Its Way to PS5 and PS4 on April 6

[ignvideo url="https://www.ign.com/videos/2021/02/25/oddworld-soulstorm-state-of-play-gameplay-overview-trailer"] Oddworld: Soulstorm will be released on PS4 and PS5 on April 6, 2021. Furthermore, the PS5 version will be one of the PlayStation Plus games for April 2021.

Crash Bandicoot 4: It's About Time's PS5 Version Showcased

[ignvideo url="https://www.ign.com/videos/crash-bandicoot-4-its-about-time-ps5-features-and-gameplay-trailer"] Crash Bandicoot 4: It's About Time is being released on PS5 on March 12, 2021. It will feature faster loading times, save transfers, 3D Audio Support, Adaptive Triggers and other DualSense features, and the game will run at 4K/60 FPS.

Multiplayer Dodgeball Game Knockout City Gets a New Look and Beta

[ignvideo url="https://www.ign.com/videos/2021/02/25/knockout-city-cross-play-beta-announcement-trailer"] Knock City was recently announced at the latest Nintendo Direct, and it got a new look at this State of Play. Knockout City will be released on PS4 on May 21 for $19.99, and will have backwards compatibility and enhancements for PlayStation 5 players.

Absolver Developer Sloclap Reveals Sifu for PS4 and PS5

[ignvideo url="https://www.ign.com/videos/2021/02/25/sifu-announcement-trailer"] Sifu is a new action game that promises a unique take on the Kung Fu genre that will literally turn the student into the master as "each time the player character dies, they’re revived slightly older, and more skilled."

Hyper Light Drifter Developer Heart Machine's Solar Ash Arrives on PS4 and PS5 in 2021

[ignvideo url="https://www.ign.com/videos/2021/02/25/solar-ash-gameplay-overview-trailer"] Solar Ash is a third-person action-platformer that features a massive scale and a focus on fluidity in movement.

First Gameplay of Five Nights at Freddy's: Security Breach Revealed

[ignvideo url="https://www.ign.com/videos/2021/02/25/five-nights-at-freddys-security-breach-state-of-play-trailer"] Five Nights at Freddy's: Security Breach will take players to the Mega Pizza Plex and is said to be the "most ambitious Five Nights at Freddy's game yet!"

Deathloop Trailer Give a New Look at the Stylish Game From Arkane Studios

[ignvideo url="https://www.ign.com/videos/2021/02/25/deathloop-deja-vu-state-of-play-trailer"] Arkane Studios gave us a very James Bond-style look at Deathloop, which is set to arrive on PS5 and PC on May 21, 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.