WandaVision Director Says There’s ‘a Lot More’ of Scarlet Witch’s Story to Come

WandaVision's Matt Shakman has reaffirmed that Wanda Maximoff's journey is far from over, with more of her story to be revealed in Marvel's Doctor Strange in the Multiverse of Madness. In an interview with TVLine, Shakman, who directed all nine episodes of WandaVision's first season, explained how the upcoming finale aims to deliver a gratifying conclusion to Wanda's storyline in the MCU sitcom whilst also not revealing every detail of her "very rich life," as the character's journey will continue in the Doctor Strange sequel, which started filming in November with Sam Raimi at the helm. "We were trying to tell a complete story in terms of the narrative around Westview, N.J., and we hope that there's some resolution to that story, and that it is satisfying and also surprising for the fans," Shakman said. "But Wanda will continue into Doctor Strange [in the Multiverse of Madness], and there's a lot more to her story to be told, so this is only one part of a very complicated and very rich life." [ignvideo url="https://www.ign.com/videos/2021/01/11/wandavisions-mcu-timeline"] With the finale of WandaVision looming, it's becoming clear that the show is setting up a much bigger emphasis on the magical and supernatural sides of the MCU in Phase 4, which might also end up factoring into the multiverse. Marvel Studios' Kevin Feige previously indicated that the multiverse will be a running theme in the MCU, with connections present "before and after" Doctor Strange 2. The events of WandaVision are expected to lead into Multiverse of Madness, and the plot of that movie will also connect to the new Spidey sequel, now officially titled Spider-Man: No Way Home. Scarlet Witch star Elizabeth Olsen is currently in London filming the Doctor Strange sequel alongside Benedict Cumberbatch's Stephen Strange, as well as Chiwetel Ejiofor's Mordo and Benedict Wong's Wong. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] The Doctor Strange sequel is scheduled to be released on March 25, 2022, but there's a lot of MCU to come before that. After the credits roll on the WandaVision finale, many will turn their attention to The Falcon and the Winter Soldier, coming up on March 19. There's also Black Widow, Loki, Shang-Chi, What If...?, Eternals, and the third Spider-Man movie starring Tom Holland. For more on Marvel Studios' upcoming slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+, and in comics this year. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Ultima Creator Is Now the Only Human to Have Been to Both Poles, Space and the Mariana Trench

Ultima Online creator Richard Garriott, known to fans as Lord British, recently travelled to the bottom of the ocean, becoming the only person to have travelled to space, the Mariana Trench and both poles. The Mirror has an interview with Garriott, including selfies and footage he took at the deepest point on earth. Garriott is more of an explorer these days, but in the games industry, he's known as the mastermind behind the influential Ultima series of RPGs. He later went on to found Origin Systems, responsible for publishing games like System Shock and Wing Commander. Not satisfied with his exploration of virtual worlds, Garriott has taken up real-world exploration in recent years. In 1998, he trekked to the South Pole, paid $30 million to become one of the first private citizen astronauts in 2008, and reached the North Pole in 2018. After travelling into the Mariana Trench this week, The Explorers Club named him "the first explorer to have reached both the North and South Poles, orbited the Earth, and reached the deepest point in the oceans." [ignvideo url="https://www.ign.com/videos/2017/03/29/how-ultima-online-changed-rpgs-forever-and-the-future-of-rpgs-ign-unfiltered-17-episode-3"] In his latest mission, after a four-hour dive down around 7 miles, Garriott collected specimens, planted a geocache, made a sci-fi short, and more. In the Mirror article, Garriott talks about spotting "nice little four or five-inch long translucent black worms," while at the bottom of the world. He also saw a siphonophore on the way back up, a colonial Hyrdozoan organism, which he said "looked like a large squid." The remaining question is: where will he travel next? We spoke to Garriott in 2019 as part of IGN Unfiltered, discussing his huge contributions to gaming, his exploration of the wreck of the Titanic, and what it's like to popp in space. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sony Patents a Way of Turning Bananas, Mugs and More Into PlayStation Controllers

Sony has patented technology that would allow players to turn household objects, and even fruit into PlayStation controllers. Players would use a camera to scan objects for the system to detect, which could then be used for specific in-game functions. As reported by GamesIndustry.Biz, a recent Sony patent was filed for the innovation, identifying that game peripherals can be seen as too complicated and expensive for some users and reasoning that, "It would be desirable if a user could use an inexpensive, simple and non-electronic device as a video game peripheral." Their potential solution? Turning readily-available objects into peripherals for games. As long as an object is "non-luminous" and "passive", Sony is suggesting that it could be used as a controller. The figures in the patent show a banana and a pair of oranges as an example of potential peripherals. The patent says that a user could hold the object in front of a camera, which could interpret the object in order to impose inputs on it and make it usable in-game. The copy also talks about how the technology could generate "an augmented reality image of a non-luminous passive controller," and then detect changes in the pose of the object to adapt to a player's hand movements and generate superimposed virtual inputs, mentioning a "finger detector." In the figure shown below, you can see the X and Triangle buttons overlaid on a banana, as an example of this idea in action: banana "FIG. 8 illustrates schematically an example of how the non-luminous object may appear to the user when one or more virtual buttons have been superimposed on top of the user's view of the object," the patent reads. The copy suggests that an image of the banana with virtual buttons could be seen via a head-mounted device, an image "overlaid on top of a transparent display through which the user looks" or a video shown on the same screen the player is looking at. So once the banana has been mapped, you'll be able to see where you should push with your fingers for inputs. Other implementations include using motion to steer by using two oranges like a steering wheel, changing viewpoint with a household peripheral via generated axes, and even inputting "a 'pause' command" by putting a cup onto a saucer while both objects are being detected by the technology. [ignvideo url="https://www.ign.com/videos/2020/04/17/sony-patents-robotic-companion-that-can-sense-your-feelings"] Home engineers have previously used fruit to play games – for instance, playing Overwatch using a whole bunch of bananas – but that's primarily been through using the fruit's electricity conduction to generate commands. This is a more in-depth, and potentially flexible, process. In other PlayStation patent news, we recently reported on a piece of technology that would allow spectators to mess with players in VR. Back in April of 2020, a patent was discovered for a robotic gaming companion that reacts to your emotions. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Superman & Lois Quickly Renewed for Season 2

Superman & Lois has been renewed for season 2 within hours of the second episode premiering. The decision to renew the series so early was driven by the premiere of Superman & Lois, which contributed to The CW's highest-rated night in primetime since January 29, 2019, when new episodes of The Flash and Roswell, New Mexico aired. Superman & Lois also had the best single-day viewership numbers for a new program on The CW's streaming platform. "The phenomenal multiplatform debut of Superman & Lois, which delivered for us in a big way on both a linear and streaming basis, is a testament to the creativity, hard work and dedication of the talented people who worked tirelessly in front of and behind the camera, especially in this challenging environment," said Mark Pedowitz, CEO of The CW Network, in a press release. [widget path="global/article/imagegallery" parameters="albumSlug=superman-lois-pilot-gallery&captions=true"] Superman & Lois is a spin-off of the other Arrowverse shows with Tyler Hoechlin and Elizabeth Tulloch reprising their roles of Kal-El / Superman and Lois Lane respectively. The show revolves around Kal-El returning to Smallville with Lois and their two teenage sons. If you're an Arrowverse fan who's confused as to how Superman & Lois have teenage sons, well, so are we. Tulloch celebrated the season 2 renewal on Instagram by posting a picture of her in costume with the caption, "Cheer up, Lois! SEASON TWO!" Superman & Lois is the seventh show in the Arrowverse to air on The CW and the sixth currently on air, although Supergirl and Black Lightning are coming to an end. A spin-off of Black Lightning is on the way. Black Lightning season 4, The Flash season 7, and Batwoman season 2 are currently airing on The CW. These shows aren't in the same universe as the other DC shows on HBO Max, including Harley Quinn, Young Justice, and Doom Patrol. Here's a list of every upcoming DC movie, TV show, video game, and big comic event. [ignvideo url="https://www.ign.com/videos/2021/01/11/snyder-cut-suicide-squad-gotham-knights-what-to-expect-from-dc-in-2021"] In IGN's review of the Superman & Lois premiere, we said the show is, "far more entertaining than its fairly generic title might suggest." In other DC news, Zack Snyder has confirmed the length of the new cut of Justice League, and the voice and casting director of Batman Beyond told fans to campaign for a reboot if they want it. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who enjoyed the first episode of Superman & Lois and is looking forward to episode 2.

Hardsuit Labs Undergo Layoffs After Vampire: The Masquerade – Bloodlines 2 Delay

Hardsuit Labs has apparently undergone layoffs following Paradox’s decision to remove the team from working on Vampire: The Masquerade — Bloodlines 2. The news hasn’t been confirmed by Hardsuit, but several developers have shared news of their departure on social media. Last week, publisher Paradox Interactive announced that Vampire: The Masquerade — Bloodlines 2 has been delayed again, this time out of 2021. Furthermore, developer Hardsuit Labs would be replaced as the primary developer on the game going forward. While the full scope of these decisions are still unclear, one apparent consequence has been a series of layoffs at the studio. While these reports indicate the layoffs primarily hit Hardsuit’s narrative department, other roles appear to have been impacted as well. [ignvideo url="https://www.ign.com/videos/2020/06/13/vampire-the-masquerade-bloodlines-2-damsel-trailer"] Several members of Hardsuit’s narrative team have shared news of the layoff on their personal Twitter accounts. One former employee shared, “I’ve been laid off from my position as a narrative designer at Hardsuit Labs - alongside the rest of the narrative department (and many others).” Others, including producers and QA also appear to have been a part of the layoffs. In a statement last week, Paradox thanked Hardsuit Labs for its work on Vampire: The Masquerade — Bloodlines 2 for its work up until this point. “The studio has done a tremendous job in laying the foundations for the game and we hope that you, the community, will also appreciate their contribution to Bloodlines 2,” says Paradox. [ignvideo url="https://www.ign.com/videos/2019/03/22/vampire-the-masquerade-bloodlines-2-reveal-trailer"] Along with the previous delays that moved Bloodlines 2 out of 2020, the Creative Director left the development team in 2020 and the Senior Narrative Designer also left that same year. There is currently no replacement release date for Bloodlines 2, nor has Paradox named a successor studio to take over the project. IGN has reached out to Hardsuit Labs for comment. [poilib element="accentDivider"] Matt T.M. Kim is News Editor at IGN.

Dungeons & Dragons Film Casts Hugh Grant and It Star Sophia Lillis

Actors Hugh Grant and Sophia Lillis are joining the cast of Paramount’s upcoming Dungeons & Dragons film, Deadline reports.

While plot details on the film have been kept tightly under wraps, Deadline’s sources say that Grant will play the story’s antagonist. Grant, a longtime staple of British cinema and romantic comedies, is coming off the well-received HBO series The Undoing, which earned him a Golden Globe nomination.

[widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"]

It’s currently unknown what character will be played by Sophia Lillis, who starred as Beverly Marsh in 2017’s It remake and It Chapter Two. Lillis has also previously starred in 2020’s Gretel & Hansel, HBO’s Sharp Objects, and Netflix’s I Am Not Okay With This.

[caption id="attachment_2481308" align="alignnone" width="720"]NEW YORK, NEW YORK - NOVEMBER 11: Sophia Lillis attends the 2019 Glamour Women Of The Year Awards at Alice Tully Hall on November 11, 2019 in New York City. (Photo by Theo Wargo/WireImage,) NEW YORK, NEW YORK - NOVEMBER 11: Sophia Lillis attends the 2019 Glamour Women Of The Year Awards at Alice Tully Hall on November 11, 2019 in New York City. (Photo by Theo Wargo/WireImage,)[/caption]

The pair are joining previously confirmed actors including Chris Pine, Michelle Rodriguez, Detective Pikachu's Justice Smith, and Bridgerton’s Rege-Jean Page. Former Marvel Studios executive Jeremy Latcham is attached to produce for eOne. Spider-Man: Homecoming's Jonathan Goldstein and John Francis Daley are attached to direct.

Dungeons & Dragons is currently slated to release on May 27, 2022, having previously been delayed due to the COVID-19 pandemic.

[poilib element="accentDivider"]

Joseph Knoop is a writer/producer/monk class for IGN.

Sinking City Publisher Denies Selling Pirated Copies on Steam

Nacon, publisher of The Sinking City, has denied developer Frogwares' claims that Nacon bought a copy of The Sinking City, altered it to include Nacon logos, and reuploaded the game to Steam to sell to customers without Frogwares' permission. In a post to Steam today, Nacon said that the version of The Sinking City published on Steam under its name is "an official and complete version," and that the only issue with the release is a lack of Steam-specific features such as cloud saving and achievements -- a problem it attributes to a "lack of cooperation" with Frogwares. This comes in response to a blog post yesterday from Frogwares attesting that while a legal battle over whether Nacon has the rights to publish The Sinking City was underway in French courts, Nacon purchased a copy of the game from Gamesplanet, altered certain elements such as splash screens and logos to make it appear as though the game was licensed to Nacon, and then reuploaded it to Steam as an official version. [ignvideo url="https://www.ign.com/videos/2019/06/25/the-sinking-city-review"] The Sinking City was first removed from multiple storefronts back in August 2020, with Frogwares saying at the time that the publisher had breached its contract with the developer, stopped providing owed payments, and tried to mask the involvement of Frogwares in the versions of the games it was licensed to distribute. The dispute, which also involves a number of other similarly-published Frogwares titles such as the Sherlock Holmes games, has gone before French courts. A decision is still pending. First launched in 2019, we reviewed The Sinking City at launch and found the game compelling in its storytelling, though clunky in certain mechanics such as open-world travel and combat. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Scientists Are Creating Smart OLED Tattoos That Can Glow

Scientists are creating "smart tattoos" that use the technology in TVs and phone screens to make tattoos glow. And scientists say there are applications for glowing tattoos that go beyond just cool looks. The report, from Advanced Electronic Materials and reported by SciTech Daily, says the tattoos are temporary and are placed by taking the OLED tattoo paper and pressing it against the skin with a wet cloth. The smart tattoos are easily removed by scrubbing with soap and water. While these tattoos will undeniably make for some great Halloween costumes and cosplay, scientists point to more practical uses that can greatly help people. When combined with other "tattoo electronics," athletes can use light-emitting tattoos to detect when they are dehydrated or when they're about to get sunburnt. [caption id="" align="aligncenter" width="442"] An OLED tattoo, which is about 2.3 micrometers thick or less than 1/400 of 1 millimeter. Credit: Barsotti – Italian Institute of Technology[/caption] "The tattooable OLEDs that we have demonstrated for the first time can be made at scale and very cheaply," Professor Franco Cacialli, the senior author of the paper, said. "They can be combined with other forms of tattoo electronics for a very wide range of possible uses." Cacialli points to medical uses for smart tattoos that can make breakthroughs in the fight against cancer. "In healthcare, they could emit light when there is a change in a patient’s condition – or, if the tattoo was turned the other way into the skin, they could potentially be combined with light-sensitive therapies to target cancer cells, for instance," Cacialli said. The OLED tattoos are approximately 2.3 micrometers thick or, as SciFi Daily puts it, 1/400 of a millimeter. The researchers successfully used the technology to make a green light glow on glass, paper, plastic, and an orange. The tattoos can also be placed on fruit or food packaging to detect when they are expired, according to SciTech Daily. [ignvideo url="https://www.ign.com/videos/2016/06/06/top-10-gadgets-we-wish-were-real"] In other science news, scientists have taught an AI to beat Pitfall on Atari and discovered that humans can fall into black holes. NASA also recently landed the Mars Rover on Mars and hid a message inside the parachute that the internet decyphered. Anybody in a sci-fi mood can check out IGN's list of the best sci-fi movies on Netflix or the top 10 gadgets from games, movies, and TV that we wish were real. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

Ray Fisher Accuses DC’s Geoff Johns of ‘Racially Discriminatory Conversations’

The ongoing conflict between Justice League actor Ray Fisher and WarnerMedia and DC Films continues to grow. In a tweet posted Tuesday morning, Fisher accused former DC Films co-president Geoff Johns and producers Toby Emmerich and Jon Berg of “racially discriminatory conversations” focused on his character of Cyborg in Justice League.

“When it comes to matters involving race, I always try to give the benefit of the doubt to those who may be ignorant of their own biases,” Fisher wrote, saying he received information about the conversations from individuals who witnessed them firsthand. “But when you have studio executives (particularly Geoff Johns) saying ‘we can’t have an angry black man at the center of the movie’ -- and then those executives use their power to reduce and remove ALL black people from that movie -- they are no longer entitled to any benefit associated with doubt.

“[WB head] Toby [Emmerich], Geoff [Johns], and [WB co-president of production] Jon Berg were not ignorant of their biases,” Fisher continued. “They understood full well that the racist rhetoric they chose to entertain in those meetings was offensive, discriminatory, and unacceptable. Furthermore, they dared not speak those things to me, nor any black person associated with the film. Instead, they chose the cowardly route of gaslighting -- complete with extremely problematic requests such as asking me to ‘play Cyborg like Quasimodo;’ and forcing a scene to be reshot so they could highlight the existence of Cyborg’s penis.”

You can read Fisher's entire statement below: Fisher continued his post stating that while Geoff Johns was not credited as a co-writer on Joss Whedon’s reworking of Justice League, he was an “enforcer” of race-based discrimination during conversations with Emmerich and Berg. Fisher also reiterated his position that DC Films president Walter Hamada owes an apology to those individuals who participated in the investigation of workplace toxicity on the set of Justice League.

Hamada and Fisher were thrust into the spotlight following Fisher’s accusations against director Joss Whedon, who took over for Zack Snyder following his departure from the original project.

[ignvideo url="https://www.ign.com/videos/2021/01/07/ray-fishers-cyborg-cameo-reportedly-written-out-of-the-flash-movie"]

WarnerMedia and DC Films dispute Fisher’s allegations, citing a third-party investigation that found no misconduct and no interference from Hamada, whom Fisher has accused of protecting Johns. This lead Fisher to state he would never participate in any project associated with Hamada in the future. WarnerMedia said the investigation resulted in “remedial action,” but failed to specify against whom. And we learned from Zack Snyder that Cyborg's storyline had been reduced when he left the project, something he hopes to remedy with the upcoming Zack Snyder's Justice League. [ignvideo url="https://www.ign.com/videos/2021/02/22/zack-snyder-wasnt-paid-for-the-snyder-cut-and-hasnt-seen-joss-whedons-justice-league-ign-news"] Whedon has since stepped down from directing HBO’s The Nevers series, citing the COVID-19 pandemic. HBO is owned by WarnerMedia. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.