Razer Reveals $200 Smart Glasses With Wireless Audio

Fresh off of announcing a face mask with RGB lights, gaming peripheral maker Razer has announced its first pair of smart glasses with wireless audio, the Razer Anzu, priced at $200. Check out the gallery below for a first look.

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Like other blue light glasses, the Razer Anzu protects the wearer from 35% of eyestrain-inducing blue light, as well as a secondary pair of 99% UVA/UVB sunglass lenses. On the less typical side, the Anzu glasses also feature touch controls and open-ear Bluetooth audio at a low 60ms latency. The touch controls let wearers change and pause music tracks and media, manage calls (including an omnidirectional mic), and activate smartphone assistants. If you’re finicky about audio quality, EQ adjustments can be made from the relevant Android or iOS apps.

Razer says the Anzu will last five hours on a single battery charge, but when it’s folded up and not in use, it can last up to two weeks on standby power.

The frame itself is water-resistant, meaning splashes from workouts and moderate weather shouldn’t be a problem.

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The Razer Anzu glasses are available in rectangular or round frames, each in two sizes, and weighs a lightweight 48g. Sadly, we imagine having no fancy RGB lighting weighed (quite literally) on Razer designers.

You can order the Razer Anzu Smart Glasses on Razer’s official site. If you're in the market for a better audio experience when gaming, check out IGN's top gaming headsets. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Control Developer’s Games for Epic are Set in a ‘Shared Universe’

Two of Remedy Entertainment's games will be set in a shared universe, with one being a AAA title and the other being something of a smaller experience. This news comes by way of an interview Gamesindustry.biz held with Remedy CEO, Tero Virtala, who explained what Remedy's multiple development teams are working on. There are four teams in total working on five different games and one of those four teams is working on two titles funded by Epic Games. [widget path="global/article/imagegallery" parameters="albumSlug=control-awe-dlc-screenshot&captions=true"] "When we were focused on just creating one single story, I don't think we were utilising enough of all the hard work we did on creating the backgrounds for these worlds," Virtala told Gamesindustry.biz. "With Control, we took the first step in giving players more reasons to spend more time in the world, explore them and that's been successful." "With the project we're doing with Epic, it's in a world we want players to spend more time in," he continued. "There's more opportunities to explore the world and the brand than in one single game." Neither of these Epic-funded games have been officially announced, although they are set to release on console and PC. [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] Remedy's Control team is working on its next game while also working on ports for new services. Another team is working on the single-player campaign for Crossfire X and a third team is working on a live-service, co-op multiplayer title called Vanguard. The fourth and final team at Remedy is the team working on the two Epic-funded games. Virtala told Gamesindustry.biz that while each of these five games are quite different, they will be designed around Remedy's core strengths, which are "creating immersive gaming worlds, meaningful characters, and different types of stories, all combined with action gameplay." The CEO said those core strengths are "the foundation of building long-lasting game franchises." For more Remedy, read about how the team had a record financial year in 2020 without releasing a single game and then read about how the studio is working on a game set in the Control and Alan Wake connected universe. Check out why IGN picked Control as the game of the year for 2019 and then read IGN's full thoughts on the game in our Control review after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Control Developer’s Games for Epic are Set in a ‘Shared Universe’

Two of Remedy Entertainment's games will be set in a shared universe, with one being a AAA title and the other being something of a smaller experience. This news comes by way of an interview Gamesindustry.biz held with Remedy CEO, Tero Virtala, who explained what Remedy's multiple development teams are working on. There are four teams in total working on five different games and one of those four teams is working on two titles funded by Epic Games. [widget path="global/article/imagegallery" parameters="albumSlug=control-awe-dlc-screenshot&captions=true"] "When we were focused on just creating one single story, I don't think we were utilising enough of all the hard work we did on creating the backgrounds for these worlds," Virtala told Gamesindustry.biz. "With Control, we took the first step in giving players more reasons to spend more time in the world, explore them and that's been successful." "With the project we're doing with Epic, it's in a world we want players to spend more time in," he continued. "There's more opportunities to explore the world and the brand than in one single game." Neither of these Epic-funded games have been officially announced, although they are set to release on console and PC. [ignvideo url="https://www.ign.com/videos/2019/08/26/control-review"] Remedy's Control team is working on its next game while also working on ports for new services. Another team is working on the single-player campaign for Crossfire X and a third team is working on a live-service, co-op multiplayer title called Vanguard. The fourth and final team at Remedy is the team working on the two Epic-funded games. Virtala told Gamesindustry.biz that while each of these five games are quite different, they will be designed around Remedy's core strengths, which are "creating immersive gaming worlds, meaningful characters, and different types of stories, all combined with action gameplay." The CEO said those core strengths are "the foundation of building long-lasting game franchises." For more Remedy, read about how the team had a record financial year in 2020 without releasing a single game and then read about how the studio is working on a game set in the Control and Alan Wake connected universe. Check out why IGN picked Control as the game of the year for 2019 and then read IGN's full thoughts on the game in our Control review after that. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

WandaVision Finale Crashed Disney+ For Some

Some Disney+ subscribers experienced crashes while watching the season finale of WandaVision in the hours following its release. [ignvideo url="https://www.ign.com/videos/2021/03/03/wandavision-director-reveals-secrets-of-scarlet-witchs-origin"] The crashes appear largely isolated to those on the West Coast of America, where fans will have been tuning in to watch WandaVision from midnight PT. This localisation can be seen on the maps provided by Downdetector, a sister site of IGN that tracks technical issues at websites, game services, and streaming platforms. The site also notes a spike in reports from around the time the episode was made available. Some affected viewers took to social media to complain, posting images of the error message displayed.

Fans have posted to Twitter in previous weeks about their frustrations with Disney+ instability, which appears to have affected some people’s attempts to view WandaVision and other shows on the platform in previous weeks. But with this week being the season finale of WandaVision, many will have wanted a hassle-free experience.

For more from WandaVision, check out our season finale review, but make sure you watch the show beforehand to avoid spoilers. For something less spoilery, take a look at what the show’s director has to say about Vision’s much-debated line about grief.

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Matt Purslow is IGN's UK News and Entertainment Writer. 

WandaVision Finale Crashed Disney+ For Some

Some Disney+ subscribers experienced crashes while watching the season finale of WandaVision in the hours following its release. [ignvideo url="https://www.ign.com/videos/2021/03/03/wandavision-director-reveals-secrets-of-scarlet-witchs-origin"] The crashes appear largely isolated to those on the West Coast of America, where fans will have been tuning in to watch WandaVision from midnight PT. This localisation can be seen on the maps provided by Downdetector, a sister site of IGN that tracks technical issues at websites, game services, and streaming platforms. The site also notes a spike in reports from around the time the episode was made available. Some affected viewers took to social media to complain, posting images of the error message displayed.

Fans have posted to Twitter in previous weeks about their frustrations with Disney+ instability, which appears to have affected some people’s attempts to view WandaVision and other shows on the platform in previous weeks. But with this week being the season finale of WandaVision, many will have wanted a hassle-free experience.

For more from WandaVision, check out our season finale review, but make sure you watch the show beforehand to avoid spoilers. For something less spoilery, take a look at what the show’s director has to say about Vision’s much-debated line about grief.

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Matt Purslow is IGN's UK News and Entertainment Writer. 

Fan Turns Colin Trevorrow’s Leaked Star Wars Episode 9 Script Into a Comic

Star Wars fan Andrew Winegarner has created a comic book adaptation of Colin Trevorrow's Star Wars Episode IX script "Duel of the Fates." In a recent Twitter post, Winegarner announced that he had been working on the project for "the past year." He shared a link to the webcomic adaptation that he created after first illustrating two of his favorite scenes from Trevorrow and Derek Connolly's leaked Episode IX script, involving battles between Rey and Hattaska Ren on Bonadan, and Ren against Vader on Remnicore. After creating these initial comic strips, Winegarner took the rest of the story to the drawing board as he went on to create seven issues of his webcomic adaptation of Duel of the Fates. The first issue is fully colorized whilst the later issues feature black-and-white scenes, as the creator continues to fill out the details and bring the axed script to life. "Like many fans, I was disappointed with The Rise of Skywalker, a retread of Return of the Jedi that didn't seem to follow the trajectory of the story set up in The Force Awakens and The Last Jedi," Winegarner explained. "I was thrilled that Colin Trevorrow & Derek Connolly's Duel of the Fates leaked, both the script and amazing pre-production artwork, which I incorporate into my adaptation." [ignvideo url="https://www.ign.com/videos/2020/01/24/star-wars-colin-trevorrow-confirms-duel-of-the-fates-leak-is-real-as-new-concept-art-surfaces"] The leaked Duel of the Fates script opens in a time when the First Order has all but completely dominated the galaxy. Communication between planets has been cut off, leading the Resistance to hijack a Star Destroyer and launch a surprise attack on Coruscant in order to activate a hidden Jedi beacon that can pierce the First Order's communication blockade and rally the Resistance's allies. Trevorrow confirmed that the leaked script was legitimate after concept art from his axed version of Episode IX surfaced online last year. The artwork depicted Force Ghost Luke Skywalker blocking Kylo Ren's lightsaber with his hand, Rey using a double-bladed lightsaber to battle Ren, C-3PO comforting his severely damaged sidekick R2-D2, and General Leia Organa delivering a message to BB-8. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] The Rise of Skywalker turned out to be completely different from Trevorrow's version of Episode IX, and ultimately JJ Abrams' version received mixed reviews from fans of the franchise, with some wishing that the movie had been split across two episodes. Even so, the final chapter in the long-spanning saga successfully managed to attract an audience as it crossed over $1 billion at the global box office. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter

Fan Turns Colin Trevorrow’s Leaked Star Wars Episode 9 Script Into a Comic

Star Wars fan Andrew Winegarner has created a comic book adaptation of Colin Trevorrow's Star Wars Episode IX script "Duel of the Fates." In a recent Twitter post, Winegarner announced that he had been working on the project for "the past year." He shared a link to the webcomic adaptation that he created after first illustrating two of his favorite scenes from Trevorrow and Derek Connolly's leaked Episode IX script, involving battles between Rey and Hattaska Ren on Bonadan, and Ren against Vader on Remnicore. After creating these initial comic strips, Winegarner took the rest of the story to the drawing board as he went on to create seven issues of his webcomic adaptation of Duel of the Fates. The first issue is fully colorized whilst the later issues feature black-and-white scenes, as the creator continues to fill out the details and bring the axed script to life. "Like many fans, I was disappointed with The Rise of Skywalker, a retread of Return of the Jedi that didn't seem to follow the trajectory of the story set up in The Force Awakens and The Last Jedi," Winegarner explained. "I was thrilled that Colin Trevorrow & Derek Connolly's Duel of the Fates leaked, both the script and amazing pre-production artwork, which I incorporate into my adaptation." [ignvideo url="https://www.ign.com/videos/2020/01/24/star-wars-colin-trevorrow-confirms-duel-of-the-fates-leak-is-real-as-new-concept-art-surfaces"] The leaked Duel of the Fates script opens in a time when the First Order has all but completely dominated the galaxy. Communication between planets has been cut off, leading the Resistance to hijack a Star Destroyer and launch a surprise attack on Coruscant in order to activate a hidden Jedi beacon that can pierce the First Order's communication blockade and rally the Resistance's allies. Trevorrow confirmed that the leaked script was legitimate after concept art from his axed version of Episode IX surfaced online last year. The artwork depicted Force Ghost Luke Skywalker blocking Kylo Ren's lightsaber with his hand, Rey using a double-bladed lightsaber to battle Ren, C-3PO comforting his severely damaged sidekick R2-D2, and General Leia Organa delivering a message to BB-8. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] The Rise of Skywalker turned out to be completely different from Trevorrow's version of Episode IX, and ultimately JJ Abrams' version received mixed reviews from fans of the franchise, with some wishing that the movie had been split across two episodes. Even so, the final chapter in the long-spanning saga successfully managed to attract an audience as it crossed over $1 billion at the global box office. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter

Diablo 2: Resurrected Players Can Import Their Ancient Diablo 2 Save Files

Diablo 2: Resurrected players who still have access to their original Diablo 2 saves will be able to use them in the remaster. In an interview with IGN Middle East, Diablo 2: Resurrected producer Matthew Cederquist confirmed the news, adding that Blizzard brute-forced the feature in and was surprised to find it worked. "Back when we were working on [the remaster], we wondered if the old save files would work and we kind of shoved it in and it worked! And we were like, ‘okay, that’s the best feature ever,'" Cederquist said. This means players will be able to pick up where they left off if they still have access to the files, with all of the audiovisual upgrades exclusive to the remaster in tow. [ignvideo url="https://www.ign.com/videos/2021/02/19/diablo-2-resurrected-reveal-trailer"] The number of people who still have 20 year-old saves to hand is probably pretty slim, but it's a lovely nod to how reverential the team is being about bringing the original game to modern machines. Resurrected is effectively playing the original game, with a layer of updated 3D clothing on top. As executive producer Rod Fergusson told us at BlizzCon, “it’s a remaster, not a remake. We wanted the game.” Diablo 2: Resurrected will feature 4K graphics, 7.1 surround sound, upgraded 3D Models and remastered cutscenes when it launches later this year – but you'll be able to switch back and forth between the original looks and the new ones with the press of a button. It will be available on a wide variety of platforms, including PC, PS4, PS5, Xbox One,  Xbox Series X and Nintendo Switch. Earlier this week, we learned that Diablo 2: Resurrected will offer a single-player and a multiplayer alpha. Players can sign up to the game's technical program via Battle.net. The game was revealed during this year's Blizzcon, which also offered announcements such as the Blizzard Arcade Collection and World of Warcraft The Burning Crusade Classic. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Diablo 2: Resurrected Players Can Import Their Ancient Diablo 2 Save Files

Diablo 2: Resurrected players who still have access to their original Diablo 2 saves will be able to use them in the remaster. In an interview with IGN Middle East, Diablo 2: Resurrected producer Matthew Cederquist confirmed the news, adding that Blizzard brute-forced the feature in and was surprised to find it worked. "Back when we were working on [the remaster], we wondered if the old save files would work and we kind of shoved it in and it worked! And we were like, ‘okay, that’s the best feature ever,'" Cederquist said. This means players will be able to pick up where they left off if they still have access to the files, with all of the audiovisual upgrades exclusive to the remaster in tow. [ignvideo url="https://www.ign.com/videos/2021/02/19/diablo-2-resurrected-reveal-trailer"] The number of people who still have 20 year-old saves to hand is probably pretty slim, but it's a lovely nod to how reverential the team is being about bringing the original game to modern machines. Resurrected is effectively playing the original game, with a layer of updated 3D clothing on top. As executive producer Rod Fergusson told us at BlizzCon, “it’s a remaster, not a remake. We wanted the game.” Diablo 2: Resurrected will feature 4K graphics, 7.1 surround sound, upgraded 3D Models and remastered cutscenes when it launches later this year – but you'll be able to switch back and forth between the original looks and the new ones with the press of a button. It will be available on a wide variety of platforms, including PC, PS4, PS5, Xbox One,  Xbox Series X and Nintendo Switch. Earlier this week, we learned that Diablo 2: Resurrected will offer a single-player and a multiplayer alpha. Players can sign up to the game's technical program via Battle.net. The game was revealed during this year's Blizzcon, which also offered announcements such as the Blizzard Arcade Collection and World of Warcraft The Burning Crusade Classic. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

A Quiet Place 2 Release Moved Forward to May

A Quiet Place: Part II will now open in theaters on May 28, 2021. According to Variety, Paramount Pictures has shifted the release of John Krasinski's horror sequel from September 17 to May 28, 2021, which coincides with Memorial Day weekend. It also takes the slot previously held by Universal Pictures' Fast 9 in the release calendar after that movie's release date was pushed back from May 28 to June 25, 2021. A Quiet Place: Part II has been subject to several release date changes. The movie was originally slated to begin its international rollout on March 18, 2020, with a UK debut expected on March 19 and the US release set for March 20, but it was postponed a week before its release. The sequel then received a new release date of September 4, 2020, before moving to April 23, 2021, and later September 17. Krasinski took to Twitter on Thursday night to announce the new release date for his movie. He tweeted: "They always say good things come to those who wait. Well... I think we've waited long enough. A QUIET PLACE PART II. MEMORIAL DAY." The latest round of rescheduling comes shortly after news emerged of Paramount's plans to shorten the theatrical windows for its upcoming slate of movies, with A Quiet Place: Part II reportedly being lined up for a release on Paramount+ a mere 45 days after its theatrical debut, which means the highly anticipated sequel would now premiere on Paramount+ in July. [ignvideo url="https://www.ign.com/videos/2020/03/10/a-quiet-place-part-ii-wait-here-clip"] Serving as both a prequel and a sequel, the follow-up to Krasinski's smash-hit horror flick from 2018 will follow the remnants of the Abbott family who are facing the terrors of the outside world as they continue their fight for survival in silence while also discovering new threats in the form of other humans scrambling, and killing, to exist as they venture into the unknown. The movie has received largely positive reactions from its advanced screenings, with some critics addressing the unrelenting tension and suspense of the story while others heaped on the praise for the soundscape and the performances of new-to-the-series Cillian Murphy and the returning Millicent Simmonds, hailing the sequel as a worthy and terrifying successor. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter