Borderlands Movie: Florian Munteanu Officially Announced to Play Krieg
Florian Munteanu[/caption]
"Florian brings real humanity and multiple layers to a character who on the surface seems totally insane and brutally savage," Roth said in a statement about today's announcement. "Krieg was by far the most difficult role to cast, and Florian brought him to life and grounded him in a way that I didn't know was possible. He's going to be a brilliant Krieg and will fit in perfectly with our incredible cast."
With the announcement of Munteanu as Krieg, Hart remains the only announced actor in the movie without a name-designated role, although his character's "ex-soldier turned mercenary" description seems to hint at Roland.
In the games, Krieg is from a bandit family and was treated rather unfairly by his mother for being weaker than the rest. This fuels him to grow stronger, but it's not until he's captured by Dr. Benedict that he becomes the Krieg of Borderlands 2. Dr. Benedict experiments on him and many others, which turns them into "Psychos."
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Krieg eventually breaks out of Dr. Benedict's facility, kills Dr. Benedict, and becomes a bit of a torn soul akin to Dr. Jekyll and Mr. Hyde. One half of Krieg's personality is that of a Psycho and the other is his former, more sane self. Eventually, Psycho Krieg takes over and that's who we see in the game.
It's unclear what route the Borderlands movie will take Krieg, but there's plenty of lore in Borderlands 2 and Borderlands 3 — an entire DLC dedicated to the character called Pyscho Krieg and the Fantastic Fustercluck was released in the latter — to go off of. The casting announcement, however, describes Krieg as the "musclebound, rhetorically challenged protector of Tiny Tina."
The Borderlands movie was announced in February of last year and has continued to add stars like Munteanu and Blanchett to the film. It's being directed by Hostel's Eli Roth and produced alongside Avi and Ari Arad of Arad Productions and Erik Feig of Picturestart, with Gearbox CEO, Randy Pitchford, and Take-Two Interactive CEO, Strauss Zelnick, set to executive produce the movie. HBO's Chernobyl creator, Craig Mazin, is writing the screenplay.
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Roth has said he wants to reward dedicated Borderlands cosplayers by casting them in the film and killing off their characters. Check out IGN's breakdown of every video game movie currently in development to keep up with this movie and the many others based on video games.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes. Putting Doors in Video Games Is a Nightmare, Say Developers
To summarize: doors push players into small areas, block their paths, but unlike walls have a lot of other potential problems such as being locked or unlocked, being able to be destroyed (and thus no longer be there anymore), and more. And to be clear, Hövelbrinks is specifically talking about doors that can open and close and players can walk through without loading into a new area, rather than doors that are static or act as portals. Boss Fight design director and former BioWare Austin designer Damion Schubert also weighed in, describing in more detail what these issues can entail: for example, NPCs might not be able to find their way through a space because of how doors interact with their paths, or if they try to use the door at the same time as an NPC or a player. There are visual problems, too, related to doors clipping through other objects or getting stuck, or related to the animation of a player reaching out to open said door.Doors #gamedev pic.twitter.com/7CJgKin1dE
— Stephan Hövelbrinks (@talecrafter) March 9, 2021
The Last of Us 2 co-director Kurt Margenau also chimed in to note that Naughty Dog had its own struggles with doors. "We knew that doors in a stealth scenario would add some level of player authorship to the space and give more opportunities to escape situations. They block [line of sight] and slow enemies down. This was in line with wanting the player to re-establish stealth more often. "But we are also a game that is incredibly polished animation-wise. If a player is going to open a door, it can’t just magically fly open, the character has to reach to the doorknob and push it open. But what about closing it behind you? How do you do that while sprinting? "We played around with several prototypes to allow the player to manually close the door behind them. They were all not great. We tried holding buttons, all kinds of weird schemes. Then how do you animate it? Don’t want to suck the player into an animation while escaping. "Long story short: in combat tension the doors will slowly automatically close. This is the most player-favoring, as player door opening slows you down very little, we don’t even take control away, but they block AI more effectively." Margenau went on to add that effectively, Naughty Dog had to create an entire new physics object (the door) that players can push, but that can also push the player -- an enormous challenge for any studio. Plenty of other developers had things to say about doors. Remedy gameplay designer Sergey Mohov, for example: "I don't exactly know how many man-months went into the door system in Control, but more than most abilities and weapons, for sure," he said. Other developers also chimed in about the troubles with doors, including Naughty Dog audio lead Neil Uchitel saying that door sound design is also a massive challenge, and Obsidian design director Josh Sawyer, who said doors are "one of the first things we implement in any of our games." [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.This immersion breaking is really the core of the issue. What breaks immersion is when a game aspect, mechanically, draws attention to itself in a negative fashion. Doors - EVEN IMPLEMENTED WELL - do this frequently. And players usually don't even NOTICE they aren't there.
8/ — Damion Schubert, Zen Designer (@ZenOfDesign) March 9, 2021
Putting Doors in Video Games Is a Nightmare, Say Developers
To summarize: doors push players into small areas, block their paths, but unlike walls have a lot of other potential problems such as being locked or unlocked, being able to be destroyed (and thus no longer be there anymore), and more. And to be clear, Hövelbrinks is specifically talking about doors that can open and close and players can walk through without loading into a new area, rather than doors that are static or act as portals. Boss Fight design director and former BioWare Austin designer Damion Schubert also weighed in, describing in more detail what these issues can entail: for example, NPCs might not be able to find their way through a space because of how doors interact with their paths, or if they try to use the door at the same time as an NPC or a player. There are visual problems, too, related to doors clipping through other objects or getting stuck, or related to the animation of a player reaching out to open said door.Doors #gamedev pic.twitter.com/7CJgKin1dE
— Stephan Hövelbrinks (@talecrafter) March 9, 2021
The Last of Us 2 co-director Kurt Margenau also chimed in to note that Naughty Dog had its own struggles with doors. "We knew that doors in a stealth scenario would add some level of player authorship to the space and give more opportunities to escape situations. They block [line of sight] and slow enemies down. This was in line with wanting the player to re-establish stealth more often. "But we are also a game that is incredibly polished animation-wise. If a player is going to open a door, it can’t just magically fly open, the character has to reach to the doorknob and push it open. But what about closing it behind you? How do you do that while sprinting? "We played around with several prototypes to allow the player to manually close the door behind them. They were all not great. We tried holding buttons, all kinds of weird schemes. Then how do you animate it? Don’t want to suck the player into an animation while escaping. "Long story short: in combat tension the doors will slowly automatically close. This is the most player-favoring, as player door opening slows you down very little, we don’t even take control away, but they block AI more effectively." Margenau went on to add that effectively, Naughty Dog had to create an entire new physics object (the door) that players can push, but that can also push the player -- an enormous challenge for any studio. Plenty of other developers had things to say about doors. Remedy gameplay designer Sergey Mohov, for example: "I don't exactly know how many man-months went into the door system in Control, but more than most abilities and weapons, for sure," he said. Other developers also chimed in about the troubles with doors, including Naughty Dog audio lead Neil Uchitel saying that door sound design is also a massive challenge, and Obsidian design director Josh Sawyer, who said doors are "one of the first things we implement in any of our games." [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.This immersion breaking is really the core of the issue. What breaks immersion is when a game aspect, mechanically, draws attention to itself in a negative fashion. Doors - EVEN IMPLEMENTED WELL - do this frequently. And players usually don't even NOTICE they aren't there.
8/ — Damion Schubert, Zen Designer (@ZenOfDesign) March 9, 2021
Disney+ Tops 100 Million Subscribers in Under Two Years
Disney+ Tops 100 Million Subscribers in Under Two Years
Xbox Is Using MCU’s Blip to Advertise Game Pass
In The Winter Soldier, Aaron was an Apple Store employee. Now that Microsoft has shut down all but four Microsoft stores, maybe Sam can get Aaron a job working for the Avengers. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-the-falcon-and-the-winter-soldier-character-posters&captions=true"] The Falcon and the Winter Soldier debuts March 19 on Disney+. Four character posters were released, and producer Kevin Feige recently spoke about how the series will explore Falcon taking over as Captain America. Feige also provided updates on She-Hulk, Moon Knight, and more. As for Game Pass, it was announced that Microsoft's acquisition of Bethesda has gone through, which means there will be new Bethesda games on Game Pass by the end of the week. This comes after Microsoft put games like Dirt 5 and Pillars of Eternity II: Deadfire on Game Pass at the end of February. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.Aaron is definitely employee of the month
— Xbox (@Xbox) March 9, 2021
Xbox Is Using MCU’s Blip to Advertise Game Pass
In The Winter Soldier, Aaron was an Apple Store employee. Now that Microsoft has shut down all but four Microsoft stores, maybe Sam can get Aaron a job working for the Avengers. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-the-falcon-and-the-winter-soldier-character-posters&captions=true"] The Falcon and the Winter Soldier debuts March 19 on Disney+. Four character posters were released, and producer Kevin Feige recently spoke about how the series will explore Falcon taking over as Captain America. Feige also provided updates on She-Hulk, Moon Knight, and more. As for Game Pass, it was announced that Microsoft's acquisition of Bethesda has gone through, which means there will be new Bethesda games on Game Pass by the end of the week. This comes after Microsoft put games like Dirt 5 and Pillars of Eternity II: Deadfire on Game Pass at the end of February. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.Aaron is definitely employee of the month
— Xbox (@Xbox) March 9, 2021
Marvel Mecha: Spider-Man Figures in the Works From Mondo
Late in the early 23rd Century mankind took its first real steps onto the galactic stage. A new Plasma Engine technology had made the exploration of the furthermost limits of the Milky Way achievable within an incredibly short amount of time. And explore they did. Within the span of just two generations humankind would call hundreds of planets home. To protect all of these new expeditions, the Governments of Earth created an elite space fighting force known as MECHA where only the best of the best are given the opportunity to pilot the most incredible force in the galaxy. But in those outer reaches of space, an unknown terror was emerging. Merchant vessels and military ships alike were found abandoned or, even worse, with no survivors throughout the galaxy in a rapidly accelerating pattern. Across all known space the Mecha are on high alert but without concrete evidence of what they should be looking for very little has been done to protect the space travelers. That is about to change…Both figures are available to preorder now through Mondo's website. The red and blue figure is priced at $160 and the symbiote variant is priced at $170. [ignvideo url="https://www.ign.com/videos/2020/04/21/spawn-creator-todd-mcfarlane-on-remastering-a-beloved-90s-action-figure"] In other recent toy news, Hasbro teased a series of vintage-style Star Wars: The Black Series figures to celebrate the 50th anniversary of Lucasfilm, while Spawn creator is teasing a followup to his massively successful Spawn figure Kickstarter. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Marvel Mecha: Spider-Man Figures in the Works From Mondo
Late in the early 23rd Century mankind took its first real steps onto the galactic stage. A new Plasma Engine technology had made the exploration of the furthermost limits of the Milky Way achievable within an incredibly short amount of time. And explore they did. Within the span of just two generations humankind would call hundreds of planets home. To protect all of these new expeditions, the Governments of Earth created an elite space fighting force known as MECHA where only the best of the best are given the opportunity to pilot the most incredible force in the galaxy. But in those outer reaches of space, an unknown terror was emerging. Merchant vessels and military ships alike were found abandoned or, even worse, with no survivors throughout the galaxy in a rapidly accelerating pattern. Across all known space the Mecha are on high alert but without concrete evidence of what they should be looking for very little has been done to protect the space travelers. That is about to change…Both figures are available to preorder now through Mondo's website. The red and blue figure is priced at $160 and the symbiote variant is priced at $170. [ignvideo url="https://www.ign.com/videos/2020/04/21/spawn-creator-todd-mcfarlane-on-remastering-a-beloved-90s-action-figure"] In other recent toy news, Hasbro teased a series of vintage-style Star Wars: The Black Series figures to celebrate the 50th anniversary of Lucasfilm, while Spawn creator is teasing a followup to his massively successful Spawn figure Kickstarter. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
The Live-Action Powerpuff Girls Series Announce the Cast for the Lead Roles
Source: Chloe Bennet has been cast as Blossom. (Photo by Emma McIntyre/Getty Images)[/caption]
In the cartoons, Blossom was the de facto leader of the Powerpuff Girls. According to Variety’s synopsis, Blossom holds several advanced degrees, but is suffering from repressed superhero trauma leading her to live life as an anxious recluse. She hopes to regain her role as a leader in the series.
Meanwhile, Bubbles is still the same sparkling character as she was in the past, but is now interested in recapturing her fame by saving the world. And Buttercup in the series has spent most of her life living anonymously and trying to leave behind her past.
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Dove Cameron will play Bubbles. Source: (Photo by Rich Fury/Getty Images)[/caption]
In both Bubbles and Buttercup’s case, their outward personas hide secret depths that may seem opposite to how they appear on the surface.
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Yana Perrault will play Buttercup. Source: (Photo by Daniel Zuchnik/Getty Images)[/caption]
Bennet is known for playing Daisy “Skye” Johnson on Agents of SHIELD for seven seasons. While Cameron was seen on Disney Channel shows like the “Descendants.” Perrault is known for her musical roles including the Alanis Morissette musical “Jagged Little Pill.”
Diablo Cody and Heather Regnier are writing the pilot, and Greg Berlanti, David Madden, and Sarah Schecter are on board as producers. The last time the Powerpuff Girls were on TV was in a 2016 animated reboot for Cartoon Network.
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Matt T.M. Kim is News Editor at IGN.
