Overwatch Quietly Rolls Out Xbox Series X and S Enhancements
Blizzard has quietly rolled out Xbox Series X and S enhancements for Overwatch, but PS5 hasn't received the same treatment.
The news was revealed in the game's March 9 patch notes over on the Blizzard forums, in a post which details a series of new performance mode optimizations coming to the game for next-gen Xbox players.
Players are now able to switch between three different graphics option modes to suit their preferred playstyle:
- Resolution: Series X: 4K @ 60Hz, Series S: 1440p @ 60Hz – "This mode prefers higher-resolution output at the cost of some image-quality"
- Balanced: Series X: 1440p @ 60Hz, Series S: 1080p @ 60Hz – "This mode prefers image-quality at the cost of resolution"
- Framerate: Series X: 1440p @ 120Hz, Series S: 1080p @ 120Hz – "This mode prefers higher frame-rate at 120 frames-per-second at the cost of both image-quality and resolution"
Last Of Us Developer Hiring For Multiplayer Game Built for ‘Longevity’
The Last of Us developer Naughty Dog is hiring for a multiplayer game that is built for "longevity," job listings have revealed.
A position for an Economy Designer (Multiplayer) was spotted on the Naughty Dog website, which mentions that the successful candidate will "ensure robust longevity" for the studio's games as well as "design, implement, and tune game economy and player progression systems." The listing also notes that the candidate will "create avenues for self-expression for our players," suggesting that the game will feature customization or cosmetic personalization options of some description.
"Robust longevity" also suggests that the game will be supported over the years, potentially incorporating live service features that speak to the listing summary, which mentions the importance of providing players with "great rewards to strive for." Naughty Dog is looking for candidates experienced in "player psychology" and "narrative tone," suggesting there may be some sort of story threaded throughout the experience.
[ignvideo url="https://www.ign.com/videos/2020/06/12/the-last-of-us-part-2-review"]
It seems likely that the successful candidate could be working on the standalone 'Factions' equivalent for The Last of Us Part 2. Factions in The Last of Us was a survival multiplayer spin-off that pit teams of players against each other, utilising the combat seen in the game's campaign. Back in September 2019, Naughty Dog said that The Last of Us Part 2 wouldn't include an online mode, but added that players "will eventually experience the fruits of our team's online ambition, but not as part of The Last of Us Part II."
The post wraps up by saying that Naughty Dog is "excited to share more when it's ready." This can be interpreted two ways, either Naughty Dog is creating a multiplayer game unrelated to The Last of Us 2 or is working on an in-universe multiplayer spin-off disconnected from the single-player experience. Naughty Dog co-president Neil Druckmann said at the start of March that the studio is working on "several cool things," and hopefully we'll hear more about them soon. In other The Last of Us 2 news, check out this article about how hard it was to implement doors in the game.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Last Of Us Developer Hiring For Multiplayer Game Built for ‘Longevity’
The Last of Us developer Naughty Dog is hiring for a multiplayer game that is built for "longevity," job listings have revealed.
A position for an Economy Designer (Multiplayer) was spotted on the Naughty Dog website, which mentions that the successful candidate will "ensure robust longevity" for the studio's games as well as "design, implement, and tune game economy and player progression systems." The listing also notes that the candidate will "create avenues for self-expression for our players," suggesting that the game will feature customization or cosmetic personalization options of some description.
"Robust longevity" also suggests that the game will be supported over the years, potentially incorporating live service features that speak to the listing summary, which mentions the importance of providing players with "great rewards to strive for." Naughty Dog is looking for candidates experienced in "player psychology" and "narrative tone," suggesting there may be some sort of story threaded throughout the experience.
[ignvideo url="https://www.ign.com/videos/2020/06/12/the-last-of-us-part-2-review"]
It seems likely that the successful candidate could be working on the standalone 'Factions' equivalent for The Last of Us Part 2. Factions in The Last of Us was a survival multiplayer spin-off that pit teams of players against each other, utilising the combat seen in the game's campaign. Back in September 2019, Naughty Dog said that The Last of Us Part 2 wouldn't include an online mode, but added that players "will eventually experience the fruits of our team's online ambition, but not as part of The Last of Us Part II."
The post wraps up by saying that Naughty Dog is "excited to share more when it's ready." This can be interpreted two ways, either Naughty Dog is creating a multiplayer game unrelated to The Last of Us 2 or is working on an in-universe multiplayer spin-off disconnected from the single-player experience. Naughty Dog co-president Neil Druckmann said at the start of March that the studio is working on "several cool things," and hopefully we'll hear more about them soon. In other The Last of Us 2 news, check out this article about how hard it was to implement doors in the game.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Next-Gen Puzzler We Were Here Forever Announced
We Were Here Forever, the next co-op puzzle game in the We Were Here series, has been announced for PS5, Xbox Series X/S, and PC.
Set for an end of 2021 release, We Were Here Forever continues the series of puzzle games set in the Antarctic in which players must cooperate while being separated. Using a walkie talkie, you must describe what you see to your partner, and together work out how to solve asymmetrical puzzles that each person can only see half of. By combining the information each player can access, duos will be able to discover the solution to these puzzles.
[ignvideo url="https://www.ign.com/videos/2021/03/10/we-were-here-forever-official-reveal-trailer"]
In this fourth instalment in the series, players will be able to explore previously unseen areas of the series’ Castle Rock setting, as well as dig up mysteries in a graveyard and find a way out of the King’s Keep. There’s also a promise of improved “next level” interface and gameplay in addition to the new puzzles.
“Our goal for We Were Here Forever is to further refine the cooperative gameplay people love so much from the series, designed for a new generation of hardware with a more immersive, darker, livelier Castle Rock,” said Lucia de Visser, managing director of developer Total Mayhem Games.
For more co-op puzzle solving that’s coming very soon, take a look at our final preview of It Takes Two.
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Matt Purslow is IGN's UK News and Entertainment Writer.
Next-Gen Puzzler We Were Here Forever Announced
We Were Here Forever, the next co-op puzzle game in the We Were Here series, has been announced for PS5, Xbox Series X/S, and PC.
Set for an end of 2021 release, We Were Here Forever continues the series of puzzle games set in the Antarctic in which players must cooperate while being separated. Using a walkie talkie, you must describe what you see to your partner, and together work out how to solve asymmetrical puzzles that each person can only see half of. By combining the information each player can access, duos will be able to discover the solution to these puzzles.
[ignvideo url="https://www.ign.com/videos/2021/03/10/we-were-here-forever-official-reveal-trailer"]
In this fourth instalment in the series, players will be able to explore previously unseen areas of the series’ Castle Rock setting, as well as dig up mysteries in a graveyard and find a way out of the King’s Keep. There’s also a promise of improved “next level” interface and gameplay in addition to the new puzzles.
“Our goal for We Were Here Forever is to further refine the cooperative gameplay people love so much from the series, designed for a new generation of hardware with a more immersive, darker, livelier Castle Rock,” said Lucia de Visser, managing director of developer Total Mayhem Games.
For more co-op puzzle solving that’s coming very soon, take a look at our final preview of It Takes Two.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer.
Avatar Gets a Surprise Re-Release in China, Eyeing Avengers: Endgame’s No. 1 Global Box Office Record
Director James Cameron is coming back for his crown.
The filmmaker's 2009 blockbuster Avatar will receive a wide re-release in China on Friday, per The Hollywood Reporter. It will be available to exhibitors in both IMAX 3D and ordinary 3D.
The official screening greenlight by China's Film Bureau comes only three days before the planned rollout. With such a short window between the two dates, it seems that some theaters may not receive their digital cinema packages (DCPs) by Friday.
[ignvideo url="https://www.ign.com/videos/2019/02/08/what-to-expect-for-the-avatar-sequels"]
China's Film Bureau requested a re-release of Avatar in March 2020, as the country's cinemas were attempting to reopen with the government beginning to handle the spread of COVID-19. Spikes in local cases prevented exhibitors from fully reopening at the time.
The surprise re-release carries the possibility of Avatar reclaiming its record as the highest-grossing movie in global box office history. The film held onto the superlative for nearly 10 years with a $2.790 billion gross before being overtaken by Marvel's Avengers: Endgame's $2.797 billion in 2019.
Avatar would only need to gross some $7.4 million and change in this re-release to launch ahead of Marvel's blockbuster. Disney will likely be happy either way as the studio owns both films. Avatar was originally released by 20th Century Fox, which has since been acquired by Disney. No matter the numbers of Avatar's re-release, the company will still have the record.
[widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-the-avatar-sequels&captions=true"]
Avatar was one of the first Hollywood blockbusters to become a crossover hit in China. Its first-day gross set a new record for the biggest weekday opening in China. The film ended its run in the country with a $202.6 million gross.
James Cameron wrapped filming of Avatar 2 in September, nearly 11 years after the original film's release. The film is currently slated to release on December 16, 2022.
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J. Kim Murphy is a freelance entertainment writer.
Avatar Gets a Surprise Re-Release in China, Eyeing Avengers: Endgame’s No. 1 Global Box Office Record
Director James Cameron is coming back for his crown.
The filmmaker's 2009 blockbuster Avatar will receive a wide re-release in China on Friday, per The Hollywood Reporter. It will be available to exhibitors in both IMAX 3D and ordinary 3D.
The official screening greenlight by China's Film Bureau comes only three days before the planned rollout. With such a short window between the two dates, it seems that some theaters may not receive their digital cinema packages (DCPs) by Friday.
[ignvideo url="https://www.ign.com/videos/2019/02/08/what-to-expect-for-the-avatar-sequels"]
China's Film Bureau requested a re-release of Avatar in March 2020, as the country's cinemas were attempting to reopen with the government beginning to handle the spread of COVID-19. Spikes in local cases prevented exhibitors from fully reopening at the time.
The surprise re-release carries the possibility of Avatar reclaiming its record as the highest-grossing movie in global box office history. The film held onto the superlative for nearly 10 years with a $2.790 billion gross before being overtaken by Marvel's Avengers: Endgame's $2.797 billion in 2019.
Avatar would only need to gross some $7.4 million and change in this re-release to launch ahead of Marvel's blockbuster. Disney will likely be happy either way as the studio owns both films. Avatar was originally released by 20th Century Fox, which has since been acquired by Disney. No matter the numbers of Avatar's re-release, the company will still have the record.
[widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-the-avatar-sequels&captions=true"]
Avatar was one of the first Hollywood blockbusters to become a crossover hit in China. Its first-day gross set a new record for the biggest weekday opening in China. The film ended its run in the country with a $202.6 million gross.
James Cameron wrapped filming of Avatar 2 in September, nearly 11 years after the original film's release. The film is currently slated to release on December 16, 2022.
[poilib element="accentDivider"]
J. Kim Murphy is a freelance entertainment writer.
Sonos Announces Its First Truly Portable Speaker
Sonos was basically the first to market with wireless speakers, but when it comes to portable audio, the company is still catching up. A little less than two years ago Sonos introduced its first Bluetooth speaker that was big on quality sound and built like a tank, now the company is introducing a more portable option with the Sonos Roam.
The new Sonos Roam is a much more portable Wi-Fi and Bluetooth speaker that's smaller than a water bottle. Unlike most portable speakers, Sonos said it focused on making a device that looks like it belongs in your living room while also being rugged enough to go to the beach or anywhere else you take it outside. On the flip side of its minimalist design, the Sonos Roam is built to an IP67 standard, so you can take it to dusty trails or dip it in water up to three feet deep.
[widget path="global/article/imagegallery" parameters="albumSlug=sonos-roam&captions=true"]
Even the triangular shape of the Sonos Roam is designed around both function and form. The design is meant to stand out from other more rectangular or cylindrical Bluetooth speakers. When the speaker is sitting horizontally, the sides of the speakers angle slightly upwards to help direct sound up towards the user.
Despite it's small size, the Sonos Roam is packed with all the smart technology of its bigger brother – plus one extra new feature. Automatic Trueplay allows the speaker to automatically tune itself based on its surrounding by analyzing how it sounds using spatial awareness. This small speaker also packs a new feature called Sound Swap that allows users move the audio they're playing to the closest Sonos speaker simply by pressing and holding the play button on the Roam.
The Sonos Roam is designed to last for 10 hours of play and you can recharge it on any wireless charger. The speaker also comes with a magnetic Qi charging pad to make drop in charging as easy as MagSafe with the latest iPhone 12 family of phones.
The Sonos Roam will be priced at $169 and it's set to release on April 20.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam
The Sonos Roam is designed to last for 10 hours of play and you can recharge it on any wireless charger. The speaker also comes with a magnetic Qi charging pad to make drop in charging as easy as MagSafe with the latest iPhone 12 family of phones.
The Sonos Roam will be priced at $169 and it's set to release on April 20.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspamSonos Announces Its First Truly Portable Speaker
Sonos was basically the first to market with wireless speakers, but when it comes to portable audio, the company is still catching up. A little less than two years ago Sonos introduced its first Bluetooth speaker that was big on quality sound and built like a tank, now the company is introducing a more portable option with the Sonos Roam.
The new Sonos Roam is a much more portable Wi-Fi and Bluetooth speaker that's smaller than a water bottle. Unlike most portable speakers, Sonos said it focused on making a device that looks like it belongs in your living room while also being rugged enough to go to the beach or anywhere else you take it outside. On the flip side of its minimalist design, the Sonos Roam is built to an IP67 standard, so you can take it to dusty trails or dip it in water up to three feet deep.
[widget path="global/article/imagegallery" parameters="albumSlug=sonos-roam&captions=true"]
Even the triangular shape of the Sonos Roam is designed around both function and form. The design is meant to stand out from other more rectangular or cylindrical Bluetooth speakers. When the speaker is sitting horizontally, the sides of the speakers angle slightly upwards to help direct sound up towards the user.
Despite it's small size, the Sonos Roam is packed with all the smart technology of its bigger brother – plus one extra new feature. Automatic Trueplay allows the speaker to automatically tune itself based on its surrounding by analyzing how it sounds using spatial awareness. This small speaker also packs a new feature called Sound Swap that allows users move the audio they're playing to the closest Sonos speaker simply by pressing and holding the play button on the Roam.
The Sonos Roam is designed to last for 10 hours of play and you can recharge it on any wireless charger. The speaker also comes with a magnetic Qi charging pad to make drop in charging as easy as MagSafe with the latest iPhone 12 family of phones.
The Sonos Roam will be priced at $169 and it's set to release on April 20.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam
The Sonos Roam is designed to last for 10 hours of play and you can recharge it on any wireless charger. The speaker also comes with a magnetic Qi charging pad to make drop in charging as easy as MagSafe with the latest iPhone 12 family of phones.
The Sonos Roam will be priced at $169 and it's set to release on April 20.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspamBorderlands Movie: Florian Munteanu Officially Announced to Play Krieg
Florian Munteanu, perhaps best known as Viktor Drago in Creed II, is joining the cast of the upcoming Borderlands film to play Krieg.
Krieg is one of the six playable characters from Borderlands 2 and part of the game's Psycho class. Munteanu joins the rest of the star-studded cast of this movie which features Cate Blanchett as Lilith, Jamie Lee Curtis as Dr. Tannis, Jack Black as Claptrap, Kevin Hart as an ex-soldier turned mercenary, and Ariana Greenblatt as Tiny Tina, whom Krieg is in charge of protecting.
[caption id="attachment_248448" align="alignnone" width="720"]
Florian Munteanu[/caption]
"Florian brings real humanity and multiple layers to a character who on the surface seems totally insane and brutally savage," Roth said in a statement about today's announcement. "Krieg was by far the most difficult role to cast, and Florian brought him to life and grounded him in a way that I didn't know was possible. He's going to be a brilliant Krieg and will fit in perfectly with our incredible cast."
With the announcement of Munteanu as Krieg, Hart remains the only announced actor in the movie without a name-designated role, although his character's "ex-soldier turned mercenary" description seems to hint at Roland.
In the games, Krieg is from a bandit family and was treated rather unfairly by his mother for being weaker than the rest. This fuels him to grow stronger, but it's not until he's captured by Dr. Benedict that he becomes the Krieg of Borderlands 2. Dr. Benedict experiments on him and many others, which turns them into "Psychos."
[ignvideo url="https://www.ign.com/videos/2021/02/11/jack-black-joins-borderlands-movie-cast-as-claptrap"]
Krieg eventually breaks out of Dr. Benedict's facility, kills Dr. Benedict, and becomes a bit of a torn soul akin to Dr. Jekyll and Mr. Hyde. One half of Krieg's personality is that of a Psycho and the other is his former, more sane self. Eventually, Psycho Krieg takes over and that's who we see in the game.
It's unclear what route the Borderlands movie will take Krieg, but there's plenty of lore in Borderlands 2 and Borderlands 3 — an entire DLC dedicated to the character called Pyscho Krieg and the Fantastic Fustercluck was released in the latter — to go off of. The casting announcement, however, describes Krieg as the "musclebound, rhetorically challenged protector of Tiny Tina."
The Borderlands movie was announced in February of last year and has continued to add stars like Munteanu and Blanchett to the film. It's being directed by Hostel's Eli Roth and produced alongside Avi and Ari Arad of Arad Productions and Erik Feig of Picturestart, with Gearbox CEO, Randy Pitchford, and Take-Two Interactive CEO, Strauss Zelnick, set to executive produce the movie. HBO's Chernobyl creator, Craig Mazin, is writing the screenplay.
[widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"]
Roth has said he wants to reward dedicated Borderlands cosplayers by casting them in the film and killing off their characters. Check out IGN's breakdown of every video game movie currently in development to keep up with this movie and the many others based on video games.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Florian Munteanu[/caption]
"Florian brings real humanity and multiple layers to a character who on the surface seems totally insane and brutally savage," Roth said in a statement about today's announcement. "Krieg was by far the most difficult role to cast, and Florian brought him to life and grounded him in a way that I didn't know was possible. He's going to be a brilliant Krieg and will fit in perfectly with our incredible cast."
With the announcement of Munteanu as Krieg, Hart remains the only announced actor in the movie without a name-designated role, although his character's "ex-soldier turned mercenary" description seems to hint at Roland.
In the games, Krieg is from a bandit family and was treated rather unfairly by his mother for being weaker than the rest. This fuels him to grow stronger, but it's not until he's captured by Dr. Benedict that he becomes the Krieg of Borderlands 2. Dr. Benedict experiments on him and many others, which turns them into "Psychos."
[ignvideo url="https://www.ign.com/videos/2021/02/11/jack-black-joins-borderlands-movie-cast-as-claptrap"]
Krieg eventually breaks out of Dr. Benedict's facility, kills Dr. Benedict, and becomes a bit of a torn soul akin to Dr. Jekyll and Mr. Hyde. One half of Krieg's personality is that of a Psycho and the other is his former, more sane self. Eventually, Psycho Krieg takes over and that's who we see in the game.
It's unclear what route the Borderlands movie will take Krieg, but there's plenty of lore in Borderlands 2 and Borderlands 3 — an entire DLC dedicated to the character called Pyscho Krieg and the Fantastic Fustercluck was released in the latter — to go off of. The casting announcement, however, describes Krieg as the "musclebound, rhetorically challenged protector of Tiny Tina."
The Borderlands movie was announced in February of last year and has continued to add stars like Munteanu and Blanchett to the film. It's being directed by Hostel's Eli Roth and produced alongside Avi and Ari Arad of Arad Productions and Erik Feig of Picturestart, with Gearbox CEO, Randy Pitchford, and Take-Two Interactive CEO, Strauss Zelnick, set to executive produce the movie. HBO's Chernobyl creator, Craig Mazin, is writing the screenplay.
[widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"]
Roth has said he wants to reward dedicated Borderlands cosplayers by casting them in the film and killing off their characters. Check out IGN's breakdown of every video game movie currently in development to keep up with this movie and the many others based on video games.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
