Mortal Kombat Director Tried to Avoid Green Screen as Much as Possible
How Mortal Kombat’s Movie Respects the Game’s Legacy
The history of Mortal Kombat spans nearly three decades, eleven mainline games, and one of the most massive and passionate fanbases in video games. That’s a lot of pressure for the cast and crew of the upcoming Mortal Kombat, but going off of my own viewing of the first 13 minutes of the film, and a recent roundtable interview with director Simon McQuoid and producer Todd Garner, it seems like the cinematic fates of Earthrealm, Outworld, and Netherrealm are in the hands of people who love and understand what makes Mortal Kombat so beloved.
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One of the main things that Mortal Kombat is known for, of course, is its violence. And that’s not something that the movie is shying away from.
“I just wanted to do Mortal Kombat justice,” said McQuoid. “It was about studying and looking at what the fundamental ingredients are to Mortal Kombat. What are the key strands of DNA that make this what it is. So I spent a lot of time thinking about that, so that stylistically it ended up in the right place. One of those [key strands of DNA] is the brutality of it. What I liked about the blood aspect is that we could be authentic. We didn't have to hold back on the fights. If there was a fight going on, someone got stamped through the head, blood probably would burst out the back, and we could do that. New Line deserves a lot of credit because they always wanted to do it justice as well.”
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And sure enough, the extended scene I watched did not pull back on the violence, but it’s also important to note that it was more than just bloodshed. It opens on the Hasashi Compound in the year 1617, where Hanzo Hasashi (Hiroyuki Sanada), the man who will eventually become the yellow clad spectre of vengeance, Scorpion, shares a tender moment with his family before he goes out to collect some water from the river. We get to see a brief bit of the Hasashi family life before it gets torn apart due to the attack of Bi-Han (Joe Taslim) and the Lin Kuei clan.
“There’s a difference between violence for violence’s sake… and violence [that’s] motivated by characters you love and care about and worry about. We’re trying to do that,” said Garner. “We’re trying to make a movie where you care about the people. It’s grounded, it has a realistic tone to it, and the violence comes from the rules of the world we’ve established, but you’re not just trying to make torture porn. You’re trying to do something that is faithful to the IP, but also comes from a motivated and grounded place that is motivated by real characters that feel like they’ve lived real lives up to this moment.”
[ignvideo url="https://www.ign.com/videos/2021/02/19/mortal-kombat-movie-vs-game-characters-compared"]Once the fighting does begin, that’s when the movie earns its R rating. Hanzo straps a gardening kunai to a rope to form his trademark spear, and starts absolutely tearing through a crowd of Lin Kuei clansmen, at one point piercing clean through a man’s head before yanking him to the ground and ripping the blade out with a healthy spurt of blood erupting from his skull.
One of the most notable aspects about Mortal Kombat’s absolutely enormous roster of characters over the years is the diversity of cultures and martial arts featured within it, from Japanese ninjas to Chinese monks to American special forces and Australian thugs, and casting actors that were not only authentic to that spread of nationalities and cultures, but also could fight, was extremely important to both McQuoid and Garner.“It’s important because it’s the right thing to do. It’s that simple. To make these the best versions of these characters, that’s what we needed to do,” said McQuoid. “The thing about Mortal Kombat is its rich textural mixture of really great things. Many different cultures, and that’s a really important ingredient as we analysed it. It didn’t cross anyone’s mind at any point that we were doing it any other way. Perhaps the guys at New Line are just braver than most. We didn’t even talk about it much because it was like, ‘Obviously, that’s what we’re doing.’ When I talked to New Line for the first time and I could see their respect for it, I was like ‘well, this is great, because this is how I want to do it and how we all want to do it.’ It was easy because it was the right thing to do. It would have been silly to do it any other way.”
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Garner said that the first thing they told Warners out of the gate was that not only was the movie going to be diverse, but that the cast also needed to know how to fight. Action scenes that had to be cut in a way that hides the fact that a stunt double was being used during the fight just wouldn’t work with the kind of movie that they had wanted to make. This shrunk the talent pool considerably, but Garner feels like it was worth it.
“It took a while, and it’s to Simon’s credit, he’s the most patient man, and he did it,” said Garner. “Everyone says that this is a video game movie, and OK, [but] it’s a martial arts movie.”
While video game adaptations certainly have gotten better over the most recent years, there’s certainly a history of disappointing adaptations. McQuoid’s thought on the secret to making a good video game adaptation is simple, but refreshing to hear.
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“The intent was to respect the material. That had to be first and foremost. It was to treat the game structurally like a film. Not to borrow the wrong things from the video game. From what I’ve observed from when video game films don’t do so well, it’s because they don’t respect the material,” said McQuoid. “I have great respect for video games and video game companies and video game characters. There’s a reason people love these video games. They immerse people far better in many cases than movies can. But I think also understanding what a film can give you that a video game can’t to make things totally real. To see Scorpion in full real samurai Japanese-inspired, richly led, richly textured [armor] that matters. And that’s something that we can bring in a film that couldn’t be done in a video game, because it’s not real.”
Mortal Kombat will be released on HBO Max on April 16, 2021.
[poilib element="accentDivider"]Mitchell Saltzman is an editorial producer at IGN. You can follow him on Twitter @JurassicRabbit
Here’s When Marvel’s Falcon and the Winter Soldier Episode 6 Comes Out
Marvel's The Falcon and the Winter Soldier Season 1, Episode 6 Release Time
Episode 6 (Season 1 Finale) of The Falcon and the Winter Soldier will be available to stream on Friday, April 23, at midnight PT/3am ET on Disney Plus. [ignvideo url="https://www.ign.com/videos/2021/03/14/the-falcon-and-the-winter-soldier-timeline-so-far"] For a deeper dive into the upcoming series, check out our Falcon and the Winter Soldier timeline explainer, whether or not Marvel boss Kevin Feige thinks there will be a Season 2, and our interview with the new Captain America himself, aka John Walker (portrayed by Wyatt Russell). While Disney has not released a synopsis for individual upcoming episodes - opting only to give them blurbs and even names after they've been released - here's how the streamer describes The Falcon and the Winter Soldier: "The pair, who came together in the final moments of Avengers: Endgame, team up on a global adventure that tests their abilities—and their patience." Watch the latest Falcon and the Winter Soldier episode review right here (spoiler warning): [ignvideo url="https://www.ign.com/videos/2021/04/16/the-falcon-and-the-winter-soldier-episode-5-review"]When Does Marvel's The Falcon and the Winter Soldier Season 1 Release?
Disney+ is releasing new episodes of The Falcon and the Winter Soldier Season 1 weekly on Fridays, which is a trend the streamer has followed since Disney+ launched back in 2019, instead of opting for Netflix's binge model of releasing a whole season at once. After The Falcon and the Winter Soldier premieres on Friday, March 19, Disney+ will air the following five episodes every Friday until the Season 1 finale, which will release on Friday, April 23, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=the-falcon-and-the-winter-soldier-cast-and-characters&captions=true"]What Time Do The Falcon and the Winter Soldier Episodes Come Out?
The time each new episode of The Falcon and the Winter Soldier Season 1 is expected to drop is at 12am PT/3am ET on Friday morning in the US, which is 8am in the UK and 6:30pm ACT/7pm AET in Australia. The Falcon and the Winter Soldier will be available globally wherever Disney Plus is available. Watch the latest trailer/featurette for Falcon and the Winter Soldier below: [ignvideo url="https://www.ign.com/videos/2021/04/15/the-falcon-and-the-winter-soldier-wakandans-featurette"]How Long are The Falcon and the Winter Soldier Episodes?
Marvel's Falcon and the Winter Soldier Season 1 episodes will have a runtime of around 50-60 minutes according to Marvel boss Kevin Feige. Episode 5, titled "Truth," has a runtime of 61 minutes.How Many Episodes of The Falcon and the Winter Soldier Are There Going to Be?
Marvel's The Falcon and the Winter Soldier Season 1 will consist of six episodes. Here's the full Season 1 release schedule for the series:- Episode 1 - "New World Order": Friday, March 19 - Available Now
- Episode 2 - "The Star-Spangled Man": Friday, March 26 - Available Now
- Episode 3 - "Power Broker": Friday, April 2 - Available Now
- Episode 4 - "The Whole World Is Watching": Friday, April 9 - Available Now
- Episode 5 - "Truth": Friday, April 16 - Available Now
- Episode 6 (FINALE) - Friday, April 23
Necromunda: Hired Gun Revealed By Microsoft Store Page
"Pick your contracts. Hunt your targets. Collect the bounty." reads the game's tagline, which suggests that there may be some level of freedom in the way you take on jobs in Necromunda: Hired Gun. The few other details also explain that your dog is able to sniff out and kill enemies for you, and that a grappling hook will allow quick traversal of the game's "massive" environments. A pre-order pack known as the Hunter's Bounty Pack includes a unique knife, outfit skin, and the classic 40k weapon, the stub gun. It also has a 'new look' for the cyber-mastiff's toy, which indicates how we'll interact with the robot dog. The game is being developed by Streum On Studio, the developer responsible for Warhammer 40,000 game Space Hulk: Deathwing back in 2016. It's published by Focus Home Interactive, and is - according to this store page - due to release on June 1.Screenshots pic.twitter.com/rw8Cg6Not3
— Idle Sloth (@IdleSloth84) March 17, 2021
Twitter account Idle Sloth has managed to unearth five screenshots from the game, which show an action packed shooter that includes what appears to be a variant of a plasma cannon, as well as the cyber-mastiff in action and... is that a Cawdor Bomb Delivery Rat? Among the familiar Necrumda ganger we also see what is clearly a Luther Pattern Excavation Automata "Ambot" charging towards the player, too. As of right now, we only know of Xbox Series X/S and Xbox One platforms for the game, as those are the only ones listed on the Microsoft Store. We'll have to wait for an official announcement to see if PC and PlayStation formats will also be supported. [ignvideo url="https://www.ign.com/videos/2020/12/11/warhammer-40000-dark-tide-cinematic-reveal-trailer"] For more Warhammer, checkout our interview with the makers of Warhammer 40,000: Darktide, and the news that a whole bunch of free Warhammer games will be free with the next White Dwarf magazine. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.More Screenshots pic.twitter.com/3OgJeZsXbP
— Idle Sloth (@IdleSloth84) March 17, 2021
PlayStation Indie Games: All the Reveals and Announcements Today
Operation: Tango
[ignvideo url="https://www.ign.com/videos/2021/03/17/operation-tango-ps5-announcement-trailer"] Asymmetric co-op puzzle game Operation: Tango is launching this Spring. The spy adventure sees an agent player infiltrating locations, while a hacker player helps them to do so. The game will also launch on PS5, as well as its previously announced PS4, Xbox One, and Steam versions. We showed off the game at Gamescom 2020, and PlayStation's blog dives into its multiple art styles, as well as telling us that the game will range from office break-ins to high-speed chases.Chicory: A Colorful Tale
[ignvideo url="https://www.ign.com/videos/2021/03/17/chicory-a-colorful-tale-color-the-world-trailer"] This adventure game about a dog using a magical paintbrush to explore and solve puzzles was funded on Kickstarter earlier this year. It's now been announced for PS5 and PS4 release this spring. The game sees a world stripped of colour, with the player asked to manually paint it back to life, offering personalisation as well as puzzling. On PS5, the game will use the DualSense touchpad to control the brush (with a left-handed option), and the developer has "added lots of soft texture rumbles which makes the whole thing feel warm and cozy, like petting a cat."Nour: Play With Your Food
[ignvideo url="https://www.ign.com/videos/2021/03/17/nour-play-with-your-food-audioemotion-trailer"] Nour: Play With Your Friend looks like a heck of a trip in the tastiest way. Published by the same company as Untitled Goose Game and coming to PS5 this summer, Nour is a game where you play with your food, and the game's music and sound will react accordingly. Using "adaptive background music," Nour's tunes and sound effect will shift depending on what you do to the (extremely nice looking) food in front of you. Different foods correspond to different sounds; you can move them around, make messes, and even blow into the microphone for different effects. In a PlayStation blog post, developer Terrifying Jellyfish's Maximillian C Mueller describes "noodle harps," airy marshmallow flute sounds, ice cube grand pianos, turning toasters into drum sets, and a meat grinder set to heavy metal. The video above explains it best by showing how food interfaces with sound, but Mueller also sums it up best in the blog with an example: "Perhaps the best example of physical instrumentation in Nour is the noodle harp. Make some noodles, arrange them to form an elegant slope (or monster) using the magnet, and freeze them. While there are many ways you could choose to play the harp, one of my favorites is simply letting a gyoza tumble down the sculpture to create a descending melody."Where the Heart Leads
[ignvideo url="https://www.ign.com/videos/2021/03/17/where-the-heart-leads-release-date-reveal-trailer"] A man's dog slips into a sinkhole, so he goes in after it and ends up on an unexpected journey. In Where the Heart Leads, husband and father Whit Anderson is visited by memories of his past, present, and future. What's more, he can change them as he goes, turning his life and the lives of others in an entirely different direction. Where the Heart Leads is a narrative game focused on decision-making throughout the life of one man. Developer Tod Keller from Armature Studio says the game is inspired by titles like Heavy Rain, Oxenfree, Xenogears, and Vagrant Story, and includes the influences of David Lynch, Wes Anderson, and Nicolas Winding Refn. It's out on PS4 and PS5 on July 13.Puzzling Places
[ignvideo url="https://www.ign.com/videos/2021/03/17/puzzling-places-announcement-trailer"] Love doing jigsaw puzzles but hate making a giant puzzle piece mess? Puzzling Places is a 3D jigsaw puzzle game for PlayStation VR where you'll assemble puzzles of actual locations, all in 3D and all based on real-life scans made by people all around the world. Puzzling Places is extremely straightforward: it's all 3D location puzzles, with relaxing sounds and music to go along with them. It's only for PSVR, and it's coming out in the winter of this year.Heavenly Bodies
[ignvideo url="https://www.ign.com/videos/2021/03/17/heavenly-bodies-gameplay-trailer"] It's a PlayStation event for puzzle-lovers today, and next up was Heavenly Bodies, a physics-based puzzler that got a new gameplay trailer today where you have to solve problems in zero-gravity, using the PlayStation controller to move each individual limb of your cosmonaut. The trailer today shows off two missions: one in which you have to assemble a communications tower, gripping elements of the tower and setting up a satellite dish, and the other in which you have to use a large mining spacecraft to mine for soils on an asteroid belt. Heavenly Bodies is out later this year for PS4 and PS5, and will let you play in either solo or local co-op mode with a friend. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Age of Empires 4 Reveals Coming Next Month
Apex Legends: Overtime Brings the Battle Royale Game to Comics

Apex Legends is a squad-based battle royale experience where players select from one of 16 Legends – each with their own unique abilities and playstyles – and the last team standing wins. In the comic series, the Legends find themselves pulled together to rescue the city from Mad Scientists, brutal assassins, and the sudden and sinister grip of The Syndicate, a corrupt cabal attempting to “fix” arena outcomes in their favor. Will the Legends hold up to their celebrity status and be the heroes Solace needs?Not counting the previously released lore book Apex Legends: Pathfinder's Quest, this is the first time the game's storyline has been spun out into other media. We'll have to wait and see if Overtime is the start of a a recurring line of Apex Legends spinoffs at Dark Horse, similar to how the publisher continues to expand on the world of Blizzard's Overwatch. Apex Legends: Overtime #1 will release in print and digital formats on June 2, 2021. Until then, why not check out IGN's updated 2021 review of Apex Legends? [ignvideo url="https://www.ign.com/videos/2021/03/12/apex-legends-nintendo-switch-performance-review"] Apex Legends isn't the only battle royale game getting the comic book treatment in 2021. DC and Epic have teamed up for Batman/Fortnite: Zero Point, a comic book crossover that includes new cosmetic items to use in the game. IGN recently spoke with the creative team to learn more about how Batman is helping to expand the Fortnite multiverse. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Update: Hot Wheels Mario Kart Rainbow Road Set Listed in Error
Falcon and Winter Soldier Writer Says It Will Spark Fewer Fan Theories Than WandaVision
Xbox Users Will Be Able To Suspend What They’re Playing To Download Games Quicker
Insider Program features usually see a full release a few weeks after being tested, so it shouldn't be too long until we see this roll out to all users. Another new feature available to Insiders is a set of banners that appear on the Game Pass library page, pointing players towards games that are leaving soon, or those that have been recently added. Useful if you feel overwhelmed looking at the growing library of games on Game Pass. In other Xbox news, Microsoft told IGN that VR is not in the works "at this time" after IGN Italy spotted a prompt referring to a "VR Headset" when testing the Xbox Wireless Headset. Here's our review of the Xbox Wireless Headset, which we scored an 8, noting that it delivers "a well-rounded audio setup" for consoles. [poilib element="accentDivider" Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Hey Xbox Insiders! Did you notice these changes rolling out now? Suspend in the queue will let you download at full speed while making sure your game remains resumable (or quick resume-able on Series X|S). New banners in the Full Library will take you to more useful categories! pic.twitter.com/L49winRpM0
— Eden Marie (@neonepiphany) March 16, 2021