Undiscovered Country Reimagines Dystopian Mississippi
For those who haven't been following Undiscovered Country, the series follows a group of scientists who become the first outsiders in 100 years to travel inside the borders of the United States. They aren't on any sightseeing vacation, however, but are searching for the key to ending a pandemic that could possibly wipe out humanity. What they find within the borders of the US is equal parts frightening and fascinating - a country that has not only walled itself off from the outside world, but also divided itself into 13 distinct zones.
This image gives us our first glimpse of the zone known as Bounty, which is located in the American southeast. Clearly, the post-apocalyptic climate has been good to some farmers, but there's still a decidedly sinister tone to this image of a proud farmer showing off her enormous mutant crops.
“One of the strange Zones from the new America we've teased in the series so far is a place called BOUNTY, which you might call the breadbasket of the Undiscovered Country. We haven't visited there yet, and probably won't for a while, but I imagine it has things like this," Soule told IGN. "While most of the postcards and teasers we've been creating for the book have an ominous tone to them, we wanted this one to feel a bit more wholesome... but there's something unsettling to it, as well. It sets the perfect tone."
Soule added, "As we continue through the series, we'll visit many more of these Zones - we've seen two so far (DESTINY and UNITY), and we're about to move into POSSIBILITY. There are thirteen Zones in total, and by the end of the book, you'll have seen them all.”
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"I had so much fun drawing this scene, I wanted to give it a little sinister vibe à la 'American Gothic,' although the subject is very different," said Camuncoli. "This farmer is smiling before her giant vegetables, and in the world of Undiscovered Country this seems to be the New Abnormal, to quote The Strokes. As I was drawing this, I was wondering, 'How the hell did those vegetables end up there, and how are people gonna buy these and bring them home..?'—but that's another story."
“We’re going to learn a lot more about Val and Ace in this story arc and readers will get a better understanding of why Aurora’s singled them out in particular," said Snyder, teasing what's to come in the series' third story arc. "But then again, we’re not going to just leave you hanging when it comes to Charlotte and Daniel. There was still a lot left unsaid about what their parents’ involvement was in all this.”
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If you want to see the other four images in this postcard series, click the links below:
- Postcard #1 - Alaska (Newsarama)
- Postcard #2 - Arizona (Multiversity Comics)
- Postcard #3 - Pennsylvania (CBR)
- Postcard #4 - Wisconsin (Adventures in Poor Taste)
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Professor Discovers New Species of Beetles and Names Them After Bird Pokemon
Image credit: Dr. Darren Pollock/Yun Hsiao.[/caption]
Much like Pokemon's legendary birds, the trio of beetles can be easily identified from one another. Binburrum articuno (far left) has a silvery brown coloring across its body and wings, while Binburrum moltres (middle) has a very distinct two-tone coloring with a golden top-half and a black bottom-half, and the Binburrum zapdos (right) has black wings with a golden prothorax between its body and head.
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"Yun says that he was an aspiring Pokémon trainer when he was young, and so, because of the rarity of the specimens of the three new species, he suggested that we name them after the three Legendary bird Pokémon," Pollock explained. "I thought that this was a great idea, and so, the new species which were unveiled to the world in 2020 are Binburrum articuno, Binburrum moltres, and Binburrum zapdos."
Pollock noted the importance of naming a species and choosing a name that has not been used before to differentiate between the specimens. He also indicated that more new species of the same genus have been discovered since the paper was published and that they may have referred back to their Pokedex of pocket monsters to assign even more Pokemon names to the insects.
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Significantly, this study has emerged in Pokemon's 25th Anniversary year, with celebrations expected to continue throughout the rest of 2021. The Pokemon Company has already shared some incredible news, including all-new game reveals and details for New Pokemon Snap. There's also been announcements for Pokemon Brilliant Diamond and Shining Pearl and the open-world Pokemon Legends: Arceus.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Fights In Tight Spaces Early Access Review
If the fights in John Wick were choreographed by the plays you made with a deck of cards, you'd get Fights in Tight Spaces. The roguelite deck-builder puts you in increasingly cramped and intricate spaces, challenging you with figuring out an efficient and safe way to punch, kick, and outsmart every enemy stuffed in there with you. It's a fascinating mix of recognizable genres that produces something distinct and satisfyingly complex, even in its Early Access state.
Fights in Tight Spaces currently features the core loop of the game spread out across five stages, each their own unique enemies, rewards, and final boss fights. You have four styles of play to choose from, with decks of moves focused on counter-attacking, all-out assault, or combinations of the two. Each run is unique, too, shaped by the small decisions you make regarding what routes to take in each stage. These influence what rewards you might get out of each fight, what vendors you'll have access to, and what random events you can happen upon. Die, however, and everything resets, without any persistence between runs to make the next one any easier.
Each themed stage is littered with levels you need to complete, with the namesake of the game coming to fruition in their design. Each level plays out across a tile-based grid, with enemies randomly placed throughout. You use cards to initiate actions--moving to adjacent tiles, attacking enemies, or more complex combinations of the two--with action points restricting how many cards you can play per turn. These are densely-packed grids, sometimes as small as 4x6 battle arenas that make just avoiding attacks a delicate dance. Like other tactical games like Into the Breach, you have to use every tile to your advantage. Enemies prepare attacks should you come within range at any point during your turn, and will execute them regardless of whether you leave that space by the end. This means turns aren't solely about using your limited action points to dole out damage, but also trying to position other foes in the line of fire of their comrades.
Continue Reading at GameSpotFights In Tight Spaces Early Access Review
If the fights in John Wick were choreographed by the plays you made with a deck of cards, you'd get Fights in Tight Spaces. The roguelite deck-builder puts you in increasingly cramped and intricate spaces, challenging you with figuring out an efficient and safe way to punch, kick, and outsmart every enemy stuffed in there with you. It's a fascinating mix of recognizable genres that produces something distinct and satisfyingly complex, even in its Early Access state.
Fights in Tight Spaces currently features the core loop of the game spread out across five stages, each their own unique enemies, rewards, and final boss fights. You have four styles of play to choose from, with decks of moves focused on counter-attacking, all-out assault, or combinations of the two. Each run is unique, too, shaped by the small decisions you make regarding what routes to take in each stage. These influence what rewards you might get out of each fight, what vendors you'll have access to, and what random events you can happen upon. Die, however, and everything resets, without any persistence between runs to make the next one any easier.
Each themed stage is littered with levels you need to complete, with the namesake of the game coming to fruition in their design. Each level plays out across a tile-based grid, with enemies randomly placed throughout. You use cards to initiate actions--moving to adjacent tiles, attacking enemies, or more complex combinations of the two--with action points restricting how many cards you can play per turn. These are densely-packed grids, sometimes as small as 4x6 battle arenas that make just avoiding attacks a delicate dance. Like other tactical games like Into the Breach, you have to use every tile to your advantage. Enemies prepare attacks should you come within range at any point during your turn, and will execute them regardless of whether you leave that space by the end. This means turns aren't solely about using your limited action points to dole out damage, but also trying to position other foes in the line of fire of their comrades.
Continue Reading at GameSpotHBO is Developing Three More Game of Thrones Spin-Offs
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Hearthstone: We Reveal a Powerful New Mage Legendary Minion
Frost Nova meets old school Flamestrike on a minion![/caption]
Not only does Varden Dawngrasp have a pretty compelling ability, but they’re also significant in a couple of other ways. Dawngrasp is Hearthstone’s first openly non-binary character, for one, and secondly, this character is one of the ten mercenaries that will anchor Hearthstone’s new year-long narrative and tie into the game’s upcoming Mercenaries mode.
But the most crucial question for when the Year of the Gryphon kicks off is – how powerful is Varden Dawngrasp likely to be? Well, at the very least it’s like playing a Frost Nova with a 3/3 minion attached for four mana, which seems reasonable, provided stalling for a turn fits into your game plan. If you’re playing a controlling Mage, for instance - perhaps working towards a new win condition like Mordresh Fire Eye and utilising cards like Reckless Apprentice, Fallen Hero and Coldarra Drake - then cards that help you get to the late game like Varden Dawngrasp are likely to be very valuable.
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Mordresh is extremely slow, but also extremely cool.[/caption]
And then it also has a big upside of – potentially – functioning as a board clear if you can freeze the opponent’s minions first. Of course, that won’t be as simple as it would have been before the Core set. Cards like Frost Nova, Frostbolt and Blizzard, for instance, are all going to be out of the Standard format. So too will Ray of Frost, from Rise of Shadows.
In terms of Frost cards that will be in the Core set, Snap Freeze and Cone of Cold will both pair extremely well with Varden Dawngrasp, and indeed, will be cards you’re more likely to want to play in general – both have been buffed as part of the sweeping changes the Hearthstone team are making to many of the existing cards to bring them into line with the power level of modern day Hearthstone. (Cone of Cold has gone from four cost to three, while Snap Freeze has changed from two mana to one.)
Beyond those two, we don’t know quite how much freeze support will be printed in Forged in the Barrens, but we have seen one card that very much synergises with Varden Dawngrasp - Flurry. This zero cost spell can freeze a random enemy minion in the early game, but ranks up as the game progresses, freezing two once the player reaches five mana and then three once ten mana is available. Obviously the random nature of Flurry’s freeze means you won’t necessarily be able to specifically target the exact minions you want to remove using Varden Dawngrasp, but even so, anything that Flurry freezes will take four damage and then anything else will be frozen. Neat.
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Zero mana spells are always worth paying attention to.[/caption]
The Year of the Gryphon kicks off on March 30th (March 31st in ANZ) but it’s worth quickly pointing out that some very cool changes will be live before then. Hearthstone will be patched with all the new content and changes ahead of the March 30/31 date, and while things like the shift to the Core set and the release of Forged in the Barrens will obviously wait, Classic mode – which is a snapshot of Hearthstone exactly as it was in June 2014 – will go live, as will a wide array of reverts to cards that have been nerfed over the years, such as Call to Arms, The Caverns Below, Starving Buzzard, Conjurer’s Calling, Flametongue Totem, Undertaker and Knife Juggler. There are so so many. Wild format is going to be insane.
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All in all, this year in Hearthstone is shaping up to be pretty special. If you’re interested in getting a start on your Forged in the Barrens collection, pre-purchase bundles are available right now. See you in the tavern!
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Cam Shea is based in Sydney, Australia and recently put together a video showcasing 150 Tiny Things That Make Breath of the Wild a Game for the Ages. He's not really on Twitter.PlayStation Buys Evo Championship Series, Announces 2021 Event Dates
"Today, we're thrilled to announce the next chapter in the story of PlayStation and Evo, the world's largest and longest-running fighting game tournament," Sony says in a blog post detailing the acquisition. "For PlayStation, today's announcement marks an exciting step in our journey to foster the growth of the fighting game community and esports, and support competitive gamers widely on our consoles," says PlayStation. "Fighting games are hugely popular on PlayStation consoles, with gamers logging more than 1.1 billion gameplay hours in 2020 alone." Sony says it will "break down barriers" for gamers so they can compete at all levels of the sport and reaffirmed a commitment to creating a "safe and inclusive environment for players." PlayStation linked to Evo's message about fostering a safe community. [ignvideo url="https://www.ign.com/videos/2020/11/17/mortal-kombat-11-ultimate-launch-trailer"] 2020's Evo Online event was canceled following abuse allegations against Evo organizer Joey Cueller. NetherRealm and Capcom pulled out of the 2020 event in solidarity with members of the fighting game community who spoke out against abuse. This in turn is part of a larger scandal that threatened to envelop the whole community. Sony's official involvement could signal stronger organizational support to create a safer environment for players and attendees. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Also very important to note. @EVO is still open to all platforms. The teams at PlayStation and RTS are enabling us to continue working with our community to support fighting games. https://t.co/NKMQUSvkfj
— Mark Julio (マークマン) (@MarkMan23) March 18, 2021
