Cyberpunk 2077: Patch 1.2 Set To Fix Police Response Times and Driving Issues

CD Projekt Red has revealed a handful of changes that it will implement as part of the currently undated patch 1.2 for Cyberpunk 2077. Its most notable feature is a change to how police respond to crimes, but there are also adjustments to driving and movement controls promised. [ignvideo url="https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer"] In a new development insight post on the Cyberpunk 2077 website, CDPR explains that patch 1.2 will adjust the time taken for police NPCs to respond to reported crimes. Previously, the police would very quickly spawn in behind players and begin reacting to the situation, which broke immersion as there was no sense of the police having to make their way to the scene. It also meant fleeing the scene before cops could arrive was difficult. A delay on the police’s arrival, plus a new recon drone that assesses the situation ahead of the police turning up, should make this feel more realistic. [ignvideo url="https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-2-trailer"] In regards to driving, a steering sensitivity slider will be added to the options menu. Some players using keyboard controls, or those who play at low frame rates, have been having issues with keeping cars on the road, and this slider is designed to help combat that. Some individual cars have had their handling tweaked, but this slider should hopefully have a positive effect overall for players who have struggled with their cars oversteering. [ignvideo url="https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-3-trailer"] Additionally, should your car have steered into a situation where it has become beached on an object such as a kerb or bollard, the new update will allow you to rock the vehicle forwards and backwards, as well as rotate it, in order to free the car from the obstacle. [ignvideo url="https://www.ign.com/videos/2021/03/19/cyberpunk-2077-whats-new-in-night-city-patch-12-part-4-trailer"] On foot, a tweak has also been made to movement controls; the patch will allow players to turn off the ‘double-tap movement keys to dodge’ function. With this turned off, dodging is instead performed by double-tapping crouch. This has been implemented to make moving WASD bindings - the default PC movement keys - around the keyboard easier. Further key binding issues are planned to be addressed in a future patch. Currently, there is no release date for patch 1.2, and CD Projekt Red are likely not going to provide one until they can say one with confidence. The patch has been delayed due to a recent cyber attack on the developer. We do know that the patch will be followed by multiple updates and improvements over the course of 2021, thanks to the update roadmap. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Marvel’s Avengers Fans Impressed By PS5 Loading Times, But Not PS5 Upgrades

Marvel's Avengers received its next-gen versions yesterday, bringing upgraded versions of the game to PS5 and Xbox Series X/S. The PS5 version in particular has received praise and condemnation since that release, with loading times seemingly drastically reduced, but a convoluted upgrade process to go with it. As Digital Foundry points out, the PS4 Pro version of the game takes around 62 seconds to load one of the game's chapters, with the PS5 managing the same feat in just 4 seconds. The game's community is impressed, with one of the top-rated posts on the game subreddit at time of writing titled, "I know that everyone is talking the Roadmap and Hawkeye, but seriously bro, I'm losing it over the PS5 load times bro". Fans in the comments are reacting very well to an explanatory video attached to that post (which shows a player booting all the way from the PS5 home screen to playing the game in around 34 seconds), with PC players commenting that even their high-powered machines aren't seeing the same benefits. On Twitter, some users have been saying that the update is worth it for the loading times alone. Series X players have been reporting similar performance in the new Xbox version of the game, too. [ignvideo url="https://www.ign.com/videos/marvels-avengers-lays-out-2021-roadmap"] But one area of difference between the two consoles lies in how players on last-gen versions upgrade the game. Much has been made of a Twitter thread from the Avengers team, which explains in detail how to safely migrate a PS4 save game to the PS5 version. The current system means keeping both the PS4 and PS5 versions installed, opening the fully updated PS4 version to migrate the data, then opening the PS5 version to download it again. As many have pointed out, the process on Xbox Series consoles is as simple as downloading the new version and opening it for the first time. Of course, this isn't simply a Crystal Dynamics problem, with multiple PS4-PS5 upgrades causing issues for players - to the point where Sony has had to add new features to prevent them. It was a big day for Avengers yesterday, as it launched next-gen versions and Hawkeye DLC, as well as providing a 2021 roadmap (including Black Panther). We also learned that the game won't be going free-to-play anytime soon, and that Spider-Man won't come to the game before Black Panther. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Marvel’s Avengers Fans Impressed By PS5 Loading Times, But Not PS5 Upgrades

Marvel's Avengers received its next-gen versions yesterday, bringing upgraded versions of the game to PS5 and Xbox Series X/S. The PS5 version in particular has received praise and condemnation since that release, with loading times seemingly drastically reduced, but a convoluted upgrade process to go with it. As Digital Foundry points out, the PS4 Pro version of the game takes around 62 seconds to load one of the game's chapters, with the PS5 managing the same feat in just 4 seconds. The game's community is impressed, with one of the top-rated posts on the game subreddit at time of writing titled, "I know that everyone is talking the Roadmap and Hawkeye, but seriously bro, I'm losing it over the PS5 load times bro". Fans in the comments are reacting very well to an explanatory video attached to that post (which shows a player booting all the way from the PS5 home screen to playing the game in around 34 seconds), with PC players commenting that even their high-powered machines aren't seeing the same benefits. On Twitter, some users have been saying that the update is worth it for the loading times alone. Series X players have been reporting similar performance in the new Xbox version of the game, too. [ignvideo url="https://www.ign.com/videos/marvels-avengers-lays-out-2021-roadmap"] But one area of difference between the two consoles lies in how players on last-gen versions upgrade the game. Much has been made of a Twitter thread from the Avengers team, which explains in detail how to safely migrate a PS4 save game to the PS5 version. The current system means keeping both the PS4 and PS5 versions installed, opening the fully updated PS4 version to migrate the data, then opening the PS5 version to download it again. As many have pointed out, the process on Xbox Series consoles is as simple as downloading the new version and opening it for the first time. Of course, this isn't simply a Crystal Dynamics problem, with multiple PS4-PS5 upgrades causing issues for players - to the point where Sony has had to add new features to prevent them. It was a big day for Avengers yesterday, as it launched next-gen versions and Hawkeye DLC, as well as providing a 2021 roadmap (including Black Panther). We also learned that the game won't be going free-to-play anytime soon, and that Spider-Man won't come to the game before Black Panther. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Gotham Knights Delayed to 2022

Gotham Knights has been delayed until 2022. WB Games Montreal’s co-op Batman game was originally meant to be released sometime this year, but that will no longer be the case. According to a statement released on the official Gotham Knights Twitter account, the team says the title will launch worldwide in 2022. WB says the delay is so the team can have “more time to deliver the best possible experience for players.” This is the latest in a series of new game delays announced in 2021. Gotham Knights is a co-op take on the open-world Batman action game. Players can choose to play as either Nightwing, Batgirl, Robin, and Red Hood, each of whom has their own playstyle. Gotham Knights supports two-player co-op so a friend online can join you in an open-world Gotham City. The reason why players will be taking on one of Batman's trusty allies rather than the dark knight himself is because in Gotham Knights Batman is dead. Or at least that's how the game opens. [ignvideo url="https://www.ign.com/videos/2020/08/22/batman-gotham-knights-announcement-trailer"] Gotham City itself will be a true open world and director Patrick Redding says there will be no level-gating whatsoever. So players can freely roam the city as they please, either swinging through the buildings or on a bat-cycle. Gotham Knights is only the latest major video game release originally scheduled for 2021 to be delayed. Other titles include Hogwarts Legacy, which has been delayed to 2022, The Lord of the Rings: Gollum, Gran Turismo 7, Vampire: The Masquerade - Bloodlines 2, and more. Check out a full list of delayed games here. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Gotham Knights Delayed to 2022

Gotham Knights has been delayed until 2022. WB Games. Montreal’s co-op Batman game was originally meant to be released sometime this year, but that will no longer be the case. According to a statement released on the official Gotham Knights Twitter account, the team says the title will launch worldwide in 2022. WB says the delay is so the team can have “more time to deliver the best possible experience for players.” This is the latest in a series of new game delays announced in 2021. Gotham Knights is a co-op take on the open-world Batman action game. Players can choose to play as either Nightwing, Batgirl, Robin, and Red Hood, each of whom has their own playstyle. Gotham Knights supports two-player co-op so a friend online can join you in an open-world Gotham City. The reason why players will be taking on one of Batman's trusty allies rather than the dark knight himself is because in Gotham Knights Batman is dead. Or at least that's how the game opens. [ignvideo url="https://www.ign.com/videos/2020/08/22/batman-gotham-knights-announcement-trailer"] Gotham City itself will be a true open world and director Patrick Redding says there will be no level-gating whatsoever. So players can freely roam the city as they please, either swinging through the buildings or on a bat-cycle. Gotham Knights is only the latest major video game release originally scheduled for 2021 to be delayed. Other titles include Hogwarts Legacy, which has been delayed to 2022, The Lord of the Rings: Gollum, Gran Turismo 7, Vampire: The Masquerade - Bloodlines 2, and more. Check out a full list of delayed games here. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Superman’s Son Would Have Become Batman in Zack Snyder’s Third Justice League Movie

This story contains some spoilers for the Snyder Cut of Justice League, and discussion of events that would have occurred in potential sequels. [poilib element="accentDivider"] Zack Snyder has revealed that he planned to have Superman and Lois Lane’s son become Batman in the third and final chapter of the Justice League trilogy. According to Vanity Fair, in Snyder’s planned storyline, Batman would have sacrificed himself during the course of the third Justice League film as part of a plan to ensure Darkseid is defeated. Years later, Superman would bestow the responsibilities of Batman on a new character. [ignvideo url="https://www.ign.com/videos/2021/03/15/zack-snyders-justice-league-review"] “It was going to be Lois and Superman’s son,” Zack Snyder told Vanity Fair. “He doesn’t have any powers, and then he was going to end up being the new Batman.” “Twenty years later, on the anniversary of [Batman’s] death, they take young Bruce Kent down to the Batcave and they say, ‘Your Uncle Bruce would’ve been proud if you did this,’” he added. Towards the end of Zack Snyder’s cut of Justice League, it is shown that Lois is pregnant with Superman’s child, and so the wheels for this story are already in motion. Of course, it is unlikely that the sequels will ever be made. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] In Snyder’s original plans for the trilogy, Lois Lane would have been killed by Darkseid in the second film. Superman, who had tasked Batman with her protection, loses the will to fight in his grief. Darkseid would have used this opportunity to control Superman and turn him into a villain. In order to prevent this dark future, the Justice League would have manipulated time in a third movie to ensure Batman died instead of Lois, which would have ensured the defeat of Darkseid and the birth of Superman’s son. For more from the Snyderverse, check out our review of Justice League, our explainer on Darkseid’s quest for the Anti-Life Equation, and why the new cut sets up a sequel that may never happen. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Star Wars Jedi: Fallen Order Next-Gen Upgrade Is Out This Summer

Update 04/29/2021: After it leaked last month, Disney has officially confirmed that Star Wars Jedi: Fallen Order will receive a free next-gen upgrade for PS5 and Xbox Series X/S, which will arrive this summer. On StarWars.com, a small update explains that the upgrade will bring "a number of technical improvements" to the game on next-gen consoles. More details are coming soon, apparently. As part of the announcement, the game received a 70% discount on its standard and deluxe editons for PS4, Xbox One, Origin and Steam – so you can buy it cheap now and get your free upgrade this summer, if you need to. [ignvideo url="https://www.ign.com/videos/2019/11/15/star-wars-jedi-fallen-order-review"] [poilib element="accentDivider"] Star Wars Jedi: Fallen Order could be getting a native next-gen console release, after the German ratings board listed new PS5 and Xbox versions. As reported by Gematsu, USK, the German video game classification system, has rated Fallen Order on PlayStation 5 and Microsoft Xbox. These are new listings alongside the existing last-gen ratings, and suggest that a full, native next-gen upgrade of the game could be on the way. As you'd expect, those age ratings haven't changed. The Xbox classification doesn't mention a specific console, but given that there's already a classification for the Xbox One version of the game, it's thought that this relates to the Series S and X family of consoles. The game was updated for next-gen consoles back in early January which upped the game's framerate alongside some small optimizations, but didn't go as far as a new native version of the game. [ignvideo url="https://www.ign.com/videos/2019/10/29/star-wars-jedi-fallen-order-launch-trailer"] Fallen Order recently came to Xbox Game Pass for PC after the EA Play library was added to the service earlier this week. We're also expecting a Star Wars Jedi sequel at some point, after EA said it wouldn't be slowing down its production of Star Wars games, and confirmed the game was the start of a franchise. We reviewed Fallen Order upon its launch in November 2019, scoring it a 9 and calling it a "fantastic single-player action-adventure." It recently made our list of the best Soulslike games for fans of From Software's influential Dark Souls series. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Avatar: The Last Airbender Universe Being Planned, With Multiple Series and Movies

Nickelodeon has started to lay the groundwork for an "Avatar Airbender universe" that will feature multiple series and movies. In an interview with Deadline, Nickelodeon president Brian Robbins revealed that the network is in the very early stages of planning an expansion of the Avatar: The Last Airbender that will consist of multiple projects across a variety of mediums. He kept the rest of the details under wraps for now, though he did say that they could potentially be ready to unveil their plans "very soon." "We are in the early stages of developing and exploring what we are calling an entire Avatar Airbender universe," Robbins said. "Mike [DiMartino] and Bryan [Konietzko] are hard at work, and I think that universe will encompass definitely a theatrical film, animation, certainly multiple TV series and probably multiple films. I think we will be ready very soon to tell the world what is coming first but we are not there yet because we're in early stages of creative development." [ignvideo url="https://www.ign.com/videos/2020/03/10/avatar-the-last-airbender-game-made-in-dreams"] Last month, Nickelodeon announced the launch of an all-new division dedicated to creating new series and movies based in the world of Avatar: The Last Airbender and The Legend of Korra. Avatar: The Last Airbender creators and executive producers Michael DiMartino and Bryan Konietzko were named as the leaders of the new division, which they officially called Avatar Studios. Avatar Studios' is expected to debut on Paramount+, Nickelodeon platforms, and unspecified third-party platforms, as well as in cinemas. "We are excited about filling our own platforms today," Robbins explained further. "We will strategically license context to other places for different reasons but mostly our focus is on filling our own platforms starting with linear TV." The first project from the studio is set to be an animated theatrical film that is scheduled to start production later this year. No further details were given about the first project out of the gate, though DiMartino and Konietzko commented on the franchise's expansion, saying, "there are still many stories and time periods in Aang's world that we are eager to bring to life." [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-avatar-the-last-airbender-episodes&captions=true"] The original animated adventure series concluded with a widely lauded two-hour television movie in 2008, which we regard to be one of the best series finales of all time. Netflix added all three seasons of Avatar: The Last Airbender to its library in May of last year, while The Legend of Korra arrived on the platform for US subscribers in August. Netflix also has a live-action adaptation of ATLA in the works, however, original series creators Michael Dante DiMartino and Bryan Konietzko departed the project last June, citing creative differences as the reason for their exit. Executive producer Dan Lin and his production company Rideback remain attached to the series, along with Nickelodeon. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Fortnite Fans Think The Rock Played a Character in the Zero Crisis Finale

Fans think that a character called The Foundation from Fortnite's Zero Crisis Finale event was played by Dwayne "The Rock" Johnson. Earlier this week, Epic Games kicked off Fortnite Chapter 2 Season 6 with a single-player mission where the player has to save reality with the help of Agent Jones and a new character called The Foundation. If you watch the video below, you'll see The Foundation in action, whose voice acting does sound similar to the superstar actor. But that's not all fans have got to go off (as Eurogamer reported). [ignvideo url="https://www.ign.com/videos/2021/03/16/fortnite-zero-crisis-finale-gameplay-no-commentary"] The Rock recently posted a video to Instagram titled "the foundation," where he talks in a cryptic fashion, referencing a "big day" in a "certain world" – which many have taken to mean the new season of Fortnite, and its climactic story events. Johnson ends the video by mentioning The Foundation by name (with a trademark raised eyebrow), as some sort of force that grows and evolves. Twitter users like CodeBendie have also pointed out similarities between The Rock's tattoos and The Foundation's in-game armour. It's worth noting that The Rock is promoting his energy drink Zoa at present, and collaborating with Xbox to do so. He's also set to play DC supervillain Black Adam in a forthcoming movie, and DC characters like Raven are part of the Season 6 Battle Pass. Back in November of 2020, responding to a thread about how a float of The Rock looked like a Fortnite skin, Dwayne Johnson replied "way ahead of you," with a winky face. Was he alluding to a collaboration in the works? It seems we may well find out more soon. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Final Fantasy 7: Ever Crisis Will Be Free-To-Play, Supported by Loot Boxes

Final Fantasy 7: Ever Crisis, the upcoming mobile remake of the 1997 original as well as its Compilation sequels, will be free-to-play. This will be supported by a loot box system. Talking to Famitsu, Final Fantasy 7 Remake’s creative director, Tetsuya Nomura, said that players will be able to play Ever Crisis for free. “The monetized element is basically loot boxes containing random weapons,” he explained. “Some of the special weapons also come as a set that includes new costumes that were not in the original games, adding in a new way to enjoy the story that you won’t have seen before.” [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-vii-ever-crisis-teaser-trailer"] Ever Crisis is presented in an episodic format, and each new episode will be free to play. Nomura says the current plan is to fit the story of Final Fantasy 7 into 10 chapters, with the first three covering the Midgar portion of the story. However, Ever Crisis will also re-tell the other stories in the Compilation of Final Fantasy 7, so expect further chapters beyond that to cover Advent Children, Before Crisis, Crisis Core, and Dirge of Cerberus. Furthermore, there will be new storylines for this interpretation of the story. The first original episode will reveal the story behind Final Fantasy 7: The First Soldier, the battle royale mobile game currently in development. “The events of First Soldier take place around 30 years before the FFVII main story, and go into the founding of SOLDIER, so it goes without saying that you will see some of the legendary heroes in their younger days, as well as younger versions of the future Shinra executives and other characters who will appear in the Remake sequels,” said Nomura. Nomura sees Ever Crisis as a chance to bring all of the Final Fantasy 7 stories into a unified package. “The compilation titles outside of the original FFVII were not structured with [the consistent overworld and battle visual design of the original game] and have completely different battle systems, but I wanted to unify them all in one format for FFVII EC, while not losing the individual character of the different games,” he explained. [ignvideo url="https://www.ign.com/videos/2021/03/19/final-fantasy-7-remake-intergrade-director-has-no-dlc-planned"] Additionally, Nomura revealed that Ever Crisis will have special dungeons and battles outside the main story mode, which can be tackled with whatever collection of characters you wish. “These will allow players to enjoy taking on the mightiest enemies from the series using their dream party, in ways that the story battles do not allow,” he explained. For more from the world of Midgar and beyond, take a look at where Square are at with Final Fantasy 7 Remake and the plans for the sequel, and what the studio hopes to achieve with The First Soldier battle royale. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.