Final Fantasy 7 Remake Intergrade: New Trailer Shows Off PS5 Improvements

Sony has shared a new Final Fantasy VII Remake Intergrade trailer that gives an extended look at the visual enhancements and new features made possible by the PS5. While the trailer is very similar to the one shown during the Final Fantasy VII Remake Intergrade reveal, we get to see more of the improved visuals directly compared to the PS4 version. Also showcased are such additions as better textures and lighting, fog effects, photo mode, faster load times, and more. There will also be a Graphics Optimization Mode that prioritizes displaying graphics at 4K resolution and a Performance Optimization Mode that prioritizes maintaining a 60fps framerate. A Normal (Classic) difficulty will also be added, and it makes FF7 Remake feel a bit more like the original with battles feeling more turn-based. Another glimpse of Yuffie's new episode is also shown, and gives fans a glimpse of the brand new story that will be part of Final Fantasy VII Remake Intergrade. The trailer also reiterates that any who own Final Fantasy VII Remake on PS4 (except those who only have the PS Plus version) will be able to upgrade to this improved PS5 version for free. However, the PS5-exclusive Yuffie episode will cost extra for all owners of the original. [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-intergrade-reveal-trailer"] Following Intergrade, which will be released on June 10, Final Fantasy 7 Remake's creative director Tetsuya Nomura confirmed that there will be no future DLC and that the team's focus will be on completing the next entry in the FF7 Remake saga. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Final Fantasy 7 Remake Intergrade: New Trailer Shows Off PS5 Improvements

Sony has shared a new Final Fantasy VII Remake Intergrade trailer that gives an extended look at the visual enhancements and new features made possible by the PS5. While the trailer is very similar to the one shown during the Final Fantasy VII Remake Intergrade reveal, we get to see more of the improved visuals directly compared to the PS4 version. Also showcased are such additions as better textures and lighting, fog effects, photo mode, faster load times, and more. There will also be a Graphics Optimization Mode that prioritizes displaying graphics at 4K resolution and a Performance Optimization Mode that prioritizes maintaining a 60fps framerate. A Normal (Classic) difficulty will also be added, and it makes FF7 Remake feel a bit more like the original with battles feeling more turn-based. Another glimpse of Yuffie's new episode is also shown, and gives fans a glimpse of the brand new story that will be part of Final Fantasy VII Remake Intergrade. The trailer also reiterates that any who own Final Fantasy VII Remake on PS4 (except those who only have the PS Plus version) will be able to upgrade to this improved PS5 version for free. However, the PS5-exclusive Yuffie episode will cost extra for all owners of the original. [ignvideo url="https://www.ign.com/videos/2021/02/25/final-fantasy-7-remake-intergrade-reveal-trailer"] Following Intergrade, which will be released on June 10, Final Fantasy 7 Remake's creative director Tetsuya Nomura confirmed that there will be no future DLC and that the team's focus will be on completing the next entry in the FF7 Remake saga. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

SXSW Gaming Awards 2021 Winners Announced: Hades Awarded Video Game of the Year

The winners of the SXSW Gaming Awards have been announced, with Hades and Deep Rock Galactic leading proceedings with two awards apiece. In partnership with IGN, SXSW presented its Gaming Awards trophies to category winners in a ceremony held on Saturday, March 20. Hades emerged as one of the frontrunners at the event, winning the prestigious Video Game of the Year award as well as an Excellence in Game Design accolade, which takes into consideration the best overall design concept, gameplay mechanics, and execution. Sci-fi co-op FPS Deep Rock Galactic also scored big at this year's ceremony, taking home awards in both categories in which it was nominated, which means that it picked up trophies for Indie Game of the Year and Excellence in Multiplayer. Both categories featured tough competition, with 9 other titles competing for the Indie Game of the Year accolade, including the likes of Bugsnax and Risk of Rain 2. With 43 nominees across 12 categories, there were plenty of other winners announced at the event. Awards were presented to The Search for Planet X, Half-Life: Alyx, The Last of Us Part II, Ori and the Will of the Wisps, Ghost of Tsushima, DOOM Eternal, Microsoft Flight Simulator, and Dreams, which won the Matthew Crump Cultural Innovation award for its community focused creativity tools. [ignvideo url="https://www.ign.com/videos/2020/09/17/hades-review"] The full list of winners from the SXSW 2021 Gaming Awards follows:

Video Game of the Year

Awarded to the game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Hades (Supergiant Games) — WINNER
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
  • DOOM Eternal (id Software / Bethesda Softworks)

Indie Game of the Year

Awarded to the indie game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Bugsnax (Young Horses)
  • Cloudpunk (Ion Lands)
  • Raji: An Ancient Epic (Nodding Heads Games / Super.com)
  • Ikenfell (Happy Ray Games / Humble Games)
  • Monster Sanctuary (Moi Rai Games / Team17)
  • Crown Trick (NExT Studios / Team17)
  • Deep Rock Galactic (Ghost Ship Games / Coffee Stain Publishing) — WINNER
  • The Last Campfire (Hello Games)
  • Huntdown (Easy Trigger Games / Coffee Stain Publishing)
  • Risk of Rain 2 (Hopoo Games / Gearbox Publishing)

Tabletop Game of the Year

Awarded to the game that exemplifies overall excellence and ingenuity of any tabletop game in any genre.

  • Oceans (North Star Games)
  • Fort (Leder Games)
  • Calico (Flatout Games)
  • The Crew: The Quest for Planet Nine (KOSMOS)
  • The Search for Planet X (Renegade Game Studios / Foxtrot Games) — WINNER

VR Game of the Year

Awarded to the VR game that exemplifies overall excellence in gameplay and design across any VR platform.

  • The Walking Dead: Saints & Sinners (Skydance Interactive)
  • Half-Life: Alyx (Valve) — WINNER
  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • Medal of Honor: Above and Beyond (Respawn Entertainment / Electronic Arts)
  • Down the Rabbit Hole (Cortopia Studios / Beyond Frames Entertainment)

Excellence in Narrative

Awarded to the game with the best storyline and dialogue.

  • Hades (Supergiant Games)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment) — WINNER
  • Immortals Fenyx Rising (Ubisoft Quebec / Ubisoft)
  • Marvel's Spider-Man: Miles Morales (Insomniac Games /  Sony Interactive Entertainment)

Excellence in Game Design

Awarded to the game with the best overall design concept, gameplay mechanics, and best execution.

  • Hades (Supergiant Games) — WINNER
  • Crash Bandicoot 4: It's About Time (Toys for Bob / Activision)
  • Desperados III (Mimimi Games / THQ Nordic)
  • Watch Dogs: Legion (Ubisoft Toronto / Ubisoft)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
[ignvideo url="https://www.ign.com/videos/2020/05/13/the-first-12-minutes-of-deep-rock-galactic-pc-gameplay"]

Matthew Crump Cultural Innovation Award

Awarded to the game that best challenges the "norm" of everyday gaming and offers a culturally innovative view of a game world, character, or gameplay.

  • If Found… (Dreamfeel / Annapurna Interactive)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
  • Dreams (Media Molecule / Sony Interactive Entertainment) — WINNER
  • Astro's Playroom (Team ASOBI! / Sony Interactive Entertainment)
  • Tell Me Why (DONTNOD Entertainment / Xbox Game Studios)

Excellence in Score

Awarded to the game that best exemplifies artistic excellence in musical score and how it progresses the narrative of the game.

  • Cyberpunk 2077 (CD Projekt Red / CD Projekt)
  • DOOM Eternal (id Software / Bethesda Softworks)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios) — WINNER
  • Final Fantasy VII Remake (SQUARE ENIX)
  • Trials of Mana (Xeen / SQUARE ENIX)

Excellence in Multiplayer

Awarded to the game with the best player-to-player interaction experience.

  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • VALORANT (Riot Games)
  • Huntdown (Easy Trigger Games / Coffee Stain Publishing)
  • Deep Rock Galactic (Ghost Ship Games / Coffee Stain Publishing) — WINNER
  • Risk of Rain 2 (Hopoo Games, Gearbox Publishing)

Excellence in Animation, Art, & Visual Achievement

Awarded to the game with the most well-designed and stunning visuals, including animation effects and graphics.

  • Assassin's Creed Valhalla (Ubisoft Montreal / Ubisoft)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment) — WINNER
  • Cloudpunk (Ion Lands)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
  • Final Fantasy VII Remake (SQUARE ENIX)

Excellence in Audio Design

Awarded to the game with the most outstanding and impactful sound effects.

  • Bugsnax (Young Horses)
  • Tony Hawk's Pro Skater 1+2 (Vicarious Visions / Activision)
  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • Observer: System Redux (Bloober Team)
  • DOOM Eternal (id Software / Bethesda Softworks) — WINNER

Excellence in Technical Achievement

Awarded to the game that pushed the capabilities of technology and programming furthest or most effectively.

  • Genshin Impact (miHoYo)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • Dreams (Media Molecule / Sony Interactive Entertainment)
  • Astro's Playroom (Team ASOBI! / Sony Interactive Entertainment)
  • Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios) — WINNER
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-reviewed-games-of-2020&captions=true"] If you'd like to know more about SXSW's Video Game of the Year, check out IGN's review of Hades, praising the game for being a "one-of-a-kind rogue-lite that does a brilliant job of marrying its fast-paced action with its persistent, progressing story through a vividly reimagined Greek mythological underworld," which ultimately delivers an experience that you "never want to end." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

SXSW Gaming Awards 2021 Winners Announced: Hades Awarded Video Game of the Year

The winners of the SXSW Gaming Awards have been announced, with Hades and Deep Rock Galactic leading proceedings with two awards apiece. In partnership with IGN, SXSW presented its Gaming Awards trophies to category winners in a ceremony held on Saturday, March 20. Hades emerged as one of the frontrunners at the event, winning the prestigious Video Game of the Year award as well as an Excellence in Game Design accolade, which takes into consideration the best overall design concept, gameplay mechanics, and execution. Sci-fi co-op FPS Deep Rock Galactic also scored big at this year's ceremony, taking home awards in both categories in which it was nominated, which means that it picked up trophies for Indie Game of the Year and Excellence in Multiplayer. Both categories featured tough competition, with 9 other titles competing for the Indie Game of the Year accolade, including the likes of Bugsnax and Risk of Rain 2. With 43 nominees across 12 categories, there were plenty of other winners announced at the event. Awards were presented to The Search for Planet X, Half-Life: Alyx, The Last of Us Part II, Ori and the Will of the Wisps, Ghost of Tsushima, DOOM Eternal, Microsoft Flight Simulator, and Dreams, which won the Matthew Crump Cultural Innovation award for its community focused creativity tools. [ignvideo url="https://www.ign.com/videos/2020/09/17/hades-review"] The full list of winners from the SXSW 2021 Gaming Awards follows:

Video Game of the Year

Awarded to the game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Hades (Supergiant Games) — WINNER
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
  • DOOM Eternal (id Software / Bethesda Softworks)

Indie Game of the Year

Awarded to the indie game that exemplifies overall excellence and creates a distinct gaming experience across all platforms and genres.

  • Bugsnax (Young Horses)
  • Cloudpunk (Ion Lands)
  • Raji: An Ancient Epic (Nodding Heads Games / Super.com)
  • Ikenfell (Happy Ray Games / Humble Games)
  • Monster Sanctuary (Moi Rai Games / Team17)
  • Crown Trick (NExT Studios / Team17)
  • Deep Rock Galactic (Ghost Ship Games / Coffee Stain Publishing) — WINNER
  • The Last Campfire (Hello Games)
  • Huntdown (Easy Trigger Games / Coffee Stain Publishing)
  • Risk of Rain 2 (Hopoo Games / Gearbox Publishing)

Tabletop Game of the Year

Awarded to the game that exemplifies overall excellence and ingenuity of any tabletop game in any genre.

  • Oceans (North Star Games)
  • Fort (Leder Games)
  • Calico (Flatout Games)
  • The Crew: The Quest for Planet Nine (KOSMOS)
  • The Search for Planet X (Renegade Game Studios / Foxtrot Games) — WINNER

VR Game of the Year

Awarded to the VR game that exemplifies overall excellence in gameplay and design across any VR platform.

  • The Walking Dead: Saints & Sinners (Skydance Interactive)
  • Half-Life: Alyx (Valve) — WINNER
  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • Medal of Honor: Above and Beyond (Respawn Entertainment / Electronic Arts)
  • Down the Rabbit Hole (Cortopia Studios / Beyond Frames Entertainment)

Excellence in Narrative

Awarded to the game with the best storyline and dialogue.

  • Hades (Supergiant Games)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment) — WINNER
  • Immortals Fenyx Rising (Ubisoft Quebec / Ubisoft)
  • Marvel's Spider-Man: Miles Morales (Insomniac Games /  Sony Interactive Entertainment)

Excellence in Game Design

Awarded to the game with the best overall design concept, gameplay mechanics, and best execution.

  • Hades (Supergiant Games) — WINNER
  • Crash Bandicoot 4: It's About Time (Toys for Bob / Activision)
  • Desperados III (Mimimi Games / THQ Nordic)
  • Watch Dogs: Legion (Ubisoft Toronto / Ubisoft)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
[ignvideo url="https://www.ign.com/videos/2020/05/13/the-first-12-minutes-of-deep-rock-galactic-pc-gameplay"]

Matthew Crump Cultural Innovation Award

Awarded to the game that best challenges the "norm" of everyday gaming and offers a culturally innovative view of a game world, character, or gameplay.

  • If Found… (Dreamfeel / Annapurna Interactive)
  • The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment)
  • Dreams (Media Molecule / Sony Interactive Entertainment) — WINNER
  • Astro's Playroom (Team ASOBI! / Sony Interactive Entertainment)
  • Tell Me Why (DONTNOD Entertainment / Xbox Game Studios)

Excellence in Score

Awarded to the game that best exemplifies artistic excellence in musical score and how it progresses the narrative of the game.

  • Cyberpunk 2077 (CD Projekt Red / CD Projekt)
  • DOOM Eternal (id Software / Bethesda Softworks)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios) — WINNER
  • Final Fantasy VII Remake (SQUARE ENIX)
  • Trials of Mana (Xeen / SQUARE ENIX)

Excellence in Multiplayer

Awarded to the game with the best player-to-player interaction experience.

  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • VALORANT (Riot Games)
  • Huntdown (Easy Trigger Games / Coffee Stain Publishing)
  • Deep Rock Galactic (Ghost Ship Games / Coffee Stain Publishing) — WINNER
  • Risk of Rain 2 (Hopoo Games, Gearbox Publishing)

Excellence in Animation, Art, & Visual Achievement

Awarded to the game with the most well-designed and stunning visuals, including animation effects and graphics.

  • Assassin's Creed Valhalla (Ubisoft Montreal / Ubisoft)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment) — WINNER
  • Cloudpunk (Ion Lands)
  • Ori and the Will of the Wisps (Moon Studios / Xbox Game Studios)
  • Final Fantasy VII Remake (SQUARE ENIX)

Excellence in Audio Design

Awarded to the game with the most outstanding and impactful sound effects.

  • Bugsnax (Young Horses)
  • Tony Hawk's Pro Skater 1+2 (Vicarious Visions / Activision)
  • Star Wars: Squadrons (Motive Studios / Electronic Arts)
  • Observer: System Redux (Bloober Team)
  • DOOM Eternal (id Software / Bethesda Softworks) — WINNER

Excellence in Technical Achievement

Awarded to the game that pushed the capabilities of technology and programming furthest or most effectively.

  • Genshin Impact (miHoYo)
  • Ghost of Tsushima (Sucker Punch Productions  / Sony Interactive Entertainment)
  • Dreams (Media Molecule / Sony Interactive Entertainment)
  • Astro's Playroom (Team ASOBI! / Sony Interactive Entertainment)
  • Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios) — WINNER
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-and-worst-reviewed-games-of-2020&captions=true"] If you'd like to know more about SXSW's Video Game of the Year, check out IGN's review of Hades, praising the game for being a "one-of-a-kind rogue-lite that does a brilliant job of marrying its fast-paced action with its persistent, progressing story through a vividly reimagined Greek mythological underworld," which ultimately delivers an experience that you "never want to end." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

New Resident Evil Movie Will be ‘Creepy as F*ck” Director Says

The new Resident Evil movie officially titled Resident Evil: Welcome to Raccoon City, will be more focused on horror than the last Resident Evil film franchise according to the director Johannes Roberts who says one of the main locations in his film will be “creepy as f*ck.” Resident Evil: Welcome to Raccoon City is a brand-new origin movie that will adapt both the first and second Resident Evil games. This new big-screen adaptation is a completely new film franchise unrelated to the massively successful franchise from Paul W.S. Anderson. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] To kick off this new Resident Evil cinematic world, horror movie director Johannes Roberts was tapped to deliver a scarier movie adaptation. “The big thing for this movie is tone. The thing I loved about the games is they were just scary as hell and that is very much what I wanted to, “says Roberts. “That atmosphere — it’s rain, it’s constantly dark, it’s creepy. Raccoon City is kind of this rotten character in the movie and that sort of atmosphere in the games I wanted to put in [the film].” Roberts says his “filmic inspiration” for Resident Evil: Welcome to Raccoon City was John Carpenter, but not the movies you might think. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] “I’m a huge John Carpenter fan and I really took to that. The way he tells these claustrophobic siege movies and I took movies like Assault on Precinct 13 and The Fog and these disparate group of characters coming together under siege, and I took that as my filmic inspiration.” Roberts says the movies will take place in both Raccoon City and the police station, as well as the Spencer Mansion. “We have two very separate locations but we split people off into their worlds. One is more of a siege movie style with the police station, and then you have the mansion which is creepy as f*ck.” Check out IGN’s full Resident Evil interview from SXSW for more from Roberts and Resident Evil: Welcome to Raccoon City. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

New Resident Evil Movie Will be ‘Creepy as F*ck” Director Says

The new Resident Evil movie officially titled Resident Evil: Welcome to Raccoon City, will be more focused on horror than the last Resident Evil film franchise according to the director Johannes Roberts who says one of the main locations in his film will be “creepy as f*ck.” Resident Evil: Welcome to Raccoon City is a brand-new origin movie that will adapt both the first and second Resident Evil games. This new big-screen adaptation is a completely new film franchise unrelated to the massively successful franchise from Paul W.S. Anderson. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] To kick off this new Resident Evil cinematic world, horror movie director Johannes Roberts was tapped to deliver a scarier movie adaptation. “The big thing for this movie is tone. The thing I loved about the games is they were just scary as hell and that is very much what I wanted to, “says Roberts. “That atmosphere — it’s rain, it’s constantly dark, it’s creepy. Raccoon City is kind of this rotten character in the movie and that sort of atmosphere in the games I wanted to put in [the film].” Roberts says his “filmic inspiration” for Resident Evil: Welcome to Raccoon City was John Carpenter, but not the movies you might think. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] “I’m a huge John Carpenter fan and I really took to that. The way he tells these claustrophobic siege movies and I took movies like Assault on Precinct 13 and The Fog and these disparate group of characters coming together under siege, and I took that as my filmic inspiration.” Roberts says the movies will take place in both Raccoon City and the police station, as well as the Spencer Mansion. “We have two very separate locations but we split people off into their worlds. One is more of a siege movie style with the police station, and then you have the mansion which is creepy as f*ck.” Check out IGN’s full Resident Evil interview from SXSW for more from Roberts and Resident Evil: Welcome to Raccoon City. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

The New Resident Evil Movie Is Completely Unrelated to the Previous Film Franchise

The Resident Evil movie is officially titled Resident Evil: Welcome to Raccoon City, and director Johannes Roberts confirmed that this is an entirely new start for the Resident Evil universe as it appears on film, unrelated to the wildly successful Paul W.S. Anderson adaptation. “Obviously, there is the Resident Evil [film] franchise and this movie doesn’t have anything to do with that,” says Roberts in an interview with IGN for SXSW. “It’s a whole separate origin story based in the roots of the [video game series] and the world of horror.” [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Roberts says he loved Anderson’s take on the Resident Evil universe and the fun it had with the franchise, but Roberts says that his film will hopefully be the start of a new franchise of Resident Evil movies. Roberts says he wasn’t presented with the task of remaking Anderson’s films. “We’re not [making a remake]. We’re going in a completely different [direction]... It was a real pleasure to be given the reins of a new franchise, hopefully, that really is its own thing,” says Roberts. One that he says deals with the “lore and history and fabric” of the games. Roberts’s primary background as a filmmaker is in horror movies, having directed films like The Strangers: Prey at Night and the shark horror film 47 Meters Down. Resident Evil: Welcome to Raccoon City will be working with Constantin Film, the production company behind the previous Resident Evil film franchise, but it appears that the company and director are both looking to take Resident Evil in a new direction for this origin story. Resident Evil: Welcome to Raccoon City will take the story of both the first and second Resident Evil games and tell an origin story featuring all the main characters, including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. You can check out the announced cast in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Check out IGN’s full Resident Evil coverage from SXSW, including just how “creepy as f*ck” Roberts intends to make the film and some of his surprising influences for the movie. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

The New Resident Evil Movie Is Completely Unrelated to the Previous Film Franchise

The Resident Evil movie is officially titled Resident Evil: Welcome to Raccoon City, and director Johannes Roberts confirmed that this is an entirely new start for the Resident Evil universe as it appears on film, unrelated to the wildly successful Paul W.S. Anderson adaptation. “Obviously, there is the Resident Evil [film] franchise and this movie doesn’t have anything to do with that,” says Roberts in an interview with IGN for SXSW. “It’s a whole separate origin story based in the roots of the [video game series] and the world of horror.” [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Roberts says he loved Anderson’s take on the Resident Evil universe and the fun it had with the franchise, but Roberts says that his film will hopefully be the start of a new franchise of Resident Evil movies. Roberts says he wasn’t presented with the task of remaking Anderson’s films. “We’re not [making a remake]. We’re going in a completely different [direction]... It was a real pleasure to be given the reins of a new franchise, hopefully, that really is its own thing,” says Roberts. One that he says deals with the “lore and history and fabric” of the games. Roberts’s primary background as a filmmaker is in horror movies, having directed films like The Strangers: Prey at Night and the shark horror film 47 Meters Down. Resident Evil: Welcome to Raccoon City will be working with Constantin Film, the production company behind the previous Resident Evil film franchise, but it appears that the company and director are both looking to take Resident Evil in a new direction for this origin story. Resident Evil: Welcome to Raccoon City will take the story of both the first and second Resident Evil games and tell an origin story featuring all the main characters, including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. You can check out the announced cast in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Check out IGN’s full Resident Evil coverage from SXSW, including just how “creepy as f*ck” Roberts intends to make the film and some of his surprising influences for the movie. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

New Resident Evil Movie Title Officially Revealed

The official title for the upcoming Resident Evil movie from director Johannes Roberts will officially be called “Resident Evil: Welcome to Raccoon City.” IGN learned the official title of the upcoming movie from Roberts himself during an interview at SXSW’s online event. Resident Evil: Welcome to Raccoon City is an adaptation of the first two Resident Evil games and will include main characters from both titles including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Set in the year 1998, Resident Evil: Welcome to Raccoon City will tell the events of the city under siege from infected zombies. Both the mansion from Resident Evil 1 and the city itself and police station from Resident Evil 2 will be present in the movie. There are a lot of Resident Evil films and adaptations in the works, so to clear the air, Resident Evil: Welcome to Raccoon City is a new feature-length movie reboot completely unrelated to the franchise previously directed by Paul W.S. Anderson and starring Mila Jovovich. Constantin Film, the same production company that produced the first Resident Evil film franchise, is working on Resident Evil: Welcome to Raccoon City. The film has already announced who it has cast for its main roles which you can see in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Resident Evil: Welcome to Raccoon City is not to be confused with a couple of projects in the works at Netflix including the animated CGI movie Resident Evil: Infinite Darkness, and a live-action Resident Evil TV series spinoff starring Wesker’s children. Check out IGN’s full interview with Roberts to learn more about Resident Evil: Welcome to Raccoon City, including Roberts’ John Carpenter influence, and how the film will focus on its horror roots. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

New Resident Evil Movie Title Officially Revealed

The official title for the upcoming Resident Evil movie from director Johannes Roberts will officially be called “Resident Evil: Welcome to Raccoon City.” IGN learned the official title of the upcoming movie from Roberts himself during an interview at SXSW’s online event. Resident Evil: Welcome to Raccoon City is an adaptation of the first two Resident Evil games and will include main characters from both titles including Chris and Claire Redfield, Jill Valentine, and Leon S. Kennedy. [ignvideo url="https://www.ign.com/videos/2021/03/21/resident-evil-movie-title-revealed-more-with-director-johannes-roberts"] Set in the year 1998, Resident Evil: Welcome to Raccoon City will tell the events of the city under siege from infected zombies. Both the mansion from Resident Evil 1 and the city itself and police station from Resident Evil 2 will be present in the movie. There are a lot of Resident Evil films and adaptations in the works, so to clear the air, Resident Evil: Welcome to Raccoon City is a new feature-length movie reboot completely unrelated to the franchise previously directed by Paul W.S. Anderson and starring Mila Jovovich. Constantin Film, the same production company that produced the first Resident Evil film franchise, is working on Resident Evil: Welcome to Raccoon City. The film has already announced who it has cast for its main roles which you can see in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-origin-movie-cast-comparison&captions=true"] Resident Evil: Welcome to Raccoon City is not to be confused with a couple of projects in the works at Netflix including the animated CGI movie Resident Evil: Infinite Darkness, and a live-action Resident Evil TV series spinoff starring Wesker’s children. Check out IGN’s full interview with Roberts to learn more about Resident Evil: Welcome to Raccoon City, including Roberts’ John Carpenter influence, and how the film will focus on its horror roots. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.