Six Days in Fallujah: Exclusive Gameplay Showcases ‘Procedural Architecture’
"That is not the experience that these guys had, right? They got one shot. And how are we going to recreate that in a game? So we spent literally months bordering on years developing this technology that allows us to recreate entire sections of the city dynamically. So, not only do you not know what's going to happen when you kick open the door, but me as a designer, I don't know, right? I didn't go in and play and set up the scripting and all those stuff, it's generated."
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This tech is meant to give players a way to feel "just a little bit of what it must've been like" to be in this battle. While Griesemer acknowledges Six Days in Fallujah doesn't even come close to the experience of actual war, he hopes it will offer players context when they go into one of the included testimonials and hear a Marine talking about how he was afraid every time he opened a door.
Another big challenge for Highwire Games was making it "as easy for you to order your team to do something as it is to fire your weapon." Teamwork and coordination are essential for survival in hostile situations, and the team wanted to make sure they made this an integral and accessible part of the game.
"How do you create enemies that are actually using tactics that require a coordinated team to overwhelm them? And number two, how do we make it as easy for you to order your team to do something as it is to fire your weapon? Fundamentally, if we can make it as easy to direct your team as it is to fire a weapon, then that becomes as powerful a tool for the player as the weapon. And so that's where we get the Go command, and that's Jaime's, that's some brilliant thinking on how to do that," Tamte explained.
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Hand signals are meant to be contextual so as to not confuse players, and seem to be of similar function to the ping system in games like Apex Legends. If you point at a location, your team will know to go there, if you point at an enemy, your team will know to target them or lay down suppression fire, etc.
"And if you're pointing at a door, when you say go, it means stack up on that door because we're going through it," Griesemer said. "And if you're pointing at a corner, it means secure that corner, watch that corner because I'm going to go this way, but I need somebody watching, it's a 360 battlefield, I need somebody watching that way. You can't do elaborate three-part plans with your AI, but it's very responsive, it's happening constantly, as you're going through a house, you're able to just manage your team as you're also trying to focus on a bunch of other things. And then that extends to the co-op experience too, right? If we're playing together, I don't have to just describe an elaborate plan. I can just give you the appropriate go command and you see it on your screen. You're like, okay, I understand what we're doing."
Six Days in Fallujah is set to be released in 2021 on PC and consoles, and pulls from the real-life events of the Second Iraq War – it's been a controversial project ever since it was originally announced in 2009. The game was subsequently resurrected by Victura and Highwire.
We recently spoke to a number of Arab and Iraqi game developers, members of the video game community, and a US military veteran about how Six Days in Fallujah is both complicated and painful for those who are connected to the real events the game is attempting to depict.
[ignvideo url="https://www.ign.com/videos/2021/02/16/ex-bungie-devs-new-old-fps-is-controversial-unlocked-482"]
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Seth Rogen to Play Steven Spielberg’s Favorite Uncle
Seth Rogen to Play Steven Spielberg’s Favorite Uncle
New Nintendo Switch Will Reportedly Offer Better Graphics for a Potentially Higher Price this Holiday
A mock-up of Switch models, including the rumoured 'Pro' model.[/caption]
That upgrade may well come at a cost, with one analyst telling Bloomberg they expect the new hardware to come at a $50-100 increase on top of the existing Switch model's $299.99 price point.
This new chipset would come along with the reported larger, 7-inch, 720p OLED touchscreen on the new model of Switch. When docked, the new console would apparently output at 4K – previously, this seemed a tough ask for Switch hardware, but the improved chipset and DLSS makes this more feasible. Previous reports have pointed to manufacturing beginning in June, with a monthly production target of a million units.
[ignvideo url="https://www.ign.com/videos/new-nintendo-switch-with-bigger-screen-4k-output-on-the-way-ign-news"]
Nintendo has remained quiet on any new Switch model, with Nintendo President Shuntaro Furukawa recently saying it will not be announcing a new version "anytime soon." Nintendo Switch's existing model has been doing incredibly well. Lifetime sales recently passed 79.87 million - eclipsing the Nintendo 3DS - and it's been the best-selling console in the US for nearly two years.
However, with recent reports suggesting that Nintendo has a "series of marquee game releases" that it expects to help beat its own all-time record for software sales, new hardware may be a part of that plan.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.New Nintendo Switch Will Reportedly Offer Better Graphics for a Potentially Higher Price this Holiday
A mock-up of Switch models, including the rumoured 'Pro' model.[/caption]
That upgrade may well come at a cost, with one analyst telling Bloomberg they expect the new hardware to come at a $50-100 increase on top of the existing Switch model's $299.99 price point.
This new chipset would come along with the reported larger, 7-inch, 720p OLED touchscreen on the new model of Switch. When docked, the new console would apparently output at 4K – previously, this seemed a tough ask for Switch hardware, but the improved chipset and DLSS makes this more feasible. Previous reports have pointed to manufacturing beginning in June, with a monthly production target of a million units.
[ignvideo url="https://www.ign.com/videos/new-nintendo-switch-with-bigger-screen-4k-output-on-the-way-ign-news"]
Nintendo has remained quiet on any new Switch model, with Nintendo President Shuntaro Furukawa recently saying it will not be announcing a new version "anytime soon." Nintendo Switch's existing model has been doing incredibly well. Lifetime sales recently passed 79.87 million - eclipsing the Nintendo 3DS - and it's been the best-selling console in the US for nearly two years.
However, with recent reports suggesting that Nintendo has a "series of marquee game releases" that it expects to help beat its own all-time record for software sales, new hardware may be a part of that plan.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
