Apex Legends Winter Circuit Playoffs: How to Watch the Battle Royale Tournament

The Playoffs for the Apex Legends Global Series (ALGS)' Winter Circuit are all set to take place on March 27 and March 28, and it will see the best teams in the world competing for a prize pool worth $503,000. Furthermore, IGN is proud to help reveal the Apex Legends Global Series Championship that will take place from May 22 - June 13, with teams from around the world competing for a prize pool of $1 million. From TSM to Team Liquid to Gambit, there will be 40 teams competing across NA and EMEA during the ALGS Winter Circuit Playoffs, and IGN is here to help ensure you don't miss a single match. [ignvideo url="https://www.ign.com/videos/2021/03/15/apex-legends-review-2021"]

ALGS Winter Circuit Playoffs Event Time and Dates

The Apex Legends Global Series' Winter Circuit Playoffs will begin on March 27, 2021, and will see North America kicking off the event at 3pm PT/6pm ET/11pm BST. March 28 will see the second day of the Playoffs, and will feature The EMEA (Europe, Middle East, & Africa) tournament taking place at 8am PT/11am ET/4pm BST.

How to Watch the ALGS Winter Circuit Playoffs

We'll be hosting the ALGS Winter Circuit Playoffs livestream on our channels across a variety of platforms including IGN.com, IGN’s Facebook and Twitter, and Apex Legends’s Twitch and YouTube channels. Here's the full list of places you can watch; [ignvideo url="https://www.ign.com/videos/apex-legends-the-story-so-far"]

The Apex Legends Global Series Championship

The ALGS Championship will take place from May 22 - June 13. This ultimate tournament will conclude this current competitive season and will feature a prize pool of $1 million. It will feature five regional championships - NA (North America), EMEA (Europe, Middle East, & Africa), SA (South America), APAC-N (Japan & Korea), and APAC-S (Greater Southeast Asia, Australia, & New Zealand) - meaning that five "Champions of the Arena" teams will be crowned. For those teams that have yet to qualify, there will be an Apex Legends Global Series Championship Last Chance Qualifier (LCQ) from April 23-25 for all players who have achieved Gold IV Rank on PC, in Season 8 Split 2, by 12 PM PT on April 21. Registration for this LCQ will begin on Monday, March 29. [ignvideo url="https://www.ign.com/videos/2021/03/12/apex-legends-nintendo-switch-performance-review"]

What to Expect From the ALGS Winter Circuit Playoffs

The Apex Legends Global Series Winter Circuit Playoffs will see the best teams from around the world competing for their share of the $503,000 prize pool, to become Winter Circuit Champions, and to qualify for the ALGS Championship. The top 10 seeded teams will start the playoffs with a certain amount of points (1st seed gets 10 points, 2nd seed gets 9 points, etc.), which will give them an advantage based on their previous Winter Circuit performance. At the end of each match, teams will be awarded points for their placement and how many kills the team makes. Each team will get one point per kill, and their placement can earn them up to 12 points for coming in first, 9 points for coming in second, etc. Once any team reaches 50 points in the Playoffs, they become "Match Point Eligible" in their next match. The first team to win a match after becoming "Match Point Eligible" will be declared the Champion of the Winter Circuit. After the winner is declared, the 2nd-20th place teams are determined by their Playoff point totals. Fan favorites TSM are one of the big teams to watch in the North American tournament, as even though they haven't been performing up to their high standards, they are ready to put in the work to get back on top. While CLG has struggled a bit with consistency, they had one of the most impressive single OTs in OT2. Team Liquid is always worth a look, and are one of the teams who really try to "innovate" in their quest for victory. For EMEA, Gambit is definitely one of the favorites, as they are performing incredibly well and continuously stay on the top of the kills leaderboard. Led by Hardecki, they led the group in OT4 with 48 kills. Hardecki claimed 22 of those kills, and only 4 teams had more than 22 kills total. Cooler and Flavor of the Month are also worth keeping an eye on and, after winning last weekend's LCQ, Alliance is another hot team that may be able to peak at the right moment. While all the previously mentioned teams have a shot at becoming the next champion, all of these teams have the ability to steal the crown and claim the ultimate prize. Will a powerhouse team rise to the top? Or will an underdog rise through the ranks to shock the world? Tune in this weekend to find out! [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Back 4 Blood Delayed to October 2021

Turtle Rock Studios has announced that Back 4 Blood has been delayed from June 22, 2021 to October 12, 2021. Fortunately, there will be an Open Beta this summer. The delay news was shared on Twitter alongside a message saying that the team needs a bit more time to make Back 4 Blood "the best game it can possibly be at launch." [ignvideo url="https://www.ign.com/videos/2020/12/17/back-4-blood-hands-on-preview-the-spiritual-successor-to-left-4-dead"] "Turtle Rock Studios is working hard to make Back 4 Blood the best game it can possible be at launch and the team needs more time to do this," Turtle Rock wrote. "Therefore, we will release Back 4 Blood on October 12, 2021. We thank our community for its continued support and are excited to share that there will be an Open Beta this summer." Back 4 Blood is a next-gen cooperative FPS from the creators of Left 4 Dead and was first revealed at The Game Awards 2020. The gameplay is very much an homage to Left 4 Dead, but also features even more zombies alongside some larger and nastier ones one. Back 4 Blood also has a card mechanic where you are building a deck you take in with you to each level. These cards are broken into four categories: Reflex, Discipline, Brawn, and Fortune. While these will give you bonuses, there will also be corruption cards in play that will make your journey more difficult. [ignvideo url="https://www.ign.com/videos/2020/12/11/back-4-blood-gameplay-trailer"] In our hands-on preview of Back 4 Blood, we said, "Overall, my first experience with Back 4 Blood felt like just the right balance between old and familiar and new and fresh. Turtle Rock obviously knows this genre inside and out, and the ways in which they’re emphasizing player choice through deck customization and vendors at the end of every act feels like a smart shift in direction that still stays true to its roots." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Back 4 Blood Delayed to October 2021

Turtle Rock Studios has announced that Back 4 Blood has been delayed from June 22, 2021 to October 12, 2021. Fortunately, there will be an Open Beta this summer. The delay news was shared on Twitter alongside a message saying that the team needs a bit more time to make Back 4 Blood "the best game it can possibly be at launch." [ignvideo url="https://www.ign.com/videos/2020/12/17/back-4-blood-hands-on-preview-the-spiritual-successor-to-left-4-dead"] "Turtle Rock Studios is working hard to make Back 4 Blood the best game it can possible be at launch and the team needs more time to do this," Turtle Rock wrote. "Therefore, we will release Back 4 Blood on October 12, 2021. We thank our community for its continued support and are excited to share that there will be an Open Beta this summer." Back 4 Blood is a next-gen cooperative FPS from the creators of Left 4 Dead and was first revealed at The Game Awards 2020. The gameplay is very much an homage to Left 4 Dead, but also features even more zombies alongside some larger and nastier ones one. Back 4 Blood also has a card mechanic where you are building a deck you take in with you to each level. These cards are broken into four categories: Reflex, Discipline, Brawn, and Fortune. While these will give you bonuses, there will also be corruption cards in play that will make your journey more difficult. [ignvideo url="https://www.ign.com/videos/2020/12/11/back-4-blood-gameplay-trailer"] In our hands-on preview of Back 4 Blood, we said, "Overall, my first experience with Back 4 Blood felt like just the right balance between old and familiar and new and fresh. Turtle Rock obviously knows this genre inside and out, and the ways in which they’re emphasizing player choice through deck customization and vendors at the end of every act feels like a smart shift in direction that still stays true to its roots." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ghost of Tsushima Movie From John Wick Director in Development

Sony Pictures and PlayStation Productions are developing a film adaptation of Ghost of Tsushima, with John Wick director Chad Stahelski attached to helm. According to a new report from Deadline, Stahelski will work alongside producers Alex Young and Jason Spitz with their company 87Eleven Entertainment. Peter Kang of game developer Sucker Punch Productions will oversee the project on behalf of the studio, which will serve as executive producers. [ignvideo url="https://www.ign.com/videos/2020/07/13/ghost-of-tsushima-japanese-trailer"] The film is set to adapt Ghost of Tsushima's story, which follows the journey of samurai warrior Jin Sakai as he fights for the freedom of the isle of Tsushima. “We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen," said Asad Qizilbash, Head of PlayStation Productions. "We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.” Stahelski has been the long-term helmer of the John Wick series of highly-popular action movies, and is set to return for the upcoming John Wick 4, currently aiming for a 2022 release. It's currently unclear how far into development the Ghost of Tsushima movie is, and so there's no date yet confirmed for shooting or release. Ghost of Tsushima itself is heavily influenced by samurai movies, particularly the classic Japanese Kurosawa films, even so far as the game including a black and white mode to emulate the visuals of those movies. It will be interesting to see if the movie adaptation pulls from those same inspiration points, or travels its own path. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Ghost of Tsushima Movie From John Wick Director in Development

Sony Pictures and PlayStation Productions are developing a film adaptation of Ghost of Tsushima, with John Wick director Chad Stahelski attached to helm. According to a new report from Deadline, Stahelski will work alongside producers Alex Young and Jason Spitz with their company 87Eleven Entertainment. Peter Kang of game developer Sucker Punch Productions will oversee the project on behalf of the studio, which will serve as executive producers. [ignvideo url="https://www.ign.com/videos/2020/07/13/ghost-of-tsushima-japanese-trailer"] The film is set to adapt Ghost of Tsushima's story, which follows the journey of samurai warrior Jin Sakai as he fights for the freedom of the isle of Tsushima. “We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen," said Asad Qizilbash, Head of PlayStation Productions. "We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.” Stahelski has been the long-term helmer of the John Wick series of highly-popular action movies, and is set to return for the upcoming John Wick 4, currently aiming for a 2022 release. It's currently unclear how far into development the Ghost of Tsushima movie is, and so there's no date yet confirmed for shooting or release. Ghost of Tsushima itself is heavily influenced by samurai movies, particularly the classic Japanese Kurosawa films, even so far as the game including a black and white mode to emulate the visuals of those movies. It will be interesting to see if the movie adaptation pulls from those same inspiration points, or travels its own path. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Total War: Rome Remastered Announced

Sega has announced Total War: Rome Remastered, an updated version of the Creative Assembly-developed strategy classic from 2004. It will release on April 29. The remaster has been developed in collaboration with Feral Interactive, and is described as a "comprehensive remaster" that adds a suite of visual and gameplay improvements. [ignvideo url="https://www.ign.com/videos/2021/03/25/total-war-rome-remastered-announce-trailer"] Total War: Rome Remastered will contain both the main game and its two expansions - Barbarian Invasion and Alexander - and this will all be presented with 4K visuals and native support for ultra-high-definition resolutions. Overhauled environment, battlefield, and character models will complete the refreshed look. As for gameplay, 16 previously unplayable factions have been added, and the 22 original factions return for this release. Additionally, there are also new Merchant agents that can be sent on missions to establish trade networks. Modern touches have been added to the campaign, including a tactical map for battles, and heat maps and icon overlays during campaign mode. The diplomacy system has been overhauled, the camera can now be rotated on the campaign map, and zoom levels on the camera are now wider. For those new to the game, an improved help system provides a redesigned tutorial, an in-game WIki, advice and tooltips, and improved support for colour-blind players. [widget path="global/article/imagegallery" parameters="albumSlug=total-war-rome-remastered-screenshots&captions=true"] Multiplayer will be cross-platform across Windows, macOS, and Linux. The Remastered package will also provide access to the original Rome: Total War Collection, but this is only playable on Windows PCs. Total War: Rome Remastered can be pre-ordered from today, and those who own the original version on Steam can get the remaster at a 50% discount until June 1. This Rome remaster arrives just as Humankind has been delayed out of April, so there's at least some strategy goodness available on PC in the coming weeks. And while 2004 may be many years in the past now, Total War: Rome was a titan among strategy games, gaining a glowing review from us. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Total War: Rome Remastered Announced

Sega has announced Total War: Rome Remastered, an updated version of the Creative Assembly-developed strategy classic from 2004. It will release on April 29. The remaster has been developed in collaboration with Feral Interactive, and is described as a "comprehensive remaster" that adds a suite of visual and gameplay improvements. [ignvideo url="https://www.ign.com/videos/2021/03/25/total-war-rome-remastered-announce-trailer"] Total War: Rome Remastered will contain both the main game and its two expansions - Barbarian Invasion and Alexander - and this will all be presented with 4K visuals and native support for ultra-high-definition resolutions. Overhauled environment, battlefield, and character models will complete the refreshed look. As for gameplay, 16 previously unplayable factions have been added, and the 22 original factions return for this release. Additionally, there are also new Merchant agents that can be sent on missions to establish trade networks. Modern touches have been added to the campaign, including a tactical map for battles, and heat maps and icon overlays during campaign mode. The diplomacy system has been overhauled, the camera can now be rotated on the campaign map, and zoom levels on the camera are now wider. For those new to the game, an improved help system provides a redesigned tutorial, an in-game WIki, advice and tooltips, and improved support for colour-blind players. [widget path="global/article/imagegallery" parameters="albumSlug=total-war-rome-remastered-screenshots&captions=true"] Multiplayer will be cross-platform across Windows, macOS, and Linux. The Remastered package will also provide access to the original Rome: Total War Collection, but this is only playable on Windows PCs. Total War: Rome Remastered can be pre-ordered from today, and those who own the original version on Steam can get the remaster at a 50% discount until June 1. This Rome remaster arrives just as Humankind has been delayed out of April, so there's at least some strategy goodness available on PC in the coming weeks. And while 2004 may be many years in the past now, Total War: Rome was a titan among strategy games, gaining a glowing review from us. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Story of Seasons’ Localizers Have Driven the Series’ Newfound Celebration of Same-Sex Relationships

The very first time I played a Story of Seasons game, the series was still called Harvest Moon. The game was A Wonderful Life, on the GameCube, and I was stuck playing, to my frustration, a boy farmer, because that was the only option available at the time. And in 2004, that meant I also meant I could only marry one of three women.

Oh, how the series has changed since then.

I was 12 when I played A Wonderful Life, and not terribly interested in dating just yet, so I also had no idea (and wouldn't for another decade-plus) that I was bisexual. Still, had I grown up in a different environment, I might have taken a clue at the time from the fact that I really, really liked all three of the game's marriage options and enjoyed the process of getting to know, date, marry, and build a life with Celia -- the charming young woman who worked at the ranch next door.

[ignvideo url="https://www.ign.com/videos/2021/03/23/story-of-seasons-pioneers-of-olive-town-review"]

When Another Wonderful Life released not long after, I was thrilled to be able to play as a girl, but deeply disappointed by the romance options. Put frankly: the boys stunk! I wasn't interested in Marlin, Rock, or Gustafa, and a part of me wished (though I never would have admitted it at that age) I could just be a girl and date a girl. A truly wild concept!

The Story of Seasons franchise, now divorced from its former name and publisher, began -- at last -- to incorporate same-sex marriage in 2020, beginning with the its remake of Friends of Mineral Town. When the game came out in Japan, it included a "Best Friends" system that was basically same-sex marriage under a watered-down name, possibly in part due to the fact that same-sex marriage is illegal in Japan (though this ban may be on its way to being dismantled soon!).

But when it came West, localizer XSEED wanted to fully cement this critical, progressive change. While localizers already have an extremely important role in making sure games are translated to other languages, as being culturally sensible and meaningful in other regions, we don't often hear of them being on the frontlines of major, series-shaking changes. But XSEED, with Marvelous' blessing, stepped up to meet the challenge of filling the hole in Story of Seasons' social responsibility up to that point.

"In our version [of Friends of Mineral Town], [the 'Best Friends system] will just be called 'marriage,' and the relationship between same-sex couples will be given identical treatment to opposite-sex couples," XSEED wrote at the time. "This has been a very long time coming in the Story of Seasons series, and the producer has been supportive of our decision from very early in development."

2021032013175000-8EEC1D4FD578746D5D88289E46C00A6B

Thanks to the collaboration between XSEED and Marvelous, that support has continued into Pioneers of Olive Town, the latest Story of Seasons game. Speaking to IGN, game director Hikaru Nakano says that having the freedom to marry anyone regardless of gender "suited the Story of Seasons philosophy of letting players play however they want."

He adds that he feels the development team did an even better job with the feature this time, as well as with the game's avatar creation -- which allows players to customize their appearance independent of gender selection, which occurs later in the introduction. And bachelors and bachelorettes from several previous games are returning to Pioneers of Olive Town via DLC in the coming months, offering opportunities for same-sex relationships with characters that they haven't been offered with in the past.

[poilib element="quoteBox" parameters="excerpt=May%20our%20energies%20continue%20to%20resonate%20with%20the%20beauty%20of%20two%20women%20united%20as%20one."]

XSEED's localization team is pointedly trying to ensure that players who want to be gay, lesbian, or bisexual in-game don't just have that as another option thrown in, but feel like those options are given care and consideration. This started with Friends of Mineral Town, as assistant localization lead Lori Snyder explains:

"For the North American release of Friends of Mineral Town, the localization team for that title set an important precedent for localizing same-sex marriage: all of the bachelors and bachelorettes have special dialogue to acknowledge this," she says. "Your experience is going to be different if you’re playing as a girl farmer and you marry a bachelorette—there’s a unique line when you marry Jennifer as one of the female farmers, for example, where she’ll say, 'May our energies continue to resonate with the beauty of two women united as one.' Everyone has amazing lines like these! The localization team on FoMT wanted it to be validating for players, wherever they had the opportunity to do so."

The team has been similarly thoughtful about Pioneers of Olive Town. Despite the Japanese version of the game still leaning on "best friend ceremonies" (likely for the same reasons Friends of Mineral Town did, unfortunately), XSEED's localizers have been intentional in how they choose to represent gender and relationships as they brought the game West.

I've been playing Pioneers of Olive Town ahead of release for about a month now, and have really enjoyed experiencing the little touches Snyder outlined in the game’s localization blog -- particularly how an improved gender-tagging system allowed the team to offer a bit of nuance in how conversations would play out, depending on the selected gender of the player.

loc-blog-9-1-1080x607

The example given in the blog is not a conversation with romantic interests, but with a group of ladies that gets together for cake and chatter regularly and welcomes you to join them. The tone of each conversation is subtly different, with men being welcomed to the conversation in a more general sense and women being welcomed with a tone more closely resembling an initiation into a local ladies' gossip circle. It's subtle, but tonally interesting.

[poilib element="quoteBox" parameters="excerpt=Whenever%20we%20had%20the%20opportunity%20to%20make%20the%20dialogue%20more%20personalized%20or%20more%20validating%20to%20same-sex%20relationships%2C%20we%20took%20it."]

Snyder says that while it was always intended to keep same-sex relationships in Olive Town present and enjoyable, the freedom the team was given with gender tags further inspired the team to keep the celebratory precedent alive.

"I’ve played too many games that try to act coy about same-sex relationships or can only go so far as to imply them, but the writers don’t want to be open about it, for whatever reason," she said. "I obviously didn’t want that sort of thing to happen here. So whenever we had the opportunity to make the dialogue more personalized or more validating to same-sex relationships, we took it. Your partner will acknowledge that they love and care about you, that they’re happy and proud to be your husband or wife. And that’s something we’re really proud to be able to do."

2021032114484000-8EEC1D4FD578746D5D88289E46C00A6B

Having played Pioneers of Olive Town, flirted with several of the bachelorettes, and wooed and married one (Bridget you're the best), it really is incredible how a change that seems so simple on the surface can make me feel so much more comfortable in a game's world. For years, one of my favorite game series wouldn't let me be fully myself, and I got by through compromises -- dating the men even if they didn't appeal as much, or playing a gender that didn't fully represent how I saw myself. It was never a dealbreaker in any one game, but it was a constant sticking point. For years!

In 2016, Stardew Valley was critical to my understanding of my own sexuality when, bored by most of the boys in the valley, I made the off-hand decision to try and date Abigail, just to see what it was like. You know, on a whim of sorts! As one does!

I adored her. I started thinking harder about my identity. I came out as bisexual two years later. And now, I finally see myself in the farming sim I've loved since I was a kid. Even though I knew about the changes to how Story of Seasons approached relationships going into Olive Town, it was still such a pleasant surprise when the bachelorette's conversations with me gradually turned from openly friendly to adorably flirtatious across a series of cutscenes. There was no big fanfare, but also no SapphoAndHerFriend-level "friendship ceremony." Just me, Bridget, our adorable kid, and a barn full of perfect round farm animals. A wonderful life, indeed. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Story of Seasons’ Localizers Have Driven the Series’ Newfound Celebration of Same-Sex Relationships

The very first time I played a Story of Seasons game, the series was still called Harvest Moon. The game was A Wonderful Life, on the GameCube, and I was stuck playing, to my frustration, a boy farmer, because that was the only option available at the time. And in 2004, that meant I also meant I could only marry one of three women.

Oh, how the series has changed since then.

I was 12 when I played A Wonderful Life, and not terribly interested in dating just yet, so I also had no idea (and wouldn't for another decade-plus) that I was bisexual. Still, had I grown up in a different environment, I might have taken a clue at the time from the fact that I really, really liked all three of the game's marriage options and enjoyed the process of getting to know, date, marry, and build a life with Celia -- the charming young woman who worked at the ranch next door.

[ignvideo url="https://www.ign.com/videos/2021/03/23/story-of-seasons-pioneers-of-olive-town-review"]

When Another Wonderful Life released not long after, I was thrilled to be able to play as a girl, but deeply disappointed by the romance options. Put frankly: the boys stunk! I wasn't interested in Marlin, Rock, or Gustafa, and a part of me wished (though I never would have admitted it at that age) I could just be a girl and date a girl. A truly wild concept!

The Story of Seasons franchise, now divorced from its former name and publisher, began -- at last -- to incorporate same-sex marriage in 2020, beginning with the its remake of Friends of Mineral Town. When the game came out in Japan, it included a "Best Friends" system that was basically same-sex marriage under a watered-down name, possibly in part due to the fact that same-sex marriage is illegal in Japan (though this ban may be on its way to being dismantled soon!).

But when it came West, localizer XSEED wanted to fully cement this critical, progressive change. While localizers already have an extremely important role in making sure games are translated to other languages, as being culturally sensible and meaningful in other regions, we don't often hear of them being on the frontlines of major, series-shaking changes. But XSEED, with Marvelous' blessing, stepped up to meet the challenge of filling the hole in Story of Seasons' social responsibility up to that point.

"In our version [of Friends of Mineral Town], [the 'Best Friends system] will just be called 'marriage,' and the relationship between same-sex couples will be given identical treatment to opposite-sex couples," XSEED wrote at the time. "This has been a very long time coming in the Story of Seasons series, and the producer has been supportive of our decision from very early in development."

2021032013175000-8EEC1D4FD578746D5D88289E46C00A6B

Thanks to the collaboration between XSEED and Marvelous, that support has continued into Pioneers of Olive Town, the latest Story of Seasons game. Speaking to IGN, game director Hikaru Nakano says that having the freedom to marry anyone regardless of gender "suited the Story of Seasons philosophy of letting players play however they want."

He adds that he feels the development team did an even better job with the feature this time, as well as with the game's avatar creation -- which allows players to customize their appearance independent of gender selection, which occurs later in the introduction. And bachelors and bachelorettes from several previous games are returning to Pioneers of Olive Town via DLC in the coming months, offering opportunities for same-sex relationships with characters that they haven't been offered with in the past.

[poilib element="quoteBox" parameters="excerpt=May%20our%20energies%20continue%20to%20resonate%20with%20the%20beauty%20of%20two%20women%20united%20as%20one."]

XSEED's localization team is pointedly trying to ensure that players who want to be gay, lesbian, or bisexual in-game don't just have that as another option thrown in, but feel like those options are given care and consideration. This started with Friends of Mineral Town, as assistant localization lead Lori Snyder explains:

"For the North American release of Friends of Mineral Town, the localization team for that title set an important precedent for localizing same-sex marriage: all of the bachelors and bachelorettes have special dialogue to acknowledge this," she says. "Your experience is going to be different if you’re playing as a girl farmer and you marry a bachelorette—there’s a unique line when you marry Jennifer as one of the female farmers, for example, where she’ll say, 'May our energies continue to resonate with the beauty of two women united as one.' Everyone has amazing lines like these! The localization team on FoMT wanted it to be validating for players, wherever they had the opportunity to do so."

The team has been similarly thoughtful about Pioneers of Olive Town. Despite the Japanese version of the game still leaning on "best friend ceremonies" (likely for the same reasons Friends of Mineral Town did, unfortunately), XSEED's localizers have been intentional in how they choose to represent gender and relationships as they brought the game West.

I've been playing Pioneers of Olive Town ahead of release for about a month now, and have really enjoyed experiencing the little touches Snyder outlined in the game’s localization blog -- particularly how an improved gender-tagging system allowed the team to offer a bit of nuance in how conversations would play out, depending on the selected gender of the player.

loc-blog-9-1-1080x607

The example given in the blog is not a conversation with romantic interests, but with a group of ladies that gets together for cake and chatter regularly and welcomes you to join them. The tone of each conversation is subtly different, with men being welcomed to the conversation in a more general sense and women being welcomed with a tone more closely resembling an initiation into a local ladies' gossip circle. It's subtle, but tonally interesting.

[poilib element="quoteBox" parameters="excerpt=Whenever%20we%20had%20the%20opportunity%20to%20make%20the%20dialogue%20more%20personalized%20or%20more%20validating%20to%20same-sex%20relationships%2C%20we%20took%20it."]

Snyder says that while it was always intended to keep same-sex relationships in Olive Town present and enjoyable, the freedom the team was given with gender tags further inspired the team to keep the celebratory precedent alive.

"I’ve played too many games that try to act coy about same-sex relationships or can only go so far as to imply them, but the writers don’t want to be open about it, for whatever reason," she said. "I obviously didn’t want that sort of thing to happen here. So whenever we had the opportunity to make the dialogue more personalized or more validating to same-sex relationships, we took it. Your partner will acknowledge that they love and care about you, that they’re happy and proud to be your husband or wife. And that’s something we’re really proud to be able to do."

2021032114484000-8EEC1D4FD578746D5D88289E46C00A6B

Having played Pioneers of Olive Town, flirted with several of the bachelorettes, and wooed and married one (Bridget you're the best), it really is incredible how a change that seems so simple on the surface can make me feel so much more comfortable in a game's world. For years, one of my favorite game series wouldn't let me be fully myself, and I got by through compromises -- dating the men even if they didn't appeal as much, or playing a gender that didn't fully represent how I saw myself. It was never a dealbreaker in any one game, but it was a constant sticking point. For years!

In 2016, Stardew Valley was critical to my understanding of my own sexuality when, bored by most of the boys in the valley, I made the off-hand decision to try and date Abigail, just to see what it was like. You know, on a whim of sorts! As one does!

I adored her. I started thinking harder about my identity. I came out as bisexual two years later. And now, I finally see myself in the farming sim I've loved since I was a kid. Even though I knew about the changes to how Story of Seasons approached relationships going into Olive Town, it was still such a pleasant surprise when the bachelorette's conversations with me gradually turned from openly friendly to adorably flirtatious across a series of cutscenes. There was no big fanfare, but also no SapphoAndHerFriend-level "friendship ceremony." Just me, Bridget, our adorable kid, and a barn full of perfect round farm animals. A wonderful life, indeed. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Humankind Delayed to Summer 2021

Sega and Amplitude has announced that Humankind, the historical 4X strategy game, has been delayed by a few months to next August. Originally set to release on PC on April 22, Humankind will now release on August 17. The delay will allow the development team at Amplitude to work on perfecting the pace, balancing, diplomacy, AI, and accessibility elements of the game, as well as other aspects. [ignvideo url="https://www.ign.com/videos/2020/11/04/humankind-11-minute-gameplay-walkthrough"] As a 'thank you' to waiting players, pre-orders of Humankind will also now offer two extra avatar sets for Lucy and Edgar Allan Poe. "Players have always been at the heart of Amplitude's philosophy and releasing Humankind in August will allow us the extra time to keep working with the community and polishing the game for an amazing day one experience,” said Romain de Waubert de Genlis, chief creative office and studio head at Amplitude. When it does release in August, Humankind will be available from both Steam and the Epic Games Store, as well as a Google Stadia release. For a closer look at the game's details, take a look at how Humankind's religion system will work. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.