San Diego Comic-Con Planning In-Person Convention During Thanksgiving Weekend
San Diego Comic-Con 2021 is set to return as an in-person event this Thanksgiving weekend.
Despite a previous announcement that Comic-Con International: San Diego was cancelling its 2021 convention in light of the ongoing COVID-19 pandemic, the company today revealed its revised plans to hold an in-person show from November 26-28, 2021.
Comic-Con International is hoping that, by fall, "conditions will permit larger public gatherings."
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This upcoming event, which will be known as Comic-Con Special Edition, will be the first in-person convention produced by the organization since Comic-Con 2019, and the first since the onset of the COVID-19 pandemic.
In addition to highlighting "all the great elements that make Comic-Con such a popular event each year," the company is also hopeful to "generate much needed revenue not only for the organization but also for local businesses and the community."
“While we have been able to pivot from in-person gatherings to limited online events, the loss of revenue has had an acute impact on the organization as it has with many small businesses, necessitating reduced work schedules and reduction in pay for employees, among other issues,” said David Glanzer, spokesperson for the nonprofit organization. “Hopefully this event will shore up our financial reserves and mark a slow return to larger in-person gatherings in 2022.”
[ignvideo url="https://www.ign.com/videos/2020/04/17/san-diego-comic-con-2020-cancelled"]
Further details, including badge cost, attendance capacity, and related information, are still being finalized and will be revealed in the future.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Monster Hunter Rise: April 2021 Free Update Adds Apex Rathalos and Chameleos
Monster Hunter Rise's first free title update will arrive in late April and will add Chameleos, Apex Rathalos, an unlocked "Hunter Rank" cap, and more.
Capcom revealed the details of Title Update Ver. 2.0 in a blog post, while also hinting that some additional monsters and a "few other related features" will be added as well.
Apex Rathalos appears to be part of a Rampage hunt, which are a blend between traditional Monster Hunter gameplay and a tower defense game. Apex monsters, like the Apex Arzuros, are super strong versions of monsters that sometimes cap off these challenges.
Title Update Ver. 3.0 was also teased and, while it currently has no release window, it promises to "feature additional monsters as well as an additional ending to the Monster Hunter Rise story arc." In our Monster Hunter Rise review, we said that it "mixes classic Monster Hunter ideas with some of World’s best improvements and a whole bunch of clever new mechanics of its own." For more on Monster Hunter Rise, check out our full Wiki guide to learn how to become a better hunter, 24 things Monster Hunter Rise doesn't tell you, and our full beginner's guide if you are new to the series. [ignvideo url="https://www.ign.com/videos/2021/03/23/monster-hunter-rise-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Withstand the Rampage and gear up to save Kamura Village!
Apex Rathalos swoops into #MHRise with Title Update Ver. 2.0, late April. pic.twitter.com/q26F6oc9d9 — Monster Hunter (@monsterhunter) March 26, 2021
Monster Hunter Rise: April 2021 Free Update Adds Apex Rathalos and Chameleos
Monster Hunter Rise's first free title update will arrive in late April and will add Chameleos, Apex Rathalos, an unlocked "Hunter Rank" cap, and more.
Capcom revealed the details of Title Update Ver. 2.0 in a blog post, while also hinting that some additional monsters and a "few other related features" will be added as well.
Apex Rathalos appears to be part of a Rampage hunt, which are a blend between traditional Monster Hunter gameplay and a tower defense game. Apex monsters, like the Apex Arzuros, are super strong versions of monsters that sometimes cap off these challenges.
Title Update Ver. 3.0 was also teased and, while it currently has no release window, it promises to "feature additional monsters as well as an additional ending to the Monster Hunter Rise story arc." In our Monster Hunter Rise review, we said that it "mixes classic Monster Hunter ideas with some of World’s best improvements and a whole bunch of clever new mechanics of its own." For more on Monster Hunter Rise, check out our full Wiki guide to learn how to become a better hunter, 24 things Monster Hunter Rise doesn't tell you, and our full beginner's guide if you are new to the series. [ignvideo url="https://www.ign.com/videos/2021/03/23/monster-hunter-rise-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Withstand the Rampage and gear up to save Kamura Village!
Apex Rathalos swoops into #MHRise with Title Update Ver. 2.0, late April. pic.twitter.com/q26F6oc9d9 — Monster Hunter (@monsterhunter) March 26, 2021
100 Days Since Cyberpunk 2077 Was Removed from the PS Store, and Mysteries Still Remain
Today marks the 100th day since Cyberpunk 2077 was removed from the PlayStation Store after its ignominious launch – and the plans for relisting the game for sale on PS4 and PS5 remain as hazy as they did when the announcement was first made, with both Sony and CD Projekt Red notably silent on the issue.
As a quick refresher, Cyberpunk 2077 launched with huge performance issues, particularly on last-gen consoles, and Sony subsequently announced the decision to remove Cyberpunk 2077 from sale on PlayStation consoles late on December 17, 2020.
In an initial statement, Sony offered refunds for the game and added, "[Sony Interactive Entertainment] will also be removing Cyberpunk 2077 from PlayStation Store until further notice." That implied that the decision was Sony's, but a later statement from CD Projekt Red said that the decision had come out of a "discussion" with Sony about refunds. We've never heard definitively whose decision it was to remove the game from sale.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-for-xbox-one-and-playstation-4-review"]
No specific reasoning was given for the game's removal either (for reference, it was never removed on Xbox, but refunds were extended), although speculation suggests that the decision allowed for Sony's somewhat restrictive refund policies to be worked around. Whatever the underlying cause, the removal was a totally unprecedented move for a game as high-profile as Cyberpunk, and brought with it a number of other questions, most of which remain unanswered more than three months later.
Chief among those questions are, "When will it return to sale, and what will it take for that to happen?" Neither Sony or CD Projekt have discussed specific answers to those questions since December, with the closest we've gotten coming from that CDPR statement: "We are working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible."
IGN contacted both Sony and CD Projekt Red ahead of the milestone date to ask about the plans for having the game relisted, and received no reply from either party, despite multiple requests.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer"]
In terms of clues, the best we have to go on is CD Projekt Red's previously stated roadmap for updates to the game. When it first apologised for the state of the launch version, CD Projekt set a timeline including two major patches, which, taken together "should fix the most prominent problems gamers are facing on last-gen consoles." The second of those patches, version 1.2 was subsequently delayed after a cyberattack on the studio, but we have recently heard about its changes, meaning it is likely close. It's possible that, if the last-gen versions are deemed up to scratch, the game could be returned to sale on PlayStation once the patch arrives.
However, it may also be that Sony will choose to hold a relisting until the game is updated on PS5 as well. A next-gen version of the game - bringing it closer to the PC release - is planned for the second half of 2021, with free upgrades to those who bought the game on last-gen. It's possible Sony (or CD Projekt Red) would want to relist the game once it's in what should be its final form.
That there's speculation about this at all is fairly astonishing. That CD Projekt Red would remain silent about when players can buy its marquee game again on the world's biggest gaming platform, and that Sony wouldn't want to tell customers when a game that, despite huge controversy, already sold more than 13 million copies would be back on its storefront seems, frankly, odd. Cyberpunk's development and release has, of course, been an unpredictable journey already, but the lack of details in this chapter of that story is unusual, even among the rest. Whether it speaks to corporate cageyness, disputes between the two sides, or other issues that haven't been made public is impossible to guess.
That silence makes it hard to predict where we go from here – we could see the game return to sale tomorrow, or we could see it take another 100 days. There has, quite simply, never been a case quite like this in gaming before – here's hoping it's been enough of a lesson to stop it happening again.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
100 Days Since Cyberpunk 2077 Was Removed from the PS Store, and Mysteries Still Remain
Today marks the 100th day since Cyberpunk 2077 was removed from the PlayStation Store after its ignominious launch – and the plans for relisting the game for sale on PS4 and PS5 remain as hazy as they did when the announcement was first made, with both Sony and CD Projekt Red notably silent on the issue.
As a quick refresher, Cyberpunk 2077 launched with huge performance issues, particularly on last-gen consoles, and Sony subsequently announced the decision to remove Cyberpunk 2077 from sale on PlayStation consoles late on December 17, 2020.
In an initial statement, Sony offered refunds for the game and added, "[Sony Interactive Entertainment] will also be removing Cyberpunk 2077 from PlayStation Store until further notice." That implied that the decision was Sony's, but a later statement from CD Projekt Red said that the decision had come out of a "discussion" with Sony about refunds. We've never heard definitively whose decision it was to remove the game from sale.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-for-xbox-one-and-playstation-4-review"]
No specific reasoning was given for the game's removal either (for reference, it was never removed on Xbox, but refunds were extended), although speculation suggests that the decision allowed for Sony's somewhat restrictive refund policies to be worked around. Whatever the underlying cause, the removal was a totally unprecedented move for a game as high-profile as Cyberpunk, and brought with it a number of other questions, most of which remain unanswered more than three months later.
Chief among those questions are, "When will it return to sale, and what will it take for that to happen?" Neither Sony or CD Projekt have discussed specific answers to those questions since December, with the closest we've gotten coming from that CDPR statement: "We are working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible."
IGN contacted both Sony and CD Projekt Red ahead of the milestone date to ask about the plans for having the game relisted, and received no reply from either party, despite multiple requests.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer"]
In terms of clues, the best we have to go on is CD Projekt Red's previously stated roadmap for updates to the game. When it first apologised for the state of the launch version, CD Projekt set a timeline including two major patches, which, taken together "should fix the most prominent problems gamers are facing on last-gen consoles." The second of those patches, version 1.2 was subsequently delayed after a cyberattack on the studio, but we have recently heard about its changes, meaning it is likely close. It's possible that, if the last-gen versions are deemed up to scratch, the game could be returned to sale on PlayStation once the patch arrives.
However, it may also be that Sony will choose to hold a relisting until the game is updated on PS5 as well. A next-gen version of the game - bringing it closer to the PC release - is planned for the second half of 2021, with free upgrades to those who bought the game on last-gen. It's possible Sony (or CD Projekt Red) would want to relist the game once it's in what should be its final form.
That there's speculation about this at all is fairly astonishing. That CD Projekt Red would remain silent about when players can buy its marquee game again on the world's biggest gaming platform, and that Sony wouldn't want to tell customers when a game that, despite huge controversy, already sold more than 13 million copies would be back on its storefront seems, frankly, odd. Cyberpunk's development and release has, of course, been an unpredictable journey already, but the lack of details in this chapter of that story is unusual, even among the rest. Whether it speaks to corporate cageyness, disputes between the two sides, or other issues that haven't been made public is impossible to guess.
That silence makes it hard to predict where we go from here – we could see the game return to sale tomorrow, or we could see it take another 100 days. There has, quite simply, never been a case quite like this in gaming before – here's hoping it's been enough of a lesson to stop it happening again.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Asian American Devs Dream of Gaming’s Minari Moment
Asian American Devs Dream of Gaming’s Minari Moment
28 Images from Justice Society: World War II
The feature-length animated film will be distributed by Warner Bros. Home Entertainment on Digital starting April 27.
28 Images from Justice Society: World War II
The feature-length animated film will be distributed by Warner Bros. Home Entertainment on Digital starting April 27.
Rust Console Edition Release Date Announced for PS4 and Xbox One
Rust, the competitive online multiplayer survival game that was first released in early access on PC in 2013, is officially coming to PlayStation 4 and Xbox One (and PS5 and Xbox Series X/S via backward compatibility) on May 21, 2021.
The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios' PC version.
[ignvideo url="https://www.ign.com/videos/2021/03/26/rust-console-edition-trailer"]
While Rust Console Edition is obviously based on the PC version, it has been "designed and optimised for a completely separate and unique console player experience."
Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would "need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed."
Performance was the team's "biggest and most demanding challenge" and Double Eleven needed to "rip apart and rewrite major engine subsystems within Unity" to get it up to standards.
[ignvideo url="https://www.ign.com/videos/2021/03/11/17-minutes-of-rust-ps4-pro-gameplay"]
Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads "in around one minute give or take."
The team also decided to pick a point in Facepunch's code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established.
This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will "provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience."
[ignvideo url="https://www.ign.com/videos/2018/02/23/rust-review"]
While Double Eleven isn't quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May.
The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more.
For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
