100 Days Since Cyberpunk 2077 Was Removed from the PS Store, and Mysteries Still Remain
Today marks the 100th day since Cyberpunk 2077 was removed from the PlayStation Store after its ignominious launch – and the plans for relisting the game for sale on PS4 and PS5 remain as hazy as they did when the announcement was first made, with both Sony and CD Projekt Red notably silent on the issue.
As a quick refresher, Cyberpunk 2077 launched with huge performance issues, particularly on last-gen consoles, and Sony subsequently announced the decision to remove Cyberpunk 2077 from sale on PlayStation consoles late on December 17, 2020.
In an initial statement, Sony offered refunds for the game and added, "[Sony Interactive Entertainment] will also be removing Cyberpunk 2077 from PlayStation Store until further notice." That implied that the decision was Sony's, but a later statement from CD Projekt Red said that the decision had come out of a "discussion" with Sony about refunds. We've never heard definitively whose decision it was to remove the game from sale.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-for-xbox-one-and-playstation-4-review"]
No specific reasoning was given for the game's removal either (for reference, it was never removed on Xbox, but refunds were extended), although speculation suggests that the decision allowed for Sony's somewhat restrictive refund policies to be worked around. Whatever the underlying cause, the removal was a totally unprecedented move for a game as high-profile as Cyberpunk, and brought with it a number of other questions, most of which remain unanswered more than three months later.
Chief among those questions are, "When will it return to sale, and what will it take for that to happen?" Neither Sony or CD Projekt have discussed specific answers to those questions since December, with the closest we've gotten coming from that CDPR statement: "We are working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible."
IGN contacted both Sony and CD Projekt Red ahead of the milestone date to ask about the plans for having the game relisted, and received no reply from either party, despite multiple requests.
[ignvideo url="https://www.ign.com/videos/cyberpunk-2077-whats-new-in-night-city-patch-12-part-1-trailer"]
In terms of clues, the best we have to go on is CD Projekt Red's previously stated roadmap for updates to the game. When it first apologised for the state of the launch version, CD Projekt set a timeline including two major patches, which, taken together "should fix the most prominent problems gamers are facing on last-gen consoles." The second of those patches, version 1.2 was subsequently delayed after a cyberattack on the studio, but we have recently heard about its changes, meaning it is likely close. It's possible that, if the last-gen versions are deemed up to scratch, the game could be returned to sale on PlayStation once the patch arrives.
However, it may also be that Sony will choose to hold a relisting until the game is updated on PS5 as well. A next-gen version of the game - bringing it closer to the PC release - is planned for the second half of 2021, with free upgrades to those who bought the game on last-gen. It's possible Sony (or CD Projekt Red) would want to relist the game once it's in what should be its final form.
That there's speculation about this at all is fairly astonishing. That CD Projekt Red would remain silent about when players can buy its marquee game again on the world's biggest gaming platform, and that Sony wouldn't want to tell customers when a game that, despite huge controversy, already sold more than 13 million copies would be back on its storefront seems, frankly, odd. Cyberpunk's development and release has, of course, been an unpredictable journey already, but the lack of details in this chapter of that story is unusual, even among the rest. Whether it speaks to corporate cageyness, disputes between the two sides, or other issues that haven't been made public is impossible to guess.
That silence makes it hard to predict where we go from here – we could see the game return to sale tomorrow, or we could see it take another 100 days. There has, quite simply, never been a case quite like this in gaming before – here's hoping it's been enough of a lesson to stop it happening again.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Asian American Devs Dream of Gaming’s Minari Moment
Asian American Devs Dream of Gaming’s Minari Moment
28 Images from Justice Society: World War II
The feature-length animated film will be distributed by Warner Bros. Home Entertainment on Digital starting April 27.
28 Images from Justice Society: World War II
The feature-length animated film will be distributed by Warner Bros. Home Entertainment on Digital starting April 27.
Rust Console Edition Release Date Announced for PS4 and Xbox One
Rust, the competitive online multiplayer survival game that was first released in early access on PC in 2013, is officially coming to PlayStation 4 and Xbox One (and PS5 and Xbox Series X/S via backward compatibility) on May 21, 2021.
The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios' PC version.
[ignvideo url="https://www.ign.com/videos/2021/03/26/rust-console-edition-trailer"]
While Rust Console Edition is obviously based on the PC version, it has been "designed and optimised for a completely separate and unique console player experience."
Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would "need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed."
Performance was the team's "biggest and most demanding challenge" and Double Eleven needed to "rip apart and rewrite major engine subsystems within Unity" to get it up to standards.
[ignvideo url="https://www.ign.com/videos/2021/03/11/17-minutes-of-rust-ps4-pro-gameplay"]
Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads "in around one minute give or take."
The team also decided to pick a point in Facepunch's code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established.
This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will "provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience."
[ignvideo url="https://www.ign.com/videos/2018/02/23/rust-review"]
While Double Eleven isn't quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May.
The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more.
For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Rust Console Edition Release Date Announced for PS4 and Xbox One
Rust, the competitive online multiplayer survival game that was first released in early access on PC in 2013, is officially coming to PlayStation 4 and Xbox One (and PS5 and Xbox Series X/S via backward compatibility) on May 21, 2021.
The announcement was revealed alongside a new trailer and a blog post by developer Double Eleven that details the differences between Rust Console Edition and Facepunch Studios' PC version.
[ignvideo url="https://www.ign.com/videos/2021/03/26/rust-console-edition-trailer"]
While Rust Console Edition is obviously based on the PC version, it has been "designed and optimised for a completely separate and unique console player experience."
Double Eleven had been in talks with Facepunch since 2016 about the idea of creating this console version, and the teams knew early on that the two games would "need to be in separate universes given that the PC edition can expand as it needed to, and performance would be maintained so long as people continued to upgrade their hardware, while consoles on the other hand have finite resources that need to be more closely managed."
Performance was the team's "biggest and most demanding challenge" and Double Eleven needed to "rip apart and rewrite major engine subsystems within Unity" to get it up to standards.
[ignvideo url="https://www.ign.com/videos/2021/03/11/17-minutes-of-rust-ps4-pro-gameplay"]
Load times were also a big issue, and the team explained how initial load times took up to 45 minutes to read and decompress the procedural map and its assets into memory. By implementing a new bootstrap system that would allow for the loading of multiple Unity scenes and asset bundles simultaneously, the game now loads "in around one minute give or take."
The team also decided to pick a point in Facepunch's code base that served as a good foundation, and decided it would rebuild some of the more advanced features once a solid base on which to build was established.
This means that Rust Console Edition will follow its own update roadmap that differs from the PC version that will "provide an optimal player experience while gradually introducing players to the vast amount of game play and content that makes Rust an incredible experience."
[ignvideo url="https://www.ign.com/videos/2018/02/23/rust-review"]
While Double Eleven isn't quite ready to reveal the roadmap, the studio promises some of it will be shown closer to the release of the game in May.
The developer did reveal that Rust Console Edition will be getting a Deluxe and Ultimate Edition which include Beta access in April 2021, 3-days early access, and more.
For more on Rust, check out why everyone was playing Rust again earlier this year and read our review of the game from 2018.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Netflix Reveals AnimeJapan 2021 Lineup: Resident Evil, Yasuke, and More
Netflix showcased some of its 40 new original anime titles set to premiere this year at AnimeJapan 2021, and the list includes Resident Evil: Infinite Darkness, Yasuke, Record of Ragnarok, The Way of the Househusband, Eden, and more.
While Resident Evil: Infinite Darkness and The Way of the Househusband were previously revealed, fans and press got a glimpse of some new shows headed to the streaming service in 2021, including;
Record of Ragnarok (June 2021) - "Record of Ragnarok" is the story of 13 gods from across the globe and 13 of the world's most notable humans fighting it out in one-on-one battles to decide the fate of humanity. Based on the manga created by Azychika, Shinya Umemura and Takumi Fukui, an earnest battle of transcendental rage begins!
Yasuke (April 29, 2021) - In a war-torn feudal Japan filled with mechs and magic, the greatest ronin never known, Yasuke, struggles to maintain a peaceful existence after a past life of violence. But when a local village becomes the center of social upheaval between warring daimyo, Yasuke must take up his sword and transport a mysterious child who is the target of dark forces and bloodthirsty warlords.
Eden (May 27, 2021) - Thousands of years in the future, a city known as “Eden” is inhabited solely by Artificially Intelligent robots whose former masters vanished long ago. On a routine assignment, within the depths of the city, two maintenance robots accidentally awaken a human baby girl from stasis questioning all they were taught to believe-- that humans were nothing more than a forbidden ancient myth. Together, the two robots secretly raise the child in a safe haven outside Eden.
2021 will bring close to double the number of anime titles headed to Netflix when compared to last year.
Resident Evil: Infinite Darkness is one of the most anticipated anime shows for many as it coincides with not only with the series' 25th anniversary, but also arrives in the same year as Resident Evil Village.
[ignvideo url="https://www.ign.com/videos/2021/01/13/anime-coming-to-netflix-in-2021"]
Netflix recently announced that Resident Evil 2 Remake actors Stephanie Panisello and Nick Apostolides will be reprising their roles as Claire Redfield and Leon S. Kennedy, respectively, for Resident Evil: Infinite Darkness.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



Netflix Reveals AnimeJapan 2021 Lineup: Resident Evil, Yasuke, and More
Netflix showcased some of its 40 new original anime titles set to premiere this year at AnimeJapan 2021, and the list includes Resident Evil: Infinite Darkness, Yasuke, Record of Ragnarok, The Way of the Househusband, Eden, and more.
While Resident Evil: Infinite Darkness and The Way of the Househusband were previously revealed, fans and press got a glimpse of some new shows headed to the streaming service in 2021, including;
Record of Ragnarok (June 2021) - "Record of Ragnarok" is the story of 13 gods from across the globe and 13 of the world's most notable humans fighting it out in one-on-one battles to decide the fate of humanity. Based on the manga created by Azychika, Shinya Umemura and Takumi Fukui, an earnest battle of transcendental rage begins!
Yasuke (April 29, 2021) - In a war-torn feudal Japan filled with mechs and magic, the greatest ronin never known, Yasuke, struggles to maintain a peaceful existence after a past life of violence. But when a local village becomes the center of social upheaval between warring daimyo, Yasuke must take up his sword and transport a mysterious child who is the target of dark forces and bloodthirsty warlords.
Eden (May 27, 2021) - Thousands of years in the future, a city known as “Eden” is inhabited solely by Artificially Intelligent robots whose former masters vanished long ago. On a routine assignment, within the depths of the city, two maintenance robots accidentally awaken a human baby girl from stasis questioning all they were taught to believe-- that humans were nothing more than a forbidden ancient myth. Together, the two robots secretly raise the child in a safe haven outside Eden.
2021 will bring close to double the number of anime titles headed to Netflix when compared to last year.
Resident Evil: Infinite Darkness is one of the most anticipated anime shows for many as it coincides with not only with the series' 25th anniversary, but also arrives in the same year as Resident Evil Village.
[ignvideo url="https://www.ign.com/videos/2021/01/13/anime-coming-to-netflix-in-2021"]
Netflix recently announced that Resident Evil 2 Remake actors Stephanie Panisello and Nick Apostolides will be reprising their roles as Claire Redfield and Leon S. Kennedy, respectively, for Resident Evil: Infinite Darkness.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



George R.R. Martin Signs Five-Year Deal with HBO
HBO is staying in the George R.R. Martin business. The Game of Thrones writer has signed an overall deal to develop original programming for the network and its streaming service HBO Max, per The Hollywood Reporter. The contract spans five years and is worth mid-eight figures.
The deal represents an effort from HBO to continue the momentum of Game of Thrones, the network's most popular and most-award-winning series of all time. Though it's unclear how many, if any, of Martin's projects will be connected to Game of Thrones, HBO has positioned the writer in a leading creative role to create more original content and help expand the network's streaming foothold through HBO Max.
[ignvideo url="https://www.ign.com/videos/2020/03/18/george-rr-martin-says-hes-healthy-isolated-and-getting-plenty-of-writing-done"]
Before this deal, George R.R. Martin already had other television series in the works at HBO, executive producing adaptations of Nnedi Okorafor's post-apocalyptic novel Who Fears Death and Roger Zelazny's fantasy novel Roadmarks.
Martin is also connected to projects outside of HBO. Peacock is working on Wild Cards, based on a series of novels written by Martin and others. The author's In the Lost Lands, a collection of fantasy adventure short stories, is being developed as a feature film, with Paul W.S. Anderson attached to direct and Milla Jovovich and Dave Bautista set to star.
On top of that, Martin has stated that he hopes to finish The Winds of Winter sometime by the end of this year.
The news comes one week after HBO confirmed its plans to develop three new Game of Thrones spin-offs. The first has the working title 10,000 Ships and follows House Martell ancestor Princess Nymeria during events set a millennium before the events of Game of Thrones. The second takes place in Flea Bottom, the slum district of King's Landing that was featured in the first four seasons of Thrones. The final project is being developed by Rome creator Bruno Heller under the working title 9 Voyages. It would follow Lord Corlys Velaryon, also known as the Sea Snake.
[widget path="global/article/imagegallery" parameters="albumSlug=game-of-thrones-which-dead-tv-characters-are-still-alive-in-winds-of-winter&captions=true"]
In addition to those three new projects, there is plenty of Game of Thrones content already in the hopper at HBO, including two working projects and one greenlit series. House of the Dragon is set to begin filming next month, eyeing a premiere sometime in 2022.
Meanwhile, a prequels series adapted from Martin's novel "Tales of Dunk and Egg" is also in the works, alongside an HBO Max animated series.
[poilib element="accentDivider"]
J. Kim Murphy is a freelance entertainment writer.
(Photo by Amy Sussman/Getty Images)