Police Shut Down $76 Million Cheat-Making Operation
Mortal Kombat Release Date Delayed Slightly
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During a press tour promoting the movie, director Simon McQuoid promised a true-to-series adaptation that aims to push the R-Rating to its limit without becoming "unreleasable." Each character will also be true to their video game counterparts, and this will be reflected in their introductions and fight scenes. McQuoid is a veteran commercial director who is making his feature film debut with Mortal Kombat. McQuoid previously directed a series of live-action commercials for PlayStation. [ignvideo url="https://www.ign.com/videos/2021/02/19/mortal-kombat-movie-vs-game-characters-compared"] Meanwhile, WarnerMedia has released several films direct to HBO Max already including Wonder Woman 1984 and very soon Godzilla vs. Kong on March 31. You can check out IGN's Godzilla vs. Kong review here ahead of its HBO Max premiere. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.Cyberpunk 2077’s PlayStation Return Is Completely Up to Sony
Powerpuff Girls Live-Action: Scrubs’ Donald Faison Cast as Dr. Utonium
Donald Faison Image Credit: Jason Merritt/Getty Images[/caption]
This new Professor Drake Utonium is described as "the quirky, debonair and narcissistic scientific genius who is immensely proud of the three extraordinary girls he created in his lab. Staring down a midlife crisis, he is determined to repair his relationships with his now-adult daughters."
The live-action reboot of Cartoon Network's The Powerpuff Girls is set years after the events of the original and follows these three girls who are now "disillusioned twenty-something-year-olds" who resent the fact that they lost their childhoods to crime-fighting.
The pilot for the show, which was ordered last month, is being written by Diablo Cody and Heather Regnier. Regnier worked on the Veronica Mars revival and iZombie, while Cody is perhaps best known for writing Juno, where she won the Academy Award for best original screenplay in 2008.
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Faison starred as Dr. Christopher Turk in all nine seasons of Scrubs that ran from 2001 to 2010. Faison is also known for his roles in Remember the Titans, Kick-Ass 2, Clueless, Waiting to Exhale, and much more.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Xbox Announces New Headphones That Cost as Much as the Xbox Series X
Dance Battle RPG Everhood Was Inspired by Undertale, Designed Like a Music Video
"But if a player decided to stop playing the game at that point, I think it creates a unique gaming experience in its own right," Nordgren continues. "That decision says a lot about the person who made it, and that’s really powerful."
Another absolutely critical difference between Everhood and just about anything else is its battles. They take place on a screen not unlike a Guitar Hero song, with the enemy dancing along to the music just like they're playing a rhythm game. But the player is on the receiving end of those notes, and must dodge them in order to survive the encounter.
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"It’s a musical game that isn’t outright tied to rhythm, it’s more like being in an interactive music video," Norgren describes, saying that making the battle system for Everhood was actually fairly easy.
"Every time I listened to music, I would imagine it as a music video. I would make a mockup, send it to Jordi, and see if he could get the battle working."
In fact, Everhood's music was composed before any of its game locations were designed, and he and fellow Foreign Gnomes co-founder Jordi Roca pieced together the context of these fights once the music was done.
"The amazing artists that collaborated with us for Everhood usually created a certain piece of music that was planned to capture a theme or feeling and from there it was a matter of trying to fit it into the game.
"When it came to a lot of the final battles, I took a different approach than the more freewheeling method I mentioned before. For the pivotal battles, the music was carefully composed and orchestrated to really deliver on specific story beats and twists!"
Everhood is the first game that Nordgren and Roca have worked on together, and according to Nordgren (who also works at Mojang on games like Minecraft Dungeons), it came together in a bit of an unusual way. The story, he says, was largely improvised as he and Roca went along, for instance.
"We just tried to create interesting scenes with the hope that we’d find the overarching story along the way. Sometimes it felt like I was being contacted by something divine that guided me towards what felt right. I’m sure a lot of creatives can relate to that feeling.
"Everhood’s main theme became obvious to me somewhere during the middle of production. Once I had a sense of what everything was really about, I started to adjust details and point towards the bigger picture."
Everhood is a strange, thoughtful experience. It asks players to consider carefully what it means to live, die, and kill within an RPG framework, and frequently interrupts the story with strange sequences where unseen beings ask the player to contemplate immortality and humanity. Though multiple sequences seem to call to mind specific philosophical traditions or schools of thought, Norgren says he had no specific ones in mind when he was making Everhood. Rather, he was very focused on the idea of an endless journey or quest. He says he wishes he was more educated on some of the individual schools of thought, but then counters, "That would also defeat the purpose somehow, wouldn't it?"
"I think of it more like a journey to find what works for you. Everhood is a collage of ideas and in the end, it’s more in the eye of the beholder. Everhood’s message is that I am convinced the journey is something we should cherish."
Everhood is out now on Steam and Nintendo Switch, though having played it I recommend players with any photosensitivity issues heed the warnings in the opening. Norgren confirms he and Roca are sending the game for photosensitivity tests, though, and plan to incorporate options to turn off certain effects. "Making sure that everyone can safely experience Everhood is a primary focus for us right now," he says.
Beyond that, Norgren says he feels there may be more to explore in the world of Everhood, though he and Roca will need to experiment more before they can confirm anything new -- and if they make anything more, it will of course take time.
For now, Norgren hopes those interested will play Everhood at their own pace. "I recommend not rushing through the game. Make sure to play Everhood when you feel ready!"
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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.Disney’s Diversity Plans Front and Center in Streaming Strategy
A Disney internal meeting has revealed that its efforts to increase its diversity internally and externally are also key in the company's plans to grow and sustain the number of Black subscribers to streaming platforms like Disney+ and Hulu.
Specifically, Disney is trying to “close the gaps in streaming to create value” for a bigger subscriber base, according to internal documents shown at a town hall meeting for employees and obtained by IGN. One slide specifically touted “retaining Black subs at the same rate of white subs” for Hulu, while the main priority for Disney+ is “increasing Black subs to 13%, similar to competitive platforms,” according to the documents. The slides were brought up as part of a presentation on how Disney’s Media and Entertainment Division (everything from streaming to studio releases and Disney’s TV and cable businesses) can better reach Black communities in the United States. The goal is to seemingly create more content that appeals to a wider demographic, and ensure that needs from across its consumer base are met by the shows and films the company produces. Disney declined to comment when reached by IGN. Currently Disney+ has more than 100 million subscribers worldwide. Hulu has 39.4 million subscribers (combined streaming only and streaming with its live, virtual TV package), while ESPN+ has 12.1 million customers. On the ESPN+ front, Disney’s goal is to “match Black subs to ESPN linear (cable) viewership at 18%," according to documents. Executives did not suggest specific new initiatives during the town hall to increase subscriber acquisition (the number of people who sign up for a streaming service like Disney+, ESPN+, or Hulu) and increase retention (the number of people who keep an active subscription every month or year). It’s an ambitious goal, and one that speaks to the company’s overall effort of increasing its focus on bettering diversity. Disney has outlined new priorities to increase diversity both on and behind the camera for its series and films over the past year. For Disney, that also means starting at the very top. In late 2019, then Disney CEO Bob Iger “vowed” to increase diversity in the company’s executive ranks. Iger told the New York Times that diversity in his C-suite (top executive ranks) was “lacking” at the time. New slides shown during Monday’s town hall show that 38% of its executives globally are female, while people of color make up 23% of the executive ranking in the United States. Employees have asked for a more detailed breakdown of Disney’s employee rankings (including executives, managers, and below manager positions) “for a long time” as one employee told IGN. Earlier this year, Iger (now executive chairman) and CEO Bob Chapek announced they will spearhead two new councils centered on increasing diversity within the company and within Disney’s actual content. The move follows the company’s announcement that it was launching a specific hub for its diversity and inclusion initiatives called Reimagine Tomorrow, scheduled to go live this spring. Part of the website’s goal is to “celebrate the diversity of the human experience,” according to internal memos viewed. “The goal of all of our endeavors is to ensure that our workforce and our creative content reflect the rich diversity of our audiences, storytellers and the world that we live in,” Chapek reiterated at the company’s annual shareholder meeting this year. “As Bob [Iger] said earlier, 'While we have made progress, there is still much more to be done.'" There is plenty of opportunity in the months ahead for Disney to increase the diversity of its talent both on and off-screen. The company is currently developing a Lando Calrissian series spearheaded by Dear White People creator Justin Simien. Ms. Marvel, which stars Iman Vellani as Kamala Khan is set to debut later this year on the streaming platform, and Falcon and the Winter Soldier, which stars Anthony Mackie and Sebastian Stan in the titular roles, is currently airing. [poilib element="accentDivider"] Julia Alexander is IGN's top streaming editor. Have a story tip? DM her on Twitter @loudmouthjulia or request her Signal number by emailing julia_alexander@ziffdavis.com.Fortnite on Nintendo Switch to Get Improved Performance, Consistent Framerate, and More
Fortnite on Nintendo Switch is getting a significant upgrade that will improve the battle royale game’s overall graphical performance, Epic announced Tuesday.
As of today, a new update to Fortnite on Switch is upgrading the resolution and framerate on both docked and handheld mode. Handheld mode is moving from 1000x560 to 1170x660, while docked mode’s resolution is moving from 1390x780 to 1560x880.
If those numbers mean nothing to you, Epic has provided an image to illustrate the upgrade’s effects. You can obviously see a decent upgrade to the foliage of the tree in the foreground, allowing for sharper looking leaves and other details.
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As for framerate, Epic promises “fewer hitches, resulting in a smoother experience overall.” Fortnite on Switch features dynamic resolution to help ensure a consistent framerate, but Epic says this will be less necessary with the new update.
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One final change is that the new update frees up about 140MB of storage. That’s not a lot by any stretch, but every byte counts on the Switch’s smaller internal storage.
Don’t forget to check out our Fortnite hub for more quest walkthroughs and skin guides. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and he's gonna chug jug with you.
