E3 Responds to Reports Select Parts of Show Could be Behind Paywall

The Entertainment Software Association -- the organization behind E3 -- is denying reports that some of the content at this year's digital E3 event may be locked behind a paywall. A report today from VGC's conversations with multiple publishing sources stated that the ESA planned to put at least some portions of E3's 2021 digital show behind a paywall, with a suggested "premium" package price of $35. The report indicates that these elements would be along the lines of game demos or some other kind of "extra access," and does not seem to suggest that the conferences themselves would be paid content. However, VGC's report indicated that these plans might be tenuous, as at least one major games company had expressed criticism of this plan and the ESA seemed willing to back down. Its prior reports have described a week-long "experience" in mid-June with three days of broadcast content, as well as ongoing content after via an official app. Ideas reportedly pitched have included keynotes from major companies, an awards show, a preview night, media and business meeting scheduling via an app, demos, "virtual booths," and merch stores. [ignvideo url="https://www.ign.com/videos/2021/02/10/will-e3-still-have-a-big-impact-in-2021-plus-silent-hill-rumors-beyond-episode-687"] Following this report, the official E3 Twitter account published a statement directly in response to this report that read, "E3’s 2021 digital show is a free event for all attendees.  We’re excited to fill you in on all the real news for the event very soon." And a further, more specific statement given to VGC from the ESA said that "there will be no elements at E3 2021 that will be behind a paid-for pass or paywall." The ESA previously confirmed that this year's E3 would be a digital event after E3 2020 was cancelled due to COVID-19. In lieu of this, the majority of major publishers and platform holders opted to hold their own individual events scattered throughout the summer months. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

E3 Responds to Reports Select Parts of Show Could be Behind Paywall

The Entertainment Software Association -- the organization behind E3 -- is denying reports that some of the content at this year's digital E3 event may be locked behind a paywall. A report today from VGC's conversations with multiple publishing sources stated that the ESA planned to put at least some portions of E3's 2021 digital show behind a paywall, with a suggested "premium" package price of $35. The report indicates that these elements would be along the lines of game demos or some other kind of "extra access," and does not seem to suggest that the conferences themselves would be paid content. However, VGC's report indicated that these plans might be tenuous, as at least one major games company had expressed criticism of this plan and the ESA seemed willing to back down. Its prior reports have described a week-long "experience" in mid-June with three days of broadcast content, as well as ongoing content after via an official app. Ideas reportedly pitched have included keynotes from major companies, an awards show, a preview night, media and business meeting scheduling via an app, demos, "virtual booths," and merch stores. [ignvideo url="https://www.ign.com/videos/2021/02/10/will-e3-still-have-a-big-impact-in-2021-plus-silent-hill-rumors-beyond-episode-687"] Following this report, the official E3 Twitter account published a statement directly in response to this report that read, "E3’s 2021 digital show is a free event for all attendees.  We’re excited to fill you in on all the real news for the event very soon." And a further, more specific statement given to VGC from the ESA said that "there will be no elements at E3 2021 that will be behind a paid-for pass or paywall." The ESA previously confirmed that this year's E3 would be a digital event after E3 2020 was cancelled due to COVID-19. In lieu of this, the majority of major publishers and platform holders opted to hold their own individual events scattered throughout the summer months. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Sony Japan Studio Restructure Leads to Mass Exodus of Developers

Sony Japan Studio's ongoing restructure has led to a mass exodus of developers behind key PlayStation titles like Demon's Souls on PS5, Gravity Rush, Bloodborne, The Last Guardian, and more. In February, Sony confirmed that PlayStation's Japan Studio will be re-organized around Team ASOBI, the development unit behind Astro's Playroom. First-party development elsewhere in the studio will likely cease or be scaled back, and other departments such as localization, external production, and IP management will shift to PlayStation Studios. Since this news, several key members of Japan Studio have announced their departures from the company. Demon's Souls PS5 director Gavin Moore announced today he is leaving Sony after 24 years with the company. "After 24 years at Sony and 18 of those in Japan, yesterday was my last day at #JapanStudio. I will miss the great creative spirit and camaraderie of the studio that was a huge part of my life," Moore wrote in his farewell message. "Time to seek out new and exciting opportunities."

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Since Moore's message, several others shared that their time with Japan Studio has ended. Departures include former executive producer Yasutaka Asakura, who has credits on Gravity Rush, Bloodborne, and Shadows of the Colossus.

Brendon Pritchard who served as global relations on The Last Guardian also announced their departure; as well as Gravity Rush character designer Shunsuke Saito and senior producer Kentaro Motomura.

Some of Japan Studio's creatives left earlier. Silent Hill director Keiichiro Toyama, along with Gravity Rush designer Junya Okura and The Last Guardian lead designer Kazunobu Sato all left Japan Studio in December to form Bokeh Game Studio. The developers are already working on their first game, a psychological horror title. As Japan Studio continues its re-structure, all eyes will be on what the studio that has worked on titles like Gravity Rush, Bloodborne, and more will look like once it fully re-centers around Team ASOBI. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

Sony Japan Studio Restructure Leads to Mass Exodus of Developers

Sony Japan Studio's ongoing restructure has led to a mass exodus of developers behind key PlayStation titles like Demon's Souls on PS5, Gravity Rush, Bloodborne, The Last Guardian, and more. In February, Sony confirmed that PlayStation's Japan Studio will be re-organized around Team ASOBI, the development unit behind Astro's Playroom. First-party development elsewhere in the studio will likely cease or be scaled back, and other departments such as localization, external production, and IP management will shift to PlayStation Studios. Since this news, several key members of Japan Studio have announced their departures from the company. Demon's Souls PS5 director Gavin Moore announced today he is leaving Sony after 24 years with the company. "After 24 years at Sony and 18 of those in Japan, yesterday was my last day at #JapanStudio. I will miss the great creative spirit and camaraderie of the studio that was a huge part of my life," Moore wrote in his farewell message. "Time to seek out new and exciting opportunities."

[widget path="global/article/imagegallery" parameters="albumSlug=the-best-ps5-games&captions=true"]

Since Moore's message, several others shared that their time with Japan Studio has ended. Departures include former executive producer Yasutaka Asakura, who has credits on Gravity Rush, Bloodborne, and Shadows of the Colossus.

Brendon Pritchard who served as global relations on The Last Guardian also announced their departure; as well as Gravity Rush character designer Shunsuke Saito and senior producer Kentaro Motomura.

Some of Japan Studio's creatives left earlier. Silent Hill director Keiichiro Toyama, along with Gravity Rush designer Junya Okura and The Last Guardian lead designer Kazunobu Sato all left Japan Studio in December to form Bokeh Game Studio. The developers are already working on their first game, a psychological horror title. As Japan Studio continues its re-structure, all eyes will be on what the studio that has worked on titles like Gravity Rush, Bloodborne, and more will look like once it fully re-centers around Team ASOBI. [poilib element="accentDivider"] Matt T.M. Kim is IGN's News Editor.

American Gods Team ‘Exploring All Options’ to Continue the Show After Cancellation

Producers of Starz's American Gods series have reassured fans that the show will continue in some capacity despite the network's decision to cancel the series shortly after its third season finale, Deadline reports.

“Fremantle is committed to completing the epic journey that is American Gods, one of TV’s most inclusive series with the most amazing fans across the globe,” a Fremantle Productions spokesperson told Deadline. “With Neil Gaiman and this fantastic cast and crew, we are exploring all options to continue to tell this magnificent story.”

[ignvideo url="https://www.ign.com/videos/2020/10/10/american-gods-season-3-official-trailer-nycc-2020"]

Gaiman previously also assured fans that the American Gods television series, based on his 2001 novel, would continue.

“It's definitely not dead,” Gaiman tweeted. “I'm grateful to the team at Starz for the American Gods journey so far. Fremantle (who make AG) are committed to finishing the story that began in episode 1, and right now we're all just waiting to see which way forward is best, and who it'll be with.”

Starz officially canceled American Gods earlier this week.  The decision was based on declining ratings, with viewership dropping by 65% from its debut season to the recently concluded season three, according to The Hollywood Reporter.

[widget path="global/article/imagegallery" parameters="albumSlug=american-gods-season-3-photos&captions=true"]

Fremantle’s statement lends an extra bit of weight to assurances that the series will continue on in some form. THR’s sources also indicated that Starz is in discussions to greenlight a possible event series or film to conclude the series. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/American clod for IGN.

American Gods Team ‘Exploring All Options’ to Continue the Show After Cancellation

Producers of Starz's American Gods series have reassured fans that the show will continue in some capacity despite the network's decision to cancel the series shortly after its third season finale, Deadline reports.

“Fremantle is committed to completing the epic journey that is American Gods, one of TV’s most inclusive series with the most amazing fans across the globe,” a Fremantle Productions spokesperson told Deadline. “With Neil Gaiman and this fantastic cast and crew, we are exploring all options to continue to tell this magnificent story.”

[ignvideo url="https://www.ign.com/videos/2020/10/10/american-gods-season-3-official-trailer-nycc-2020"]

Gaiman previously also assured fans that the American Gods television series, based on his 2001 novel, would continue.

“It's definitely not dead,” Gaiman tweeted. “I'm grateful to the team at Starz for the American Gods journey so far. Fremantle (who make AG) are committed to finishing the story that began in episode 1, and right now we're all just waiting to see which way forward is best, and who it'll be with.”

Starz officially canceled American Gods earlier this week.  The decision was based on declining ratings, with viewership dropping by 65% from its debut season to the recently concluded season three, according to The Hollywood Reporter.

[widget path="global/article/imagegallery" parameters="albumSlug=american-gods-season-3-photos&captions=true"]

Fremantle’s statement lends an extra bit of weight to assurances that the series will continue on in some form. THR’s sources also indicated that Starz is in discussions to greenlight a possible event series or film to conclude the series. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/American clod for IGN.

Activision Issues DMCA Takedowns to Outlet Covering Call of Duty Leaks

Activision issued a DMCA takedown notice to the Twitter account of website Video Games Chronicle after it legitimately covered map leaks from Call of Duty: Warzone. This resulted in the VGC account being temporarily locked (a standard Twitter process in response to DMCA claims, but one that can eventually lead to full account suspension), with the tweet in question also struck from Twitter. The DMCA also affected VGC editor-in-chief, Andy Robinson. Both tweets pointed to VGC's coverage of the leaks – which Activision has seemingly not moved to take down. Twitter's policies say that it will "respond to reports of alleged copyright infringement, such as allegations concerning the unauthorized use of a copyrighted image as a profile or header photo, allegations concerning the unauthorized use of a copyrighted video or image uploaded through our media hosting services, or Tweets containing links to allegedly infringing materials." Robinson has made clear that the tweets did not contain Twitter-hosted images of the leaked material. Twitter links do automatically pull images from their stories, which could appear to show a leaked image – however the image in VGC's tweet (and story) appeared to be a screenshot from the 'Ashes to Ashes' mission in the Black Ops Cold War campaign, not a leaked image. Robinson confirmed to IGN that that image was the header from publish time onwards, and came from the existing game, not the leaks. VGC's coverage included only instances of the leaked material as embeds from other sites, and no leaked material was privately hosted. Many of those embedded, leaked images remain live at time of writing. Even if embedded images inside a news story were deemed to be a link to "allegedly infringing materials," Twitter's own guidelines on fair use make clear that copyrighted material can be posted or linked to if it is deemed transformative, including "educational explanation or additional context", both of which could easily be said to be a part of news coverage. Activision has not publicly explained why it sought to pull down the tweets, and Twitter has not explained why they were deemed to infringe its policies despite fair use. Activision has also not explained why it seemingly only sought to pull down the tweets. In a statement to IGN, Robinson confirmed that Activision has now been in touch, and is seeking to resolve the situation:

"It’s disappointing that this happened to a legitimate story about information that’s in the public domain. 

"I’ve been a reporting on the games industry for nearly two decades, and I understand that companies are sensitive about leaks and need to police their IP. However, when taking action such as this, there’s the inherent risk that good faith reporting such as VGC’s can be caught in the crossfire.

"On that basis, and since tweeting about this issue, Activision has been in touch to explain what happened and promised to take action to resolve the situation, so I’m satisfied with the outcome."

[ignvideo url="https://www.ign.com/videos/call-of-duty-black-ops-cold-war-and-warzone-season-two-combat-pack-trailer"] While Activision is by no means alone in its use of DMCA to approach leaked game industry information, this approach to the removal of links to news about leaks, rather than many of the leaked assets themselves – and Twitter's seeming acceptance of it – could be seen to set a harmful precedent to taking action against legitimate news coverage. IGN contacted Activision Blizzard for comment, but received no comment. At the very least, Activision's approach to coverage of the leaks certainly seems to suggest that they are legitimate. The leaks themselves originated with a clip of a live-action trailer of a new, 1980s-themed Warzone map shared onto social media by the account On Thin Ice, before being promptly taken down by Activision. The footage has since been shared across social media, on Reddit and YouTube. In its coverage, VGC corroborated the leak, with its sources saying that Warzone was set to swap its current-day Verdansk map for a Black Ops Cold War-era revision on April 22 as part of an "explosive in-game event". VGC's report also says that the new map was supposed to launch in November 2020 alongside Black Ops Cold War, but was pushed out of that window by "several factors." In other recent Activision-Blizzard news, the company reportedly carried out layoffs affecting nearly 190 employees. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. Joe Skrebels is IGN's executive editor of news.