Epic Is Losing Hundreds of Millions As it Battles Steam

Epic is set to lose at least $330 million in its battle to gain market share from Steam, mainly due to it offering exclusive games and free titles on its Epic Games Store. As reported by PC Gamer, Epic's legal fight with Apple has given us insight into how much Epic is spending to build up the Epic Games Store, including that it committed around $444 million to exclusivity deals in 2020 alone. [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] This money was spent on "minimum guarantees" for games that are exclusive to the Epic Games Store for a year. Since these games will not appear on Steam, Epic is offering these guarantees as advances to publishers whether or not their games sell enough to cover it. For example, Epic paid 505 Games $10.45 million for Control exclusivity back in 2019. In Epic's end-of-year report, Epic confirmed that players spent $700 million on the Epic Games Store in 2020, but these third-party games only accounted for $265 million of that total. This reveals that Epic has yet to earn back the $444 million in advances to these third-party publishers and, even though some of these deals are surely for games in the future, Apple claims Epic is going to lose "at least $330 million in unrecouped costs from minimum guarantees alone," if 2019's deals are thrown in as well. Apple's projections, which can be seen here, hint that, when factoring in exclusives and all other expenses, the Epic Games Store may lose somewhere below $600 million in total by the end of 2021. It also suggests that the Epic Games Store will not be profitable until 2027. [widget path="global/article/imagegallery" parameters="albumSlug=games-that-came-back-from-the-brink-of-disaster&captions=true"] These estimates from Apple are from its summary of the arguments it plans to bring to court in May 2021 as it defends itself against Epic's antitrust complaint. Epic has already responded to these findings, and it shared that it expects the Epic Games Store to start earning annual profits in 2023. Furthermore, while Apple claims Epic is "losing money," Epic claims it is "investing money," and that this and its 12% revenue share are all part of the plan to take on the behemoth that is Steam. "EGS is not yet profitable at its current scale and stage of development because it has front-loaded its marketing and user acquisition costs to gain market share," reads Epic's filing, citing CEO Tim Sweeney. [ignvideo url="https://www.ign.com/videos/2020/08/13/apple-removes-fortnite-from-ios-app-store"] Epic and Apple are set to go to an in-person trial on May 3, 2021, over issues that all began when Epic implemented a direct-pay system into Fortnite that bypassed the Apple App Store and its 30% cut. Apple removed Fortnite from the App Store, and Epic then filed a lawsuit against the company, while also beginning its #FreeFortnite campaign. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Disney Parks Chairman Has Teased a Realistic, Retractable Lightsaber

Disney Parks chairman Josh D'Amaro has revealed that Disney is bringing that galaxy far, far away a little bit closer as he recently showed press a realistic, working, retractable lightsaber prototype that may be coming soon to Walt Disney World, Disneyland, and more. This virtual presentation was focused on the reopening of Disneyland Resort in California, upcoming Disney World attractions, and the opening date of Avengers Campus at Disney California Adventure. At the end, D'Amaro lifted up this new lightsaber, turned it on, and said "it's real," before the video ended. According to press that were in attendance, like Spectrum News 13, "the way the light activated from the hilt was similar to how lightsabers activate in the Star Wars films. [ignvideo url="https://www.ign.com/videos/2019/09/05/disneyland-lets-you-build-a-custom-200-lightsaberbut-wont-let-you-play-with-it"] While no pictures or video of this new lightsaber have been revealed, Portfolio Creative Executive and Studio Leader for Walt Disney Imagineering Scott Trowbridge shared the news, saying, "A lot of questions today about whether the lightsaber that Josh D'Amaro revealed today was real or CGI, and, whether I'd share photos or video. Yes it was/is really real, and..... not yet." No further details were given as to when we may see this lightsaber again, but it very well may be something that will appear at the upcoming Star Wars Galactic Starcruiser hotel and/or Galaxy's Edge. Currently, at Galaxy's Edge, visitors to the planet of Batuu are able to visit Savi's Workshop and build a lightsaber of their own. These replicas are very high quality, but still feature a non-retractable blade. This new prototype could make the dream of becoming a Jedi just that much more real. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-galactic-starcruiser-hotel-at-walt-disney-world-concept-art&captions=true"] As reported by WDWNT.com, a patent by Disney from 2018 for a "sword Device with Retractable, Internally Illuminated Blade," lines up with what seems to have been shown, but it's yet unclear if it is the exact same. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Disney Parks Chairman Has Teased a Realistic, Retractable Lightsaber

Disney Parks chairman Josh D'Amaro has revealed that Disney is bringing that galaxy far, far away a little bit closer as he recently showed press a realistic, working, retractable lightsaber prototype that may be coming soon to Walt Disney World, Disneyland, and more. This virtual presentation was focused on the reopening of Disneyland Resort in California, upcoming Disney World attractions, and the opening date of Avengers Campus at Disney California Adventure. At the end, D'Amaro lifted up this new lightsaber, turned it on, and said "it's real," before the video ended. According to press that were in attendance, like Spectrum News 13, "the way the light activated from the hilt was similar to how lightsabers activate in the Star Wars films. [ignvideo url="https://www.ign.com/videos/2019/09/05/disneyland-lets-you-build-a-custom-200-lightsaberbut-wont-let-you-play-with-it"] While no pictures or video of this new lightsaber have been revealed, Portfolio Creative Executive and Studio Leader for Walt Disney Imagineering Scott Trowbridge shared the news, saying, "A lot of questions today about whether the lightsaber that Josh D'Amaro revealed today was real or CGI, and, whether I'd share photos or video. Yes it was/is really real, and..... not yet." No further details were given as to when we may see this lightsaber again, but it very well may be something that will appear at the upcoming Star Wars Galactic Starcruiser hotel and/or Galaxy's Edge. Currently, at Galaxy's Edge, visitors to the planet of Batuu are able to visit Savi's Workshop and build a lightsaber of their own. These replicas are very high quality, but still feature a non-retractable blade. This new prototype could make the dream of becoming a Jedi just that much more real. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-galactic-starcruiser-hotel-at-walt-disney-world-concept-art&captions=true"] As reported by WDWNT.com, a patent by Disney from 2018 for a "sword Device with Retractable, Internally Illuminated Blade," lines up with what seems to have been shown, but it's yet unclear if it is the exact same. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Want EA to Adjust Your Game Difficulty for You?

Welcome back to Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing topics like EA's plans to possible adjust your game difficulty automatically, the return of E3, Yakuza games, and more. And, of course, they play Video Game 20 Questions. The music in this episode is from The Guardian Legend on NES. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!

Want EA to Adjust Your Game Difficulty for You?

Welcome back to Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing topics like EA's plans to possible adjust your game difficulty automatically, the return of E3, Yakuza games, and more. And, of course, they play Video Game 20 Questions. The music in this episode is from The Guardian Legend on NES. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!

PlayStation Studios Head of Mobile Will Adapt PS Hits to Mobile

PlayStation Studios is hiring for a new Head of Mobile, a senior position who will lead the development and strategy of PlayStation’s mobile games, and adapt some of the company’s most popular franchises to mobile. In a job listing shared on the game forum ResetEra, the PlayStation Studios Head of Mobile job will be based out of San Mateo, California, and “promote the vision, mission, strategy for mobile game development within PlayStation Studios,” according to the listing. “As Head of Mobile, you will own and develop the mobile games strategy for PlayStation Studios and help build a foundation for future growth opportunities.” Besides expanding mobile game development the job requires “a focus on successfully adapting PlayStation’s most popular franchises for mobile.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The listing also says the new Head of Mobile will work with the PlayStation Studios Leadership Team to develop a product roadmap for a “3 - 5-year time frame,” so any new mobile products likely won’t be released immediately under this position. Mobile gaming is a huge, multi-billion dollar sector in gaming and the largest game companies are already occupying this space with varying degrees of success. Of the major console makers, Nintendo is one of the more successful companies operating on mobile thanks to partnerships with developers like Niantic who’ve made hit games like Pokemon Go and are working on a Pikmin AR title. Third-party publishers like Activision are also seeing major hits with mobile versions of Call of Duty Meanwhile Blizzard is looking to expand into mobile as well with several projects for the platform in the works. Sony recently announced it will close the PSN Store on the PlayStation Vita, its dedicated handheld gaming system. But with the power of smartphones, PlayStation may be looking to mobile as a new avenue for handheld gaming. [ignvideo url="https://www.ign.com/videos/2011/02/14/xperia-play-announcing-the-xperia-play"] It also remains to be seen what kind of games exactly PlayStation will look to produce for mobile given its apparent focus on blockbuster games for consoles like the PlayStation 5. But as seen in PlayStation’s acquisition of the fighting game tournament Evo, the company is looking to diversify its product offerings at the very least. [poilib element="accentDivider"]  Matt T.M. Kim is IGN's News Editor. (Photo by Sean Gallup/Getty Images)

PlayStation Studios Head of Mobile Will Adapt PS Hits to Mobile

PlayStation Studios is hiring for a new Head of Mobile, a senior position who will lead the development and strategy of PlayStation’s mobile games, and adapt some of the company’s most popular franchises to mobile. In a job listing shared on the game forum ResetEra, the PlayStation Studios Head of Mobile job will be based out of San Mateo, California, and “promote the vision, mission, strategy for mobile game development within PlayStation Studios,” according to the listing. “As Head of Mobile, you will own and develop the mobile games strategy for PlayStation Studios and help build a foundation for future growth opportunities.” Besides expanding mobile game development the job requires “a focus on successfully adapting PlayStation’s most popular franchises for mobile.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The listing also says the new Head of Mobile will work with the PlayStation Studios Leadership Team to develop a product roadmap for a “3 - 5-year time frame,” so any new mobile products likely won’t be released immediately under this position. Mobile gaming is a huge, multi-billion dollar sector in gaming and the largest game companies are already occupying this space with varying degrees of success. Of the major console makers, Nintendo is one of the more successful companies operating on mobile thanks to partnerships with developers like Niantic who’ve made hit games like Pokemon Go and are working on a Pikmin AR title. Third-party publishers like Activision are also seeing major hits with mobile versions of Call of Duty Meanwhile Blizzard is looking to expand into mobile as well with several projects for the platform in the works. Sony recently announced it will close the PSN Store on the PlayStation Vita, its dedicated handheld gaming system. But with the power of smartphones, PlayStation may be looking to mobile as a new avenue for handheld gaming. [ignvideo url="https://www.ign.com/videos/2011/02/14/xperia-play-announcing-the-xperia-play"] It also remains to be seen what kind of games exactly PlayStation will look to produce for mobile given its apparent focus on blockbuster games for consoles like the PlayStation 5. But as seen in PlayStation’s acquisition of the fighting game tournament Evo, the company is looking to diversify its product offerings at the very least. [poilib element="accentDivider"]  Matt T.M. Kim is IGN's News Editor. (Photo by Sean Gallup/Getty Images)

The Last of Us Part 2, Tell Me Why Tie for Outstanding Video Game at GLAAD Media Awards

Last night, LGBTQ media advocacy organization GLAAD hosted its 32nd Annual GLAAD Media Awards, where The Last of Us Part 2 and Tell Me Why tied to receive the honor for Outstanding Video Game. The Outstanding Video Game category was added in 2018, and has previously been awarded to The Elder Scrolls Online: Summerset and The Outer Worlds. The award is intended to honor LGBTQ inclusion and fair, accurate representation in gaming. Dontnod's Tell Me Why was honored for its depiction of Tyler, a transgender man who returns to his hometown with his twin sister to revisit their complex shared family history. Naughty Dog's The Last of Us Part 2 was celebrated for Ellie and Dina, two women depicted in a complex, emotional, and often tender relationship throughout the game, and Lev, a transgender young man whose storyline focuses heavily on his identity and whose depiction has been both celebrated and criticized by the trans community. [ignvideo url="https://www.ign.com/videos/2020/06/12/the-last-of-us-part-2-review"] Other nominees for Outstanding Video Game this year included Assassin's Creed Valhalla (Ubisoft), Borderlands 3: Guns, Love, and Tentacles (Gearbox Software & 2K Games), Bugnsax (Young Horses), Hades (Supergiant Games), If Found... (Dreamfeel & Annapurna Interactive), Ikenfell (Happy Ray Games & Humble Games), Immortals Fenyx Rising (Ubisoft), and World of Warcraft: Shadowlands (Blizzard Entertainment). GLAAD has numerous other categories beyond video games, and the awards celebrated films like Happiest Season (Outstanding Film - Wide Release), TV series like Schitt's Creek (Outstanding Comedy) and Star Trek: Discovery (Outstanding Drama), and children's programming like The Not-Too-Late Show with Elmo (Outstanding Children's Programming). The full list of award winners is as follows:  
  • Outstanding Film - Wide Release: Happiest Season (Hulu/TriStar Pictures)
  • Outstanding Film - Limited Release: The Boys in the Band (Netflix)
  • Outstanding Documentary: Disclosure (Netflix)
  • Outstanding Comedy Series: Schitt's Creek (Pop)
  • Outstanding Drama Series: Star Trek: Discovery (CBS All Access)
  • Outstanding TV Movie: Uncle Frank (Amazon Studios)
  • Outstanding Limited or Anthology Series: I May Destroy You (HBO)
  • Outstanding Reality Program: We're Here (HBO)
  • Outstanding Children’s Programming: The Not-Too-Late Show with Elmo (HBO Max)
  • Outstanding Kids & Family Programming [TIE]: First Day (Hulu) and She-Ra & The Princesses of Power (DreamWorks Animation/Netflix)
  • Outstanding Music Artist: Sam Smith, Love Goes (Capitol)
  • Outstanding Breakthrough Music Artist: CHIKA, Industry Games (Warner Records)
  • Outstanding Video Game [TIE]: Tell Me Why (DONTNOD Entertainment & Xbox Game Studios) and The Last of Us Part II (Naughty Dog & Sony Interactive Entertainment)
  • Outstanding Comic Book: Empyre, Lords of Empyre: Emperor Hulkling, Empyre: Aftermath Avengers, by Al Ewing, Dan Slott, Chip Zdarsky, Anthony Oliveira, Valerio Schiti, Manuel Garcia, Cam Smith, Marte Gracia, Triona Farrell, Joe Caramagna, Ariana Maher, Travis Lanham (Marvel Comics)
  • Outstanding Variety or Talk Show Episode: “Lilly Responds to Comments About Her Sexuality” A Little Late With Lilly Singh (NBC)
  • Outstanding TV Journalism Segment: “Dwyane Wade One-On-One: Basketball Legend Opens Up About Supporting Transgender Daughter” Good Morning America (ABC)
  • Outstanding TV Journalism – Long-Form: “ABC News Joe Biden Town Hall” (ABC)
  • Outstanding Print Article: “20 LGBTQ+ People Working to Save Lives on the Frontline” by Diane Anderson-Minshall, David Artavia, Tracy Gilchrist, Desiree Guerrero, Jeffrey Masters, Donald Padgett, and Daniel Reynolds (The Advocate)
  • Outstanding Magazine Overall Coverage: People
  • Outstanding Online Journalism Article: “Gay Men Speak Out After Being Turned Away from Donating Blood During Coronavirus Pandemic: 'We are Turning Away Perfectly Healthy Donors'” by Tony Morrison and Joel Lyons (GoodMorningAmerica.com)
  • Outstanding Online Journalism – Video or Multimedia: “Stop Killing Us: Black Transgender Women's Lived Experiences” by Complex World (Complex News)
  • Outstanding Blog: TransGriot
  • Barbara Gittings Award for Excellence in LGBTQ Media: Windy City Times
  • Special Recognition: After Forever (Amazon)
  • Special Recognition: Deadline’s New Hollywood Podcast
  • Special Recognition: Happiest Season Soundtrack (Facet/Warner Records)
  • Special Recognition: Noah’s Arc: The ‘Rona Chronicles (Patrik Ian-Polk Entertainment)
  • Special Recognition: Out (Pixar/Disney+)
  • Special Recognition: Razor Tongue (YouTube)
  • Special Recognition: "The Son" Little America (Apple TV+)
  • Outstanding Spanish-Language Scripted Television Series: Veneno (HBO Max)
  • Outstanding Spanish-Language TV Journalism: “La Hermana de Aleyda Ortiz Narra Cómo Salió del Clóset y Cómo se lo Comunicó a su Familia” Despierta América (Univision)
  • Outstanding Spanish-Language Online Journalism Article: “Desapareció en México, Solo se Hallaron sus Restos: La Historia de la Doctora María Elizabeth Montaño y su Importancia para la Comunidad Trans” por Albinson Linares y Marina E. Franco (Telemundo.com)
  • Outstanding Spanish-Language Online Journalism - Video or Multimedia: “Soy Trans: El Camino a un Nuevo Despertar” por Sarah Moreno, Esther Piccolino, y José Sepúlveda (El Nuevo Herald)
  • Special Recognition (Spanish-Language): Jesse & Joy, “Love (Es Nuestro Idioma)”
[poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

The Last of Us Part 2, Tell Me Why Tie for Outstanding Video Game at GLAAD Media Awards

Last night, LGBTQ media advocacy organization GLAAD hosted its 32nd Annual GLAAD Media Awards, where The Last of Us Part 2 and Tell Me Why tied to receive the honor for Outstanding Video Game. The Outstanding Video Game category was added in 2018, and has previously been awarded to The Elder Scrolls Online: Summerset and The Outer Worlds. The award is intended to honor LGBTQ inclusion and fair, accurate representation in gaming. Dontnod's Tell Me Why was honored for its depiction of Tyler, a transgender man who returns to his hometown with his twin sister to revisit their complex shared family history. Naughty Dog's The Last of Us Part 2 was celebrated for Ellie and Dina, two women depicted in a complex, emotional, and often tender relationship throughout the game, and Lev, a transgender young man whose storyline focuses heavily on his identity and whose depiction has been both celebrated and criticized by the trans community. [ignvideo url="https://www.ign.com/videos/2020/06/12/the-last-of-us-part-2-review"] Other nominees for Outstanding Video Game this year included Assassin's Creed Valhalla (Ubisoft), Borderlands 3: Guns, Love, and Tentacles (Gearbox Software & 2K Games), Bugnsax (Young Horses), Hades (Supergiant Games), If Found... (Dreamfeel & Annapurna Interactive), Ikenfell (Happy Ray Games & Humble Games), Immortals Fenyx Rising (Ubisoft), and World of Warcraft: Shadowlands (Blizzard Entertainment). GLAAD has numerous other categories beyond video games, and the awards celebrated films like Happiest Season (Outstanding Film - Wide Release), TV series like Schitt's Creek (Outstanding Comedy) and Star Trek: Discovery (Outstanding Drama), and children's programming like The Not-Too-Late Show with Elmo (Outstanding Children's Programming). The full list of award winners is as follows:  
  • Outstanding Film - Wide Release: Happiest Season (Hulu/TriStar Pictures)
  • Outstanding Film - Limited Release: The Boys in the Band (Netflix)
  • Outstanding Documentary: Disclosure (Netflix)
  • Outstanding Comedy Series: Schitt's Creek (Pop)
  • Outstanding Drama Series: Star Trek: Discovery (CBS All Access)
  • Outstanding TV Movie: Uncle Frank (Amazon Studios)
  • Outstanding Limited or Anthology Series: I May Destroy You (HBO)
  • Outstanding Reality Program: We're Here (HBO)
  • Outstanding Children’s Programming: The Not-Too-Late Show with Elmo (HBO Max)
  • Outstanding Kids & Family Programming [TIE]: First Day (Hulu) and She-Ra & The Princesses of Power (DreamWorks Animation/Netflix)
  • Outstanding Music Artist: Sam Smith, Love Goes (Capitol)
  • Outstanding Breakthrough Music Artist: CHIKA, Industry Games (Warner Records)
  • Outstanding Video Game [TIE]: Tell Me Why (DONTNOD Entertainment & Xbox Game Studios) and The Last of Us Part II (Naughty Dog & Sony Interactive Entertainment)
  • Outstanding Comic Book: Empyre, Lords of Empyre: Emperor Hulkling, Empyre: Aftermath Avengers, by Al Ewing, Dan Slott, Chip Zdarsky, Anthony Oliveira, Valerio Schiti, Manuel Garcia, Cam Smith, Marte Gracia, Triona Farrell, Joe Caramagna, Ariana Maher, Travis Lanham (Marvel Comics)
  • Outstanding Variety or Talk Show Episode: “Lilly Responds to Comments About Her Sexuality” A Little Late With Lilly Singh (NBC)
  • Outstanding TV Journalism Segment: “Dwyane Wade One-On-One: Basketball Legend Opens Up About Supporting Transgender Daughter” Good Morning America (ABC)
  • Outstanding TV Journalism – Long-Form: “ABC News Joe Biden Town Hall” (ABC)
  • Outstanding Print Article: “20 LGBTQ+ People Working to Save Lives on the Frontline” by Diane Anderson-Minshall, David Artavia, Tracy Gilchrist, Desiree Guerrero, Jeffrey Masters, Donald Padgett, and Daniel Reynolds (The Advocate)
  • Outstanding Magazine Overall Coverage: People
  • Outstanding Online Journalism Article: “Gay Men Speak Out After Being Turned Away from Donating Blood During Coronavirus Pandemic: 'We are Turning Away Perfectly Healthy Donors'” by Tony Morrison and Joel Lyons (GoodMorningAmerica.com)
  • Outstanding Online Journalism – Video or Multimedia: “Stop Killing Us: Black Transgender Women's Lived Experiences” by Complex World (Complex News)
  • Outstanding Blog: TransGriot
  • Barbara Gittings Award for Excellence in LGBTQ Media: Windy City Times
  • Special Recognition: After Forever (Amazon)
  • Special Recognition: Deadline’s New Hollywood Podcast
  • Special Recognition: Happiest Season Soundtrack (Facet/Warner Records)
  • Special Recognition: Noah’s Arc: The ‘Rona Chronicles (Patrik Ian-Polk Entertainment)
  • Special Recognition: Out (Pixar/Disney+)
  • Special Recognition: Razor Tongue (YouTube)
  • Special Recognition: "The Son" Little America (Apple TV+)
  • Outstanding Spanish-Language Scripted Television Series: Veneno (HBO Max)
  • Outstanding Spanish-Language TV Journalism: “La Hermana de Aleyda Ortiz Narra Cómo Salió del Clóset y Cómo se lo Comunicó a su Familia” Despierta América (Univision)
  • Outstanding Spanish-Language Online Journalism Article: “Desapareció en México, Solo se Hallaron sus Restos: La Historia de la Doctora María Elizabeth Montaño y su Importancia para la Comunidad Trans” por Albinson Linares y Marina E. Franco (Telemundo.com)
  • Outstanding Spanish-Language Online Journalism - Video or Multimedia: “Soy Trans: El Camino a un Nuevo Despertar” por Sarah Moreno, Esther Piccolino, y José Sepúlveda (El Nuevo Herald)
  • Special Recognition (Spanish-Language): Jesse & Joy, “Love (Es Nuestro Idioma)”
[poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Paramount Delays Top Gun 2, Mission Impossible 7, and More Release Dates

Paramount is delaying a slew of movie release dates, including Top Gun: Maverick, Mission Impossible 7, the upcoming untitled Star Trek, and more.

Top Gun: Maverick has been moved from July 2 all the way to November 19, taking over Mission Impossible 7's now-former date. MI7 is now scheduled to release on May 27, 2022. Similarly, Mission Impossible 8 have been moved from November 2022 to July 7, 2023.

[ignvideo url="https://www.ign.com/videos/2020/02/02/top-gun-maverick-big-game-spot"]

Paramount’s Dungeons & Dragons film is also being pushed back, from May 2022 to March 3, 2023.

The currently untitled Star Trek film, assumedly the one being written by Fear the Walking Dead’s Kalinda Vasquez, has been pushed back to June 9, 2023.

Top Gun: Maverick, which was shot with IMAX’s large-screen camera format, will reportedly still maintain that theater booking since it’s taking over MI7’s release date.

[ignvideo url="https://www.ign.com/videos/2016/07/20/jj-abrams-star-trek-series-in-5-minutes"]

Mission Impossible 7 will now go up against Disney’s upcoming untitled live-action film and Lionsgate’s John Wick 4. Earlier this year MI7 director Christopher McQuarrie announced that Rob Delaney and Cary Elwes have joined the cast.

Other release date changes include:

  • Jackass moving from September 3 to October 22, 2021.
  • Snake Eyes is moving up from October 2021 to July 23, 2021.
  • The untitled Bee Gees biopic moving to November 4, 2022.
  • The Shrinking of Treehorn moving to November 10, 2023.
  • An untitled Ryan Reynolds and John Krasinski movie pushing back to November 17, 2023.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.